// SetCurrentPlayerSessionCount sets the CurrentPlayerSessionCount field's value.
505938
func (s *GameSession) SetCurrentPlayerSessionCount(v int64) *GameSession {
	s.CurrentPlayerSessionCount = &v
	return s
}
1092963
func (s *CreateGameSessionOutput) SetGameSession(v *GameSession) *CreateGameSessionOutput {
	s.GameSession = v
	return s
}
225393
func (s *ResourceConfig) SetInstanceCount(v int64) *ResourceConfig {
	s.InstanceCount = &v
	return s
}
1006804
func (k *KBPKIClient) GetCurrentSession(ctx context.Context) (
	idutil.SessionInfo, error) {
	const sessionID = 0
	return k.serviceOwner.KeybaseService().CurrentSession(ctx, sessionID)
}
1057454
func (s *FleetUtilization) SetActiveGameSessionCount(v int64) *FleetUtilization {
	s.ActiveGameSessionCount = &v
	return s
}
197523
func (s *EC2InstanceLimit) SetCurrentInstances(v int64) *EC2InstanceLimit {
	s.CurrentInstances = &v
	return s
}
461116
func (s *JobFlowInstancesDetail) SetInstanceCount(v int64) *JobFlowInstancesDetail {
	s.InstanceCount = &v
	return s
}
886356
func (s *MatchmakingConfiguration) SetAdditionalPlayerCount(v int64) *MatchmakingConfiguration {
	s.AdditionalPlayerCount = &v
	return s
}
14590
func (s *FaultStatistics) SetOtherCount(v int64) *FaultStatistics {
	s.OtherCount = &v
	return s
}
753068
func (s *DescribedServer) SetUserCount(v int64) *DescribedServer {
	s.UserCount = &v
	return s
}
103864
func (s *GameSessionConnectionInfo) SetMatchedPlayerSessions(v []*MatchedPlayerSession) *GameSessionConnectionInfo {
	s.MatchedPlayerSessions = v
	return s
}
516897
func (s *GameSessionDetail) SetGameSession(v *GameSession) *GameSessionDetail {
	s.GameSession = v
	return s
}
1116224
func (s *IdentityPoolUsage) SetSyncSessionsCount(v int64) *IdentityPoolUsage {
	s.SyncSessionsCount = &v
	return s
}
862392
func (s *UpdateShardCountOutput) SetCurrentShardCount(v int64) *UpdateShardCountOutput {
	s.CurrentShardCount = &v
	return s
}
186287
func (s *ProvisionedProductAttribute) SetUserArnSession(v string) *ProvisionedProductAttribute {
	s.UserArnSession = &v
	return s
}
626195
func (s *DescribePlayerSessionsInput) SetPlayerSessionStatusFilter(v string) *DescribePlayerSessionsInput {
	s.PlayerSessionStatusFilter = &v
	return s
}
1173207
func (s *DescribeGameSessionsOutput) SetGameSessions(v []*GameSession) *DescribeGameSessionsOutput {
	s.GameSessions = v
	return s
}