// SetReason sets the Reason field's value.
514551
func (s *ContainerSummary) SetReason(v string) *ContainerSummary {
	s.Reason = &v
	return s
}
686875
func (s *GetServiceLinkedRoleDeletionStatusOutput) SetReason(v *DeletionTaskFailureReasonType) *GetServiceLinkedRoleDeletionStatusOutput {
	s.Reason = v
	return s
}
1187264
func (s *ProjectStatus) SetReason(v string) *ProjectStatus {
	s.Reason = &v
	return s
}
516180
func (s *CancelStepsInfo) SetReason(v string) *CancelStepsInfo {
	s.Reason = &v
	return s
}
269458
func (t *http2Client) setGoAwayReason(f *http2.GoAwayFrame) {
	t.goAwayReason = GoAwayNoReason
	switch f.ErrCode {
	case http2.ErrCodeEnhanceYourCalm:
		if string(f.DebugData()) == "too_many_pings" {
			t.goAwayReason = GoAwayTooManyPings
		}
	}
}
248191
func (u *UserSuspendOptions) GetReason() string {
	if u == nil || u.Reason == nil {
		return ""
	}
	return *u.Reason
}
1335627
func (s *BonusPayment) SetReason(v string) *BonusPayment {
	s.Reason = &v
	return s
}
573618
func (s *ComputeEnvironmentDetail) SetStatusReason(v string) *ComputeEnvironmentDetail {
	s.StatusReason = &v
	return s
}
612852
func (s *TargetHealth) SetReason(v string) *TargetHealth {
	s.Reason = &v
	return s
}
916201
func (s *StackInstance) SetStatusReason(v string) *StackInstance {
	s.StatusReason = &v
	return s
}
405381
func (s *CloudwatchAlarmAction) SetStateReason(v string) *CloudwatchAlarmAction {
	s.StateReason = &v
	return s
}
861522
func (s *ComplianceViolator) SetViolationReason(v string) *ComplianceViolator {
	s.ViolationReason = &v
	return s
}
424741
func (s *StopTaskInput) SetReason(v string) *StopTaskInput {
	s.Reason = &v
	return s
}
168356
func (s *Server) SetStatusReason(v string) *Server {
	s.StatusReason = &v
	return s
}
404201
func (s *ChangeSetSummary) SetStatusReason(v string) *ChangeSetSummary {
	s.StatusReason = &v
	return s
}
763226
func (s *ChildWorkflowExecutionFailedEventAttributes) SetReason(v string) *ChildWorkflowExecutionFailedEventAttributes {
	s.Reason = &v
	return s
}
880716
func (s *GameSession) SetStatusReason(v string) *GameSession {
	s.StatusReason = &v
	return s
}