set the Vector x and y properties to the given values<br>
@name set
@memberOf me.Vector3d
@function
@param {Number} x
@param {Number} y
@param {Number} z
@return {me.Vector3d} Reference to this object for method chaining
512214
function set(x, y, z) {
         if (x !== +x || y !== +y || z !== +z) {
           throw new Error("invalid x, y, z parameters (not a number)");
         }
         /**
          * x value of the vector
          * @public
          * @type Number
          * @name x
          * @memberOf me.Vector3d
          */
         //this.x = x;

         /**
          * y value of the vector
          * @public
          * @type Number
          * @name y
          * @memberOf me.Vector3d
          */
         //this.y = y;

         /**
          * z value of the vector
          * @public
          * @type Number
          * @name z
          * @memberOf me.Vector3d
          */
         //this.z = z;


         return this._set(x, y, z);
       }
629879
public void set(Vector3D v, double width, double height) {
        this.x = v.getX();
        this.y = v.getY();
        this.width = width;
        this.height = height;
    }
964353
public void setPosition(double x, double y, double z) {
		this.x = x;
		this.y = y;
		this.z = z;
	}
1104495
def set(self, x, y, z):
        
        self.x = x
        self.y = y
        self.z = z

        return self
1366986
public void set(Vector3D v, double radius) {
        this.x = v.getX();
        this.y = v.getY();
        this.width = radius * 2.0;
        this.height = radius * 2.0;
    }
616637
public Vector4i set(Vector2ic v, int z, int w) {
    	return set(v.x(), v.y(), z, w);
    }
226437
public void setConer(int index, Vector3D v) {
        if (index <= 0) {
            this.x1 = v.getX();
            this.y1 = v.getY();
        } else if (index == 1) {
            this.x2 = v.getX();
            this.y2 = v.getY();
        } else if (index == 2) {
            this.x3 = v.getX();
            this.y3 = v.getY();
        } else if (3 <= index) {
            this.x4 = v.getX();
            this.y4 = v.getY();
        }
        calcG();
    }
1307094
private void set(Point3d[] x, Point3d[] y) {
		this.x = x;
		this.y = y;
		rmsdCalculated = false;
		transformationCalculated = false;
	}
967536
function (x, y, v) {
            var tileX = Math.floor(x),
                tileY = Math.floor(y);
            var ret = v || new me.Vector2d();

            if (this.staggerX) {
                ret.y = tileY * (this.tileheight + this.sidelengthy);
                if (this.doStaggerX(tileX)) {
                    ret.y += this.rowheight;
                }
                ret.x = tileX * this.columnwidth;
            } else {
                ret.x = tileX * (this.tilewidth + this.sidelengthx);
                if (this.doStaggerY(tileY)) {
                    ret.x += this.columnwidth;
                }
                ret.y = tileY * this.rowheight;
            }

            return ret;
        }
1288232
public Vector4f set(Vector2ic v, float z, float w) {
    	return set(v.x(), v.y(), z, w);
    }
1100725
public Vector3d reflect(double x, double y, double z) {
        return reflect(x, y, z, thisOrNew());
    }
200593
function Point(x, y, z) {
  this.klass = 'Point';
  this.x     = x;
  this.y     = y;
  this.z     = z;
}
142033
public Quaternion set (double x, double y, double z, double w) {
        this.x = x;
        this.y = y;
        this.z = z;
        this.w = w;
        return this;
    }
91057
public Vector3d set(Vector3fc v) {
        return set(v.x(), v.y(), v.z());
    }
720057
public void setPosition(Vector3D v) {
		this.x = v.getX();
		this.y = v.getY();
		this.z = v.getZ();
	}
1125438
public Vector3f set(Vector3fc v) {
        return set(v.x(), v.y(), v.z());
    }
629396
public Vector3d set(Vector3dc v) {
        return set(v.x(), v.y(), v.z());
    }