// SetLifetimeInSeconds sets the LifetimeInSeconds field's value.
172915
func (s *CreateHITWithHITTypeInput) SetLifetimeInSeconds(v int64) *CreateHITWithHITTypeInput {
	s.LifetimeInSeconds = &v
	return s
}
648663
func (s *ElasticsearchBufferingHints) SetIntervalInSeconds(v int64) *ElasticsearchBufferingHints {
	s.IntervalInSeconds = &v
	return s
}
1148716
func (s *CreateRoleAliasInput) SetCredentialDurationSeconds(v int64) *CreateRoleAliasInput {
	s.CredentialDurationSeconds = &v
	return s
}
93492
func (s *UpdateMatchmakingConfigurationInput) SetAcceptanceTimeoutSeconds(v int64) *UpdateMatchmakingConfigurationInput {
	s.AcceptanceTimeoutSeconds = &v
	return s
}
17891
func (s *InstanceSummary) SetLifecycleEvents(v []*LifecycleEvent) *InstanceSummary {
	s.LifecycleEvents = v
	return s
}
1130553
func (s *AssessmentTemplate) SetDurationInSeconds(v int64) *AssessmentTemplate {
	s.DurationInSeconds = &v
	return s
}
1228942
func (s *SimulationJob) SetMaxJobDurationInSeconds(v int64) *SimulationJob {
	s.MaxJobDurationInSeconds = &v
	return s
}
475536
func (p *PodContainer) SetLifecycle(lifecycle PodLifecycle) *PodContainer {
	p.Lifecycle = lifecycle
	return p
}
544100
func (s *UpdateFleetInput) SetMaxUserDurationInSeconds(v int64) *UpdateFleetInput {
	s.MaxUserDurationInSeconds = &v
	return s
}
1221657
func (s *GetSessionTokenInput) SetDurationSeconds(v int64) *GetSessionTokenInput {
	s.DurationSeconds = &v
	return s
}
577057
func (s *DescribeLifecycleHooksOutput) SetLifecycleHooks(v []*LifecycleHook) *DescribeLifecycleHooksOutput {
	s.LifecycleHooks = v
	return s
}
22634
func (s *UpdateOriginEndpointOutput) SetTimeDelaySeconds(v int64) *UpdateOriginEndpointOutput {
	s.TimeDelaySeconds = &v
	return s
}
1129597
func (s *CreateAssessmentTemplateInput) SetDurationInSeconds(v int64) *CreateAssessmentTemplateInput {
	s.DurationInSeconds = &v
	return s
}
618032
func (s *CreateQualificationTypeInput) SetRetryDelayInSeconds(v int64) *CreateQualificationTypeInput {
	s.RetryDelayInSeconds = &v
	return s
}
660971
func (s *GameSessionQueue) SetTimeoutInSeconds(v int64) *GameSessionQueue {
	s.TimeoutInSeconds = &v
	return s
}
723881
func (s *DataTransferProgress) SetElapsedTimeInSeconds(v int64) *DataTransferProgress {
	s.ElapsedTimeInSeconds = &v
	return s
}
840612
func (s *Fleet) SetMaxUserDurationInSeconds(v int64) *Fleet {
	s.MaxUserDurationInSeconds = &v
	return s
}