// SetPlayerId sets the PlayerId field's value.
519003
func (s *DescribePlayerSessionsInput) SetPlayerId(v string) *DescribePlayerSessionsInput {
	s.PlayerId = &v
	return s
}
342160
func (s *SMSChannelResponse) SetSenderId(v string) *SMSChannelResponse {
	s.SenderId = &v
	return s
}
1221597
func (s *CancelClusterInput) SetClusterId(v string) *CancelClusterInput {
	s.ClusterId = &v
	return s
}
1025419
func (s *UpdateGameSessionInput) SetGameSessionId(v string) *UpdateGameSessionInput {
	s.GameSessionId = &v
	return s
}
369054
func (s *WorkerBlock) SetWorkerId(v string) *WorkerBlock {
	s.WorkerId = &v
	return s
}
4022
func (s *DesiredPlayerSession) SetPlayerData(v string) *DesiredPlayerSession {
	s.PlayerData = &v
	return s
}
1118635
func (s *CreatePlayerSessionOutput) SetPlayerSession(v *PlayerSession) *CreatePlayerSessionOutput {
	s.PlayerSession = v
	return s
}
640920
func (s *Playlist) SetPlayReadyDrm(v *PlayReadyDrm) *Playlist {
	s.PlayReadyDrm = v
	return s
}
7693
func (s *ClusterMetadata) SetClusterId(v string) *ClusterMetadata {
	s.ClusterId = &v
	return s
}
928040
func (s *PlayerSession) SetGameSessionId(v string) *PlayerSession {
	s.GameSessionId = &v
	return s
}
783439
func (s *PlayerSession) SetPlayerId(v string) *PlayerSession {
	s.PlayerId = &v
	return s
}
1282893
func (s *DeleteWorkerBlockInput) SetWorkerId(v string) *DeleteWorkerBlockInput {
	s.WorkerId = &v
	return s
}
443567
func (s *CreatePlayerSessionsInput) SetPlayerIds(v []*string) *CreatePlayerSessionsInput {
	s.PlayerIds = v
	return s
}
330022
func (s *UpdateGameSessionInput) SetPlayerSessionCreationPolicy(v string) *UpdateGameSessionInput {
	s.PlayerSessionCreationPolicy = &v
	return s
}
938558
func (s *InitializeClusterInput) SetClusterId(v string) *InitializeClusterInput {
	s.ClusterId = &v
	return s
}
553045
func (s *AcceptMatchInput) SetPlayerIds(v []*string) *AcceptMatchInput {
	s.PlayerIds = v
	return s
}
913446
func (s *HierarchyGroup) SetLevelId(v string) *HierarchyGroup {
	s.LevelId = &v
	return s
}