// SetIncludeShadowTrails sets the IncludeShadowTrails field's value.
171650
func (s *DescribeTrailsInput) SetIncludeShadowTrails(v bool) *DescribeTrailsInput {
	s.IncludeShadowTrails = &v
	return s
}
1202799
func (s *GetRegionsInput) SetIncludeAvailabilityZones(v bool) *GetRegionsInput {
	s.IncludeAvailabilityZones = &v
	return s
}
238496
func (s *Core) SetSyncShadow(v bool) *Core {
	s.SyncShadow = &v
	return s
}
1088551
func (s *ThingDocument) SetShadow(v string) *ThingDocument {
	s.Shadow = &v
	return s
}
1040703
func (s *BurninDestinationSettings) SetShadowYOffset(v int64) *BurninDestinationSettings {
	s.ShadowYOffset = &v
	return s
}
428571
func (s *DescribeDBSnapshotsInput) SetIncludeShared(v bool) *DescribeDBSnapshotsInput {
	s.IncludeShared = &v
	return s
}
486434
func (s *GetRandomPasswordInput) SetExcludeCharacters(v string) *GetRandomPasswordInput {
	s.ExcludeCharacters = &v
	return s
}
752519
func (s *DescribeUsersInput) SetInclude(v string) *DescribeUsersInput {
	s.Include = &v
	return s
}
850386
func (s *SegmentGroupList) SetInclude(v string) *SegmentGroupList {
	s.Include = &v
	return s
}
216392
func (s *DescribeFolderContentsInput) SetInclude(v string) *DescribeFolderContentsInput {
	s.Include = &v
	return s
}
383123
func (sfx *SignalFxSink) SetExcludedTags(excludes []string) {

	tagsSet := map[string]struct{}{}
	for _, tag := range excludes {
		tagsSet[tag] = struct{}{}
	}
	sfx.excludedTags = tagsSet
}
1264692
func (s *DescribeDBClusterSnapshotsInput) SetIncludeShared(v bool) *DescribeDBClusterSnapshotsInput {
	s.IncludeShared = &v
	return s
}
692103
func (s *DvbSubDestinationSettings) SetShadowColor(v string) *DvbSubDestinationSettings {
	s.ShadowColor = &v
	return s
}
271454
func (s *BurnInDestinationSettings) SetShadowYOffset(v int64) *BurnInDestinationSettings {
	s.ShadowYOffset = &v
	return s
}
878701
func (s *CreateDBClusterEndpointInput) SetExcludedMembers(v []*string) *CreateDBClusterEndpointInput {
	s.ExcludedMembers = v
	return s
}
843087
func (s *BatchGetCrawlersOutput) SetCrawlersNotFound(v []*string) *BatchGetCrawlersOutput {
	s.CrawlersNotFound = v
	return s
}
1208734
func (c *Canvas) SetFragmentShader(src string) {
	c.shader.fs = src
	c.shader.update()
}