Apply the transformation

@param x x-coordinate of point in pixels.  Synthetic narrow FOV camera
@param y y-coordinate of point in pixels.  Synthetic narrow FOV camera
@param out Pixel location of point in wide FOV camera.
518071
@Override
	public void compute(float x, float y, Point2D_F32 out) {
		narrowToNorm.compute(x,y, norm);

		// Convert from 2D homogenous to 3D
		unit.set( norm.x , norm.y , 1.0f);

		// Rotate then make it a unit vector
		GeometryMath_F32.mult(rotateWideToNarrow,unit,unit);
		float n = unit.norm();
		unit.x /= n;
		unit.y /= n;
		unit.z /= n;

		unitToWide.compute(unit.x,unit.y,unit.z,out);
	}
1289777
function (x, y) {
                var matrix = selectedShape.node().getCTM(),
                    position = chart.svg.node().createSVGPoint();
                position.x = x || 0;
                position.y = y || 0;
                return position.matrixTransform(matrix);
            }
975207
def snapPointToCanvas(self, x, y):
        
        if x < 0 or x > self.pixmap.width() or y < 0 or y > self.pixmap.height():
            x = max(x, 0)
            y = max(y, 0)
            x = min(x, self.pixmap.width())
            y = min(y, self.pixmap.height())
            return x, y, True

        return x, y, False
122761
public void paint (Graphics2D gfx, int x, int y)
    {
        AffineTransform otrans = gfx.getTransform();
        gfx.translate(x, y);
        gfx.transform(_transform);
        _base.paint(gfx, 0, 0);
        gfx.setTransform(otrans);
    }
1167955
public final void viewLocalArea(final double x, final double y, final double width, final double height)
    {
        final Transform t = Transform.createViewportTransform(x, y, width, height, m_wide, m_high);

        if (t != null)
        {
            setTransform(t);
        }
    }
839192
function(x, y){
            var pos = this.canvas.getBoundingClientRect(),
                mx = x - pos.left,
                my = y - pos.top;
            return this.pixelToTileCoords(mx, my);
        }
1177024
function(x, y) {
        var renderer = this.renderer;

        var ratio = this.downSampleRatio;
        x = Math.ceil(ratio * x);
        y = Math.ceil(ratio * (this.height - y));

        this._frameBuffer.bind(renderer);
        var pixel = new Uint8Array(4);
        var _gl = renderer.gl;
        // TODO out of bounds ?
        // preserveDrawingBuffer ?
        _gl.readPixels(x, y, 1, 1, _gl.RGBA, _gl.UNSIGNED_BYTE, pixel);
        this._frameBuffer.unbind(renderer);
        // Skip interpolated pixel because of anti alias
        if (pixel[3] === 255) {
            var id = unpackID(pixel[0], pixel[1], pixel[2]);
            if (id) {
                var el = this._lookupTable[id - this.lookupOffset];
                return el;
            }
        }
    }
246134
public void setPoint( double x, double y ) {
        if (selection >= 0) {
            Coordinate coordinate = new Coordinate(x, y);
            pts.set(selection, coordinate);
        }
    }
121610
@Override
	public void compute(float x, float y, Point2D_F32 out) {
		float sum = 0;

		float radial[] = params.radial;
		float t1 = params.t1, t2 = params.t2;

		// out is undistorted normalized image coordinate
		out.x = a11*x + a12*y + a13;
		out.y = a22*y + a23;

		float r2 = out.x * out.x + out.y * out.y;
		float ri2 = r2;

		for (int i = 0; i < radial.length; i++) {
			sum += radial[i] * ri2;
			ri2 *= r2;
		}

		float tx = 2 * t1 * out.x * out.y + t2 * (r2 + 2 * out.x * out.x);
		float ty = t1 * (r2 + 2 * out.y * out.y) + 2 * t2 * out.x * out.y;

		// now compute the distorted normalized image coordinate
		out.x = out.x*(1 + sum) + tx;
		out.y = out.y*(1 + sum) + ty;
	}
610235
public void setXY(double x, double y) {
		_touch();

		if (m_attributes == null)
			_setToDefault();

		m_attributes[0] = x;
		m_attributes[1] = y;
	}
437516
private void process(int x,int y)
    {
        int A = getSourcePixel(x-1,y-1);
        int B = getSourcePixel(x,y-1);
        int C = getSourcePixel(x+1,y-1);
        int D = getSourcePixel(x-1,y);
        int E = getSourcePixel(x,y);
        int F = getSourcePixel(x+1,y);
        int G = getSourcePixel(x-1,y+1);
        int H = getSourcePixel(x,y+1);
        int I = getSourcePixel(x+1,y+1);
        int E0 = E;
        int E1 = E;
        int E2 = E;
        int E3 = E;
        
        if (different(B,H) && different(D,F)) {
            E0 = !different(D,B) ? D : E;
            E1 = !different(B,F) ? F : E;
            E2 = !different(D,H) ? D : E;
            E3 = !different(H,F) ? F : E;
        }
        
        setDestPixel(x*2,y*2,E0);
        setDestPixel((x*2)+1,y*2,E1);
        setDestPixel((x*2),(y*2)+1,E2);
        setDestPixel((x*2)+1,(y*2)+1,E3);
    }
576680
public double toScreenY(double y)
    {
        Point2D src = srcPnt.get();
        Point2D dst = dstPnt.get();
        src.setLocation(0, y);
        combinedTransform.transform(src, dst);
        return dst.getY();
    }
1304654
public void transformPoint(final double[] point) {
		Point3d p = new Point3d(point[0],point[1],point[2]);
		transformation.transform(p);
		point[0] = p.x;
		point[1] = p.y;
		point[2] = p.z;
	}
805749
protected float[] transformPosition(float x, float y)
    {
        Point2D.Float point = super.transformedPoint(x, y);
        AffineTransform pageTransform = createCurrentPageTransformation();
        Point2D.Float transformedPoint = (Point2D.Float) pageTransform.transform(point, null);

        return new float[]{(float) transformedPoint.getX(), (float) transformedPoint.getY()};
    }
39414
@Override
	public void compute(int x, int y, Point2D_F64 out ) {
		// grab precomputed normalized image coordinate at canonical location
		Point3D_F64 v = vectors[y*outWidth+x];
		// move to requested orientation
		GeometryMath_F64.mult(R,v,n); // TODO make faster by not using an array based matrix

		// compute pixel coordinate
		tools.normToEquiFV(n.x,n.y,n.z,out);
	}
961518
function(x, y) {
            var m0 = this.m[0],
                m1 = this.m[1],
                m2 = this.m[2],
                m3 = this.m[3],
                m4 = this.m[4],
                m5 = this.m[5],
                yt = ((m0 * (y - m5)) - (m1 * (x - m4))) / ((m0 * m3) - (m1 * m2)),
                xt = (x - m4 - (m2 * yt)) / m0;

            return this.translate(xt, yt);
        }
571797
function (x, y) {
        var self = this;

        // TODO: Move this to some global class
        function constrain(value, max, size) {
          if (value < 0) {
            return 0;
          }

          if (value + size > max) {
            value = max - size;
            return value < 0 ? 0 : value;
          }

          return value;
        }

        if (self.settings.constrainToViewport) {
          var viewPortRect = DomUtils.getViewPort(window);
          var layoutRect = self.layoutRect();

          x = constrain(x, viewPortRect.w + viewPortRect.x, layoutRect.w);
          y = constrain(y, viewPortRect.h + viewPortRect.y, layoutRect.h);
        }

        if (self.state.get('rendered')) {
          self.layoutRect({ x: x, y: y }).repaint();
        } else {
          self.settings.x = x;
          self.settings.y = y;
        }

        self.fire('move', { x: x, y: y });

        return self;
      }