valhein
This is a standard PEFT LoRA derived from black-forest-labs/FLUX.1-dev.
The main validation prompt used during training was:
Comic, anime-style illustration of Valhein (from Arena of Valor) sitting on a sofa in a cozy room, holding a phone and playing a game. He is smiling happily with his mouth open, shouting excitedly. Add a speech bubble. Bright colors, expressive face, fun and energetic mood.
Validation settings
- CFG: 3.0
- CFG Rescale: 0.0
- Steps: 20
- Sampler: FlowMatchEulerDiscreteScheduler
- Seed: 42
- Resolution: 1344x768
- Skip-layer guidance:
Note: The validation settings are not necessarily the same as the training settings.
You can find some example images in the following gallery:

- Prompt
- unconditional (blank prompt)
- Negative Prompt
- blurry, cropped, ugly

- Prompt
- Comic, anime-style illustration of Valhein (from Arena of Valor) sitting on a sofa in a cozy room, holding a phone and playing a game. He is smiling happily with his mouth open, shouting excitedly. Add a speech bubble. Bright colors, expressive face, fun and energetic mood.
- Negative Prompt
- blurry, cropped, ugly
The text encoder was not trained. You may reuse the base model text encoder for inference.
Training settings
- Training epochs: 9 
- Training steps: 2500 
- Learning rate: 0.0004 - Learning rate schedule: polynomial
- Warmup steps: 100
 
- Max grad value: 2.0 
- Effective batch size: 1 - Micro-batch size: 1
- Gradient accumulation steps: 1
- Number of GPUs: 1
 
- Gradient checkpointing: True 
- Prediction type: flow-matching (extra parameters=['shift=3', 'flux_guidance_mode=constant', 'flux_guidance_value=1.0', 'flow_matching_loss=compatible', 'flux_lora_target=all']) 
- Optimizer: adamw_bf16 
- Trainable parameter precision: Pure BF16 
- Base model precision: - no_change
- Caption dropout probability: 10.0% 
- LoRA Rank: 16 
- LoRA Alpha: 16.0 
- LoRA Dropout: 0.1 
- LoRA initialisation style: default 
Datasets
valhein-512
- Repeats: 10
- Total number of images: 8
- Total number of aspect buckets: 2
- Resolution: 0.262144 megapixels
- Cropped: False
- Crop style: None
- Crop aspect: None
- Used for regularisation data: No
valhein-768
- Repeats: 10
- Total number of images: 8
- Total number of aspect buckets: 1
- Resolution: 0.589824 megapixels
- Cropped: False
- Crop style: None
- Crop aspect: None
- Used for regularisation data: No
valhein-1024
- Repeats: 10
- Total number of images: 8
- Total number of aspect buckets: 1
- Resolution: 1.048576 megapixels
- Cropped: False
- Crop style: None
- Crop aspect: None
- Used for regularisation data: No
Inference
import torch
from diffusers import DiffusionPipeline
model_id = 'black-forest-labs/FLUX.1-dev'
adapter_id = 'linhqyy/valhein'
pipeline = DiffusionPipeline.from_pretrained(model_id, torch_dtype=torch.bfloat16) # loading directly in bf16
pipeline.load_lora_weights(adapter_id)
prompt = "Comic, anime-style illustration of Valhein (from Arena of Valor) sitting on a sofa in a cozy room, holding a phone and playing a game. He is smiling happily with his mouth open, shouting excitedly. Add a speech bubble. Bright colors, expressive face, fun and energetic mood."
## Optional: quantise the model to save on vram.
## Note: The model was not quantised during training, so it is not necessary to quantise it during inference time.
#from optimum.quanto import quantize, freeze, qint8
#quantize(pipeline.transformer, weights=qint8)
#freeze(pipeline.transformer)
    
pipeline.to('cuda' if torch.cuda.is_available() else 'mps' if torch.backends.mps.is_available() else 'cpu') # the pipeline is already in its target precision level
model_output = pipeline(
    prompt=prompt,
    num_inference_steps=20,
    generator=torch.Generator(device='cuda' if torch.cuda.is_available() else 'mps' if torch.backends.mps.is_available() else 'cpu').manual_seed(42),
    width=1344,
    height=768,
    guidance_scale=3.0,
).images[0]
model_output.save("output.png", format="PNG")
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Base model
black-forest-labs/FLUX.1-dev