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SubscribeGenerative Inbetweening through Frame-wise Conditions-Driven Video Generation
Generative inbetweening aims to generate intermediate frame sequences by utilizing two key frames as input. Although remarkable progress has been made in video generation models, generative inbetweening still faces challenges in maintaining temporal stability due to the ambiguous interpolation path between two key frames. This issue becomes particularly severe when there is a large motion gap between input frames. In this paper, we propose a straightforward yet highly effective Frame-wise Conditions-driven Video Generation (FCVG) method that significantly enhances the temporal stability of interpolated video frames. Specifically, our FCVG provides an explicit condition for each frame, making it much easier to identify the interpolation path between two input frames and thus ensuring temporally stable production of visually plausible video frames. To achieve this, we suggest extracting matched lines from two input frames that can then be easily interpolated frame by frame, serving as frame-wise conditions seamlessly integrated into existing video generation models. In extensive evaluations covering diverse scenarios such as natural landscapes, complex human poses, camera movements and animations, existing methods often exhibit incoherent transitions across frames. In contrast, our FCVG demonstrates the capability to generate temporally stable videos using both linear and non-linear interpolation curves. Our project page and code are available at https://fcvg-inbetween.github.io/.
VideoEspresso: A Large-Scale Chain-of-Thought Dataset for Fine-Grained Video Reasoning via Core Frame Selection
The advancement of Large Vision Language Models (LVLMs) has significantly improved multimodal understanding, yet challenges remain in video reasoning tasks due to the scarcity of high-quality, large-scale datasets. Existing video question-answering (VideoQA) datasets often rely on costly manual annotations with insufficient granularity or automatic construction methods with redundant frame-by-frame analysis, limiting their scalability and effectiveness for complex reasoning. To address these challenges, we introduce VideoEspresso, a novel dataset that features VideoQA pairs preserving essential spatial details and temporal coherence, along with multimodal annotations of intermediate reasoning steps. Our construction pipeline employs a semantic-aware method to reduce redundancy, followed by generating QA pairs using GPT-4o. We further develop video Chain-of-Thought (CoT) annotations to enrich reasoning processes, guiding GPT-4o in extracting logical relationships from QA pairs and video content. To exploit the potential of high-quality VideoQA pairs, we propose a Hybrid LVLMs Collaboration framework, featuring a Frame Selector and a two-stage instruction fine-tuned reasoning LVLM. This framework adaptively selects core frames and performs CoT reasoning using multimodal evidence. Evaluated on our proposed benchmark with 14 tasks against 9 popular LVLMs, our method outperforms existing baselines on most tasks, demonstrating superior video reasoning capabilities. Our code and dataset will be released at: https://github.com/hshjerry/VideoEspresso
Autoregressive Video Generation beyond Next Frames Prediction
Autoregressive models for video generation typically operate frame-by-frame, extending next-token prediction from language to video's temporal dimension. We question that unlike word as token is universally agreed in language if frame is a appropriate prediction unit? To address this, we present VideoAR, a unified framework that supports a spectrum of prediction units including full frames, key-detail frames, multiscale refinements, and spatiotemporal cubes. Among these designs, we find model video generation using spatiotemporal cubes as prediction units, which allows autoregressive models to operate across both spatial and temporal dimensions simultaneously. This approach eliminates the assumption that frames are the natural atomic units for video autoregression. We evaluate VideoAR across diverse prediction strategies, finding that cube-based prediction consistently delivers superior quality, speed, and temporal coherence. By removing the frame-by-frame constraint, our video generator surpasses state-of-the-art baselines on VBench while achieving faster inference and enabling seamless scaling to minute-long sequences. We hope this work will motivate rethinking sequence decomposition in video and other spatiotemporal domains.
DVIS++: Improved Decoupled Framework for Universal Video Segmentation
We present the Decoupled VIdeo Segmentation (DVIS) framework, a novel approach for the challenging task of universal video segmentation, including video instance segmentation (VIS), video semantic segmentation (VSS), and video panoptic segmentation (VPS). Unlike previous methods that model video segmentation in an end-to-end manner, our approach decouples video segmentation into three cascaded sub-tasks: segmentation, tracking, and refinement. This decoupling design allows for simpler and more effective modeling of the spatio-temporal representations of objects, especially in complex scenes and long videos. Accordingly, we introduce two novel components: the referring tracker and the temporal refiner. These components track objects frame by frame and model spatio-temporal representations based on pre-aligned features. To improve the tracking capability of DVIS, we propose a denoising training strategy and introduce contrastive learning, resulting in a more robust framework named DVIS++. Furthermore, we evaluate DVIS++ in various settings, including open vocabulary and using a frozen pre-trained backbone. By integrating CLIP with DVIS++, we present OV-DVIS++, the first open-vocabulary universal video segmentation framework. We conduct extensive experiments on six mainstream benchmarks, including the VIS, VSS, and VPS datasets. Using a unified architecture, DVIS++ significantly outperforms state-of-the-art specialized methods on these benchmarks in both close- and open-vocabulary settings. Code:~https://github.com/zhang-tao-whu/DVIS_Plus.
Playing Technique Detection by Fusing Note Onset Information in Guzheng Performance
The Guzheng is a kind of traditional Chinese instruments with diverse playing techniques. Instrument playing techniques (IPT) play an important role in musical performance. However, most of the existing works for IPT detection show low efficiency for variable-length audio and provide no assurance in the generalization as they rely on a single sound bank for training and testing. In this study, we propose an end-to-end Guzheng playing technique detection system using Fully Convolutional Networks that can be applied to variable-length audio. Because each Guzheng playing technique is applied to a note, a dedicated onset detector is trained to divide an audio into several notes and its predictions are fused with frame-wise IPT predictions. During fusion, we add the IPT predictions frame by frame inside each note and get the IPT with the highest probability within each note as the final output of that note. We create a new dataset named GZ_IsoTech from multiple sound banks and real-world recordings for Guzheng performance analysis. Our approach achieves 87.97% in frame-level accuracy and 80.76% in note-level F1-score, outperforming existing works by a large margin, which indicates the effectiveness of our proposed method in IPT detection.
Efficient Sequence Transduction by Jointly Predicting Tokens and Durations
This paper introduces a novel Token-and-Duration Transducer (TDT) architecture for sequence-to-sequence tasks. TDT extends conventional RNN-Transducer architectures by jointly predicting both a token and its duration, i.e. the number of input frames covered by the emitted token. This is achieved by using a joint network with two outputs which are independently normalized to generate distributions over tokens and durations. During inference, TDT models can skip input frames guided by the predicted duration output, which makes them significantly faster than conventional Transducers which process the encoder output frame by frame. TDT models achieve both better accuracy and significantly faster inference than conventional Transducers on different sequence transduction tasks. TDT models for Speech Recognition achieve better accuracy and up to 2.82X faster inference than conventional Transducers. TDT models for Speech Translation achieve an absolute gain of over 1 BLEU on the MUST-C test compared with conventional Transducers, and its inference is 2.27X faster. In Speech Intent Classification and Slot Filling tasks, TDT models improve the intent accuracy by up to over 1% (absolute) over conventional Transducers, while running up to 1.28X faster. Our implementation of the TDT model will be open-sourced with the NeMo (https://github.com/NVIDIA/NeMo) toolkit.
DVIS: Decoupled Video Instance Segmentation Framework
Video instance segmentation (VIS) is a critical task with diverse applications, including autonomous driving and video editing. Existing methods often underperform on complex and long videos in real world, primarily due to two factors. Firstly, offline methods are limited by the tightly-coupled modeling paradigm, which treats all frames equally and disregards the interdependencies between adjacent frames. Consequently, this leads to the introduction of excessive noise during long-term temporal alignment. Secondly, online methods suffer from inadequate utilization of temporal information. To tackle these challenges, we propose a decoupling strategy for VIS by dividing it into three independent sub-tasks: segmentation, tracking, and refinement. The efficacy of the decoupling strategy relies on two crucial elements: 1) attaining precise long-term alignment outcomes via frame-by-frame association during tracking, and 2) the effective utilization of temporal information predicated on the aforementioned accurate alignment outcomes during refinement. We introduce a novel referring tracker and temporal refiner to construct the Decoupled VIS framework (DVIS). DVIS achieves new SOTA performance in both VIS and VPS, surpassing the current SOTA methods by 7.3 AP and 9.6 VPQ on the OVIS and VIPSeg datasets, which are the most challenging and realistic benchmarks. Moreover, thanks to the decoupling strategy, the referring tracker and temporal refiner are super light-weight (only 1.69\% of the segmenter FLOPs), allowing for efficient training and inference on a single GPU with 11G memory. The code is available at https://github.com/zhang-tao-whu/DVIS{https://github.com/zhang-tao-whu/DVIS}.
Control4D: Dynamic Portrait Editing by Learning 4D GAN from 2D Diffusion-based Editor
Recent years have witnessed considerable achievements in editing images with text instructions. When applying these editors to dynamic scene editing, the new-style scene tends to be temporally inconsistent due to the frame-by-frame nature of these 2D editors. To tackle this issue, we propose Control4D, a novel approach for high-fidelity and temporally consistent 4D portrait editing. Control4D is built upon an efficient 4D representation with a 2D diffusion-based editor. Instead of using direct supervisions from the editor, our method learns a 4D GAN from it and avoids the inconsistent supervision signals. Specifically, we employ a discriminator to learn the generation distribution based on the edited images and then update the generator with the discrimination signals. For more stable training, multi-level information is extracted from the edited images and used to facilitate the learning of the generator. Experimental results show that Control4D surpasses previous approaches and achieves more photo-realistic and consistent 4D editing performances. The link to our project website is https://control4darxiv.github.io.
Self-supervised Spatio-temporal Representation Learning for Videos by Predicting Motion and Appearance Statistics
We address the problem of video representation learning without human-annotated labels. While previous efforts address the problem by designing novel self-supervised tasks using video data, the learned features are merely on a frame-by-frame basis, which are not applicable to many video analytic tasks where spatio-temporal features are prevailing. In this paper we propose a novel self-supervised approach to learn spatio-temporal features for video representation. Inspired by the success of two-stream approaches in video classification, we propose to learn visual features by regressing both motion and appearance statistics along spatial and temporal dimensions, given only the input video data. Specifically, we extract statistical concepts (fast-motion region and the corresponding dominant direction, spatio-temporal color diversity, dominant color, etc.) from simple patterns in both spatial and temporal domains. Unlike prior puzzles that are even hard for humans to solve, the proposed approach is consistent with human inherent visual habits and therefore easy to answer. We conduct extensive experiments with C3D to validate the effectiveness of our proposed approach. The experiments show that our approach can significantly improve the performance of C3D when applied to video classification tasks. Code is available at https://github.com/laura-wang/video_repres_mas.
Learning Inclusion Matching for Animation Paint Bucket Colorization
Colorizing line art is a pivotal task in the production of hand-drawn cel animation. This typically involves digital painters using a paint bucket tool to manually color each segment enclosed by lines, based on RGB values predetermined by a color designer. This frame-by-frame process is both arduous and time-intensive. Current automated methods mainly focus on segment matching. This technique migrates colors from a reference to the target frame by aligning features within line-enclosed segments across frames. However, issues like occlusion and wrinkles in animations often disrupt these direct correspondences, leading to mismatches. In this work, we introduce a new learning-based inclusion matching pipeline, which directs the network to comprehend the inclusion relationships between segments rather than relying solely on direct visual correspondences. Our method features a two-stage pipeline that integrates a coarse color warping module with an inclusion matching module, enabling more nuanced and accurate colorization. To facilitate the training of our network, we also develope a unique dataset, referred to as PaintBucket-Character. This dataset includes rendered line arts alongside their colorized counterparts, featuring various 3D characters. Extensive experiments demonstrate the effectiveness and superiority of our method over existing techniques.
Uncertainty-aware Unsupervised Multi-Object Tracking
Without manually annotated identities, unsupervised multi-object trackers are inferior to learning reliable feature embeddings. It causes the similarity-based inter-frame association stage also be error-prone, where an uncertainty problem arises. The frame-by-frame accumulated uncertainty prevents trackers from learning the consistent feature embedding against time variation. To avoid this uncertainty problem, recent self-supervised techniques are adopted, whereas they failed to capture temporal relations. The interframe uncertainty still exists. In fact, this paper argues that though the uncertainty problem is inevitable, it is possible to leverage the uncertainty itself to improve the learned consistency in turn. Specifically, an uncertainty-based metric is developed to verify and rectify the risky associations. The resulting accurate pseudo-tracklets boost learning the feature consistency. And accurate tracklets can incorporate temporal information into spatial transformation. This paper proposes a tracklet-guided augmentation strategy to simulate tracklets' motion, which adopts a hierarchical uncertainty-based sampling mechanism for hard sample mining. The ultimate unsupervised MOT framework, namely U2MOT, is proven effective on MOT-Challenges and VisDrone-MOT benchmark. U2MOT achieves a SOTA performance among the published supervised and unsupervised trackers.
Surgical tool classification and localization: results and methods from the MICCAI 2022 SurgToolLoc challenge
The ability to automatically detect and track surgical instruments in endoscopic videos can enable transformational interventions. Assessing surgical performance and efficiency, identifying skilled tool use and choreography, and planning operational and logistical aspects of OR resources are just a few of the applications that could benefit. Unfortunately, obtaining the annotations needed to train machine learning models to identify and localize surgical tools is a difficult task. Annotating bounding boxes frame-by-frame is tedious and time-consuming, yet large amounts of data with a wide variety of surgical tools and surgeries must be captured for robust training. Moreover, ongoing annotator training is needed to stay up to date with surgical instrument innovation. In robotic-assisted surgery, however, potentially informative data like timestamps of instrument installation and removal can be programmatically harvested. The ability to rely on tool installation data alone would significantly reduce the workload to train robust tool-tracking models. With this motivation in mind we invited the surgical data science community to participate in the challenge, SurgToolLoc 2022. The goal was to leverage tool presence data as weak labels for machine learning models trained to detect tools and localize them in video frames with bounding boxes. We present the results of this challenge along with many of the team's efforts. We conclude by discussing these results in the broader context of machine learning and surgical data science. The training data used for this challenge consisting of 24,695 video clips with tool presence labels is also being released publicly and can be accessed at https://console.cloud.google.com/storage/browser/isi-surgtoolloc-2022.
FreeViS: Training-free Video Stylization with Inconsistent References
Video stylization plays a key role in content creation, but it remains a challenging problem. Na\"ively applying image stylization frame-by-frame hurts temporal consistency and reduces style richness. Alternatively, training a dedicated video stylization model typically requires paired video data and is computationally expensive. In this paper, we propose FreeViS, a training-free video stylization framework that generates stylized videos with rich style details and strong temporal coherence. Our method integrates multiple stylized references to a pretrained image-to-video (I2V) model, effectively mitigating the propagation errors observed in prior works, without introducing flickers and stutters. In addition, it leverages high-frequency compensation to constrain the content layout and motion, together with flow-based motion cues to preserve style textures in low-saliency regions. Through extensive evaluations, FreeViS delivers higher stylization fidelity and superior temporal consistency, outperforming recent baselines and achieving strong human preference. Our training-free pipeline offers a practical and economic solution for high-quality, temporally coherent video stylization. The code and videos can be accessed via https://xujiacong.github.io/FreeViS/
AnimateAnything: Consistent and Controllable Animation for Video Generation
We present a unified controllable video generation approach AnimateAnything that facilitates precise and consistent video manipulation across various conditions, including camera trajectories, text prompts, and user motion annotations. Specifically, we carefully design a multi-scale control feature fusion network to construct a common motion representation for different conditions. It explicitly converts all control information into frame-by-frame optical flows. Then we incorporate the optical flows as motion priors to guide final video generation. In addition, to reduce the flickering issues caused by large-scale motion, we propose a frequency-based stabilization module. It can enhance temporal coherence by ensuring the video's frequency domain consistency. Experiments demonstrate that our method outperforms the state-of-the-art approaches. For more details and videos, please refer to the webpage: https://yu-shaonian.github.io/Animate_Anything/.
Video Virtual Try-on with Conditional Diffusion Transformer Inpainter
Video virtual try-on aims to naturally fit a garment to a target person in consecutive video frames. It is a challenging task, on the one hand, the output video should be in good spatial-temporal consistency, on the other hand, the details of the given garment need to be preserved well in all the frames. Naively using image-based try-on methods frame by frame can get poor results due to severe inconsistency. Recent diffusion-based video try-on methods, though very few, happen to coincide with a similar solution: inserting temporal attention into image-based try-on model to adapt it for video try-on task, which have shown improvements but there still exist inconsistency problems. In this paper, we propose ViTI (Video Try-on Inpainter), formulate and implement video virtual try-on as a conditional video inpainting task, which is different from previous methods. In this way, we start with a video generation problem instead of an image-based try-on problem, which from the beginning has a better spatial-temporal consistency. Specifically, at first we build a video inpainting framework based on Diffusion Transformer with full 3D spatial-temporal attention, and then we progressively adapt it for video garment inpainting, with a collection of masking strategies and multi-stage training. After these steps, the model can inpaint the masked garment area with appropriate garment pixels according to the prompt with good spatial-temporal consistency. Finally, as other try-on methods, garment condition is added to the model to make sure the inpainted garment appearance and details are as expected. Both quantitative and qualitative experimental results show that ViTI is superior to previous works.
Light-A-Video: Training-free Video Relighting via Progressive Light Fusion
Recent advancements in image relighting models, driven by large-scale datasets and pre-trained diffusion models, have enabled the imposition of consistent lighting. However, video relighting still lags, primarily due to the excessive training costs and the scarcity of diverse, high-quality video relighting datasets. A simple application of image relighting models on a frame-by-frame basis leads to several issues: lighting source inconsistency and relighted appearance inconsistency, resulting in flickers in the generated videos. In this work, we propose Light-A-Video, a training-free approach to achieve temporally smooth video relighting. Adapted from image relighting models, Light-A-Video introduces two key techniques to enhance lighting consistency. First, we design a Consistent Light Attention (CLA) module, which enhances cross-frame interactions within the self-attention layers to stabilize the generation of the background lighting source. Second, leveraging the physical principle of light transport independence, we apply linear blending between the source video's appearance and the relighted appearance, using a Progressive Light Fusion (PLF) strategy to ensure smooth temporal transitions in illumination. Experiments show that Light-A-Video improves the temporal consistency of relighted video while maintaining the image quality, ensuring coherent lighting transitions across frames. Project page: https://bujiazi.github.io/light-a-video.github.io/.
Robust High-Resolution Video Matting with Temporal Guidance
We introduce a robust, real-time, high-resolution human video matting method that achieves new state-of-the-art performance. Our method is much lighter than previous approaches and can process 4K at 76 FPS and HD at 104 FPS on an Nvidia GTX 1080Ti GPU. Unlike most existing methods that perform video matting frame-by-frame as independent images, our method uses a recurrent architecture to exploit temporal information in videos and achieves significant improvements in temporal coherence and matting quality. Furthermore, we propose a novel training strategy that enforces our network on both matting and segmentation objectives. This significantly improves our model's robustness. Our method does not require any auxiliary inputs such as a trimap or a pre-captured background image, so it can be widely applied to existing human matting applications.
QMambaBSR: Burst Image Super-Resolution with Query State Space Model
Burst super-resolution aims to reconstruct high-resolution images with higher quality and richer details by fusing the sub-pixel information from multiple burst low-resolution frames. In BusrtSR, the key challenge lies in extracting the base frame's content complementary sub-pixel details while simultaneously suppressing high-frequency noise disturbance. Existing methods attempt to extract sub-pixels by modeling inter-frame relationships frame by frame while overlooking the mutual correlations among multi-current frames and neglecting the intra-frame interactions, leading to inaccurate and noisy sub-pixels for base frame super-resolution. Further, existing methods mainly employ static upsampling with fixed parameters to improve spatial resolution for all scenes, failing to perceive the sub-pixel distribution difference across multiple frames and cannot balance the fusion weights of different frames, resulting in over-smoothed details and artifacts. To address these limitations, we introduce a novel Query Mamba Burst Super-Resolution (QMambaBSR) network, which incorporates a Query State Space Model (QSSM) and Adaptive Up-sampling module (AdaUp). Specifically, based on the observation that sub-pixels have consistent spatial distribution while random noise is inconsistently distributed, a novel QSSM is proposed to efficiently extract sub-pixels through inter-frame querying and intra-frame scanning while mitigating noise interference in a single step. Moreover, AdaUp is designed to dynamically adjust the upsampling kernel based on the spatial distribution of multi-frame sub-pixel information in the different burst scenes, thereby facilitating the reconstruction of the spatial arrangement of high-resolution details. Extensive experiments on four popular synthetic and real-world benchmarks demonstrate that our method achieves a new state-of-the-art performance.
Genie: Generative Interactive Environments
We introduce Genie, the first generative interactive environment trained in an unsupervised manner from unlabelled Internet videos. The model can be prompted to generate an endless variety of action-controllable virtual worlds described through text, synthetic images, photographs, and even sketches. At 11B parameters, Genie can be considered a foundation world model. It is comprised of a spatiotemporal video tokenizer, an autoregressive dynamics model, and a simple and scalable latent action model. Genie enables users to act in the generated environments on a frame-by-frame basis despite training without any ground-truth action labels or other domain-specific requirements typically found in the world model literature. Further the resulting learned latent action space facilitates training agents to imitate behaviors from unseen videos, opening the path for training generalist agents of the future.
ResQ: Residual Quantization for Video Perception
This paper accelerates video perception, such as semantic segmentation and human pose estimation, by levering cross-frame redundancies. Unlike the existing approaches, which avoid redundant computations by warping the past features using optical-flow or by performing sparse convolutions on frame differences, we approach the problem from a new perspective: low-bit quantization. We observe that residuals, as the difference in network activations between two neighboring frames, exhibit properties that make them highly quantizable. Based on this observation, we propose a novel quantization scheme for video networks coined as Residual Quantization. ResQ extends the standard, frame-by-frame, quantization scheme by incorporating temporal dependencies that lead to better performance in terms of accuracy vs. bit-width. Furthermore, we extend our model to dynamically adjust the bit-width proportional to the amount of changes in the video. We demonstrate the superiority of our model, against the standard quantization and existing efficient video perception models, using various architectures on semantic segmentation and human pose estimation benchmarks.
Online Recognition of Incomplete Gesture Data to Interface Collaborative Robots
Online recognition of gestures is critical for intuitive human-robot interaction (HRI) and further push collaborative robotics into the market, making robots accessible to more people. The problem is that it is difficult to achieve accurate gesture recognition in real unstructured environments, often using distorted and incomplete multisensory data. This paper introduces an HRI framework to classify large vocabularies of interwoven static gestures (SGs) and dynamic gestures (DGs) captured with wearable sensors. DG features are obtained by applying data dimensionality reduction to raw data from sensors (resampling with cubic interpolation and principal component analysis). Experimental tests were conducted using the UC2017 hand gesture dataset with samples from eight different subjects. The classification models show an accuracy of 95.6% for a library of 24 SGs with a random forest and 99.3% for 10 DGs using artificial neural networks. These results compare equally or favorably with different commonly used classifiers. Long short-term memory deep networks achieved similar performance in online frame-by-frame classification using raw incomplete data, performing better in terms of accuracy than static models with specially crafted features, but worse in training and inference time. The recognized gestures are used to teleoperate a robot in a collaborative process that consists in preparing a breakfast meal.
Learning Joint Spatial-Temporal Transformations for Video Inpainting
High-quality video inpainting that completes missing regions in video frames is a promising yet challenging task. State-of-the-art approaches adopt attention models to complete a frame by searching missing contents from reference frames, and further complete whole videos frame by frame. However, these approaches can suffer from inconsistent attention results along spatial and temporal dimensions, which often leads to blurriness and temporal artifacts in videos. In this paper, we propose to learn a joint Spatial-Temporal Transformer Network (STTN) for video inpainting. Specifically, we simultaneously fill missing regions in all input frames by self-attention, and propose to optimize STTN by a spatial-temporal adversarial loss. To show the superiority of the proposed model, we conduct both quantitative and qualitative evaluations by using standard stationary masks and more realistic moving object masks. Demo videos are available at https://github.com/researchmm/STTN.
LVCD: Reference-based Lineart Video Colorization with Diffusion Models
We propose the first video diffusion framework for reference-based lineart video colorization. Unlike previous works that rely solely on image generative models to colorize lineart frame by frame, our approach leverages a large-scale pretrained video diffusion model to generate colorized animation videos. This approach leads to more temporally consistent results and is better equipped to handle large motions. Firstly, we introduce Sketch-guided ControlNet which provides additional control to finetune an image-to-video diffusion model for controllable video synthesis, enabling the generation of animation videos conditioned on lineart. We then propose Reference Attention to facilitate the transfer of colors from the reference frame to other frames containing fast and expansive motions. Finally, we present a novel scheme for sequential sampling, incorporating the Overlapped Blending Module and Prev-Reference Attention, to extend the video diffusion model beyond its original fixed-length limitation for long video colorization. Both qualitative and quantitative results demonstrate that our method significantly outperforms state-of-the-art techniques in terms of frame and video quality, as well as temporal consistency. Moreover, our method is capable of generating high-quality, long temporal-consistent animation videos with large motions, which is not achievable in previous works. Our code and model are available at https://luckyhzt.github.io/lvcd.
TKN: Transformer-based Keypoint Prediction Network For Real-time Video Prediction
Video prediction is a complex time-series forecasting task with great potential in many use cases. However, conventional methods overemphasize accuracy while ignoring the slow prediction speed caused by complicated model structures that learn too much redundant information with excessive GPU memory consumption. Furthermore, conventional methods mostly predict frames sequentially (frame-by-frame) and thus are hard to accelerate. Consequently, valuable use cases such as real-time danger prediction and warning cannot achieve fast enough inference speed to be applicable in reality. Therefore, we propose a transformer-based keypoint prediction neural network (TKN), an unsupervised learning method that boost the prediction process via constrained information extraction and parallel prediction scheme. TKN is the first real-time video prediction solution to our best knowledge, while significantly reducing computation costs and maintaining other performance. Extensive experiments on KTH and Human3.6 datasets demonstrate that TKN predicts 11 times faster than existing methods while reducing memory consumption by 17.4% and achieving state-of-the-art prediction performance on average.
HAT: History-Augmented Anchor Transformer for Online Temporal Action Localization
Online video understanding often relies on individual frames, leading to frame-by-frame predictions. Recent advancements such as Online Temporal Action Localization (OnTAL), extend this approach to instance-level predictions. However, existing methods mainly focus on short-term context, neglecting historical information. To address this, we introduce the History-Augmented Anchor Transformer (HAT) Framework for OnTAL. By integrating historical context, our framework enhances the synergy between long-term and short-term information, improving the quality of anchor features crucial for classification and localization. We evaluate our model on both procedural egocentric (PREGO) datasets (EGTEA and EPIC) and standard non-PREGO OnTAL datasets (THUMOS and MUSES). Results show that our model outperforms state-of-the-art approaches significantly on PREGO datasets and achieves comparable or slightly superior performance on non-PREGO datasets, underscoring the importance of leveraging long-term history, especially in procedural and egocentric action scenarios. Code is available at: https://github.com/sakibreza/ECCV24-HAT/
Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capture
4D head capture aims to generate dynamic topological meshes and corresponding texture maps from videos, which is widely utilized in movies and games for its ability to simulate facial muscle movements and recover dynamic textures in pore-squeezing. The industry often adopts the method involving multi-view stereo and non-rigid alignment. However, this approach is prone to errors and heavily reliant on time-consuming manual processing by artists. To simplify this process, we propose Topo4D, a novel framework for automatic geometry and texture generation, which optimizes densely aligned 4D heads and 8K texture maps directly from calibrated multi-view time-series images. Specifically, we first represent the time-series faces as a set of dynamic 3D Gaussians with fixed topology in which the Gaussian centers are bound to the mesh vertices. Afterward, we perform alternative geometry and texture optimization frame-by-frame for high-quality geometry and texture learning while maintaining temporal topology stability. Finally, we can extract dynamic facial meshes in regular wiring arrangement and high-fidelity textures with pore-level details from the learned Gaussians. Extensive experiments show that our method achieves superior results than the current SOTA face reconstruction methods both in the quality of meshes and textures. Project page: https://xuanchenli.github.io/Topo4D/.
3DMOTFormer: Graph Transformer for Online 3D Multi-Object Tracking
Tracking 3D objects accurately and consistently is crucial for autonomous vehicles, enabling more reliable downstream tasks such as trajectory prediction and motion planning. Based on the substantial progress in object detection in recent years, the tracking-by-detection paradigm has become a popular choice due to its simplicity and efficiency. State-of-the-art 3D multi-object tracking (MOT) approaches typically rely on non-learned model-based algorithms such as Kalman Filter but require many manually tuned parameters. On the other hand, learning-based approaches face the problem of adapting the training to the online setting, leading to inevitable distribution mismatch between training and inference as well as suboptimal performance. In this work, we propose 3DMOTFormer, a learned geometry-based 3D MOT framework building upon the transformer architecture. We use an Edge-Augmented Graph Transformer to reason on the track-detection bipartite graph frame-by-frame and conduct data association via edge classification. To reduce the distribution mismatch between training and inference, we propose a novel online training strategy with an autoregressive and recurrent forward pass as well as sequential batch optimization. Using CenterPoint detections, our approach achieves 71.2% and 68.2% AMOTA on the nuScenes validation and test split, respectively. In addition, a trained 3DMOTFormer model generalizes well across different object detectors. Code is available at: https://github.com/dsx0511/3DMOTFormer.
MirrorMe: Towards Realtime and High Fidelity Audio-Driven Halfbody Animation
Audio-driven portrait animation, which synthesizes realistic videos from reference images using audio signals, faces significant challenges in real-time generation of high-fidelity, temporally coherent animations. While recent diffusion-based methods improve generation quality by integrating audio into denoising processes, their reliance on frame-by-frame UNet architectures introduces prohibitive latency and struggles with temporal consistency. This paper introduces MirrorMe, a real-time, controllable framework built on the LTX video model, a diffusion transformer that compresses video spatially and temporally for efficient latent space denoising. To address LTX's trade-offs between compression and semantic fidelity, we propose three innovations: 1. A reference identity injection mechanism via VAE-encoded image concatenation and self-attention, ensuring identity consistency; 2. A causal audio encoder and adapter tailored to LTX's temporal structure, enabling precise audio-expression synchronization; and 3. A progressive training strategy combining close-up facial training, half-body synthesis with facial masking, and hand pose integration for enhanced gesture control. Extensive experiments on the EMTD Benchmark demonstrate MirrorMe's state-of-the-art performance in fidelity, lip-sync accuracy, and temporal stability.
Autoregressive Video Generation without Vector Quantization
This paper presents a novel approach that enables autoregressive video generation with high efficiency. We propose to reformulate the video generation problem as a non-quantized autoregressive modeling of temporal frame-by-frame prediction and spatial set-by-set prediction. Unlike raster-scan prediction in prior autoregressive models or joint distribution modeling of fixed-length tokens in diffusion models, our approach maintains the causal property of GPT-style models for flexible in-context capabilities, while leveraging bidirectional modeling within individual frames for efficiency. With the proposed approach, we train a novel video autoregressive model without vector quantization, termed NOVA. Our results demonstrate that NOVA surpasses prior autoregressive video models in data efficiency, inference speed, visual fidelity, and video fluency, even with a much smaller model capacity, i.e., 0.6B parameters. NOVA also outperforms state-of-the-art image diffusion models in text-to-image generation tasks, with a significantly lower training cost. Additionally, NOVA generalizes well across extended video durations and enables diverse zero-shot applications in one unified model. Code and models are publicly available at https://github.com/baaivision/NOVA.
Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos
Volumetric video represents a transformative advancement in visual media, enabling users to freely navigate immersive virtual experiences and narrowing the gap between digital and real worlds. However, the need for extensive manual intervention to stabilize mesh sequences and the generation of excessively large assets in existing workflows impedes broader adoption. In this paper, we present a novel Gaussian-based approach, dubbed DualGS, for real-time and high-fidelity playback of complex human performance with excellent compression ratios. Our key idea in DualGS is to separately represent motion and appearance using the corresponding skin and joint Gaussians. Such an explicit disentanglement can significantly reduce motion redundancy and enhance temporal coherence. We begin by initializing the DualGS and anchoring skin Gaussians to joint Gaussians at the first frame. Subsequently, we employ a coarse-to-fine training strategy for frame-by-frame human performance modeling. It includes a coarse alignment phase for overall motion prediction as well as a fine-grained optimization for robust tracking and high-fidelity rendering. To integrate volumetric video seamlessly into VR environments, we efficiently compress motion using entropy encoding and appearance using codec compression coupled with a persistent codebook. Our approach achieves a compression ratio of up to 120 times, only requiring approximately 350KB of storage per frame. We demonstrate the efficacy of our representation through photo-realistic, free-view experiences on VR headsets, enabling users to immersively watch musicians in performance and feel the rhythm of the notes at the performers' fingertips.
Learning Streaming Video Representation via Multitask Training
Understanding continuous video streams plays a fundamental role in real-time applications including embodied AI and autonomous driving. Unlike offline video understanding, streaming video understanding requires the ability to process video streams frame by frame, preserve historical information, and make low-latency decisions. To address these challenges, our main contributions are three-fold. (i) We develop a novel streaming video backbone, termed as StreamFormer, by incorporating causal temporal attention into a pre-trained vision transformer. This enables efficient streaming video processing while maintaining image representation capability. (ii) To train StreamFormer, we propose to unify diverse spatial-temporal video understanding tasks within a multitask visual-language alignment framework. Hence, StreamFormer learns global semantics, temporal dynamics, and fine-grained spatial relationships simultaneously. (iii) We conduct extensive experiments on online action detection, online video instance segmentation, and video question answering. StreamFormer achieves competitive results while maintaining efficiency, demonstrating its potential for real-time applications.
LVTINO: LAtent Video consisTency INverse sOlver for High Definition Video Restoration
Computational imaging methods increasingly rely on powerful generative diffusion models to tackle challenging image restoration tasks. In particular, state-of-the-art zero-shot image inverse solvers leverage distilled text-to-image latent diffusion models (LDMs) to achieve unprecedented accuracy and perceptual quality with high computational efficiency. However, extending these advances to high-definition video restoration remains a significant challenge, due to the need to recover fine spatial detail while capturing subtle temporal dependencies. Consequently, methods that naively apply image-based LDM priors on a frame-by-frame basis often result in temporally inconsistent reconstructions. We address this challenge by leveraging recent advances in Video Consistency Models (VCMs), which distill video latent diffusion models into fast generators that explicitly capture temporal causality. Building on this foundation, we propose LVTINO, the first zero-shot or plug-and-play inverse solver for high definition video restoration with priors encoded by VCMs. Our conditioning mechanism bypasses the need for automatic differentiation and achieves state-of-the-art video reconstruction quality with only a few neural function evaluations, while ensuring strong measurement consistency and smooth temporal transitions across frames. Extensive experiments on a diverse set of video inverse problems show significant perceptual improvements over current state-of-the-art methods that apply image LDMs frame by frame, establishing a new benchmark in both reconstruction fidelity and computational efficiency.
Generative Video Matting
Video matting has traditionally been limited by the lack of high-quality ground-truth data. Most existing video matting datasets provide only human-annotated imperfect alpha and foreground annotations, which must be composited to background images or videos during the training stage. Thus, the generalization capability of previous methods in real-world scenarios is typically poor. In this work, we propose to solve the problem from two perspectives. First, we emphasize the importance of large-scale pre-training by pursuing diverse synthetic and pseudo-labeled segmentation datasets. We also develop a scalable synthetic data generation pipeline that can render diverse human bodies and fine-grained hairs, yielding around 200 video clips with a 3-second duration for fine-tuning. Second, we introduce a novel video matting approach that can effectively leverage the rich priors from pre-trained video diffusion models. This architecture offers two key advantages. First, strong priors play a critical role in bridging the domain gap between synthetic and real-world scenes. Second, unlike most existing methods that process video matting frame-by-frame and use an independent decoder to aggregate temporal information, our model is inherently designed for video, ensuring strong temporal consistency. We provide a comprehensive quantitative evaluation across three benchmark datasets, demonstrating our approach's superior performance, and present comprehensive qualitative results in diverse real-world scenes, illustrating the strong generalization capability of our method. The code is available at https://github.com/aim-uofa/GVM.
LION-FS: Fast & Slow Video-Language Thinker as Online Video Assistant
First-person video assistants are highly anticipated to enhance our daily lives through online video dialogue. However, existing online video assistants often sacrifice assistant efficacy for real-time efficiency by processing low-frame-rate videos with coarse-grained visual features.To overcome the trade-off between efficacy and efficiency, we propose "Fast & Slow Video-Language Thinker" as an onLIne videO assistaNt, LION-FS, achieving real-time, proactive, temporally accurate, and contextually precise responses. LION-FS adopts a two-stage optimization strategy: 1)Fast Path: Routing-Based Response Determination evaluates frame-by-frame whether an immediate response is necessary. To enhance response determination accuracy and handle higher frame-rate inputs efficiently, we employ Token Aggregation Routing to dynamically fuse spatiotemporal features without increasing token numbers, while utilizing Token Dropping Routing to eliminate redundant features. 2)Slow Path: Multi-granularity Keyframe Augmentation optimizes keyframes during response generation. To provide comprehensive and detailed responses beyond atomic actions constrained by training data, fine-grained spatial features and human-environment interaction features are extracted through multi-granular pooling. These features are further integrated into a meticulously designed multimodal Thinking Template to guide more precise response generation. Comprehensive evaluations on online video tasks demonstrate that LION-FS achieves state-of-the-art efficacy and efficiency.
Exploring Object-Centric Temporal Modeling for Efficient Multi-View 3D Object Detection
In this paper, we propose a long-sequence modeling framework, named StreamPETR, for multi-view 3D object detection. Built upon the sparse query design in the PETR series, we systematically develop an object-centric temporal mechanism. The model is performed in an online manner and the long-term historical information is propagated through object queries frame by frame. Besides, we introduce a motion-aware layer normalization to model the movement of the objects. StreamPETR achieves significant performance improvements only with negligible computation cost, compared to the single-frame baseline. On the standard nuScenes benchmark, it is the first online multi-view method that achieves comparable performance (67.6% NDS & 65.3% AMOTA) with lidar-based methods. The lightweight version realizes 45.0% mAP and 31.7 FPS, outperforming the state-of-the-art method (SOLOFusion) by 2.3% mAP and 1.8x faster FPS. Code has been available at https://github.com/exiawsh/StreamPETR.git.
DreamColour: Controllable Video Colour Editing without Training
Video colour editing is a crucial task for content creation, yet existing solutions either require painstaking frame-by-frame manipulation or produce unrealistic results with temporal artefacts. We present a practical, training-free framework that makes precise video colour editing accessible through an intuitive interface while maintaining professional-quality output. Our key insight is that by decoupling spatial and temporal aspects of colour editing, we can better align with users' natural workflow -- allowing them to focus on precise colour selection in key frames before automatically propagating changes across time. We achieve this through a novel technical framework that combines: (i) a simple point-and-click interface merging grid-based colour selection with automatic instance segmentation for precise spatial control, (ii) bidirectional colour propagation that leverages inherent video motion patterns, and (iii) motion-aware blending that ensures smooth transitions even with complex object movements. Through extensive evaluation on diverse scenarios, we demonstrate that our approach matches or exceeds state-of-the-art methods while eliminating the need for training or specialized hardware, making professional-quality video colour editing accessible to everyone.
Zero-Shot Streaming Text to Speech Synthesis with Transducer and Auto-Regressive Modeling
Zero-shot streaming text-to-speech is an important research topic in human-computer interaction. Existing methods primarily use a lookahead mechanism, relying on future text to achieve natural streaming speech synthesis, which introduces high processing latency. To address this issue, we propose SMLLE, a streaming framework for generating high-quality speech frame-by-frame. SMLLE employs a Transducer to convert text into semantic tokens in real time while simultaneously obtaining duration alignment information. The combined outputs are then fed into a fully autoregressive (AR) streaming model to reconstruct mel-spectrograms. To further stabilize the generation process, we design a Delete < Bos > Mechanism that allows the AR model to access future text introducing as minimal delay as possible. Experimental results suggest that the SMLLE outperforms current streaming TTS methods and achieves comparable performance over sentence-level TTS systems. Samples are available on https://anonymous.4open.science/w/demo_page-48B7/.
DreamRunner: Fine-Grained Storytelling Video Generation with Retrieval-Augmented Motion Adaptation
Storytelling video generation (SVG) has recently emerged as a task to create long, multi-motion, multi-scene videos that consistently represent the story described in the input text script. SVG holds great potential for diverse content creation in media and entertainment; however, it also presents significant challenges: (1) objects must exhibit a range of fine-grained, complex motions, (2) multiple objects need to appear consistently across scenes, and (3) subjects may require multiple motions with seamless transitions within a single scene. To address these challenges, we propose DreamRunner, a novel story-to-video generation method: First, we structure the input script using a large language model (LLM) to facilitate both coarse-grained scene planning as well as fine-grained object-level layout and motion planning. Next, DreamRunner presents retrieval-augmented test-time adaptation to capture target motion priors for objects in each scene, supporting diverse motion customization based on retrieved videos, thus facilitating the generation of new videos with complex, scripted motions. Lastly, we propose a novel spatial-temporal region-based 3D attention and prior injection module SR3AI for fine-grained object-motion binding and frame-by-frame semantic control. We compare DreamRunner with various SVG baselines, demonstrating state-of-the-art performance in character consistency, text alignment, and smooth transitions. Additionally, DreamRunner exhibits strong fine-grained condition-following ability in compositional text-to-video generation, significantly outperforming baselines on T2V-ComBench. Finally, we validate DreamRunner's robust ability to generate multi-object interactions with qualitative examples.
VividTalk: One-Shot Audio-Driven Talking Head Generation Based on 3D Hybrid Prior
Audio-driven talking head generation has drawn much attention in recent years, and many efforts have been made in lip-sync, expressive facial expressions, natural head pose generation, and high video quality. However, no model has yet led or tied on all these metrics due to the one-to-many mapping between audio and motion. In this paper, we propose VividTalk, a two-stage generic framework that supports generating high-visual quality talking head videos with all the above properties. Specifically, in the first stage, we map the audio to mesh by learning two motions, including non-rigid expression motion and rigid head motion. For expression motion, both blendshape and vertex are adopted as the intermediate representation to maximize the representation ability of the model. For natural head motion, a novel learnable head pose codebook with a two-phase training mechanism is proposed. In the second stage, we proposed a dual branch motion-vae and a generator to transform the meshes into dense motion and synthesize high-quality video frame-by-frame. Extensive experiments show that the proposed VividTalk can generate high-visual quality talking head videos with lip-sync and realistic enhanced by a large margin, and outperforms previous state-of-the-art works in objective and subjective comparisons.
Ego-centric Predictive Model Conditioned on Hand Trajectories
In egocentric scenarios, anticipating both the next action and its visual outcome is essential for understanding human-object interactions and for enabling robotic planning. However, existing paradigms fall short of jointly modeling these aspects. Vision-Language-Action (VLA) models focus on action prediction but lack explicit modeling of how actions influence the visual scene, while video prediction models generate future frames without conditioning on specific actions, often resulting in implausible or contextually inconsistent outcomes. To bridge this gap, we propose a unified two-stage predictive framework that jointly models action and visual future in egocentric scenarios, conditioned on hand trajectories. In the first stage, we perform consecutive state modeling to process heterogeneous inputs (visual observations, language, and action history) and explicitly predict future hand trajectories. In the second stage, we introduce causal cross-attention to fuse multi-modal cues, leveraging inferred action signals to guide an image-based Latent Diffusion Model (LDM) for frame-by-frame future video generation. Our approach is the first unified model designed to handle both egocentric human activity understanding and robotic manipulation tasks, providing explicit predictions of both upcoming actions and their visual consequences. Extensive experiments on Ego4D, BridgeData, and RLBench demonstrate that our method outperforms state-of-the-art baselines in both action prediction and future video synthesis.
VideoMAR: Autoregressive Video Generatio with Continuous Tokens
Masked-based autoregressive models have demonstrated promising image generation capability in continuous space. However, their potential for video generation remains under-explored. In this paper, we propose VideoMAR, a concise and efficient decoder-only autoregressive image-to-video model with continuous tokens, composing temporal frame-by-frame and spatial masked generation. We first identify temporal causality and spatial bi-directionality as the first principle of video AR models, and propose the next-frame diffusion loss for the integration of mask and video generation. Besides, the huge cost and difficulty of long sequence autoregressive modeling is a basic but crucial issue. To this end, we propose the temporal short-to-long curriculum learning and spatial progressive resolution training, and employ progressive temperature strategy at inference time to mitigate the accumulation error. Furthermore, VideoMAR replicates several unique capacities of language models to video generation. It inherently bears high efficiency due to simultaneous temporal-wise KV cache and spatial-wise parallel generation, and presents the capacity of spatial and temporal extrapolation via 3D rotary embeddings. On the VBench-I2V benchmark, VideoMAR surpasses the previous state-of-the-art (Cosmos I2V) while requiring significantly fewer parameters (9.3%), training data (0.5%), and GPU resources (0.2%).
YOLOv7 for Mosquito Breeding Grounds Detection and Tracking
With the looming threat of climate change, neglected tropical diseases such as dengue, zika, and chikungunya have the potential to become an even greater global concern. Remote sensing technologies can aid in controlling the spread of Aedes Aegypti, the transmission vector of such diseases, by automating the detection and mapping of mosquito breeding sites, such that local entities can properly intervene. In this work, we leverage YOLOv7, a state-of-the-art and computationally efficient detection approach, to localize and track mosquito foci in videos captured by unmanned aerial vehicles. We experiment on a dataset released to the public as part of the ICIP 2023 grand challenge entitled Automatic Detection of Mosquito Breeding Grounds. We show that YOLOv7 can be directly applied to detect larger foci categories such as pools, tires, and water tanks and that a cheap and straightforward aggregation of frame-by-frame detection can incorporate time consistency into the tracking process.
StyleLipSync: Style-based Personalized Lip-sync Video Generation
In this paper, we present StyleLipSync, a style-based personalized lip-sync video generative model that can generate identity-agnostic lip-synchronizing video from arbitrary audio. To generate a video of arbitrary identities, we leverage expressive lip prior from the semantically rich latent space of a pre-trained StyleGAN, where we can also design a video consistency with a linear transformation. In contrast to the previous lip-sync methods, we introduce pose-aware masking that dynamically locates the mask to improve the naturalness over frames by utilizing a 3D parametric mesh predictor frame by frame. Moreover, we propose a few-shot lip-sync adaptation method for an arbitrary person by introducing a sync regularizer that preserves lips-sync generalization while enhancing the person-specific visual information. Extensive experiments demonstrate that our model can generate accurate lip-sync videos even with the zero-shot setting and enhance characteristics of an unseen face using a few seconds of target video through the proposed adaptation method. Please refer to our project page.
CoMo: A novel co-moving 3D camera system
Motivated by the theoretical interest in reconstructing long 3D trajectories of individual birds in large flocks, we developed CoMo, a co-moving camera system of two synchronized high speed cameras coupled with rotational stages, which allow us to dynamically follow the motion of a target flock. With the rotation of the cameras we overcome the limitations of standard static systems that restrict the duration of the collected data to the short interval of time in which targets are in the cameras common field of view, but at the same time we change in time the external parameters of the system, which have then to be calibrated frame-by-frame. We address the calibration of the external parameters measuring the position of the cameras and their three angles of yaw, pitch and roll in the system "home" configuration (rotational stage at an angle equal to 0deg and combining this static information with the time dependent rotation due to the stages. We evaluate the robustness and accuracy of the system by comparing reconstructed and measured 3D distances in what we call 3D tests, which show a relative error of the order of 1%. The novelty of the work presented in this paper is not only on the system itself, but also on the approach we use in the tests, which we show to be a very powerful tool in detecting and fixing calibration inaccuracies and that, for this reason, may be relevant for a broad audience.
Polygonal Building Segmentation by Frame Field Learning
While state of the art image segmentation models typically output segmentations in raster format, applications in geographic information systems often require vector polygons. To help bridge the gap between deep network output and the format used in downstream tasks, we add a frame field output to a deep segmentation model for extracting buildings from remote sensing images. We train a deep neural network that aligns a predicted frame field to ground truth contours. This additional objective improves segmentation quality by leveraging multi-task learning and provides structural information that later facilitates polygonization; we also introduce a polygonization algorithm that utilizes the frame field along with the raster segmentation. Our code is available at https://github.com/Lydorn/Polygonization-by-Frame-Field-Learning.
PyTorch Frame: A Modular Framework for Multi-Modal Tabular Learning
We present PyTorch Frame, a PyTorch-based framework for deep learning over multi-modal tabular data. PyTorch Frame makes tabular deep learning easy by providing a PyTorch-based data structure to handle complex tabular data, introducing a model abstraction to enable modular implementation of tabular models, and allowing external foundation models to be incorporated to handle complex columns (e.g., LLMs for text columns). We demonstrate the usefulness of PyTorch Frame by implementing diverse tabular models in a modular way, successfully applying these models to complex multi-modal tabular data, and integrating our framework with PyTorch Geometric, a PyTorch library for Graph Neural Networks (GNNs), to perform end-to-end learning over relational databases.
Efficient Video Diffusion Models via Content-Frame Motion-Latent Decomposition
Video diffusion models have recently made great progress in generation quality, but are still limited by the high memory and computational requirements. This is because current video diffusion models often attempt to process high-dimensional videos directly. To tackle this issue, we propose content-motion latent diffusion model (CMD), a novel efficient extension of pretrained image diffusion models for video generation. Specifically, we propose an autoencoder that succinctly encodes a video as a combination of a content frame (like an image) and a low-dimensional motion latent representation. The former represents the common content, and the latter represents the underlying motion in the video, respectively. We generate the content frame by fine-tuning a pretrained image diffusion model, and we generate the motion latent representation by training a new lightweight diffusion model. A key innovation here is the design of a compact latent space that can directly utilizes a pretrained image diffusion model, which has not been done in previous latent video diffusion models. This leads to considerably better quality generation and reduced computational costs. For instance, CMD can sample a video 7.7times faster than prior approaches by generating a video of 512times1024 resolution and length 16 in 3.1 seconds. Moreover, CMD achieves an FVD score of 212.7 on WebVid-10M, 27.3% better than the previous state-of-the-art of 292.4.
CronusVLA: Transferring Latent Motion Across Time for Multi-Frame Prediction in Manipulation
Recent vision-language-action (VLA) models built on pretrained vision-language models (VLMs) have demonstrated strong generalization across manipulation tasks. However, they remain constrained by a single-frame observation paradigm and cannot fully benefit from the motion information offered by aggregated multi-frame historical observations, as the large vision-language backbone introduces substantial computational cost and inference latency. We propose CronusVLA, a unified framework that extends single-frame VLA models to the multi-frame paradigm through an efficient post-training stage. CronusVLA comprises three key components: (1) single-frame pretraining on large-scale embodied datasets with autoregressive action tokens prediction, which establishes an embodied vision-language foundation; (2) multi-frame encoding, adapting the prediction of vision-language backbones from discrete action tokens to motion features during post-training, and aggregating motion features from historical frames into a feature chunking; (3) cross-frame decoding, which maps the feature chunking to accurate actions via a shared decoder with cross-attention. By reducing redundant token computation and caching past motion features, CronusVLA achieves efficient inference. As an application of motion features, we further propose an action adaptation mechanism based on feature-action retrieval to improve model performance during finetuning. CronusVLA achieves state-of-the-art performance on SimplerEnv with 70.9% success rate, and 12.7% improvement over OpenVLA on LIBERO. Real-world Franka experiments also show the strong performance and robustness.
Denoising Reuse: Exploiting Inter-frame Motion Consistency for Efficient Video Latent Generation
Video generation using diffusion-based models is constrained by high computational costs due to the frame-wise iterative diffusion process. This work presents a Diffusion Reuse MOtion (Dr. Mo) network to accelerate latent video generation. Our key discovery is that coarse-grained noises in earlier denoising steps have demonstrated high motion consistency across consecutive video frames. Following this observation, Dr. Mo propagates those coarse-grained noises onto the next frame by incorporating carefully designed, lightweight inter-frame motions, eliminating massive computational redundancy in frame-wise diffusion models. The more sensitive and fine-grained noises are still acquired via later denoising steps, which can be essential to retain visual qualities. As such, deciding which intermediate steps should switch from motion-based propagations to denoising can be a crucial problem and a key tradeoff between efficiency and quality. Dr. Mo employs a meta-network named Denoising Step Selector (DSS) to dynamically determine desirable intermediate steps across video frames. Extensive evaluations on video generation and editing tasks have shown that Dr. Mo can substantially accelerate diffusion models in video tasks with improved visual qualities.
VideoControlNet: A Motion-Guided Video-to-Video Translation Framework by Using Diffusion Model with ControlNet
Recently, diffusion models like StableDiffusion have achieved impressive image generation results. However, the generation process of such diffusion models is uncontrollable, which makes it hard to generate videos with continuous and consistent content. In this work, by using the diffusion model with ControlNet, we proposed a new motion-guided video-to-video translation framework called VideoControlNet to generate various videos based on the given prompts and the condition from the input video. Inspired by the video codecs that use motion information for reducing temporal redundancy, our framework uses motion information to prevent the regeneration of the redundant areas for content consistency. Specifically, we generate the first frame (i.e., the I-frame) by using the diffusion model with ControlNet. Then we generate other key frames (i.e., the P-frame) based on the previous I/P-frame by using our newly proposed motion-guided P-frame generation (MgPG) method, in which the P-frames are generated based on the motion information and the occlusion areas are inpainted by using the diffusion model. Finally, the rest frames (i.e., the B-frame) are generated by using our motion-guided B-frame interpolation (MgBI) module. Our experiments demonstrate that our proposed VideoControlNet inherits the generation capability of the pre-trained large diffusion model and extends the image diffusion model to the video diffusion model by using motion information. More results are provided at our project page.
Shortcut-V2V: Compression Framework for Video-to-Video Translation based on Temporal Redundancy Reduction
Video-to-video translation aims to generate video frames of a target domain from an input video. Despite its usefulness, the existing networks require enormous computations, necessitating their model compression for wide use. While there exist compression methods that improve computational efficiency in various image/video tasks, a generally-applicable compression method for video-to-video translation has not been studied much. In response, we present Shortcut-V2V, a general-purpose compression framework for video-to-video translation. Shourcut-V2V avoids full inference for every neighboring video frame by approximating the intermediate features of a current frame from those of the previous frame. Moreover, in our framework, a newly-proposed block called AdaBD adaptively blends and deforms features of neighboring frames, which makes more accurate predictions of the intermediate features possible. We conduct quantitative and qualitative evaluations using well-known video-to-video translation models on various tasks to demonstrate the general applicability of our framework. The results show that Shourcut-V2V achieves comparable performance compared to the original video-to-video translation model while saving 3.2-5.7x computational cost and 7.8-44x memory at test time.
FrameFusion: Combining Similarity and Importance for Video Token Reduction on Large Visual Language Models
The increasing demand to process long and high-resolution videos significantly burdens Large Vision-Language Models (LVLMs) due to the enormous number of visual tokens. Existing token reduction methods primarily focus on importance-based token pruning, which overlooks the redundancy caused by frame resemblance and repetitive visual elements. In this paper, we analyze the high vision token similarities in LVLMs. We reveal that token similarity distribution condenses as layers deepen while maintaining ranking consistency. Leveraging the unique properties of similarity over importance, we introduce FrameFusion, a novel approach that combines similarity-based merging with importance-based pruning for better token reduction in LVLMs. FrameFusion identifies and merges similar tokens before pruning, opening up a new perspective for token reduction. We evaluate FrameFusion on diverse LVLMs, including Llava-Video-{7B,32B,72B}, and MiniCPM-V-8B, on video understanding, question-answering, and retrieval benchmarks. Experiments show that FrameFusion reduces vision tokens by 70%, achieving 3.4-4.4x LLM speedups and 1.6-1.9x end-to-end speedups, with an average performance impact of less than 3%. Our code is available at https://github.com/thu-nics/FrameFusion.
Find First, Track Next: Decoupling Identification and Propagation in Referring Video Object Segmentation
Referring video object segmentation aims to segment and track a target object in a video using a natural language prompt. Existing methods typically fuse visual and textual features in a highly entangled manner, processing multi-modal information together to generate per-frame masks. However, this approach often struggles with ambiguous target identification, particularly in scenes with multiple similar objects, and fails to ensure consistent mask propagation across frames. To address these limitations, we introduce FindTrack, a novel decoupled framework that separates target identification from mask propagation. FindTrack first adaptively selects a key frame by balancing segmentation confidence and vision-text alignment, establishing a robust reference for the target object. This reference is then utilized by a dedicated propagation module to track and segment the object across the entire video. By decoupling these processes, FindTrack effectively reduces ambiguities in target association and enhances segmentation consistency. We demonstrate that FindTrack outperforms existing methods on public benchmarks.
ReVisionLLM: Recursive Vision-Language Model for Temporal Grounding in Hour-Long Videos
Large language models (LLMs) excel at retrieving information from lengthy text, but their vision-language counterparts (VLMs) face difficulties with hour-long videos, especially for temporal grounding. Specifically, these VLMs are constrained by frame limitations, often losing essential temporal details needed for accurate event localization in extended video content. We propose ReVisionLLM, a recursive vision-language model designed to locate events in hour-long videos. Inspired by human search strategies, our model initially targets broad segments of interest, progressively revising its focus to pinpoint exact temporal boundaries. Our model can seamlessly handle videos of vastly different lengths, from minutes to hours. We also introduce a hierarchical training strategy that starts with short clips to capture distinct events and progressively extends to longer videos. To our knowledge, ReVisionLLM is the first VLM capable of temporal grounding in hour-long videos, outperforming previous state-of-the-art methods across multiple datasets by a significant margin (+2.6% [email protected] on MAD). The code is available at https://github.com/Tanveer81/ReVisionLLM.
GO-SLAM: Global Optimization for Consistent 3D Instant Reconstruction
Neural implicit representations have recently demonstrated compelling results on dense Simultaneous Localization And Mapping (SLAM) but suffer from the accumulation of errors in camera tracking and distortion in the reconstruction. Purposely, we present GO-SLAM, a deep-learning-based dense visual SLAM framework globally optimizing poses and 3D reconstruction in real-time. Robust pose estimation is at its core, supported by efficient loop closing and online full bundle adjustment, which optimize per frame by utilizing the learned global geometry of the complete history of input frames. Simultaneously, we update the implicit and continuous surface representation on-the-fly to ensure global consistency of 3D reconstruction. Results on various synthetic and real-world datasets demonstrate that GO-SLAM outperforms state-of-the-art approaches at tracking robustness and reconstruction accuracy. Furthermore, GO-SLAM is versatile and can run with monocular, stereo, and RGB-D input.
MagicProp: Diffusion-based Video Editing via Motion-aware Appearance Propagation
This paper addresses the issue of modifying the visual appearance of videos while preserving their motion. A novel framework, named MagicProp, is proposed, which disentangles the video editing process into two stages: appearance editing and motion-aware appearance propagation. In the first stage, MagicProp selects a single frame from the input video and applies image-editing techniques to modify the content and/or style of the frame. The flexibility of these techniques enables the editing of arbitrary regions within the frame. In the second stage, MagicProp employs the edited frame as an appearance reference and generates the remaining frames using an autoregressive rendering approach. To achieve this, a diffusion-based conditional generation model, called PropDPM, is developed, which synthesizes the target frame by conditioning on the reference appearance, the target motion, and its previous appearance. The autoregressive editing approach ensures temporal consistency in the resulting videos. Overall, MagicProp combines the flexibility of image-editing techniques with the superior temporal consistency of autoregressive modeling, enabling flexible editing of object types and aesthetic styles in arbitrary regions of input videos while maintaining good temporal consistency across frames. Extensive experiments in various video editing scenarios demonstrate the effectiveness of MagicProp.
Intelligent Grimm -- Open-ended Visual Storytelling via Latent Diffusion Models
Generative models have recently exhibited exceptional capabilities in various scenarios, for example, image generation based on text description. In this work, we focus on the task of generating a series of coherent image sequence based on a given storyline, denoted as open-ended visual storytelling. We make the following three contributions: (i) to fulfill the task of visual storytelling, we introduce two modules into a pre-trained stable diffusion model, and construct an auto-regressive image generator, termed as StoryGen, that enables to generate the current frame by conditioning on both a text prompt and a preceding frame; (ii) to train our proposed model, we collect paired image and text samples by sourcing from various online sources, such as videos, E-books, and establish a data processing pipeline for constructing a diverse dataset, named StorySalon, with a far larger vocabulary than existing animation-specific datasets; (iii) we adopt a three-stage curriculum training strategy, that enables style transfer, visual context conditioning, and human feedback alignment, respectively. Quantitative experiments and human evaluation have validated the superiority of our proposed model, in terms of image quality, style consistency, content consistency, and visual-language alignment. We will make the code, model, and dataset publicly available to the research community.
High-Dynamic Radar Sequence Prediction for Weather Nowcasting Using Spatiotemporal Coherent Gaussian Representation
Weather nowcasting is an essential task that involves predicting future radar echo sequences based on current observations, offering significant benefits for disaster management, transportation, and urban planning. Current prediction methods are limited by training and storage efficiency, mainly focusing on 2D spatial predictions at specific altitudes. Meanwhile, 3D volumetric predictions at each timestamp remain largely unexplored. To address such a challenge, we introduce a comprehensive framework for 3D radar sequence prediction in weather nowcasting, using the newly proposed SpatioTemporal Coherent Gaussian Splatting (STC-GS) for dynamic radar representation and GauMamba for efficient and accurate forecasting. Specifically, rather than relying on a 4D Gaussian for dynamic scene reconstruction, STC-GS optimizes 3D scenes at each frame by employing a group of Gaussians while effectively capturing their movements across consecutive frames. It ensures consistent tracking of each Gaussian over time, making it particularly effective for prediction tasks. With the temporally correlated Gaussian groups established, we utilize them to train GauMamba, which integrates a memory mechanism into the Mamba framework. This allows the model to learn the temporal evolution of Gaussian groups while efficiently handling a large volume of Gaussian tokens. As a result, it achieves both efficiency and accuracy in forecasting a wide range of dynamic meteorological radar signals. The experimental results demonstrate that our STC-GS can efficiently represent 3D radar sequences with over 16times higher spatial resolution compared with the existing 3D representation methods, while GauMamba outperforms state-of-the-art methods in forecasting a broad spectrum of high-dynamic weather conditions.
Encoding and Controlling Global Semantics for Long-form Video Question Answering
Seeking answers effectively for long videos is essential to build video question answering (videoQA) systems. Previous methods adaptively select frames and regions from long videos to save computations. However, this fails to reason over the whole sequence of video, leading to sub-optimal performance. To address this problem, we introduce a state space layer (SSL) into multi-modal Transformer to efficiently integrate global semantics of the video, which mitigates the video information loss caused by frame and region selection modules. Our SSL includes a gating unit to enable controllability over the flow of global semantics into visual representations. To further enhance the controllability, we introduce a cross-modal compositional congruence (C^3) objective to encourage global semantics aligned with the question. To rigorously evaluate long-form videoQA capacity, we construct two new benchmarks Ego-QA and MAD-QA featuring videos of considerably long length, i.e. 17.5 minutes and 1.9 hours, respectively. Extensive experiments demonstrate the superiority of our framework on these new as well as existing datasets.
A CLIP-Hitchhiker's Guide to Long Video Retrieval
Our goal in this paper is the adaptation of image-text models for long video retrieval. Recent works have demonstrated state-of-the-art performance in video retrieval by adopting CLIP, effectively hitchhiking on the image-text representation for video tasks. However, there has been limited success in learning temporal aggregation that outperform mean-pooling the image-level representations extracted per frame by CLIP. We find that the simple yet effective baseline of weighted-mean of frame embeddings via query-scoring is a significant improvement above all prior temporal modelling attempts and mean-pooling. In doing so, we provide an improved baseline for others to compare to and demonstrate state-of-the-art performance of this simple baseline on a suite of long video retrieval benchmarks.
Objects do not disappear: Video object detection by single-frame object location anticipation
Objects in videos are typically characterized by continuous smooth motion. We exploit continuous smooth motion in three ways. 1) Improved accuracy by using object motion as an additional source of supervision, which we obtain by anticipating object locations from a static keyframe. 2) Improved efficiency by only doing the expensive feature computations on a small subset of all frames. Because neighboring video frames are often redundant, we only compute features for a single static keyframe and predict object locations in subsequent frames. 3) Reduced annotation cost, where we only annotate the keyframe and use smooth pseudo-motion between keyframes. We demonstrate computational efficiency, annotation efficiency, and improved mean average precision compared to the state-of-the-art on four datasets: ImageNet VID, EPIC KITCHENS-55, YouTube-BoundingBoxes, and Waymo Open dataset. Our source code is available at https://github.com/L-KID/Videoobject-detection-by-location-anticipation.
Surgical SAM 2: Real-time Segment Anything in Surgical Video by Efficient Frame Pruning
Surgical video segmentation is a critical task in computer-assisted surgery and is vital for enhancing surgical quality and patient outcomes. Recently, the Segment Anything Model 2 (SAM2) framework has shown superior advancements in image and video segmentation. However, SAM2 struggles with efficiency due to the high computational demands of processing high-resolution images and complex and long-range temporal dynamics in surgical videos. To address these challenges, we introduce Surgical SAM 2 (SurgSAM-2), an advanced model to utilize SAM2 with an Efficient Frame Pruning (EFP) mechanism, to facilitate real-time surgical video segmentation. The EFP mechanism dynamically manages the memory bank by selectively retaining only the most informative frames, reducing memory usage and computational cost while maintaining high segmentation accuracy. Our extensive experiments demonstrate that SurgSAM-2 significantly improves both efficiency and segmentation accuracy compared to the vanilla SAM2. Remarkably, SurgSAM-2 achieves a 3times FPS compared with SAM2, while also delivering state-of-the-art performance after fine-tuning with lower-resolution data. These advancements establish SurgSAM-2 as a leading model for surgical video analysis, making real-time surgical video segmentation in resource-constrained environments a feasible reality.
ZeroSmooth: Training-free Diffuser Adaptation for High Frame Rate Video Generation
Video generation has made remarkable progress in recent years, especially since the advent of the video diffusion models. Many video generation models can produce plausible synthetic videos, e.g., Stable Video Diffusion (SVD). However, most video models can only generate low frame rate videos due to the limited GPU memory as well as the difficulty of modeling a large set of frames. The training videos are always uniformly sampled at a specified interval for temporal compression. Previous methods promote the frame rate by either training a video interpolation model in pixel space as a postprocessing stage or training an interpolation model in latent space for a specific base video model. In this paper, we propose a training-free video interpolation method for generative video diffusion models, which is generalizable to different models in a plug-and-play manner. We investigate the non-linearity in the feature space of video diffusion models and transform a video model into a self-cascaded video diffusion model with incorporating the designed hidden state correction modules. The self-cascaded architecture and the correction module are proposed to retain the temporal consistency between key frames and the interpolated frames. Extensive evaluations are preformed on multiple popular video models to demonstrate the effectiveness of the propose method, especially that our training-free method is even comparable to trained interpolation models supported by huge compute resources and large-scale datasets.
Low Frame-rate Speech Codec: a Codec Designed for Fast High-quality Speech LLM Training and Inference
Large language models (LLMs) have significantly advanced audio processing through audio codecs that convert audio into discrete tokens, enabling the application of language modeling techniques to audio data. However, audio codecs often operate at high frame rates, resulting in slow training and inference, especially for autoregressive models. To address this challenge, we present the Low Frame-rate Speech Codec (LFSC): a neural audio codec that leverages finite scalar quantization and adversarial training with large speech language models to achieve high-quality audio compression with a 1.89 kbps bitrate and 21.5 frames per second. We demonstrate that our novel codec can make the inference of LLM-based text-to-speech models around three times faster while improving intelligibility and producing quality comparable to previous models.
Disentangled Motion Modeling for Video Frame Interpolation
Video frame interpolation (VFI) aims to synthesize intermediate frames in between existing frames to enhance visual smoothness and quality. Beyond the conventional methods based on the reconstruction loss, recent works employ the high quality generative models for perceptual quality. However, they require complex training and large computational cost for modeling on the pixel space. In this paper, we introduce disentangled Motion Modeling (MoMo), a diffusion-based approach for VFI that enhances visual quality by focusing on intermediate motion modeling. We propose disentangled two-stage training process, initially training a frame synthesis model to generate frames from input pairs and their optical flows. Subsequently, we propose a motion diffusion model, equipped with our novel diffusion U-Net architecture designed for optical flow, to produce bi-directional flows between frames. This method, by leveraging the simpler low-frequency representation of motions, achieves superior perceptual quality with reduced computational demands compared to generative modeling methods on the pixel space. Our method surpasses state-of-the-art methods in perceptual metrics across various benchmarks, demonstrating its efficacy and efficiency in VFI. Our code is available at: https://github.com/JHLew/MoMo
Rethinking Self-supervised Correspondence Learning: A Video Frame-level Similarity Perspective
Learning a good representation for space-time correspondence is the key for various computer vision tasks, including tracking object bounding boxes and performing video object pixel segmentation. To learn generalizable representation for correspondence in large-scale, a variety of self-supervised pretext tasks are proposed to explicitly perform object-level or patch-level similarity learning. Instead of following the previous literature, we propose to learn correspondence using Video Frame-level Similarity (VFS) learning, i.e, simply learning from comparing video frames. Our work is inspired by the recent success in image-level contrastive learning and similarity learning for visual recognition. Our hypothesis is that if the representation is good for recognition, it requires the convolutional features to find correspondence between similar objects or parts. Our experiments show surprising results that VFS surpasses state-of-the-art self-supervised approaches for both OTB visual object tracking and DAVIS video object segmentation. We perform detailed analysis on what matters in VFS and reveals new properties on image and frame level similarity learning. Project page with code is available at https://jerryxu.net/VFS
DIVA-VQA: Detecting Inter-frame Variations in UGC Video Quality
The rapid growth of user-generated (video) content (UGC) has driven increased demand for research on no-reference (NR) perceptual video quality assessment (VQA). NR-VQA is a key component for large-scale video quality monitoring in social media and streaming applications where a pristine reference is not available. This paper proposes a novel NR-VQA model based on spatio-temporal fragmentation driven by inter-frame variations. By leveraging these inter-frame differences, the model progressively analyses quality-sensitive regions at multiple levels: frames, patches, and fragmented frames. It integrates frames, fragmented residuals, and fragmented frames aligned with residuals to effectively capture global and local information. The model extracts both 2D and 3D features in order to characterize these spatio-temporal variations. Experiments conducted on five UGC datasets and against state-of-the-art models ranked our proposed method among the top 2 in terms of average rank correlation (DIVA-VQA-L: 0.898 and DIVA-VQA-B: 0.886). The improved performance is offered at a low runtime complexity, with DIVA-VQA-B ranked top and DIVA-VQA-L third on average compared to the fastest existing NR-VQA method. Code and models are publicly available at: https://github.com/xinyiW915/DIVA-VQA.
VFIMamba: Video Frame Interpolation with State Space Models
Inter-frame modeling is pivotal in generating intermediate frames for video frame interpolation (VFI). Current approaches predominantly rely on convolution or attention-based models, which often either lack sufficient receptive fields or entail significant computational overheads. Recently, Selective State Space Models (S6) have emerged, tailored specifically for long sequence modeling, offering both linear complexity and data-dependent modeling capabilities. In this paper, we propose VFIMamba, a novel frame interpolation method for efficient and dynamic inter-frame modeling by harnessing the S6 model. Our approach introduces the Mixed-SSM Block (MSB), which initially rearranges tokens from adjacent frames in an interleaved fashion and subsequently applies multi-directional S6 modeling. This design facilitates the efficient transmission of information across frames while upholding linear complexity. Furthermore, we introduce a novel curriculum learning strategy that progressively cultivates proficiency in modeling inter-frame dynamics across varying motion magnitudes, fully unleashing the potential of the S6 model. Experimental findings showcase that our method attains state-of-the-art performance across diverse benchmarks, particularly excelling in high-resolution scenarios. In particular, on the X-TEST dataset, VFIMamba demonstrates a noteworthy improvement of 0.80 dB for 4K frames and 0.96 dB for 2K frames.
Extracting Motion and Appearance via Inter-Frame Attention for Efficient Video Frame Interpolation
Effectively extracting inter-frame motion and appearance information is important for video frame interpolation (VFI). Previous works either extract both types of information in a mixed way or elaborate separate modules for each type of information, which lead to representation ambiguity and low efficiency. In this paper, we propose a novel module to explicitly extract motion and appearance information via a unifying operation. Specifically, we rethink the information process in inter-frame attention and reuse its attention map for both appearance feature enhancement and motion information extraction. Furthermore, for efficient VFI, our proposed module could be seamlessly integrated into a hybrid CNN and Transformer architecture. This hybrid pipeline can alleviate the computational complexity of inter-frame attention as well as preserve detailed low-level structure information. Experimental results demonstrate that, for both fixed- and arbitrary-timestep interpolation, our method achieves state-of-the-art performance on various datasets. Meanwhile, our approach enjoys a lighter computation overhead over models with close performance. The source code and models are available at https://github.com/MCG-NJU/EMA-VFI.
ReFoCUS: Reinforcement-guided Frame Optimization for Contextual Understanding
Recent progress in Large Multi-modal Models (LMMs) has enabled effective vision-language reasoning, yet the ability to understand video content remains constrained by suboptimal frame selection strategies. Existing approaches often rely on static heuristics or external retrieval modules to feed frame information into video-LLMs, which may fail to provide the query-relevant information. In this work, we introduce ReFoCUS (Reinforcement-guided Frame Optimization for Contextual UnderStanding), a novel frame-level policy optimization framework that shifts the optimization target from textual responses to visual input selection. ReFoCUS learns a frame selection policy via reinforcement learning, using reward signals derived from a reference LMM to reflect the model's intrinsic preferences for frames that best support temporally grounded responses. To efficiently explore the large combinatorial frame space, we employ an autoregressive, conditional selection architecture that ensures temporal coherence while reducing complexity. Our approach does not require explicit supervision at the frame-level and consistently improves reasoning performance across multiple video QA benchmarks, highlighting the benefits of aligning frame selection with model-internal utility.
Collaborative Tracking Learning for Frame-Rate-Insensitive Multi-Object Tracking
Multi-object tracking (MOT) at low frame rates can reduce computational, storage and power overhead to better meet the constraints of edge devices. Many existing MOT methods suffer from significant performance degradation in low-frame-rate videos due to significant location and appearance changes between adjacent frames. To this end, we propose to explore collaborative tracking learning (ColTrack) for frame-rate-insensitive MOT in a query-based end-to-end manner. Multiple historical queries of the same target jointly track it with richer temporal descriptions. Meanwhile, we insert an information refinement module between every two temporal blocking decoders to better fuse temporal clues and refine features. Moreover, a tracking object consistency loss is proposed to guide the interaction between historical queries. Extensive experimental results demonstrate that in high-frame-rate videos, ColTrack obtains higher performance than state-of-the-art methods on large-scale datasets Dancetrack and BDD100K, and outperforms the existing end-to-end methods on MOT17. More importantly, ColTrack has a significant advantage over state-of-the-art methods in low-frame-rate videos, which allows it to obtain faster processing speeds by reducing frame-rate requirements while maintaining higher performance. Code will be released at https://github.com/yolomax/ColTrack
AMT: All-Pairs Multi-Field Transforms for Efficient Frame Interpolation
We present All-Pairs Multi-Field Transforms (AMT), a new network architecture for video frame interpolation. It is based on two essential designs. First, we build bidirectional correlation volumes for all pairs of pixels, and use the predicted bilateral flows to retrieve correlations for updating both flows and the interpolated content feature. Second, we derive multiple groups of fine-grained flow fields from one pair of updated coarse flows for performing backward warping on the input frames separately. Combining these two designs enables us to generate promising task-oriented flows and reduce the difficulties in modeling large motions and handling occluded areas during frame interpolation. These qualities promote our model to achieve state-of-the-art performance on various benchmarks with high efficiency. Moreover, our convolution-based model competes favorably compared to Transformer-based models in terms of accuracy and efficiency. Our code is available at https://github.com/MCG-NKU/AMT.
Sci-Fi: Symmetric Constraint for Frame Inbetweening
Frame inbetweening aims to synthesize intermediate video sequences conditioned on the given start and end frames. Current state-of-the-art methods mainly extend large-scale pre-trained Image-to-Video Diffusion models (I2V-DMs) by incorporating end-frame constraints via directly fine-tuning or omitting training. We identify a critical limitation in their design: Their injections of the end-frame constraint usually utilize the same mechanism that originally imposed the start-frame (single image) constraint. However, since the original I2V-DMs are adequately trained for the start-frame condition in advance, naively introducing the end-frame constraint by the same mechanism with much less (even zero) specialized training probably can't make the end frame have a strong enough impact on the intermediate content like the start frame. This asymmetric control strength of the two frames over the intermediate content likely leads to inconsistent motion or appearance collapse in generated frames. To efficiently achieve symmetric constraints of start and end frames, we propose a novel framework, termed Sci-Fi, which applies a stronger injection for the constraint of a smaller training scale. Specifically, it deals with the start-frame constraint as before, while introducing the end-frame constraint by an improved mechanism. The new mechanism is based on a well-designed lightweight module, named EF-Net, which encodes only the end frame and expands it into temporally adaptive frame-wise features injected into the I2V-DM. This makes the end-frame constraint as strong as the start-frame constraint, enabling our Sci-Fi to produce more harmonious transitions in various scenarios. Extensive experiments prove the superiority of our Sci-Fi compared with other baselines.
Clearer Frames, Anytime: Resolving Velocity Ambiguity in Video Frame Interpolation
Existing video frame interpolation (VFI) methods blindly predict where each object is at a specific timestep t ("time indexing"), which struggles to predict precise object movements. Given two images of a baseball, there are infinitely many possible trajectories: accelerating or decelerating, straight or curved. This often results in blurry frames as the method averages out these possibilities. Instead of forcing the network to learn this complicated time-to-location mapping implicitly together with predicting the frames, we provide the network with an explicit hint on how far the object has traveled between start and end frames, a novel approach termed "distance indexing". This method offers a clearer learning goal for models, reducing the uncertainty tied to object speeds. We further observed that, even with this extra guidance, objects can still be blurry especially when they are equally far from both input frames (i.e., halfway in-between), due to the directional ambiguity in long-range motion. To solve this, we propose an iterative reference-based estimation strategy that breaks down a long-range prediction into several short-range steps. When integrating our plug-and-play strategies into state-of-the-art learning-based models, they exhibit markedly sharper outputs and superior perceptual quality in arbitrary time interpolations, using a uniform distance indexing map in the same format as time indexing. Additionally, distance indexing can be specified pixel-wise, which enables temporal manipulation of each object independently, offering a novel tool for video editing tasks like re-timing.
TLB-VFI: Temporal-Aware Latent Brownian Bridge Diffusion for Video Frame Interpolation
Video Frame Interpolation (VFI) aims to predict the intermediate frame I_n (we use n to denote time in videos to avoid notation overload with the timestep t in diffusion models) based on two consecutive neighboring frames I_0 and I_1. Recent approaches apply diffusion models (both image-based and video-based) in this task and achieve strong performance. However, image-based diffusion models are unable to extract temporal information and are relatively inefficient compared to non-diffusion methods. Video-based diffusion models can extract temporal information, but they are too large in terms of training scale, model size, and inference time. To mitigate the above issues, we propose Temporal-Aware Latent Brownian Bridge Diffusion for Video Frame Interpolation (TLB-VFI), an efficient video-based diffusion model. By extracting rich temporal information from video inputs through our proposed 3D-wavelet gating and temporal-aware autoencoder, our method achieves 20% improvement in FID on the most challenging datasets over recent SOTA of image-based diffusion models. Meanwhile, due to the existence of rich temporal information, our method achieves strong performance while having 3times fewer parameters. Such a parameter reduction results in 2.3x speed up. By incorporating optical flow guidance, our method requires 9000x less training data and achieves over 20x fewer parameters than video-based diffusion models. Codes and results are available at our project page: https://zonglinl.github.io/tlbvfi_page.
FrameThinker: Learning to Think with Long Videos via Multi-Turn Frame Spotlighting
While Large Vision-Language Models (LVLMs) have achieved substantial progress in video understanding, their application to long video reasoning is hindered by uniform frame sampling and static textual reasoning, which are inefficient and struggle to handle visually intensive video tasks. To overcome these challenges, in this paper, we introduce the concept of thinking with long videos and propose a novel framework FrameThinker. Within this framework, LVLMs are able to iteratively interrogate video content. Developing such video reasoning capabilities in LVLMs presents notable challenges, particularly in adapting the model to new video actions (e.g. select frame), and designing reward functions to guide LVLMs to adopt the newly introduced action. To solve these challenges, we propose a two-phase training strategy, first employing Supervised Fine-Tuning (SFT) to instill fundamental action capabilities, followed by Reinforcement Learning (RL) to optimize a strategic decision-making policy. Notably, in this RL phase, we conduct an in-depth and comprehensive exploration of the reward design for each action and format reward. Extensive experiments on reasoning benchmarks like Video-Holmes, LongVideo-Reason, and long-video understanding benchmarks such as LongVideoBench, MLVU, VideoMME, and LVBench, demonstrate that FrameThinker achieves a significant average improvement of +10.4% over baselines while drastically reducing the number of processed frames. Most notably, our 7B model, FrameThinker establishes a new state-of-the-art on LongVideo-Reason, achieving 76.1% accuracy using an average of only 20.6 frames. This not only outperforms the competitive LongVILA-R1 (72.0%) but does so with over 20x fewer frames (vs. 512), demonstrating unparalleled efficiency and effectiveness.
SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control
Synthesizing natural human motion that adapts to complex environments while allowing creative control remains a fundamental challenge in motion synthesis. Existing models often fall short, either by assuming flat terrain or lacking the ability to control motion semantics through text. To address these limitations, we introduce SCENIC, a diffusion model designed to generate human motion that adapts to dynamic terrains within virtual scenes while enabling semantic control through natural language. The key technical challenge lies in simultaneously reasoning about complex scene geometry while maintaining text control. This requires understanding both high-level navigation goals and fine-grained environmental constraints. The model must ensure physical plausibility and precise navigation across varied terrain, while also preserving user-specified text control, such as ``carefully stepping over obstacles" or ``walking upstairs like a zombie." Our solution introduces a hierarchical scene reasoning approach. At its core is a novel scene-dependent, goal-centric canonicalization that handles high-level goal constraint, and is complemented by an ego-centric distance field that captures local geometric details. This dual representation enables our model to generate physically plausible motion across diverse 3D scenes. By implementing frame-wise text alignment, our system achieves seamless transitions between different motion styles while maintaining scene constraints. Experiments demonstrate our novel diffusion model generates arbitrarily long human motions that both adapt to complex scenes with varying terrain surfaces and respond to textual prompts. Additionally, we show SCENIC can generalize to four real-scene datasets. Our code, dataset, and models will be released at https://virtualhumans.mpi-inf.mpg.de/scenic/.
MoVideo: Motion-Aware Video Generation with Diffusion Models
While recent years have witnessed great progress on using diffusion models for video generation, most of them are simple extensions of image generation frameworks, which fail to explicitly consider one of the key differences between videos and images, i.e., motion. In this paper, we propose a novel motion-aware video generation (MoVideo) framework that takes motion into consideration from two aspects: video depth and optical flow. The former regulates motion by per-frame object distances and spatial layouts, while the later describes motion by cross-frame correspondences that help in preserving fine details and improving temporal consistency. More specifically, given a key frame that exists or generated from text prompts, we first design a diffusion model with spatio-temporal modules to generate the video depth and the corresponding optical flows. Then, the video is generated in the latent space by another spatio-temporal diffusion model under the guidance of depth, optical flow-based warped latent video and the calculated occlusion mask. Lastly, we use optical flows again to align and refine different frames for better video decoding from the latent space to the pixel space. In experiments, MoVideo achieves state-of-the-art results in both text-to-video and image-to-video generation, showing promising prompt consistency, frame consistency and visual quality.
StreamGS: Online Generalizable Gaussian Splatting Reconstruction for Unposed Image Streams
The advent of 3D Gaussian Splatting (3DGS) has advanced 3D scene reconstruction and novel view synthesis. With the growing interest of interactive applications that need immediate feedback, online 3DGS reconstruction in real-time is in high demand. However, none of existing methods yet meet the demand due to three main challenges: the absence of predetermined camera parameters, the need for generalizable 3DGS optimization, and the necessity of reducing redundancy. We propose StreamGS, an online generalizable 3DGS reconstruction method for unposed image streams, which progressively transform image streams to 3D Gaussian streams by predicting and aggregating per-frame Gaussians. Our method overcomes the limitation of the initial point reconstruction dust3r in tackling out-of-domain (OOD) issues by introducing a content adaptive refinement. The refinement enhances cross-frame consistency by establishing reliable pixel correspondences between adjacent frames. Such correspondences further aid in merging redundant Gaussians through cross-frame feature aggregation. The density of Gaussians is thereby reduced, empowering online reconstruction by significantly lowering computational and memory costs. Extensive experiments on diverse datasets have demonstrated that StreamGS achieves quality on par with optimization-based approaches but does so 150 times faster, and exhibits superior generalizability in handling OOD scenes.
TempMe: Video Temporal Token Merging for Efficient Text-Video Retrieval
Most text-video retrieval methods utilize the text-image pre-trained models like CLIP as a backbone. These methods process each sampled frame independently by the image encoder, resulting in high computational overhead and limiting practical deployment. Addressing this, we focus on efficient text-video retrieval by tackling two key challenges: 1. From the perspective of trainable parameters, current parameter-efficient fine-tuning methods incur high inference costs; 2. From the perspective of model complexity, current token compression methods are mainly designed for images to reduce spatial redundancy but overlook temporal redundancy in consecutive frames of a video. To tackle these challenges, we propose Temporal Token Merging (TempMe), a parameter-efficient and training-inference efficient text-video retrieval architecture that minimizes trainable parameters and model complexity. Specifically, we introduce a progressive multi-granularity framework. By gradually combining neighboring clips, we reduce spatio-temporal redundancy and enhance temporal modeling across different frames, leading to improved efficiency and performance. Extensive experiments validate the superiority of our TempMe. Compared to previous parameter-efficient text-video retrieval methods, TempMe achieves superior performance with just 0.50M trainable parameters. It significantly reduces output tokens by 95% and GFLOPs by 51%, while achieving a 1.8X speedup and a 4.4% R-Sum improvement. With full fine-tuning, TempMe achieves a significant 7.9% R-Sum improvement, trains 1.57X faster, and utilizes 75.2% GPU memory usage. The code is available at https://github.com/LunarShen/TempMe.
Identity-Seeking Self-Supervised Representation Learning for Generalizable Person Re-identification
This paper aims to learn a domain-generalizable (DG) person re-identification (ReID) representation from large-scale videos without any annotation. Prior DG ReID methods employ limited labeled data for training due to the high cost of annotation, which restricts further advances. To overcome the barriers of data and annotation, we propose to utilize large-scale unsupervised data for training. The key issue lies in how to mine identity information. To this end, we propose an Identity-seeking Self-supervised Representation learning (ISR) method. ISR constructs positive pairs from inter-frame images by modeling the instance association as a maximum-weight bipartite matching problem. A reliability-guided contrastive loss is further presented to suppress the adverse impact of noisy positive pairs, ensuring that reliable positive pairs dominate the learning process. The training cost of ISR scales approximately linearly with the data size, making it feasible to utilize large-scale data for training. The learned representation exhibits superior generalization ability. Without human annotation and fine-tuning, ISR achieves 87.0\% Rank-1 on Market-1501 and 56.4\% Rank-1 on MSMT17, outperforming the best supervised domain-generalizable method by 5.0\% and 19.5\%, respectively. In the pre-trainingrightarrowfine-tuning scenario, ISR achieves state-of-the-art performance, with 88.4\% Rank-1 on MSMT17. The code is at https://github.com/dcp15/ISR_ICCV2023_Oral.
Action Sensitivity Learning for Temporal Action Localization
Temporal action localization (TAL), which involves recognizing and locating action instances, is a challenging task in video understanding. Most existing approaches directly predict action classes and regress offsets to boundaries, while overlooking the discrepant importance of each frame. In this paper, we propose an Action Sensitivity Learning framework (ASL) to tackle this task, which aims to assess the value of each frame and then leverage the generated action sensitivity to recalibrate the training procedure. We first introduce a lightweight Action Sensitivity Evaluator to learn the action sensitivity at the class level and instance level, respectively. The outputs of the two branches are combined to reweight the gradient of the two sub-tasks. Moreover, based on the action sensitivity of each frame, we design an Action Sensitive Contrastive Loss to enhance features, where the action-aware frames are sampled as positive pairs to push away the action-irrelevant frames. The extensive studies on various action localization benchmarks (i.e., MultiThumos, Charades, Ego4D-Moment Queries v1.0, Epic-Kitchens 100, Thumos14 and ActivityNet1.3) show that ASL surpasses the state-of-the-art in terms of average-mAP under multiple types of scenarios, e.g., single-labeled, densely-labeled and egocentric.
MAKIMA: Tuning-free Multi-Attribute Open-domain Video Editing via Mask-Guided Attention Modulation
Diffusion-based text-to-image (T2I) models have demonstrated remarkable results in global video editing tasks. However, their focus is primarily on global video modifications, and achieving desired attribute-specific changes remains a challenging task, specifically in multi-attribute editing (MAE) in video. Contemporary video editing approaches either require extensive fine-tuning or rely on additional networks (such as ControlNet) for modeling multi-object appearances, yet they remain in their infancy, offering only coarse-grained MAE solutions. In this paper, we present MAKIMA, a tuning-free MAE framework built upon pretrained T2I models for open-domain video editing. Our approach preserves video structure and appearance information by incorporating attention maps and features from the inversion process during denoising. To facilitate precise editing of multiple attributes, we introduce mask-guided attention modulation, enhancing correlations between spatially corresponding tokens and suppressing cross-attribute interference in both self-attention and cross-attention layers. To balance video frame generation quality and efficiency, we implement consistent feature propagation, which generates frame sequences by editing keyframes and propagating their features throughout the sequence. Extensive experiments demonstrate that MAKIMA outperforms existing baselines in open-domain multi-attribute video editing tasks, achieving superior results in both editing accuracy and temporal consistency while maintaining computational efficiency.
Moving Object Based Collision-Free Video Synopsis
Video synopsis, summarizing a video to generate a shorter video by exploiting the spatial and temporal redundancies, is important for surveillance and archiving. Existing trajectory-based video synopsis algorithms will not able to work in real time, because of the complexity due to the number of object tubes that need to be included in the complex energy minimization algorithm. We propose a real-time algorithm by using a method that incrementally stitches each frame of the synopsis by extracting object frames from the user specified number of tubes in the buffer in contrast to global energy-minimization based systems. This also gives flexibility to the user to set the threshold of maximum number of objects in the synopsis video according his or her tracking ability and creates collision-free summarized videos which are visually pleasing. Experiments with six common test videos, indoors and outdoors with many moving objects, show that the proposed video synopsis algorithm produces better frame reduction rates than existing approaches.
CV-VAE: A Compatible Video VAE for Latent Generative Video Models
Spatio-temporal compression of videos, utilizing networks such as Variational Autoencoders (VAE), plays a crucial role in OpenAI's SORA and numerous other video generative models. For instance, many LLM-like video models learn the distribution of discrete tokens derived from 3D VAEs within the VQVAE framework, while most diffusion-based video models capture the distribution of continuous latent extracted by 2D VAEs without quantization. The temporal compression is simply realized by uniform frame sampling which results in unsmooth motion between consecutive frames. Currently, there lacks of a commonly used continuous video (3D) VAE for latent diffusion-based video models in the research community. Moreover, since current diffusion-based approaches are often implemented using pre-trained text-to-image (T2I) models, directly training a video VAE without considering the compatibility with existing T2I models will result in a latent space gap between them, which will take huge computational resources for training to bridge the gap even with the T2I models as initialization. To address this issue, we propose a method for training a video VAE of latent video models, namely CV-VAE, whose latent space is compatible with that of a given image VAE, e.g., image VAE of Stable Diffusion (SD). The compatibility is achieved by the proposed novel latent space regularization, which involves formulating a regularization loss using the image VAE. Benefiting from the latent space compatibility, video models can be trained seamlessly from pre-trained T2I or video models in a truly spatio-temporally compressed latent space, rather than simply sampling video frames at equal intervals. With our CV-VAE, existing video models can generate four times more frames with minimal finetuning. Extensive experiments are conducted to demonstrate the effectiveness of the proposed video VAE.
GaussianWorld: Gaussian World Model for Streaming 3D Occupancy Prediction
3D occupancy prediction is important for autonomous driving due to its comprehensive perception of the surroundings. To incorporate sequential inputs, most existing methods fuse representations from previous frames to infer the current 3D occupancy. However, they fail to consider the continuity of driving scenarios and ignore the strong prior provided by the evolution of 3D scenes (e.g., only dynamic objects move). In this paper, we propose a world-model-based framework to exploit the scene evolution for perception. We reformulate 3D occupancy prediction as a 4D occupancy forecasting problem conditioned on the current sensor input. We decompose the scene evolution into three factors: 1) ego motion alignment of static scenes; 2) local movements of dynamic objects; and 3) completion of newly-observed scenes. We then employ a Gaussian world model (GaussianWorld) to explicitly exploit these priors and infer the scene evolution in the 3D Gaussian space considering the current RGB observation. We evaluate the effectiveness of our framework on the widely used nuScenes dataset. Our GaussianWorld improves the performance of the single-frame counterpart by over 2% in mIoU without introducing additional computations. Code: https://github.com/zuosc19/GaussianWorld.
LVCHAT: Facilitating Long Video Comprehension
Enabling large language models (LLMs) to read videos is vital for multimodal LLMs. Existing works show promise on short videos whereas long video (longer than e.g.~1 minute) comprehension remains challenging. The major problem lies in the over-compression of videos, i.e., the encoded video representations are not enough to represent the whole video. To address this issue, we propose Long Video Chat (LVChat), where Frame-Scalable Encoding (FSE) is introduced to dynamically adjust the number of embeddings in alignment with the duration of the video to ensure long videos are not overly compressed into a few embeddings. To deal with long videos whose length is beyond videos seen during training, we propose Interleaved Frame Encoding (IFE), repeating positional embedding and interleaving multiple groups of videos to enable long video input, avoiding performance degradation due to overly long videos. Experimental results show that LVChat significantly outperforms existing methods by up to 27\% in accuracy on long-video QA datasets and long-video captioning benchmarks. Our code is published at https://github.com/wangyu-ustc/LVChat.
ECAPA-TDNN: Emphasized Channel Attention, Propagation and Aggregation in TDNN Based Speaker Verification
Current speaker verification techniques rely on a neural network to extract speaker representations. The successful x-vector architecture is a Time Delay Neural Network (TDNN) that applies statistics pooling to project variable-length utterances into fixed-length speaker characterizing embeddings. In this paper, we propose multiple enhancements to this architecture based on recent trends in the related fields of face verification and computer vision. Firstly, the initial frame layers can be restructured into 1-dimensional Res2Net modules with impactful skip connections. Similarly to SE-ResNet, we introduce Squeeze-and-Excitation blocks in these modules to explicitly model channel interdependencies. The SE block expands the temporal context of the frame layer by rescaling the channels according to global properties of the recording. Secondly, neural networks are known to learn hierarchical features, with each layer operating on a different level of complexity. To leverage this complementary information, we aggregate and propagate features of different hierarchical levels. Finally, we improve the statistics pooling module with channel-dependent frame attention. This enables the network to focus on different subsets of frames during each of the channel's statistics estimation. The proposed ECAPA-TDNN architecture significantly outperforms state-of-the-art TDNN based systems on the VoxCeleb test sets and the 2019 VoxCeleb Speaker Recognition Challenge.
Autonomous Character-Scene Interaction Synthesis from Text Instruction
Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These requirements pose challenges for current models, leading to a notable gap in automating the animation of characters from simple human inputs. This paper addresses this challenge by introducing a comprehensive framework for synthesizing multi-stage scene-aware interaction motions directly from a single text instruction and goal location. Our approach employs an auto-regressive diffusion model to synthesize the next motion segment, along with an autonomous scheduler predicting the transition for each action stage. To ensure that the synthesized motions are seamlessly integrated within the environment, we propose a scene representation that considers the local perception both at the start and the goal location. We further enhance the coherence of the generated motion by integrating frame embeddings with language input. Additionally, to support model training, we present a comprehensive motion-captured dataset comprising 16 hours of motion sequences in 120 indoor scenes covering 40 types of motions, each annotated with precise language descriptions. Experimental results demonstrate the efficacy of our method in generating high-quality, multi-stage motions closely aligned with environmental and textual conditions.
DIVD: Deblurring with Improved Video Diffusion Model
Video deblurring presents a considerable challenge owing to the complexity of blur, which frequently results from a combination of camera shakes, and object motions. In the field of video deblurring, many previous works have primarily concentrated on distortion-based metrics, such as PSNR. However, this approach often results in a weak correlation with human perception and yields reconstructions that lack realism. Diffusion models and video diffusion models have respectively excelled in the fields of image and video generation, particularly achieving remarkable results in terms of image authenticity and realistic perception. However, due to the computational complexity and challenges inherent in adapting diffusion models, there is still uncertainty regarding the potential of video diffusion models in video deblurring tasks. To explore the viability of video diffusion models in the task of video deblurring, we introduce a diffusion model specifically for this purpose. In this field, leveraging highly correlated information between adjacent frames and addressing the challenge of temporal misalignment are crucial research directions. To tackle these challenges, many improvements based on the video diffusion model are introduced in this work. As a result, our model outperforms existing models and achieves state-of-the-art results on a range of perceptual metrics. Our model preserves a significant amount of detail in the images while maintaining competitive distortion metrics. Furthermore, to the best of our knowledge, this is the first time the diffusion model has been applied in video deblurring to overcome the limitations mentioned above.
Temporally Consistent Object Editing in Videos using Extended Attention
Image generation and editing have seen a great deal of advancements with the rise of large-scale diffusion models that allow user control of different modalities such as text, mask, depth maps, etc. However, controlled editing of videos still lags behind. Prior work in this area has focused on using 2D diffusion models to globally change the style of an existing video. On the other hand, in many practical applications, editing localized parts of the video is critical. In this work, we propose a method to edit videos using a pre-trained inpainting image diffusion model. We systematically redesign the forward path of the model by replacing the self-attention modules with an extended version of attention modules that creates frame-level dependencies. In this way, we ensure that the edited information will be consistent across all the video frames no matter what the shape and position of the masked area is. We qualitatively compare our results with state-of-the-art in terms of accuracy on several video editing tasks like object retargeting, object replacement, and object removal tasks. Simulations demonstrate the superior performance of the proposed strategy.
Object-Centric Diffusion for Efficient Video Editing
Diffusion-based video editing have reached impressive quality and can transform either the global style, local structure, and attributes of given video inputs, following textual edit prompts. However, such solutions typically incur heavy memory and computational costs to generate temporally-coherent frames, either in the form of diffusion inversion and/or cross-frame attention. In this paper, we conduct an analysis of such inefficiencies, and suggest simple yet effective modifications that allow significant speed-ups whilst maintaining quality. Moreover, we introduce Object-Centric Diffusion, coined as OCD, to further reduce latency by allocating computations more towards foreground edited regions that are arguably more important for perceptual quality. We achieve this by two novel proposals: i) Object-Centric Sampling, decoupling the diffusion steps spent on salient regions or background, allocating most of the model capacity to the former, and ii) Object-Centric 3D Token Merging, which reduces cost of cross-frame attention by fusing redundant tokens in unimportant background regions. Both techniques are readily applicable to a given video editing model without retraining, and can drastically reduce its memory and computational cost. We evaluate our proposals on inversion-based and control-signal-based editing pipelines, and show a latency reduction up to 10x for a comparable synthesis quality.
FusionDepth: Complement Self-Supervised Monocular Depth Estimation with Cost Volume
Multi-view stereo depth estimation based on cost volume usually works better than self-supervised monocular depth estimation except for moving objects and low-textured surfaces. So in this paper, we propose a multi-frame depth estimation framework which monocular depth can be refined continuously by multi-frame sequential constraints, leveraging a Bayesian fusion layer within several iterations. Both monocular and multi-view networks can be trained with no depth supervision. Our method also enhances the interpretability when combining monocular estimation with multi-view cost volume. Detailed experiments show that our method surpasses state-of-the-art unsupervised methods utilizing single or multiple frames at test time on KITTI benchmark.
4DSloMo: 4D Reconstruction for High Speed Scene with Asynchronous Capture
Reconstructing fast-dynamic scenes from multi-view videos is crucial for high-speed motion analysis and realistic 4D reconstruction. However, the majority of 4D capture systems are limited to frame rates below 30 FPS (frames per second), and a direct 4D reconstruction of high-speed motion from low FPS input may lead to undesirable results. In this work, we propose a high-speed 4D capturing system only using low FPS cameras, through novel capturing and processing modules. On the capturing side, we propose an asynchronous capture scheme that increases the effective frame rate by staggering the start times of cameras. By grouping cameras and leveraging a base frame rate of 25 FPS, our method achieves an equivalent frame rate of 100-200 FPS without requiring specialized high-speed cameras. On processing side, we also propose a novel generative model to fix artifacts caused by 4D sparse-view reconstruction, as asynchrony reduces the number of viewpoints at each timestamp. Specifically, we propose to train a video-diffusion-based artifact-fix model for sparse 4D reconstruction, which refines missing details, maintains temporal consistency, and improves overall reconstruction quality. Experimental results demonstrate that our method significantly enhances high-speed 4D reconstruction compared to synchronous capture.
An LMM for Efficient Video Understanding via Reinforced Compression of Video Cubes
Large Multimodal Models (LMMs) uniformly perceive video frames, creating computational inefficiency for videos with inherently varying temporal information density. This paper present Quicksviewer, an LMM with new perceiving paradigm that partitions a video of nonuniform density into varying cubes using Gumbel Softmax, followed by a unified resampling for each cube to achieve efficient video understanding. This simple and intuitive approach dynamically compress video online based on its temporal density, significantly reducing spatiotemporal redundancy (overall 45times compression rate), while enabling efficient training with large receptive field. We train the model from a language backbone through three progressive stages, each incorporating lengthy videos on average of 420s/1fps thanks to the perceiving efficiency. With only 0.8M total video-text samples for training, our model outperforms the direct baseline employing a fixed partitioning strategy by a maximum of 8.72 in accuracy, demonstrating the effectiveness in performance. On Video-MME, Quicksviewer achieves SOTA under modest sequence lengths using just up to 5\% of tokens per frame required by baselines. With this paradigm, scaling up the number of input frames reveals a clear power law of the model capabilities. It is also empirically verified that the segments generated by the cubing network can help for analyzing continuous events in videos.
ReLaX-VQA: Residual Fragment and Layer Stack Extraction for Enhancing Video Quality Assessment
With the rapid growth of User-Generated Content (UGC) exchanged between users and sharing platforms, the need for video quality assessment in the wild is increasingly evident. UGC is typically acquired using consumer devices and undergoes multiple rounds of compression (transcoding) before reaching the end user. Therefore, traditional quality metrics that employ the original content as a reference are not suitable. In this paper, we propose ReLaX-VQA, a novel No-Reference Video Quality Assessment (NR-VQA) model that aims to address the challenges of evaluating the quality of diverse video content without reference to the original uncompressed videos. ReLaX-VQA uses frame differences to select spatio-temporal fragments intelligently together with different expressions of spatial features associated with the sampled frames. These are then used to better capture spatial and temporal variabilities in the quality of neighbouring frames. Furthermore, the model enhances abstraction by employing layer-stacking techniques in deep neural network features from Residual Networks and Vision Transformers. Extensive testing across four UGC datasets demonstrates that ReLaX-VQA consistently outperforms existing NR-VQA methods, achieving an average SRCC of 0.8658 and PLCC of 0.8873. Open-source code and trained models that will facilitate further research and applications of NR-VQA can be found at https://github.com/xinyiW915/ReLaX-VQA.
Taming Contrast Maximization for Learning Sequential, Low-latency, Event-based Optical Flow
Event cameras have recently gained significant traction since they open up new avenues for low-latency and low-power solutions to complex computer vision problems. To unlock these solutions, it is necessary to develop algorithms that can leverage the unique nature of event data. However, the current state-of-the-art is still highly influenced by the frame-based literature, and usually fails to deliver on these promises. In this work, we take this into consideration and propose a novel self-supervised learning pipeline for the sequential estimation of event-based optical flow that allows for the scaling of the models to high inference frequencies. At its core, we have a continuously-running stateful neural model that is trained using a novel formulation of contrast maximization that makes it robust to nonlinearities and varying statistics in the input events. Results across multiple datasets confirm the effectiveness of our method, which establishes a new state of the art in terms of accuracy for approaches trained or optimized without ground truth.
FloAt: Flow Warping of Self-Attention for Clothing Animation Generation
We propose a diffusion model-based approach, FloAtControlNet to generate cinemagraphs composed of animations of human clothing. We focus on human clothing like dresses, skirts and pants. The input to our model is a text prompt depicting the type of clothing and the texture of clothing like leopard, striped, or plain, and a sequence of normal maps that capture the underlying animation that we desire in the output. The backbone of our method is a normal-map conditioned ControlNet which is operated in a training-free regime. The key observation is that the underlying animation is embedded in the flow of the normal maps. We utilize the flow thus obtained to manipulate the self-attention maps of appropriate layers. Specifically, the self-attention maps of a particular layer and frame are recomputed as a linear combination of itself and the self-attention maps of the same layer and the previous frame, warped by the flow on the normal maps of the two frames. We show that manipulating the self-attention maps greatly enhances the quality of the clothing animation, making it look more natural as well as suppressing the background artifacts. Through extensive experiments, we show that the method proposed beats all baselines both qualitatively in terms of visual results and user study. Specifically, our method is able to alleviate the background flickering that exists in other diffusion model-based baselines that we consider. In addition, we show that our method beats all baselines in terms of RMSE and PSNR computed using the input normal map sequences and the normal map sequences obtained from the output RGB frames. Further, we show that well-established evaluation metrics like LPIPS, SSIM, and CLIP scores that are generally for visual quality are not necessarily suitable for capturing the subtle motions in human clothing animations.
Learning to Estimate Hidden Motions with Global Motion Aggregation
Occlusions pose a significant challenge to optical flow algorithms that rely on local evidences. We consider an occluded point to be one that is imaged in the first frame but not in the next, a slight overloading of the standard definition since it also includes points that move out-of-frame. Estimating the motion of these points is extremely difficult, particularly in the two-frame setting. Previous work relies on CNNs to learn occlusions, without much success, or requires multiple frames to reason about occlusions using temporal smoothness. In this paper, we argue that the occlusion problem can be better solved in the two-frame case by modelling image self-similarities. We introduce a global motion aggregation module, a transformer-based approach to find long-range dependencies between pixels in the first image, and perform global aggregation on the corresponding motion features. We demonstrate that the optical flow estimates in the occluded regions can be significantly improved without damaging the performance in non-occluded regions. This approach obtains new state-of-the-art results on the challenging Sintel dataset, improving the average end-point error by 13.6% on Sintel Final and 13.7% on Sintel Clean. At the time of submission, our method ranks first on these benchmarks among all published and unpublished approaches. Code is available at https://github.com/zacjiang/GMA
Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion
We introduce Self Forcing, a novel training paradigm for autoregressive video diffusion models. It addresses the longstanding issue of exposure bias, where models trained on ground-truth context must generate sequences conditioned on their own imperfect outputs during inference. Unlike prior methods that denoise future frames based on ground-truth context frames, Self Forcing conditions each frame's generation on previously self-generated outputs by performing autoregressive rollout with key-value (KV) caching during training. This strategy enables supervision through a holistic loss at the video level that directly evaluates the quality of the entire generated sequence, rather than relying solely on traditional frame-wise objectives. To ensure training efficiency, we employ a few-step diffusion model along with a stochastic gradient truncation strategy, effectively balancing computational cost and performance. We further introduce a rolling KV cache mechanism that enables efficient autoregressive video extrapolation. Extensive experiments demonstrate that our approach achieves real-time streaming video generation with sub-second latency on a single GPU, while matching or even surpassing the generation quality of significantly slower and non-causal diffusion models. Project website: http://self-forcing.github.io/
CLIPSonic: Text-to-Audio Synthesis with Unlabeled Videos and Pretrained Language-Vision Models
Recent work has studied text-to-audio synthesis using large amounts of paired text-audio data. However, audio recordings with high-quality text annotations can be difficult to acquire. In this work, we approach text-to-audio synthesis using unlabeled videos and pretrained language-vision models. We propose to learn the desired text-audio correspondence by leveraging the visual modality as a bridge. We train a conditional diffusion model to generate the audio track of a video, given a video frame encoded by a pretrained contrastive language-image pretraining (CLIP) model. At test time, we first explore performing a zero-shot modality transfer and condition the diffusion model with a CLIP-encoded text query. However, we observe a noticeable performance drop with respect to image queries. To close this gap, we further adopt a pretrained diffusion prior model to generate a CLIP image embedding given a CLIP text embedding. Our results show the effectiveness of the proposed method, and that the pretrained diffusion prior can reduce the modality transfer gap. While we focus on text-to-audio synthesis, the proposed model can also generate audio from image queries, and it shows competitive performance against a state-of-the-art image-to-audio synthesis model in a subjective listening test. This study offers a new direction of approaching text-to-audio synthesis that leverages the naturally-occurring audio-visual correspondence in videos and the power of pretrained language-vision models.
Language-Routing Mixture of Experts for Multilingual and Code-Switching Speech Recognition
Multilingual speech recognition for both monolingual and code-switching speech is a challenging task. Recently, based on the Mixture of Experts (MoE), many works have made good progress in multilingual and code-switching ASR, but present huge computational complexity with the increase of supported languages. In this work, we propose a computation-efficient network named Language-Routing Mixture of Experts (LR-MoE) for multilingual and code-switching ASR. LR-MoE extracts language-specific representations through the Mixture of Language Experts (MLE), which is guided to learn by a frame-wise language routing mechanism. The weight-shared frame-level language identification (LID) network is jointly trained as the shared pre-router of each MoE layer. Experiments show that the proposed method significantly improves multilingual and code-switching speech recognition performances over baseline with comparable computational efficiency.
Local-to-Global Registration for Bundle-Adjusting Neural Radiance Fields
Neural Radiance Fields (NeRF) have achieved photorealistic novel views synthesis; however, the requirement of accurate camera poses limits its application. Despite analysis-by-synthesis extensions for jointly learning neural 3D representations and registering camera frames exist, they are susceptible to suboptimal solutions if poorly initialized. We propose L2G-NeRF, a Local-to-Global registration method for bundle-adjusting Neural Radiance Fields: first, a pixel-wise flexible alignment, followed by a frame-wise constrained parametric alignment. Pixel-wise local alignment is learned in an unsupervised way via a deep network which optimizes photometric reconstruction errors. Frame-wise global alignment is performed using differentiable parameter estimation solvers on the pixel-wise correspondences to find a global transformation. Experiments on synthetic and real-world data show that our method outperforms the current state-of-the-art in terms of high-fidelity reconstruction and resolving large camera pose misalignment. Our module is an easy-to-use plugin that can be applied to NeRF variants and other neural field applications. The Code and supplementary materials are available at https://rover-xingyu.github.io/L2G-NeRF/.
DiCoW: Diarization-Conditioned Whisper for Target Speaker Automatic Speech Recognition
Speaker-attributed automatic speech recognition (ASR) in multi-speaker environments remains a significant challenge, particularly when systems conditioned on speaker embeddings fail to generalize to unseen speakers. In this work, we propose Diarization-Conditioned Whisper (DiCoW), a novel approach to target-speaker ASR that leverages speaker diarization outputs as conditioning information. DiCoW extends the pre-trained Whisper model by integrating diarization labels directly, eliminating reliance on speaker embeddings and reducing the need for extensive speaker-specific training data. Our method introduces frame-level diarization-dependent transformations (FDDT) and query-key biasing (QKb) techniques to refine the model's focus on target speakers while effectively handling overlapping speech. By leveraging diarization outputs as conditioning signals, DiCoW simplifies the workflow for multi-speaker ASR, improves generalization to unseen speakers and enables more reliable transcription in real-world multi-speaker recordings. Additionally, we explore the integration of a connectionist temporal classification (CTC) head to Whisper and demonstrate its ability to improve transcription efficiency through hybrid decoding. Notably, we show that our approach is not limited to Whisper; it also provides similar benefits when applied to the Branchformer model. We validate DiCoW on real-world datasets, including AMI and NOTSOFAR-1 from CHiME-8 challenge, as well as synthetic benchmarks such as Libri2Mix and LibriCSS, enabling direct comparisons with previous methods. Results demonstrate that DiCoW enhances the model's target-speaker ASR capabilities while maintaining Whisper's accuracy and robustness on single-speaker data.
Context R-CNN: Long Term Temporal Context for Per-Camera Object Detection
In static monitoring cameras, useful contextual information can stretch far beyond the few seconds typical video understanding models might see: subjects may exhibit similar behavior over multiple days, and background objects remain static. Due to power and storage constraints, sampling frequencies are low, often no faster than one frame per second, and sometimes are irregular due to the use of a motion trigger. In order to perform well in this setting, models must be robust to irregular sampling rates. In this paper we propose a method that leverages temporal context from the unlabeled frames of a novel camera to improve performance at that camera. Specifically, we propose an attention-based approach that allows our model, Context R-CNN, to index into a long term memory bank constructed on a per-camera basis and aggregate contextual features from other frames to boost object detection performance on the current frame. We apply Context R-CNN to two settings: (1) species detection using camera traps, and (2) vehicle detection in traffic cameras, showing in both settings that Context R-CNN leads to performance gains over strong baselines. Moreover, we show that increasing the contextual time horizon leads to improved results. When applied to camera trap data from the Snapshot Serengeti dataset, Context R-CNN with context from up to a month of images outperforms a single-frame baseline by 17.9% mAP, and outperforms S3D (a 3d convolution based baseline) by 11.2% mAP.
Blank-regularized CTC for Frame Skipping in Neural Transducer
Neural Transducer and connectionist temporal classification (CTC) are popular end-to-end automatic speech recognition systems. Due to their frame-synchronous design, blank symbols are introduced to address the length mismatch between acoustic frames and output tokens, which might bring redundant computation. Previous studies managed to accelerate the training and inference of neural Transducers by discarding frames based on the blank symbols predicted by a co-trained CTC. However, there is no guarantee that the co-trained CTC can maximize the ratio of blank symbols. This paper proposes two novel regularization methods to explicitly encourage more blanks by constraining the self-loop of non-blank symbols in the CTC. It is interesting to find that the frame reduction ratio of the neural Transducer can approach the theoretical boundary. Experiments on LibriSpeech corpus show that our proposed method accelerates the inference of neural Transducer by 4 times without sacrificing performance. Our work is open-sourced and publicly available https://github.com/k2-fsa/icefall.
Motion-Aware Generative Frame Interpolation
Generative frame interpolation, empowered by large-scale pre-trained video generation models, has demonstrated remarkable advantages in complex scenes. However, existing methods heavily rely on the generative model to independently infer the correspondences between input frames, an ability that is inadequately developed during pre-training. In this work, we propose a novel framework, termed Motion-aware Generative frame interpolation (MoG), to significantly enhance the model's motion awareness by integrating explicit motion guidance. Specifically we investigate two key questions: what can serve as an effective motion guidance, and how we can seamlessly embed this guidance into the generative model. For the first question, we reveal that the intermediate flow from flow-based interpolation models could efficiently provide task-oriented motion guidance. Regarding the second, we first obtain guidance-based representations of intermediate frames by warping input frames' representations using guidance, and then integrate them into the model at both latent and feature levels. To demonstrate the versatility of our method, we train MoG on both real-world and animation datasets. Comprehensive evaluations show that our MoG significantly outperforms the existing methods in both domains, achieving superior video quality and improved fidelity.
M-LLM Based Video Frame Selection for Efficient Video Understanding
Recent advances in Multi-Modal Large Language Models (M-LLMs) show promising results in video reasoning. Popular Multi-Modal Large Language Model (M-LLM) frameworks usually apply naive uniform sampling to reduce the number of video frames that are fed into an M-LLM, particularly for long context videos. However, it could lose crucial context in certain periods of a video, so that the downstream M-LLM may not have sufficient visual information to answer a question. To attack this pain point, we propose a light-weight M-LLM -based frame selection method that adaptively select frames that are more relevant to users' queries. In order to train the proposed frame selector, we introduce two supervision signals (i) Spatial signal, where single frame importance score by prompting a M-LLM; (ii) Temporal signal, in which multiple frames selection by prompting Large Language Model (LLM) using the captions of all frame candidates. The selected frames are then digested by a frozen downstream video M-LLM for visual reasoning and question answering. Empirical results show that the proposed M-LLM video frame selector improves the performances various downstream video Large Language Model (video-LLM) across medium (ActivityNet, NExT-QA) and long (EgoSchema, LongVideoBench) context video question answering benchmarks.
ViD-GPT: Introducing GPT-style Autoregressive Generation in Video Diffusion Models
With the advance of diffusion models, today's video generation has achieved impressive quality. But generating temporal consistent long videos is still challenging. A majority of video diffusion models (VDMs) generate long videos in an autoregressive manner, i.e., generating subsequent clips conditioned on last frames of previous clip. However, existing approaches all involve bidirectional computations, which restricts the receptive context of each autoregression step, and results in the model lacking long-term dependencies. Inspired from the huge success of large language models (LLMs) and following GPT (generative pre-trained transformer), we bring causal (i.e., unidirectional) generation into VDMs, and use past frames as prompt to generate future frames. For Causal Generation, we introduce causal temporal attention into VDM, which forces each generated frame to depend on its previous frames. For Frame as Prompt, we inject the conditional frames by concatenating them with noisy frames (frames to be generated) along the temporal axis. Consequently, we present Video Diffusion GPT (ViD-GPT). Based on the two key designs, in each autoregression step, it is able to acquire long-term context from prompting frames concatenated by all previously generated frames. Additionally, we bring the kv-cache mechanism to VDMs, which eliminates the redundant computation from overlapped frames, significantly boosting the inference speed. Extensive experiments demonstrate that our ViD-GPT achieves state-of-the-art performance both quantitatively and qualitatively on long video generation. Code will be available at https://github.com/Dawn-LX/Causal-VideoGen.
OCSampler: Compressing Videos to One Clip with Single-step Sampling
In this paper, we propose a framework named OCSampler to explore a compact yet effective video representation with one short clip for efficient video recognition. Recent works prefer to formulate frame sampling as a sequential decision task by selecting frames one by one according to their importance, while we present a new paradigm of learning instance-specific video condensation policies to select informative frames for representing the entire video only in a single step. Our basic motivation is that the efficient video recognition task lies in processing a whole sequence at once rather than picking up frames sequentially. Accordingly, these policies are derived from a light-weighted skim network together with a simple yet effective policy network within one step. Moreover, we extend the proposed method with a frame number budget, enabling the framework to produce correct predictions in high confidence with as few frames as possible. Experiments on four benchmarks, i.e., ActivityNet, Mini-Kinetics, FCVID, Mini-Sports1M, demonstrate the effectiveness of our OCSampler over previous methods in terms of accuracy, theoretical computational expense, actual inference speed. We also evaluate its generalization power across different classifiers, sampled frames, and search spaces. Especially, we achieve 76.9% mAP and 21.7 GFLOPs on ActivityNet with an impressive throughput: 123.9 Videos/s on a single TITAN Xp GPU.
Deblurring in the Wild: A Real-World Image Deblurring Dataset from Smartphone High-Speed Videos
We introduce the largest real-world image deblurring dataset constructed from smartphone slow-motion videos. Using 240 frames captured over one second, we simulate realistic long-exposure blur by averaging frames to produce blurry images, while using the temporally centered frame as the sharp reference. Our dataset contains over 42,000 high-resolution blur-sharp image pairs, making it approximately 10 times larger than widely used datasets, with 8 times the amount of different scenes, including indoor and outdoor environments, with varying object and camera motions. We benchmark multiple state-of-the-art (SOTA) deblurring models on our dataset and observe significant performance degradation, highlighting the complexity and diversity of our benchmark. Our dataset serves as a challenging new benchmark to facilitate robust and generalizable deblurring models.
Example-based Motion Synthesis via Generative Motion Matching
We present GenMM, a generative model that "mines" as many diverse motions as possible from a single or few example sequences. In stark contrast to existing data-driven methods, which typically require long offline training time, are prone to visual artifacts, and tend to fail on large and complex skeletons, GenMM inherits the training-free nature and the superior quality of the well-known Motion Matching method. GenMM can synthesize a high-quality motion within a fraction of a second, even with highly complex and large skeletal structures. At the heart of our generative framework lies the generative motion matching module, which utilizes the bidirectional visual similarity as a generative cost function to motion matching, and operates in a multi-stage framework to progressively refine a random guess using exemplar motion matches. In addition to diverse motion generation, we show the versatility of our generative framework by extending it to a number of scenarios that are not possible with motion matching alone, including motion completion, key frame-guided generation, infinite looping, and motion reassembly. Code and data for this paper are at https://wyysf-98.github.io/GenMM/
Ensemble One-dimensional Convolution Neural Networks for Skeleton-based Action Recognition
In this paper, we proposed a effective but extensible residual one-dimensional convolution neural network as base network, based on the this network, we proposed four subnets to explore the features of skeleton sequences from each aspect. Given a skeleton sequences, the spatial information are encoded into the skeleton joints coordinate in a frame and the temporal information are present by multiple frames. Limited by the skeleton sequence representations, two-dimensional convolution neural network cannot be used directly, we chose one-dimensional convolution layer as the basic layer. Each sub network could extract discriminative features from different aspects. Our first subnet is a two-stream network which could explore both temporal and spatial information. The second is a body-parted network, which could gain micro spatial features and macro temporal features. The third one is an attention network, the main contribution of which is to focus the key frames and feature channels which high related with the action classes in a skeleton sequence. One frame-difference network, as the last subnet, mainly processes the joints changes between the consecutive frames. Four subnets ensemble together by late fusion, the key problem of ensemble method is each subnet should have a certain performance and between the subnets, there are diversity existing. Each subnet shares a wellperformance basenet and differences between subnets guaranteed the diversity. Experimental results show that the ensemble network gets a state-of-the-art performance on three widely used datasets.
MaskINT: Video Editing via Interpolative Non-autoregressive Masked Transformers
Recent advances in generative AI have significantly enhanced image and video editing, particularly in the context of text prompt control. State-of-the-art approaches predominantly rely on diffusion models to accomplish these tasks. However, the computational demands of diffusion-based methods are substantial, often necessitating large-scale paired datasets for training, and therefore challenging the deployment in practical applications. This study addresses this challenge by breaking down the text-based video editing process into two separate stages. In the first stage, we leverage an existing text-to-image diffusion model to simultaneously edit a few keyframes without additional fine-tuning. In the second stage, we introduce an efficient model called MaskINT, which is built on non-autoregressive masked generative transformers and specializes in frame interpolation between the keyframes, benefiting from structural guidance provided by intermediate frames. Our comprehensive set of experiments illustrates the efficacy and efficiency of MaskINT when compared to other diffusion-based methodologies. This research offers a practical solution for text-based video editing and showcases the potential of non-autoregressive masked generative transformers in this domain.
Scalable Frame Sampling for Video Classification: A Semi-Optimal Policy Approach with Reduced Search Space
Given a video with T frames, frame sampling is a task to select N ll T frames, so as to maximize the performance of a fixed video classifier. Not just brute-force search, but most existing methods suffer from its vast search space of T{N}, especially when N gets large. To address this challenge, we introduce a novel perspective of reducing the search space from O(T^N) to O(T). Instead of exploring the entire O(T^N) space, our proposed semi-optimal policy selects the top N frames based on the independently estimated value of each frame using per-frame confidence, significantly reducing the computational complexity. We verify that our semi-optimal policy can efficiently approximate the optimal policy, particularly under practical settings. Additionally, through extensive experiments on various datasets and model architectures, we demonstrate that learning our semi-optimal policy ensures stable and high performance regardless of the size of N and T.
Frame Flexible Network
Existing video recognition algorithms always conduct different training pipelines for inputs with different frame numbers, which requires repetitive training operations and multiplying storage costs. If we evaluate the model using other frames which are not used in training, we observe the performance will drop significantly (see Fig.1), which is summarized as Temporal Frequency Deviation phenomenon. To fix this issue, we propose a general framework, named Frame Flexible Network (FFN), which not only enables the model to be evaluated at different frames to adjust its computation, but also reduces the memory costs of storing multiple models significantly. Concretely, FFN integrates several sets of training sequences, involves Multi-Frequency Alignment (MFAL) to learn temporal frequency invariant representations, and leverages Multi-Frequency Adaptation (MFAD) to further strengthen the representation abilities. Comprehensive empirical validations using various architectures and popular benchmarks solidly demonstrate the effectiveness and generalization of FFN (e.g., 7.08/5.15/2.17% performance gain at Frame 4/8/16 on Something-Something V1 dataset over Uniformer). Code is available at https://github.com/BeSpontaneous/FFN.
VFRTok: Variable Frame Rates Video Tokenizer with Duration-Proportional Information Assumption
Modern video generation frameworks based on Latent Diffusion Models suffer from inefficiencies in tokenization due to the Frame-Proportional Information Assumption. Existing tokenizers provide fixed temporal compression rates, causing the computational cost of the diffusion model to scale linearly with the frame rate. The paper proposes the Duration-Proportional Information Assumption: the upper bound on the information capacity of a video is proportional to the duration rather than the number of frames. Based on this insight, the paper introduces VFRTok, a Transformer-based video tokenizer, that enables variable frame rate encoding and decoding through asymmetric frame rate training between the encoder and decoder. Furthermore, the paper proposes Partial Rotary Position Embeddings (RoPE) to decouple position and content modeling, which groups correlated patches into unified tokens. The Partial RoPE effectively improves content-awareness, enhancing the video generation capability. Benefiting from the compact and continuous spatio-temporal representation, VFRTok achieves competitive reconstruction quality and state-of-the-art generation fidelity while using only 1/8 tokens compared to existing tokenizers.
Visual Representation Learning with Stochastic Frame Prediction
Self-supervised learning of image representations by predicting future frames is a promising direction but still remains a challenge. This is because of the under-determined nature of frame prediction; multiple potential futures can arise from a single current frame. To tackle this challenge, in this paper, we revisit the idea of stochastic video generation that learns to capture uncertainty in frame prediction and explore its effectiveness for representation learning. Specifically, we design a framework that trains a stochastic frame prediction model to learn temporal information between frames. Moreover, to learn dense information within each frame, we introduce an auxiliary masked image modeling objective along with a shared decoder architecture. We find this architecture allows for combining both objectives in a synergistic and compute-efficient manner. We demonstrate the effectiveness of our framework on a variety of tasks from video label propagation and vision-based robot learning domains, such as video segmentation, pose tracking, vision-based robotic locomotion, and manipulation tasks. Code is available on the project webpage: https://sites.google.com/view/2024rsp.
Harnessing Meta-Learning for Improving Full-Frame Video Stabilization
Video stabilization is a longstanding computer vision problem, particularly pixel-level synthesis solutions for video stabilization which synthesize full frames add to the complexity of this task. These techniques aim to stabilize videos by synthesizing full frames while enhancing the stability of the considered video. This intensifies the complexity of the task due to the distinct mix of unique motion profiles and visual content present in each video sequence, making robust generalization with fixed parameters difficult. In our study, we introduce a novel approach to enhance the performance of pixel-level synthesis solutions for video stabilization by adapting these models to individual input video sequences. The proposed adaptation exploits low-level visual cues accessible during test-time to improve both the stability and quality of resulting videos. We highlight the efficacy of our methodology of "test-time adaptation" through simple fine-tuning of one of these models, followed by significant stability gain via the integration of meta-learning techniques. Notably, significant improvement is achieved with only a single adaptation step. The versatility of the proposed algorithm is demonstrated by consistently improving the performance of various pixel-level synthesis models for video stabilization in real-world scenarios.
Multi-SpatialMLLM: Multi-Frame Spatial Understanding with Multi-Modal Large Language Models
Multi-modal large language models (MLLMs) have rapidly advanced in visual tasks, yet their spatial understanding remains limited to single images, leaving them ill-suited for robotics and other real-world applications that require multi-frame reasoning. In this paper, we propose a framework to equip MLLMs with robust multi-frame spatial understanding by integrating depth perception, visual correspondence, and dynamic perception. Central to our approach is the MultiSPA dataset, a novel, large-scale collection of more than 27 million samples spanning diverse 3D and 4D scenes. Alongside MultiSPA, we introduce a comprehensive benchmark that tests a wide spectrum of spatial tasks under uniform metrics. Our resulting model, Multi-SpatialMLLM, achieves significant gains over baselines and proprietary systems, demonstrating scalable, generalizable multi-frame reasoning. We further observe multi-task benefits and early indications of emergent capabilities in challenging scenarios, and showcase how our model can serve as a multi-frame reward annotator for robotics.
ContextVLA: Vision-Language-Action Model with Amortized Multi-Frame Context
Leveraging temporal context is crucial for success in partially observable robotic tasks. However, prior work in behavior cloning has demonstrated inconsistent performance gains when using multi-frame observations. In this paper, we introduce ContextVLA, a policy model that robustly improves robotic task performance by effectively leveraging multi-frame observations. Our approach is motivated by the key observation that Vision-Language-Action models (VLA), i.e., policy models built upon a Vision-Language Model (VLM), more effectively utilize multi-frame observations for action generation. This suggests that VLMs' inherent temporal understanding capability enables them to extract more meaningful context from multi-frame observations. However, the high dimensionality of video inputs introduces significant computational overhead, making VLA training and inference inefficient. To address this, ContextVLA compresses past observations into a single context token, allowing the policy to efficiently leverage temporal context for action generation. Our experiments show that ContextVLA consistently improves over single-frame VLAs and achieves the benefits of full multi-frame training but with reduced training and inference times.
Improving LLM Video Understanding with 16 Frames Per Second
Human vision is dynamic and continuous. However, in video understanding with multimodal large language models (LLMs), existing methods primarily rely on static features extracted from images sampled at a fixed low frame rate of frame-per-second (FPS) leqslant2, leading to critical visual information loss. In this paper, we introduce F-16, the first multimodal LLM designed for high-frame-rate video understanding. By increasing the frame rate to 16 FPS and compressing visual tokens within each 1-second clip, F-16 efficiently captures dynamic visual features while preserving key semantic information. Experimental results demonstrate that higher frame rates considerably enhance video understanding across multiple benchmarks, providing a new approach to improving video LLMs beyond scaling model size or training data. F-16 achieves state-of-the-art performance among 7-billion-parameter video LLMs on both general and fine-grained video understanding benchmarks, such as Video-MME and TemporalBench. Furthermore, F-16 excels in complex spatiotemporal tasks, including high-speed sports analysis (e.g., basketball, football, gymnastics, and diving), outperforming SOTA proprietary visual models like GPT-4o and Gemini-1.5-pro. Additionally, we introduce a novel decoding method for F-16 that enables highly efficient low-frame-rate inference without requiring model retraining. We will release the source code, model checkpoints, and data at https://github.com/bytedance/F-16{https://github.com/bytedance/F-16}.
Video Creation by Demonstration
We explore a novel video creation experience, namely Video Creation by Demonstration. Given a demonstration video and a context image from a different scene, we generate a physically plausible video that continues naturally from the context image and carries out the action concepts from the demonstration. To enable this capability, we present delta-Diffusion, a self-supervised training approach that learns from unlabeled videos by conditional future frame prediction. Unlike most existing video generation controls that are based on explicit signals, we adopts the form of implicit latent control for maximal flexibility and expressiveness required by general videos. By leveraging a video foundation model with an appearance bottleneck design on top, we extract action latents from demonstration videos for conditioning the generation process with minimal appearance leakage. Empirically, delta-Diffusion outperforms related baselines in terms of both human preference and large-scale machine evaluations, and demonstrates potentials towards interactive world simulation. Sampled video generation results are available at https://delta-diffusion.github.io/.
Progressive Human Motion Generation Based on Text and Few Motion Frames
Although existing text-to-motion (T2M) methods can produce realistic human motion from text description, it is still difficult to align the generated motion with the desired postures since using text alone is insufficient for precisely describing diverse postures. To achieve more controllable generation, an intuitive way is to allow the user to input a few motion frames describing precise desired postures. Thus, we explore a new Text-Frame-to-Motion (TF2M) generation task that aims to generate motions from text and very few given frames. Intuitively, the closer a frame is to a given frame, the lower the uncertainty of this frame is when conditioned on this given frame. Hence, we propose a novel Progressive Motion Generation (PMG) method to progressively generate a motion from the frames with low uncertainty to those with high uncertainty in multiple stages. During each stage, new frames are generated by a Text-Frame Guided Generator conditioned on frame-aware semantics of the text, given frames, and frames generated in previous stages. Additionally, to alleviate the train-test gap caused by multi-stage accumulation of incorrectly generated frames during testing, we propose a Pseudo-frame Replacement Strategy for training. Experimental results show that our PMG outperforms existing T2M generation methods by a large margin with even one given frame, validating the effectiveness of our PMG. Code is available at https://github.com/qinghuannn/PMG.
PUSA V1.0: Surpassing Wan-I2V with $500 Training Cost by Vectorized Timestep Adaptation
The rapid advancement of video diffusion models has been hindered by fundamental limitations in temporal modeling, particularly the rigid synchronization of frame evolution imposed by conventional scalar timestep variables. While task-specific adaptations and autoregressive models have sought to address these challenges, they remain constrained by computational inefficiency, catastrophic forgetting, or narrow applicability. In this work, we present Pusa, a groundbreaking paradigm that leverages vectorized timestep adaptation (VTA) to enable fine-grained temporal control within a unified video diffusion framework. Besides, VTA is a non-destructive adaptation, which means it fully preserves the capabilities of the base model. By finetuning the SOTA Wan2.1-T2V-14B model with VTA, we achieve unprecedented efficiency -- surpassing the performance of Wan-I2V-14B with leq 1/200 of the training cost (\500 vs. \geq 100,000) and leq 1/2500 of the dataset size (4K vs. geq 10M samples). Pusa not only sets a new standard for image-to-video (I2V) generation, achieving a VBench-I2V total score of 87.32\% (vs. 86.86\% of Wan-I2V-14B), but also unlocks many zero-shot multi-task capabilities such as start-end frames and video extension -- all without task-specific training. Meanwhile, Pusa can still perform text-to-video generation. Mechanistic analyses reveal that our approach preserves the foundation model's generative priors while surgically injecting temporal dynamics, avoiding the combinatorial explosion inherent to vectorized timesteps. This work establishes a scalable, efficient, and versatile paradigm for next-generation video synthesis, democratizing high-fidelity video generation for research and industry alike. Code is open-sourced at https://github.com/Yaofang-Liu/Pusa-VidGen
TFM Dataset: A Novel Multi-task Dataset and Integrated Pipeline for Automated Tear Film Break-Up Segmentation
Tear film break-up (TFBU) analysis is critical for diagnosing dry eye syndrome, but automated TFBU segmentation remains challenging due to the lack of annotated datasets and integrated solutions. This paper introduces the Tear Film Multi-task (TFM) Dataset, the first comprehensive dataset for multi-task tear film analysis, comprising 15 high-resolution videos (totaling 6,247 frames) annotated with three vision tasks: frame-level classification ('clear', 'closed', 'broken', 'blur'), Placido Ring detection, and pixel-wise TFBU area segmentation. Leveraging this dataset, we first propose TF-Net, a novel and efficient baseline segmentation model. TF-Net incorporates a MobileOne-mini backbone with re-parameterization techniques and an enhanced feature pyramid network to achieve a favorable balance between accuracy and computational efficiency for real-time clinical applications. We further establish benchmark performance on the TFM segmentation subset by comparing TF-Net against several state-of-the-art medical image segmentation models. Furthermore, we design TF-Collab, a novel integrated real-time pipeline that synergistically leverages models trained on all three tasks of the TFM dataset. By sequentially orchestrating frame classification for BUT determination, pupil region localization for input standardization, and TFBU segmentation, TF-Collab fully automates the analysis. Experimental results demonstrate the effectiveness of the proposed TF-Net and TF-Collab, providing a foundation for future research in ocular surface diagnostics. Our code and the TFM datasets are available at https://github.com/glory-wan/TF-Net
Global Spatial-Temporal Information-based Residual ConvLSTM for Video Space-Time Super-Resolution
By converting low-frame-rate, low-resolution videos into high-frame-rate, high-resolution ones, space-time video super-resolution techniques can enhance visual experiences and facilitate more efficient information dissemination. We propose a convolutional neural network (CNN) for space-time video super-resolution, namely GIRNet. To generate highly accurate features and thus improve performance, the proposed network integrates a feature-level temporal interpolation module with deformable convolutions and a global spatial-temporal information-based residual convolutional long short-term memory (convLSTM) module. In the feature-level temporal interpolation module, we leverage deformable convolution, which adapts to deformations and scale variations of objects across different scene locations. This presents a more efficient solution than conventional convolution for extracting features from moving objects. Our network effectively uses forward and backward feature information to determine inter-frame offsets, leading to the direct generation of interpolated frame features. In the global spatial-temporal information-based residual convLSTM module, the first convLSTM is used to derive global spatial-temporal information from the input features, and the second convLSTM uses the previously computed global spatial-temporal information feature as its initial cell state. This second convLSTM adopts residual connections to preserve spatial information, thereby enhancing the output features. Experiments on the Vimeo90K dataset show that the proposed method outperforms state-of-the-art techniques in peak signal-to-noise-ratio (by 1.45 dB, 1.14 dB, and 0.02 dB over STARnet, TMNet, and 3DAttGAN, respectively), structural similarity index(by 0.027, 0.023, and 0.006 over STARnet, TMNet, and 3DAttGAN, respectively), and visually.
The 1st Solution for 7th LSVOS RVOS Track: SaSaSa2VA
Referring video object segmentation (RVOS) requires segmenting and tracking objects in videos conditioned on natural-language expressions, demanding fine-grained understanding of both appearance and motion. Building on Sa2VA, which couples a Multi-modal Large Language Model (MLLM) with the video segmentation model SAM2, we identify two key bottlenecks that limit segmentation performance: sparse frame sampling and reliance on a single [SEG] token for an entire video. We propose Segmentation Augmented and Selective Averaged Sa2VA SaSaSa2VA to address these issues. On the 7th LSVOS Challenge (RVOS track), SaSaSa2VA achieves a J&F of 67.45, ranking first and surpassing the runner-up by 2.80 points. This result and ablation studies demonstrate that efficient segmentation augmentation and test-time ensembling substantially enhance grounded MLLMs for RVOS. The code is released in Sa2VA repository: https://github.com/magic-research/Sa2VA.
DreamForge: Motion-Aware Autoregressive Video Generation for Multi-View Driving Scenes
Recent advances in diffusion models have improved controllable streetscape generation and supported downstream perception and planning tasks. However, challenges remain in accurately modeling driving scenes and generating long videos. To alleviate these issues, we propose DreamForge, an advanced diffusion-based autoregressive video generation model tailored for 3D-controllable long-term generation. To enhance the lane and foreground generation, we introduce perspective guidance and integrate object-wise position encoding to incorporate local 3D correlation and improve foreground object modeling. We also propose motion-aware temporal attention to capture motion cues and appearance changes in videos. By leveraging motion frames and an autoregressive generation paradigm,we can autoregressively generate long videos (over 200 frames) using a model trained in short sequences, achieving superior quality compared to the baseline in 16-frame video evaluations. Finally, we integrate our method with the realistic simulator DriveArena to provide more reliable open-loop and closed-loop evaluations for vision-based driving agents. Project Page: https://pjlab-adg.github.io/DriveArena/dreamforge.
LLaMA-VID: An Image is Worth 2 Tokens in Large Language Models
In this work, we present a novel method to tackle the token generation challenge in Vision Language Models (VLMs) for video and image understanding, called LLaMA-VID. Current VLMs, while proficient in tasks like image captioning and visual question answering, face computational burdens when processing long videos due to the excessive visual tokens. LLaMA-VID addresses this issue by representing each frame with two distinct tokens, namely context token and content token. The context token encodes the overall image context based on user input, whereas the content token encapsulates visual cues in each frame. This dual-token strategy significantly reduces the overload of long videos while preserving critical information. Generally, LLaMA-VID empowers existing frameworks to support hour-long videos and pushes their upper limit with an extra context token. It is proved to surpass previous methods on most of video- or image-based benchmarks. Code is available https://github.com/dvlab-research/LLaMA-VID}{https://github.com/dvlab-research/LLaMA-VID
LightsOut: Diffusion-based Outpainting for Enhanced Lens Flare Removal
Lens flare significantly degrades image quality, impacting critical computer vision tasks like object detection and autonomous driving. Recent Single Image Flare Removal (SIFR) methods perform poorly when off-frame light sources are incomplete or absent. We propose LightsOut, a diffusion-based outpainting framework tailored to enhance SIFR by reconstructing off-frame light sources. Our method leverages a multitask regression module and LoRA fine-tuned diffusion model to ensure realistic and physically consistent outpainting results. Comprehensive experiments demonstrate LightsOut consistently boosts the performance of existing SIFR methods across challenging scenarios without additional retraining, serving as a universally applicable plug-and-play preprocessing solution. Project page: https://ray-1026.github.io/lightsout/
PVC: Progressive Visual Token Compression for Unified Image and Video Processing in Large Vision-Language Models
Large Vision-Language Models (VLMs) have been extended to understand both images and videos. Visual token compression is leveraged to reduce the considerable token length of visual inputs. To meet the needs of different tasks, existing high-performance models usually process images and videos separately with different token compression strategies, limiting the capabilities of combining images and videos. To this end, we extend each image into a "static" video and introduce a unified token compression strategy called Progressive Visual Token Compression (PVC), where the tokens of each frame are progressively encoded and adaptively compressed to supplement the information not extracted from previous frames. Video tokens are efficiently compressed with exploiting the inherent temporal redundancy. Images are repeated as static videos, and the spatial details can be gradually supplemented in multiple frames. PVC unifies the token compressing of images and videos. With a limited number of tokens per frame (64 tokens by default), spatial details and temporal changes can still be preserved. Experiments show that our model achieves state-of-the-art performance across various video understanding benchmarks, including long video tasks and fine-grained short video tasks. Meanwhile, our unified token compression strategy incurs no performance loss on image benchmarks, particularly in detail-sensitive tasks.
Segmental Contrastive Predictive Coding for Unsupervised Word Segmentation
Automatic detection of phoneme or word-like units is one of the core objectives in zero-resource speech processing. Recent attempts employ self-supervised training methods, such as contrastive predictive coding (CPC), where the next frame is predicted given past context. However, CPC only looks at the audio signal's frame-level structure. We overcome this limitation with a segmental contrastive predictive coding (SCPC) framework that can model the signal structure at a higher level e.g. at the phoneme level. In this framework, a convolutional neural network learns frame-level representation from the raw waveform via noise-contrastive estimation (NCE). A differentiable boundary detector finds variable-length segments, which are then used to optimize a segment encoder via NCE to learn segment representations. The differentiable boundary detector allows us to train frame-level and segment-level encoders jointly. Typically, phoneme and word segmentation are treated as separate tasks. We unify them and experimentally show that our single model outperforms existing phoneme and word segmentation methods on TIMIT and Buckeye datasets. We analyze the impact of boundary threshold and when is the right time to include the segmental loss in the learning process.
Two-Stream Consensus Network for Weakly-Supervised Temporal Action Localization
Weakly-supervised Temporal Action Localization (W-TAL) aims to classify and localize all action instances in an untrimmed video under only video-level supervision. However, without frame-level annotations, it is challenging for W-TAL methods to identify false positive action proposals and generate action proposals with precise temporal boundaries. In this paper, we present a Two-Stream Consensus Network (TSCN) to simultaneously address these challenges. The proposed TSCN features an iterative refinement training method, where a frame-level pseudo ground truth is iteratively updated, and used to provide frame-level supervision for improved model training and false positive action proposal elimination. Furthermore, we propose a new attention normalization loss to encourage the predicted attention to act like a binary selection, and promote the precise localization of action instance boundaries. Experiments conducted on the THUMOS14 and ActivityNet datasets show that the proposed TSCN outperforms current state-of-the-art methods, and even achieves comparable results with some recent fully-supervised methods.
Bi-Directional Deep Contextual Video Compression
Deep video compression has made remarkable process in recent years, with the majority of advancements concentrated on P-frame coding. Although efforts to enhance B-frame coding are ongoing, their compression performance is still far behind that of traditional bi-directional video codecs. In this paper, we introduce a bi-directional deep contextual video compression scheme tailored for B-frames, termed DCVC-B, to improve the compression performance of deep B-frame coding. Our scheme mainly has three key innovations. First, we develop a bi-directional motion difference context propagation method for effective motion difference coding, which significantly reduces the bit cost of bi-directional motions. Second, we propose a bi-directional contextual compression model and a corresponding bi-directional temporal entropy model, to make better use of the multi-scale temporal contexts. Third, we propose a hierarchical quality structure-based training strategy, leading to an effective bit allocation across large groups of pictures (GOP). Experimental results show that our DCVC-B achieves an average reduction of 26.6% in BD-Rate compared to the reference software for H.265/HEVC under random access conditions. Remarkably, it surpasses the performance of the H.266/VVC reference software on certain test datasets under the same configuration.
3D Single-object Tracking in Point Clouds with High Temporal Variation
The high temporal variation of the point clouds is the key challenge of 3D single-object tracking (3D SOT). Existing approaches rely on the assumption that the shape variation of the point clouds and the motion of the objects across neighboring frames are smooth, failing to cope with high temporal variation data. In this paper, we present a novel framework for 3D SOT in point clouds with high temporal variation, called HVTrack. HVTrack proposes three novel components to tackle the challenges in the high temporal variation scenario: 1) A Relative-Pose-Aware Memory module to handle temporal point cloud shape variations; 2) a Base-Expansion Feature Cross-Attention module to deal with similar object distractions in expanded search areas; 3) a Contextual Point Guided Self-Attention module for suppressing heavy background noise. We construct a dataset with high temporal variation (KITTI-HV) by setting different frame intervals for sampling in the KITTI dataset. On the KITTI-HV with 5 frame intervals, our HVTrack surpasses the state-of-the-art tracker CXTracker by 11.3%/15.7% in Success/Precision.
FRESCO: Spatial-Temporal Correspondence for Zero-Shot Video Translation
The remarkable efficacy of text-to-image diffusion models has motivated extensive exploration of their potential application in video domains. Zero-shot methods seek to extend image diffusion models to videos without necessitating model training. Recent methods mainly focus on incorporating inter-frame correspondence into attention mechanisms. However, the soft constraint imposed on determining where to attend to valid features can sometimes be insufficient, resulting in temporal inconsistency. In this paper, we introduce FRESCO, intra-frame correspondence alongside inter-frame correspondence to establish a more robust spatial-temporal constraint. This enhancement ensures a more consistent transformation of semantically similar content across frames. Beyond mere attention guidance, our approach involves an explicit update of features to achieve high spatial-temporal consistency with the input video, significantly improving the visual coherence of the resulting translated videos. Extensive experiments demonstrate the effectiveness of our proposed framework in producing high-quality, coherent videos, marking a notable improvement over existing zero-shot methods.
Driv3R: Learning Dense 4D Reconstruction for Autonomous Driving
Realtime 4D reconstruction for dynamic scenes remains a crucial challenge for autonomous driving perception. Most existing methods rely on depth estimation through self-supervision or multi-modality sensor fusion. In this paper, we propose Driv3R, a DUSt3R-based framework that directly regresses per-frame point maps from multi-view image sequences. To achieve streaming dense reconstruction, we maintain a memory pool to reason both spatial relationships across sensors and dynamic temporal contexts to enhance multi-view 3D consistency and temporal integration. Furthermore, we employ a 4D flow predictor to identify moving objects within the scene to direct our network focus more on reconstructing these dynamic regions. Finally, we align all per-frame pointmaps consistently to the world coordinate system in an optimization-free manner. We conduct extensive experiments on the large-scale nuScenes dataset to evaluate the effectiveness of our method. Driv3R outperforms previous frameworks in 4D dynamic scene reconstruction, achieving 15x faster inference speed compared to methods requiring global alignment. Code: https://github.com/Barrybarry-Smith/Driv3R.
TPDiff: Temporal Pyramid Video Diffusion Model
The development of video diffusion models unveils a significant challenge: the substantial computational demands. To mitigate this challenge, we note that the reverse process of diffusion exhibits an inherent entropy-reducing nature. Given the inter-frame redundancy in video modality, maintaining full frame rates in high-entropy stages is unnecessary. Based on this insight, we propose TPDiff, a unified framework to enhance training and inference efficiency. By dividing diffusion into several stages, our framework progressively increases frame rate along the diffusion process with only the last stage operating on full frame rate, thereby optimizing computational efficiency. To train the multi-stage diffusion model, we introduce a dedicated training framework: stage-wise diffusion. By solving the partitioned probability flow ordinary differential equations (ODE) of diffusion under aligned data and noise, our training strategy is applicable to various diffusion forms and further enhances training efficiency. Comprehensive experimental evaluations validate the generality of our method, demonstrating 50% reduction in training cost and 1.5x improvement in inference efficiency.
Mobius: Text to Seamless Looping Video Generation via Latent Shift
We present Mobius, a novel method to generate seamlessly looping videos from text descriptions directly without any user annotations, thereby creating new visual materials for the multi-media presentation. Our method repurposes the pre-trained video latent diffusion model for generating looping videos from text prompts without any training. During inference, we first construct a latent cycle by connecting the starting and ending noise of the videos. Given that the temporal consistency can be maintained by the context of the video diffusion model, we perform multi-frame latent denoising by gradually shifting the first-frame latent to the end in each step. As a result, the denoising context varies in each step while maintaining consistency throughout the inference process. Moreover, the latent cycle in our method can be of any length. This extends our latent-shifting approach to generate seamless looping videos beyond the scope of the video diffusion model's context. Unlike previous cinemagraphs, the proposed method does not require an image as appearance, which will restrict the motions of the generated results. Instead, our method can produce more dynamic motion and better visual quality. We conduct multiple experiments and comparisons to verify the effectiveness of the proposed method, demonstrating its efficacy in different scenarios. All the code will be made available.
CLIPRerank: An Extremely Simple Method for Improving Ad-hoc Video Search
Ad-hoc Video Search (AVS) enables users to search for unlabeled video content using on-the-fly textual queries. Current deep learning-based models for AVS are trained to optimize holistic similarity between short videos and their associated descriptions. However, due to the diversity of ad-hoc queries, even for a short video, its truly relevant part w.r.t. a given query can be of shorter duration. In such a scenario, the holistic similarity becomes suboptimal. To remedy the issue, we propose in this paper CLIPRerank, a fine-grained re-scoring method. We compute cross-modal similarities between query and video frames using a pre-trained CLIP model, with multi-frame scores aggregated by max pooling. The fine-grained score is weightedly added to the initial score for search result reranking. As such, CLIPRerank is agnostic to the underlying video retrieval models and extremely simple, making it a handy plug-in for boosting AVS. Experiments on the challenging TRECVID AVS benchmarks (from 2016 to 2021) justify the effectiveness of the proposed strategy. CLIPRerank consistently improves the TRECVID top performers and multiple existing models including SEA, W2VV++, Dual Encoding, Dual Task, LAFF, CLIP2Video, TS2-Net and X-CLIP. Our method also works when substituting BLIP-2 for CLIP.
Time Is MattEr: Temporal Self-supervision for Video Transformers
Understanding temporal dynamics of video is an essential aspect of learning better video representations. Recently, transformer-based architectural designs have been extensively explored for video tasks due to their capability to capture long-term dependency of input sequences. However, we found that these Video Transformers are still biased to learn spatial dynamics rather than temporal ones, and debiasing the spurious correlation is critical for their performance. Based on the observations, we design simple yet effective self-supervised tasks for video models to learn temporal dynamics better. Specifically, for debiasing the spatial bias, our method learns the temporal order of video frames as extra self-supervision and enforces the randomly shuffled frames to have low-confidence outputs. Also, our method learns the temporal flow direction of video tokens among consecutive frames for enhancing the correlation toward temporal dynamics. Under various video action recognition tasks, we demonstrate the effectiveness of our method and its compatibility with state-of-the-art Video Transformers.
Parallel and High-Fidelity Text-to-Lip Generation
As a key component of talking face generation, lip movements generation determines the naturalness and coherence of the generated talking face video. Prior literature mainly focuses on speech-to-lip generation while there is a paucity in text-to-lip (T2L) generation. T2L is a challenging task and existing end-to-end works depend on the attention mechanism and autoregressive (AR) decoding manner. However, the AR decoding manner generates current lip frame conditioned on frames generated previously, which inherently hinders the inference speed, and also has a detrimental effect on the quality of generated lip frames due to error propagation. This encourages the research of parallel T2L generation. In this work, we propose a parallel decoding model for fast and high-fidelity text-to-lip generation (ParaLip). Specifically, we predict the duration of the encoded linguistic features and model the target lip frames conditioned on the encoded linguistic features with their duration in a non-autoregressive manner. Furthermore, we incorporate the structural similarity index loss and adversarial learning to improve perceptual quality of generated lip frames and alleviate the blurry prediction problem. Extensive experiments conducted on GRID and TCD-TIMIT datasets demonstrate the superiority of proposed methods. Video samples are available via https://paralip.github.io/.
Enhance-A-Video: Better Generated Video for Free
DiT-based video generation has achieved remarkable results, but research into enhancing existing models remains relatively unexplored. In this work, we introduce a training-free approach to enhance the coherence and quality of DiT-based generated videos, named Enhance-A-Video. The core idea is enhancing the cross-frame correlations based on non-diagonal temporal attention distributions. Thanks to its simple design, our approach can be easily applied to most DiT-based video generation frameworks without any retraining or fine-tuning. Across various DiT-based video generation models, our approach demonstrates promising improvements in both temporal consistency and visual quality. We hope this research can inspire future explorations in video generation enhancement.
Mobile Video Diffusion
Video diffusion models have achieved impressive realism and controllability but are limited by high computational demands, restricting their use on mobile devices. This paper introduces the first mobile-optimized video diffusion model. Starting from a spatio-temporal UNet from Stable Video Diffusion (SVD), we reduce memory and computational cost by reducing the frame resolution, incorporating multi-scale temporal representations, and introducing two novel pruning schema to reduce the number of channels and temporal blocks. Furthermore, we employ adversarial finetuning to reduce the denoising to a single step. Our model, coined as MobileVD, is 523x more efficient (1817.2 vs. 4.34 TFLOPs) with a slight quality drop (FVD 149 vs. 171), generating latents for a 14x512x256 px clip in 1.7 seconds on a Xiaomi-14 Pro. Our results are available at https://qualcomm-ai-research.github.io/mobile-video-diffusion/
LazyVLM: Neuro-Symbolic Approach to Video Analytics
Current video analytics approaches face a fundamental trade-off between flexibility and efficiency. End-to-end Vision Language Models (VLMs) often struggle with long-context processing and incur high computational costs, while neural-symbolic methods depend heavily on manual labeling and rigid rule design. In this paper, we introduce LazyVLM, a neuro-symbolic video analytics system that provides a user-friendly query interface similar to VLMs, while addressing their scalability limitation. LazyVLM enables users to effortlessly drop in video data and specify complex multi-frame video queries using a semi-structured text interface for video analytics. To address the scalability limitations of VLMs, LazyVLM decomposes multi-frame video queries into fine-grained operations and offloads the bulk of the processing to efficient relational query execution and vector similarity search. We demonstrate that LazyVLM provides a robust, efficient, and user-friendly solution for querying open-domain video data at scale.
NormBank: A Knowledge Bank of Situational Social Norms
We present NormBank, a knowledge bank of 155k situational norms. This resource is designed to ground flexible normative reasoning for interactive, assistive, and collaborative AI systems. Unlike prior commonsense resources, NormBank grounds each inference within a multivalent sociocultural frame, which includes the setting (e.g., restaurant), the agents' contingent roles (waiter, customer), their attributes (age, gender), and other physical, social, and cultural constraints (e.g., the temperature or the country of operation). In total, NormBank contains 63k unique constraints from a taxonomy that we introduce and iteratively refine here. Constraints then apply in different combinations to frame social norms. Under these manipulations, norms are non-monotonic - one can cancel an inference by updating its frame even slightly. Still, we find evidence that neural models can help reliably extend the scope and coverage of NormBank. We further demonstrate the utility of this resource with a series of transfer experiments.
Rethinking Space-Time Networks with Improved Memory Coverage for Efficient Video Object Segmentation
This paper presents a simple yet effective approach to modeling space-time correspondences in the context of video object segmentation. Unlike most existing approaches, we establish correspondences directly between frames without re-encoding the mask features for every object, leading to a highly efficient and robust framework. With the correspondences, every node in the current query frame is inferred by aggregating features from the past in an associative fashion. We cast the aggregation process as a voting problem and find that the existing inner-product affinity leads to poor use of memory with a small (fixed) subset of memory nodes dominating the votes, regardless of the query. In light of this phenomenon, we propose using the negative squared Euclidean distance instead to compute the affinities. We validated that every memory node now has a chance to contribute, and experimentally showed that such diversified voting is beneficial to both memory efficiency and inference accuracy. The synergy of correspondence networks and diversified voting works exceedingly well, achieves new state-of-the-art results on both DAVIS and YouTubeVOS datasets while running significantly faster at 20+ FPS for multiple objects without bells and whistles.
Accelerated Intravascular Ultrasound Imaging using Deep Reinforcement Learning
Intravascular ultrasound (IVUS) offers a unique perspective in the treatment of vascular diseases by creating a sequence of ultrasound-slices acquired from within the vessel. However, unlike conventional hand-held ultrasound, the thin catheter only provides room for a small number of physical channels for signal transfer from a transducer-array at the tip. For continued improvement of image quality and frame rate, we present the use of deep reinforcement learning to deal with the current physical information bottleneck. Valuable inspiration has come from the field of magnetic resonance imaging (MRI), where learned acquisition schemes have brought significant acceleration in image acquisition at competing image quality. To efficiently accelerate IVUS imaging, we propose a framework that utilizes deep reinforcement learning for an optimal adaptive acquisition policy on a per-frame basis enabled by actor-critic methods and Gumbel top-K sampling.
HERO: Hierarchical Encoder for Video+Language Omni-representation Pre-training
We present HERO, a novel framework for large-scale video+language omni-representation learning. HERO encodes multimodal inputs in a hierarchical structure, where local context of a video frame is captured by a Cross-modal Transformer via multimodal fusion, and global video context is captured by a Temporal Transformer. In addition to standard Masked Language Modeling (MLM) and Masked Frame Modeling (MFM) objectives, we design two new pre-training tasks: (i) Video-Subtitle Matching (VSM), where the model predicts both global and local temporal alignment; and (ii) Frame Order Modeling (FOM), where the model predicts the right order of shuffled video frames. HERO is jointly trained on HowTo100M and large-scale TV datasets to gain deep understanding of complex social dynamics with multi-character interactions. Comprehensive experiments demonstrate that HERO achieves new state of the art on multiple benchmarks over Text-based Video/Video-moment Retrieval, Video Question Answering (QA), Video-and-language Inference and Video Captioning tasks across different domains. We also introduce two new challenging benchmarks How2QA and How2R for Video QA and Retrieval, collected from diverse video content over multimodalities.
DreamVideo: High-Fidelity Image-to-Video Generation with Image Retention and Text Guidance
Image-to-video generation, which aims to generate a video starting from a given reference image, has drawn great attention. Existing methods try to extend pre-trained text-guided image diffusion models to image-guided video generation models. Nevertheless, these methods often result in either low fidelity or flickering over time due to their limitation to shallow image guidance and poor temporal consistency. To tackle these problems, we propose a high-fidelity image-to-video generation method by devising a frame retention branch based on a pre-trained video diffusion model, named DreamVideo. Instead of integrating the reference image into the diffusion process at a semantic level, our DreamVideo perceives the reference image via convolution layers and concatenates the features with the noisy latents as model input. By this means, the details of the reference image can be preserved to the greatest extent. In addition, by incorporating double-condition classifier-free guidance, a single image can be directed to videos of different actions by providing varying prompt texts. This has significant implications for controllable video generation and holds broad application prospects. We conduct comprehensive experiments on the public dataset, and both quantitative and qualitative results indicate that our method outperforms the state-of-the-art method. Especially for fidelity, our model has a powerful image retention ability and delivers the best results in UCF101 compared to other image-to-video models to our best knowledge. Also, precise control can be achieved by giving different text prompts. Further details and comprehensive results of our model will be presented in https://anonymous0769.github.io/DreamVideo/.
StyleInV: A Temporal Style Modulated Inversion Network for Unconditional Video Generation
Unconditional video generation is a challenging task that involves synthesizing high-quality videos that are both coherent and of extended duration. To address this challenge, researchers have used pretrained StyleGAN image generators for high-quality frame synthesis and focused on motion generator design. The motion generator is trained in an autoregressive manner using heavy 3D convolutional discriminators to ensure motion coherence during video generation. In this paper, we introduce a novel motion generator design that uses a learning-based inversion network for GAN. The encoder in our method captures rich and smooth priors from encoding images to latents, and given the latent of an initially generated frame as guidance, our method can generate smooth future latent by modulating the inversion encoder temporally. Our method enjoys the advantage of sparse training and naturally constrains the generation space of our motion generator with the inversion network guided by the initial frame, eliminating the need for heavy discriminators. Moreover, our method supports style transfer with simple fine-tuning when the encoder is paired with a pretrained StyleGAN generator. Extensive experiments conducted on various benchmarks demonstrate the superiority of our method in generating long and high-resolution videos with decent single-frame quality and temporal consistency.
Predicting Video Slot Attention Queries from Random Slot-Feature Pairs
Unsupervised video Object-Centric Learning (OCL) is promising as it enables object-level scene representation and dynamics modeling as we humans do. Mainstream video OCL methods adopt a recurrent architecture: An aggregator aggregates current video frame into object features, termed slots, under some queries; A transitioner transits current slots to queries for the next frame. This is an effective architecture but all existing implementations both (i1) neglect to incorporate next frame features, the most informative source for query prediction, and (i2) fail to learn transition dynamics, the knowledge essential for query prediction. To address these issues, we propose Random Slot-Feature pair for learning Query prediction (RandSF.Q): (t1) We design a new transitioner to incorporate both slots and features, which provides more information for query prediction; (t2) We train the transitioner to predict queries from slot-feature pairs randomly sampled from available recurrences, which drives it to learn transition dynamics. Experiments on scene representation demonstrate that our method surpass existing video OCL methods significantly, e.g., up to 10 points on object discovery, setting new state-of-the-art. Such superiority also benefits downstream tasks like dynamics modeling. Our core source code and training logs are available as the supplement.
Task Agnostic Restoration of Natural Video Dynamics
In many video restoration/translation tasks, image processing operations are na\"ively extended to the video domain by processing each frame independently, disregarding the temporal connection of the video frames. This disregard for the temporal connection often leads to severe temporal inconsistencies. State-Of-The-Art (SOTA) techniques that address these inconsistencies rely on the availability of unprocessed videos to implicitly siphon and utilize consistent video dynamics to restore the temporal consistency of frame-wise processed videos which often jeopardizes the translation effect. We propose a general framework for this task that learns to infer and utilize consistent motion dynamics from inconsistent videos to mitigate the temporal flicker while preserving the perceptual quality for both the temporally neighboring and relatively distant frames without requiring the raw videos at test time. The proposed framework produces SOTA results on two benchmark datasets, DAVIS and videvo.net, processed by numerous image processing applications. The code and the trained models are available at https://github.com/MKashifAli/TARONVD.
Frame-Recurrent Video Inpainting by Robust Optical Flow Inference
In this paper, we present a new inpainting framework for recovering missing regions of video frames. Compared with image inpainting, performing this task on video presents new challenges such as how to preserving temporal consistency and spatial details, as well as how to handle arbitrary input video size and length fast and efficiently. Towards this end, we propose a novel deep learning architecture which incorporates ConvLSTM and optical flow for modeling the spatial-temporal consistency in videos. It also saves much computational resource such that our method can handle videos with larger frame size and arbitrary length streamingly in real-time. Furthermore, to generate an accurate optical flow from corrupted frames, we propose a robust flow generation module, where two sources of flows are fed and a flow blending network is trained to fuse them. We conduct extensive experiments to evaluate our method in various scenarios and different datasets, both qualitatively and quantitatively. The experimental results demonstrate the superior of our method compared with the state-of-the-art inpainting approaches.
Fast Full-frame Video Stabilization with Iterative Optimization
Video stabilization refers to the problem of transforming a shaky video into a visually pleasing one. The question of how to strike a good trade-off between visual quality and computational speed has remained one of the open challenges in video stabilization. Inspired by the analogy between wobbly frames and jigsaw puzzles, we propose an iterative optimization-based learning approach using synthetic datasets for video stabilization, which consists of two interacting submodules: motion trajectory smoothing and full-frame outpainting. First, we develop a two-level (coarse-to-fine) stabilizing algorithm based on the probabilistic flow field. The confidence map associated with the estimated optical flow is exploited to guide the search for shared regions through backpropagation. Second, we take a divide-and-conquer approach and propose a novel multiframe fusion strategy to render full-frame stabilized views. An important new insight brought about by our iterative optimization approach is that the target video can be interpreted as the fixed point of nonlinear mapping for video stabilization. We formulate video stabilization as a problem of minimizing the amount of jerkiness in motion trajectories, which guarantees convergence with the help of fixed-point theory. Extensive experimental results are reported to demonstrate the superiority of the proposed approach in terms of computational speed and visual quality. The code will be available on GitHub.
Look Every Frame All at Once: Video-Ma$^2$mba for Efficient Long-form Video Understanding with Multi-Axis Gradient Checkpointing
With the growing scale and complexity of video data, efficiently processing long video sequences poses significant challenges due to the quadratic increase in memory and computational demands associated with existing transformer-based Large Multi-modal Models (LMMs). To address these issues, we introduce Video-Ma^2mba, a novel architecture that incorporates State Space Models (SSMs) within the Mamba-2 framework, replacing the attention mechanisms. This allows the LMMs to scale linearly in terms of time and memory requirements, making it feasible to handle long-duration video content. Furthermore, we enhance the memory efficiency introducing the Multi-Axis Gradient Checkpointing (MA-GC) method, which strategically manages memory by retaining only essential activations across multiple computational axes. Our approach significantly reduces the memory footprint compared to standard gradient checkpointing. Empirical analyses show that Video-Ma^2mba can process extensive video sequences-equivalent to millions of tokens or over two hours of continuous sequences at 1 FPS-on a single GPU. By maintaining a detailed capture of temporal dynamics, our model improves the accuracy and relevance of responses in long video understanding tasks, demonstrating substantial advantages over existing frameworks.
Agency Is Frame-Dependent
Agency is a system's capacity to steer outcomes toward a goal, and is a central topic of study across biology, philosophy, cognitive science, and artificial intelligence. Determining if a system exhibits agency is a notoriously difficult question: Dennett (1989), for instance, highlights the puzzle of determining which principles can decide whether a rock, a thermostat, or a robot each possess agency. We here address this puzzle from the viewpoint of reinforcement learning by arguing that agency is fundamentally frame-dependent: Any measurement of a system's agency must be made relative to a reference frame. We support this claim by presenting a philosophical argument that each of the essential properties of agency proposed by Barandiaran et al. (2009) and Moreno (2018) are themselves frame-dependent. We conclude that any basic science of agency requires frame-dependence, and discuss the implications of this claim for reinforcement learning.
Frame In, Frame Out: Do LLMs Generate More Biased News Headlines than Humans?
Framing in media critically shapes public perception by selectively emphasizing some details while downplaying others. With the rise of large language models in automated news and content creation, there is growing concern that these systems may introduce or even amplify framing biases compared to human authors. In this paper, we explore how framing manifests in both out-of-the-box and fine-tuned LLM-generated news content. Our analysis reveals that, particularly in politically and socially sensitive contexts, LLMs tend to exhibit more pronounced framing than their human counterparts. In addition, we observe significant variation in framing tendencies across different model architectures, with some models displaying notably higher biases. These findings point to the need for effective post-training mitigation strategies and tighter evaluation frameworks to ensure that automated news content upholds the standards of balanced reporting.
Deep Ensemble Learning with Frame Skipping for Face Anti-Spoofing
Face presentation attacks (PA), also known as spoofing attacks, pose a substantial threat to biometric systems that rely on facial recognition systems, such as access control systems, mobile payments, and identity verification systems. To mitigate the spoofing risk, several video-based methods have been presented in the literature that analyze facial motion in successive video frames. However, estimating the motion between adjacent frames is a challenging task and requires high computational cost. In this paper, we rephrase the face anti-spoofing task as a motion prediction problem and introduce a deep ensemble learning model with a frame skipping mechanism. In particular, the proposed frame skipping adopts a uniform sampling approach by dividing the original video into video clips of fixed size. By doing so, every nth frame of the clip is selected to ensure that the temporal patterns can easily be perceived during the training of three different recurrent neural networks (RNNs). Motivated by the performance of individual RNNs, a meta-model is developed to improve the overall detection performance by combining the prediction of individual RNNs. Extensive experiments were performed on four datasets, and state-of-the-art performance is reported on MSU-MFSD (3.12%), Replay-Attack (11.19%), and OULU-NPU (12.23%) databases by using half total error rates (HTERs) in the most challenging cross-dataset testing scenario.
Frame-Level Multi-Label Playing Technique Detection Using Multi-Scale Network and Self-Attention Mechanism
Instrument playing technique (IPT) is a key element of musical presentation. However, most of the existing works for IPT detection only concern monophonic music signals, yet little has been done to detect IPTs in polyphonic instrumental solo pieces with overlapping IPTs or mixed IPTs. In this paper, we formulate it as a frame-level multi-label classification problem and apply it to Guzheng, a Chinese plucked string instrument. We create a new dataset, Guzheng\_Tech99, containing Guzheng recordings and onset, offset, pitch, IPT annotations of each note. Because different IPTs vary a lot in their lengths, we propose a new method to solve this problem using multi-scale network and self-attention. The multi-scale network extracts features from different scales, and the self-attention mechanism applied to the feature maps at the coarsest scale further enhances the long-range feature extraction. Our approach outperforms existing works by a large margin, indicating its effectiveness in IPT detection.
I2VEdit: First-Frame-Guided Video Editing via Image-to-Video Diffusion Models
The remarkable generative capabilities of diffusion models have motivated extensive research in both image and video editing. Compared to video editing which faces additional challenges in the time dimension, image editing has witnessed the development of more diverse, high-quality approaches and more capable software like Photoshop. In light of this gap, we introduce a novel and generic solution that extends the applicability of image editing tools to videos by propagating edits from a single frame to the entire video using a pre-trained image-to-video model. Our method, dubbed I2VEdit, adaptively preserves the visual and motion integrity of the source video depending on the extent of the edits, effectively handling global edits, local edits, and moderate shape changes, which existing methods cannot fully achieve. At the core of our method are two main processes: Coarse Motion Extraction to align basic motion patterns with the original video, and Appearance Refinement for precise adjustments using fine-grained attention matching. We also incorporate a skip-interval strategy to mitigate quality degradation from auto-regressive generation across multiple video clips. Experimental results demonstrate our framework's superior performance in fine-grained video editing, proving its capability to produce high-quality, temporally consistent outputs.
GAID: Frame-Level Gated Audio-Visual Integration with Directional Perturbation for Text-Video Retrieval
Text-to-video retrieval requires precise alignment between language and temporally rich video signals. Existing methods predominantly exploit visual cues and often overlook complementary audio semantics or adopt coarse fusion strategies, leading to suboptimal multimodal representations. We present GAID, a framework that jointly address this gap via two key components: (i) a Frame-level Gated Fusion (FGF) that adaptively integrates audio and visual features under textual guidance, enabling fine-grained temporal alignment; and (ii) a Directional Adaptive Semantic Perturbation (DASP) that injects structure-aware perturbations into text embeddings, enhancing robustness and discrimination without incurring multi-pass inference. These modules complement each other -- fusion reduces modality gaps while perturbation regularizes cross-modal matching -- yielding more stable and expressive representations. Extensive experiments on MSR-VTT, DiDeMo, LSMDC, and VATEX show consistent state-of-the-art results across all retrieval metrics with notable efficiency gains. Our code is available at https://github.com/YangBowenn/GAID.
Generative Frame Sampler for Long Video Understanding
Despite recent advances in Video Large Language Models (VideoLLMs), effectively understanding long-form videos remains a significant challenge. Perceiving lengthy videos containing thousands of frames poses substantial computational burden. To mitigate this issue, this paper introduces Generative Frame Sampler (GenS), a plug-and-play module integrated with VideoLLMs to facilitate efficient lengthy video perception. Built upon a lightweight VideoLLM, GenS leverages its inherent vision-language capabilities to identify question-relevant frames. To facilitate effective retrieval, we construct GenS-Video-150K, a large-scale video instruction dataset with dense frame relevance annotations. Extensive experiments demonstrate that GenS consistently boosts the performance of various VideoLLMs, including open-source models (Qwen2-VL-7B, Aria-25B, VILA-40B, LLaVA-Video-7B/72B) and proprietary assistants (GPT-4o, Gemini). When equipped with GenS, open-source VideoLLMs achieve impressive state-of-the-art results on long-form video benchmarks: LLaVA-Video-72B reaches 66.8 (+4.3) on LongVideoBench and 77.0 (+2.7) on MLVU, while Aria obtains 39.2 on HourVideo surpassing the Gemini-1.5-pro by 1.9 points. We will release all datasets and models at https://generative-sampler.github.io.
A Survey on Future Frame Synthesis: Bridging Deterministic and Generative Approaches
Future Frame Synthesis (FFS), the task of generating subsequent video frames from context, represents a core challenge in machine intelligence and a cornerstone for developing predictive world models. This survey provides a comprehensive analysis of the FFS landscape, charting its critical evolution from deterministic algorithms focused on pixel-level accuracy to modern generative paradigms that prioritize semantic coherence and dynamic plausibility. We introduce a novel taxonomy organized by algorithmic stochasticity, which not only categorizes existing methods but also reveals the fundamental drivers--advances in architectures, datasets, and computational scale--behind this paradigm shift. Critically, our analysis identifies a bifurcation in the field's trajectory: one path toward efficient, real-time prediction, and another toward large-scale, generative world simulation. By pinpointing key challenges and proposing concrete research questions for both frontiers, this survey serves as an essential guide for researchers aiming to advance the frontiers of visual dynamic modeling.
StreamFlow: Streamlined Multi-Frame Optical Flow Estimation for Video Sequences
Occlusions between consecutive frames have long posed a significant challenge in optical flow estimation. The inherent ambiguity introduced by occlusions directly violates the brightness constancy constraint and considerably hinders pixel-to-pixel matching. To address this issue, multi-frame optical flow methods leverage adjacent frames to mitigate the local ambiguity. Nevertheless, prior multi-frame methods predominantly adopt recursive flow estimation, resulting in a considerable computational overlap. In contrast, we propose a streamlined in-batch framework that eliminates the need for extensive redundant recursive computations while concurrently developing effective spatio-temporal modeling approaches under in-batch estimation constraints. Specifically, we present a Streamlined In-batch Multi-frame (SIM) pipeline tailored to video input, attaining a similar level of time efficiency to two-frame networks. Furthermore, we introduce an efficient Integrative Spatio-temporal Coherence (ISC) modeling method for effective spatio-temporal modeling during the encoding phase, which introduces no additional parameter overhead. Additionally, we devise a Global Temporal Regressor (GTR) that effectively explores temporal relations during decoding. Benefiting from the efficient SIM pipeline and effective modules, StreamFlow not only excels in terms of performance on the challenging KITTI and Sintel datasets, with particular improvement in occluded areas but also attains a remarkable 63.82% enhancement in speed compared with previous multi-frame methods. The code will be available soon at https://github.com/littlespray/StreamFlow.
Robust Frame-to-Frame Camera Rotation Estimation in Crowded Scenes
We present an approach to estimating camera rotation in crowded, real-world scenes from handheld monocular video. While camera rotation estimation is a well-studied problem, no previous methods exhibit both high accuracy and acceptable speed in this setting. Because the setting is not addressed well by other datasets, we provide a new dataset and benchmark, with high-accuracy, rigorously verified ground truth, on 17 video sequences. Methods developed for wide baseline stereo (e.g., 5-point methods) perform poorly on monocular video. On the other hand, methods used in autonomous driving (e.g., SLAM) leverage specific sensor setups, specific motion models, or local optimization strategies (lagging batch processing) and do not generalize well to handheld video. Finally, for dynamic scenes, commonly used robustification techniques like RANSAC require large numbers of iterations, and become prohibitively slow. We introduce a novel generalization of the Hough transform on SO(3) to efficiently and robustly find the camera rotation most compatible with optical flow. Among comparably fast methods, ours reduces error by almost 50\% over the next best, and is more accurate than any method, irrespective of speed. This represents a strong new performance point for crowded scenes, an important setting for computer vision. The code and the dataset are available at https://fabiendelattre.com/robust-rotation-estimation.
Cross-Frame Representation Alignment for Fine-Tuning Video Diffusion Models
Fine-tuning Video Diffusion Models (VDMs) at the user level to generate videos that reflect specific attributes of training data presents notable challenges, yet remains underexplored despite its practical importance. Meanwhile, recent work such as Representation Alignment (REPA) has shown promise in improving the convergence and quality of DiT-based image diffusion models by aligning, or assimilating, its internal hidden states with external pretrained visual features, suggesting its potential for VDM fine-tuning. In this work, we first propose a straightforward adaptation of REPA for VDMs and empirically show that, while effective for convergence, it is suboptimal in preserving semantic consistency across frames. To address this limitation, we introduce Cross-frame Representation Alignment (CREPA), a novel regularization technique that aligns hidden states of a frame with external features from neighboring frames. Empirical evaluations on large-scale VDMs, including CogVideoX-5B and Hunyuan Video, demonstrate that CREPA improves both visual fidelity and cross-frame semantic coherence when fine-tuned with parameter-efficient methods such as LoRA. We further validate CREPA across diverse datasets with varying attributes, confirming its broad applicability. Project page: https://crepavideo.github.io
MaxInfo: A Training-Free Key-Frame Selection Method Using Maximum Volume for Enhanced Video Understanding
Modern Video Large Language Models (VLLMs) often rely on uniform frame sampling for video understanding, but this approach frequently fails to capture critical information due to frame redundancy and variations in video content. We propose MaxInfo, a training-free method based on the maximum volume principle, which selects and retains the most representative frames from the input video. By maximizing the geometric volume formed by selected embeddings, MaxInfo ensures that the chosen frames cover the most informative regions of the embedding space, effectively reducing redundancy while preserving diversity. This method enhances the quality of input representations and improves long video comprehension performance across benchmarks. For instance, MaxInfo achieves a 3.28% improvement on LongVideoBench and a 6.4% improvement on EgoSchema for LLaVA-Video-7B. It also achieves a 3.47% improvement for LLaVA-Video-72B. The approach is simple to implement and works with existing VLLMs without the need for additional training, making it a practical and effective alternative to traditional uniform sampling methods.
SoundReactor: Frame-level Online Video-to-Audio Generation
Prevailing Video-to-Audio (V2A) generation models operate offline, assuming an entire video sequence or chunks of frames are available beforehand. This critically limits their use in interactive applications such as live content creation and emerging generative world models. To address this gap, we introduce the novel task of frame-level online V2A generation, where a model autoregressively generates audio from video without access to future video frames. Furthermore, we propose SoundReactor, which, to the best of our knowledge, is the first simple yet effective framework explicitly tailored for this task. Our design enforces end-to-end causality and targets low per-frame latency with audio-visual synchronization. Our model's backbone is a decoder-only causal transformer over continuous audio latents. For vision conditioning, it leverages grid (patch) features extracted from the smallest variant of the DINOv2 vision encoder, which are aggregated into a single token per frame to maintain end-to-end causality and efficiency. The model is trained through a diffusion pre-training followed by consistency fine-tuning to accelerate the diffusion head decoding. On a benchmark of diverse gameplay videos from AAA titles, our model successfully generates semantically and temporally aligned, high-quality full-band stereo audio, validated by both objective and human evaluations. Furthermore, our model achieves low per-frame waveform-level latency (26.3ms with the head NFE=1, 31.5ms with NFE=4) on 30FPS, 480p videos using a single H100. Demo samples are available at https://koichi-saito-sony.github.io/soundreactor/.
SplatFlow: Learning Multi-frame Optical Flow via Splatting
The occlusion problem remains a crucial challenge in optical flow estimation (OFE). Despite the recent significant progress brought about by deep learning, most existing deep learning OFE methods still struggle to handle occlusions; in particular, those based on two frames cannot correctly handle occlusions because occluded regions have no visual correspondences. However, there is still hope in multi-frame settings, which can potentially mitigate the occlusion issue in OFE. Unfortunately, multi-frame OFE (MOFE) remains underexplored, and the limited studies on it are mainly specially designed for pyramid backbones or else obtain the aligned previous frame's features, such as correlation volume and optical flow, through time-consuming backward flow calculation or non-differentiable forward warping transformation. This study proposes an efficient MOFE framework named SplatFlow to address these shortcomings. SplatFlow introduces the differentiable splatting transformation to align the previous frame's motion feature and designs a Final-to-All embedding method to input the aligned motion feature into the current frame's estimation, thus remodeling the existing two-frame backbones. The proposed SplatFlow is efficient yet more accurate, as it can handle occlusions properly. Extensive experimental evaluations show that SplatFlow substantially outperforms all published methods on the KITTI2015 and Sintel benchmarks. Especially on the Sintel benchmark, SplatFlow achieves errors of 1.12 (clean pass) and 2.07 (final pass), with surprisingly significant 19.4% and 16.2% error reductions, respectively, from the previous best results submitted. The code for SplatFlow is available at https://github.com/wwsource/SplatFlow.
VideoFlow: Exploiting Temporal Cues for Multi-frame Optical Flow Estimation
We introduce VideoFlow, a novel optical flow estimation framework for videos. In contrast to previous methods that learn to estimate optical flow from two frames, VideoFlow concurrently estimates bi-directional optical flows for multiple frames that are available in videos by sufficiently exploiting temporal cues. We first propose a TRi-frame Optical Flow (TROF) module that estimates bi-directional optical flows for the center frame in a three-frame manner. The information of the frame triplet is iteratively fused onto the center frame. To extend TROF for handling more frames, we further propose a MOtion Propagation (MOP) module that bridges multiple TROFs and propagates motion features between adjacent TROFs. With the iterative flow estimation refinement, the information fused in individual TROFs can be propagated into the whole sequence via MOP. By effectively exploiting video information, VideoFlow presents extraordinary performance, ranking 1st on all public benchmarks. On the Sintel benchmark, VideoFlow achieves 1.649 and 0.991 average end-point-error (AEPE) on the final and clean passes, a 15.1% and 7.6% error reduction from the best-published results (1.943 and 1.073 from FlowFormer++). On the KITTI-2015 benchmark, VideoFlow achieves an F1-all error of 3.65%, a 19.2% error reduction from the best-published result (4.52% from FlowFormer++). Code is released at https://github.com/XiaoyuShi97/VideoFlow.
AR-Net: Adaptive Frame Resolution for Efficient Action Recognition
Action recognition is an open and challenging problem in computer vision. While current state-of-the-art models offer excellent recognition results, their computational expense limits their impact for many real-world applications. In this paper, we propose a novel approach, called AR-Net (Adaptive Resolution Network), that selects on-the-fly the optimal resolution for each frame conditioned on the input for efficient action recognition in long untrimmed videos. Specifically, given a video frame, a policy network is used to decide what input resolution should be used for processing by the action recognition model, with the goal of improving both accuracy and efficiency. We efficiently train the policy network jointly with the recognition model using standard back-propagation. Extensive experiments on several challenging action recognition benchmark datasets well demonstrate the efficacy of our proposed approach over state-of-the-art methods. The project page can be found at https://mengyuest.github.io/AR-Net
Frame-Recurrent Video Super-Resolution
Recent advances in video super-resolution have shown that convolutional neural networks combined with motion compensation are able to merge information from multiple low-resolution (LR) frames to generate high-quality images. Current state-of-the-art methods process a batch of LR frames to generate a single high-resolution (HR) frame and run this scheme in a sliding window fashion over the entire video, effectively treating the problem as a large number of separate multi-frame super-resolution tasks. This approach has two main weaknesses: 1) Each input frame is processed and warped multiple times, increasing the computational cost, and 2) each output frame is estimated independently conditioned on the input frames, limiting the system's ability to produce temporally consistent results. In this work, we propose an end-to-end trainable frame-recurrent video super-resolution framework that uses the previously inferred HR estimate to super-resolve the subsequent frame. This naturally encourages temporally consistent results and reduces the computational cost by warping only one image in each step. Furthermore, due to its recurrent nature, the proposed method has the ability to assimilate a large number of previous frames without increased computational demands. Extensive evaluations and comparisons with previous methods validate the strengths of our approach and demonstrate that the proposed framework is able to significantly outperform the current state of the art.
LoRA-Edit: Controllable First-Frame-Guided Video Editing via Mask-Aware LoRA Fine-Tuning
Video editing using diffusion models has achieved remarkable results in generating high-quality edits for videos. However, current methods often rely on large-scale pretraining, limiting flexibility for specific edits. First-frame-guided editing provides control over the first frame, but lacks flexibility over subsequent frames. To address this, we propose a mask-based LoRA (Low-Rank Adaptation) tuning method that adapts pretrained Image-to-Video (I2V) models for flexible video editing. Our approach preserves background regions while enabling controllable edits propagation. This solution offers efficient and adaptable video editing without altering the model architecture. To better steer this process, we incorporate additional references, such as alternate viewpoints or representative scene states, which serve as visual anchors for how content should unfold. We address the control challenge using a mask-driven LoRA tuning strategy that adapts a pre-trained image-to-video model to the editing context. The model must learn from two distinct sources: the input video provides spatial structure and motion cues, while reference images offer appearance guidance. A spatial mask enables region-specific learning by dynamically modulating what the model attends to, ensuring that each area draws from the appropriate source. Experimental results show our method achieves superior video editing performance compared to state-of-the-art methods.
Playing with Transformer at 30+ FPS via Next-Frame Diffusion
Autoregressive video models offer distinct advantages over bidirectional diffusion models in creating interactive video content and supporting streaming applications with arbitrary duration. In this work, we present Next-Frame Diffusion (NFD), an autoregressive diffusion transformer that incorporates block-wise causal attention, enabling iterative sampling and efficient inference via parallel token generation within each frame. Nonetheless, achieving real-time video generation remains a significant challenge for such models, primarily due to the high computational cost associated with diffusion sampling and the hardware inefficiencies inherent to autoregressive generation. To address this, we introduce two innovations: (1) We extend consistency distillation to the video domain and adapt it specifically for video models, enabling efficient inference with few sampling steps; (2) To fully leverage parallel computation, motivated by the observation that adjacent frames often share the identical action input, we propose speculative sampling. In this approach, the model generates next few frames using current action input, and discard speculatively generated frames if the input action differs. Experiments on a large-scale action-conditioned video generation benchmark demonstrate that NFD beats autoregressive baselines in terms of both visual quality and sampling efficiency. We, for the first time, achieves autoregressive video generation at over 30 Frames Per Second (FPS) on an A100 GPU using a 310M model.
FlexiCodec: A Dynamic Neural Audio Codec for Low Frame Rates
Neural audio codecs are foundational to speech language models. It is expected to have a low frame rate and decoupled semantic and acoustic information. A lower frame rate codec can reduce the computational cost of speech language models by shortening the sequence length. Recent studies have developed 12.5Hz low-frame-rate audio codecs, but even lower frame rate codecs remain underexplored. We find that a major challenge for very low frame rate tokens is missing semantic information. This paper introduces FlexiCodec to address this limitation. FlexiCodec improves semantic preservation with a dynamic frame rate approach and introduces a novel architecture featuring an ASR feature-assisted dual stream encoding and Transformer bottlenecks. With dynamic frame rates, it uses less frames at information-sparse regions through adaptively merging semantically similar frames. A dynamic frame rate also allows FlexiCodec to support inference-time controllable frame rates between 3Hz and 12.5Hz. Experiments on 6.25Hz, 8.3Hz and 12.5Hz average frame rates confirm that FlexiCodec excels over baseline systems in semantic information preservation and delivers a high audio reconstruction quality. We also validate the effectiveness of FlexiCodec in language model-based TTS. Demos are available at: https://flexicodec.github.io
VGDFR: Diffusion-based Video Generation with Dynamic Latent Frame Rate
Diffusion Transformer(DiT)-based generation models have achieved remarkable success in video generation. However, their inherent computational demands pose significant efficiency challenges. In this paper, we exploit the inherent temporal non-uniformity of real-world videos and observe that videos exhibit dynamic information density, with high-motion segments demanding greater detail preservation than static scenes. Inspired by this temporal non-uniformity, we propose VGDFR, a training-free approach for Diffusion-based Video Generation with Dynamic Latent Frame Rate. VGDFR adaptively adjusts the number of elements in latent space based on the motion frequency of the latent space content, using fewer tokens for low-frequency segments while preserving detail in high-frequency segments. Specifically, our key contributions are: (1) A dynamic frame rate scheduler for DiT video generation that adaptively assigns frame rates for video segments. (2) A novel latent-space frame merging method to align latent representations with their denoised counterparts before merging those redundant in low-resolution space. (3) A preference analysis of Rotary Positional Embeddings (RoPE) across DiT layers, informing a tailored RoPE strategy optimized for semantic and local information capture. Experiments show that VGDFR can achieve a speedup up to 3x for video generation with minimal quality degradation.
Your Image is Secretly the Last Frame of a Pseudo Video
Diffusion models, which can be viewed as a special case of hierarchical variational autoencoders (HVAEs), have shown profound success in generating photo-realistic images. In contrast, standard HVAEs often produce images of inferior quality compared to diffusion models. In this paper, we hypothesize that the success of diffusion models can be partly attributed to the additional self-supervision information for their intermediate latent states provided by corrupted images, which along with the original image form a pseudo video. Based on this hypothesis, we explore the possibility of improving other types of generative models with such pseudo videos. Specifically, we first extend a given image generative model to their video generative model counterpart, and then train the video generative model on pseudo videos constructed by applying data augmentation to the original images. Furthermore, we analyze the potential issues of first-order Markov data augmentation methods, which are typically used in diffusion models, and propose to use more expressive data augmentation to construct more useful information in pseudo videos. Our empirical results on the CIFAR10 and CelebA datasets demonstrate that improved image generation quality can be achieved with additional self-supervised information from pseudo videos.
ProDepth: Boosting Self-Supervised Multi-Frame Monocular Depth with Probabilistic Fusion
Self-supervised multi-frame monocular depth estimation relies on the geometric consistency between successive frames under the assumption of a static scene. However, the presence of moving objects in dynamic scenes introduces inevitable inconsistencies, causing misaligned multi-frame feature matching and misleading self-supervision during training. In this paper, we propose a novel framework called ProDepth, which effectively addresses the mismatch problem caused by dynamic objects using a probabilistic approach. We initially deduce the uncertainty associated with static scene assumption by adopting an auxiliary decoder. This decoder analyzes inconsistencies embedded in the cost volume, inferring the probability of areas being dynamic. We then directly rectify the erroneous cost volume for dynamic areas through a Probabilistic Cost Volume Modulation (PCVM) module. Specifically, we derive probability distributions of depth candidates from both single-frame and multi-frame cues, modulating the cost volume by adaptively fusing those distributions based on the inferred uncertainty. Additionally, we present a self-supervision loss reweighting strategy that not only masks out incorrect supervision with high uncertainty but also mitigates the risks in remaining possible dynamic areas in accordance with the probability. Our proposed method excels over state-of-the-art approaches in all metrics on both Cityscapes and KITTI datasets, and demonstrates superior generalization ability on the Waymo Open dataset.
The JWST Hubble Sequence: The Rest-Frame Optical Evolution of Galaxy Structure at $1.5 < z < 8$
We present results on the morphological and structural evolution of a total of 4265 galaxies observed with JWST at 1.5 < z < 8 in the JWST CEERS observations that overlap with the CANDELS EGS field. This is the biggest visually classified sample observed with JWST yet, sim20 times larger than previous studies, and allows us to examine in detail how galaxy structure has changed over this critical epoch. All sources were classified by six individual classifiers using a simple classification scheme aimed to produce disk/spheroid/peculiar classifications, whereby we determine how the relative number of these morphologies evolves since the Universe's first billion years. Additionally, we explore structural and quantitative morphology measurements using Morfometryka, and show that galaxies at z > 3 are not dominated by irregular and peculiar structures, either visually or quantitatively, as previously thought. We find a strong dominance of morphologically selected disk galaxies up to z = 8, a far higher redshift than previously thought possible. We also find that the stellar mass and star formation rate densities are dominated by disk galaxies up to z sim 6, demonstrating that most stars in the universe were likely formed in a disk galaxy. We compare our results to theory to show that the fraction of types we find is predicted by cosmological simulations, and that the Hubble Sequence was already in place as early as one billion years after the Big Bang. Additionally, we make our visual classifications public for the community.
Frame Representation Hypothesis: Multi-Token LLM Interpretability and Concept-Guided Text Generation
Interpretability is a key challenge in fostering trust for Large Language Models (LLMs), which stems from the complexity of extracting reasoning from model's parameters. We present the Frame Representation Hypothesis, a theoretically robust framework grounded in the Linear Representation Hypothesis (LRH) to interpret and control LLMs by modeling multi-token words. Prior research explored LRH to connect LLM representations with linguistic concepts, but was limited to single token analysis. As most words are composed of several tokens, we extend LRH to multi-token words, thereby enabling usage on any textual data with thousands of concepts. To this end, we propose words can be interpreted as frames, ordered sequences of vectors that better capture token-word relationships. Then, concepts can be represented as the average of word frames sharing a common concept. We showcase these tools through Top-k Concept-Guided Decoding, which can intuitively steer text generation using concepts of choice. We verify said ideas on Llama 3.1, Gemma 2, and Phi 3 families, demonstrating gender and language biases, exposing harmful content, but also potential to remediate them, leading to safer and more transparent LLMs. Code is available at https://github.com/phvv-me/frame-representation-hypothesis.git
Q-Frame: Query-aware Frame Selection and Multi-Resolution Adaptation for Video-LLMs
Multimodal Large Language Models (MLLMs) have demonstrated significant success in visual understanding tasks. However, challenges persist in adapting these models for video comprehension due to the large volume of data and temporal complexity. Existing Video-LLMs using uniform frame sampling often struggle to capture the query-related crucial spatiotemporal clues of videos effectively. In this paper, we introduce Q-Frame, a novel approach for adaptive frame selection and multi-resolution scaling tailored to the video's content and the specific query. Q-Frame employs a training-free, plug-and-play strategy generated by a text-image matching network like CLIP, utilizing the Gumbel-Max trick for efficient frame selection. Q-Frame allows Video-LLMs to process more frames without exceeding computational limits, thereby preserving critical temporal and spatial information. We demonstrate Q-Frame's effectiveness through extensive experiments on benchmark datasets, including MLVU, LongVideoBench, and Video-MME, illustrating its superiority over existing methods and its applicability across various video understanding tasks.
InfiniteTalk: Audio-driven Video Generation for Sparse-Frame Video Dubbing
Recent breakthroughs in video AIGC have ushered in a transformative era for audio-driven human animation. However, conventional video dubbing techniques remain constrained to mouth region editing, resulting in discordant facial expressions and body gestures that compromise viewer immersion. To overcome this limitation, we introduce sparse-frame video dubbing, a novel paradigm that strategically preserves reference keyframes to maintain identity, iconic gestures, and camera trajectories while enabling holistic, audio-synchronized full-body motion editing. Through critical analysis, we identify why naive image-to-video models fail in this task, particularly their inability to achieve adaptive conditioning. Addressing this, we propose InfiniteTalk, a streaming audio-driven generator designed for infinite-length long sequence dubbing. This architecture leverages temporal context frames for seamless inter-chunk transitions and incorporates a simple yet effective sampling strategy that optimizes control strength via fine-grained reference frame positioning. Comprehensive evaluations on HDTF, CelebV-HQ, and EMTD datasets demonstrate state-of-the-art performance. Quantitative metrics confirm superior visual realism, emotional coherence, and full-body motion synchronization.
Mono-ViFI: A Unified Learning Framework for Self-supervised Single- and Multi-frame Monocular Depth Estimation
Self-supervised monocular depth estimation has gathered notable interest since it can liberate training from dependency on depth annotations. In monocular video training case, recent methods only conduct view synthesis between existing camera views, leading to insufficient guidance. To tackle this, we try to synthesize more virtual camera views by flow-based video frame interpolation (VFI), termed as temporal augmentation. For multi-frame inference, to sidestep the problem of dynamic objects encountered by explicit geometry-based methods like ManyDepth, we return to the feature fusion paradigm and design a VFI-assisted multi-frame fusion module to align and aggregate multi-frame features, using motion and occlusion information obtained by the flow-based VFI model. Finally, we construct a unified self-supervised learning framework, named Mono-ViFI, to bilaterally connect single- and multi-frame depth. In this framework, spatial data augmentation through image affine transformation is incorporated for data diversity, along with a triplet depth consistency loss for regularization. The single- and multi-frame models can share weights, making our framework compact and memory-efficient. Extensive experiments demonstrate that our method can bring significant improvements to current advanced architectures. Source code is available at https://github.com/LiuJF1226/Mono-ViFI.
Reconstructing the Invisible: Video Frame Restoration through Siamese Masked Conditional Variational Autoencoder
In the domain of computer vision, the restoration of missing information in video frames is a critical challenge, particularly in applications such as autonomous driving and surveillance systems. This paper introduces the Siamese Masked Conditional Variational Autoencoder (SiamMCVAE), leveraging a siamese architecture with twin encoders based on vision transformers. This innovative design enhances the model's ability to comprehend lost content by capturing intrinsic similarities between paired frames. SiamMCVAE proficiently reconstructs missing elements in masked frames, effectively addressing issues arising from camera malfunctions through variational inferences. Experimental results robustly demonstrate the model's effectiveness in restoring missing information, thus enhancing the resilience of computer vision systems. The incorporation of Siamese Vision Transformer (SiamViT) encoders in SiamMCVAE exemplifies promising potential for addressing real-world challenges in computer vision, reinforcing the adaptability of autonomous systems in dynamic environments.
MotionDeltaCNN: Sparse CNN Inference of Frame Differences in Moving Camera Videos
Convolutional neural network inference on video input is computationally expensive and requires high memory bandwidth. Recently, DeltaCNN managed to reduce the cost by only processing pixels with significant updates over the previous frame. However, DeltaCNN relies on static camera input. Moving cameras add new challenges in how to fuse newly unveiled image regions with already processed regions efficiently to minimize the update rate - without increasing memory overhead and without knowing the camera extrinsics of future frames. In this work, we propose MotionDeltaCNN, a sparse CNN inference framework that supports moving cameras. We introduce spherical buffers and padded convolutions to enable seamless fusion of newly unveiled regions and previously processed regions -- without increasing memory footprint. Our evaluation shows that we outperform DeltaCNN by up to 90% for moving camera videos.
Learning Without Augmenting: Unsupervised Time Series Representation Learning via Frame Projections
Self-supervised learning (SSL) has emerged as a powerful paradigm for learning representations without labeled data. Most SSL approaches rely on strong, well-established, handcrafted data augmentations to generate diverse views for representation learning. However, designing such augmentations requires domain-specific knowledge and implicitly imposes representational invariances on the model, which can limit generalization. In this work, we propose an unsupervised representation learning method that replaces augmentations by generating views using orthonormal bases and overcomplete frames. We show that embeddings learned from orthonormal and overcomplete spaces reside on distinct manifolds, shaped by the geometric biases introduced by representing samples in different spaces. By jointly leveraging the complementary geometry of these distinct manifolds, our approach achieves superior performance without artificially increasing data diversity through strong augmentations. We demonstrate the effectiveness of our method on nine datasets across five temporal sequence tasks, where signal-specific characteristics make data augmentations particularly challenging. Without relying on augmentation-induced diversity, our method achieves performance gains of up to 15--20\% over existing self-supervised approaches. Source code: https://github.com/eth-siplab/Learning-with-FrameProjections
GaraMoSt: Parallel Multi-Granularity Motion and Structural Modeling for Efficient Multi-Frame Interpolation in DSA Images
The rapid and accurate direct multi-frame interpolation method for Digital Subtraction Angiography (DSA) images is crucial for reducing radiation and providing real-time assistance to physicians for precise diagnostics and treatment. DSA images contain complex vascular structures and various motions. Applying natural scene Video Frame Interpolation (VFI) methods results in motion artifacts, structural dissipation, and blurriness. Recently, MoSt-DSA has specifically addressed these issues for the first time and achieved SOTA results. However, MoSt-DSA's focus on real-time performance leads to insufficient suppression of high-frequency noise and incomplete filtering of low-frequency noise in the generated images. To address these issues within the same computational time scale, we propose GaraMoSt. Specifically, we optimize the network pipeline with a parallel design and propose a module named MG-MSFE. MG-MSFE extracts frame-relative motion and structural features at various granularities in a fully convolutional parallel manner and supports independent, flexible adjustment of context-aware granularity at different scales, thus enhancing computational efficiency and accuracy. Extensive experiments demonstrate that GaraMoSt achieves the SOTA performance in accuracy, robustness, visual effects, and noise suppression, comprehensively surpassing MoSt-DSA and other natural scene VFI methods. The code and models are available at https://github.com/ZyoungXu/GaraMoSt.
VLAP: Efficient Video-Language Alignment via Frame Prompting and Distilling for Video Question Answering
In this work, we propose an efficient Video-Language Alignment via Frame-Prompting and Distilling (VLAP) network. Our VLAP model addresses both efficient frame sampling and effective cross-modal alignment in a unified way. In our VLAP network, we design a new learnable question-aware Frame-Prompter together with a new cross-modal distillation (QFormer-Distiller) module. Pre-trained large image-language models have shown promising results on problems such as visual question answering. However, how to efficiently and effectively sample image frames when adapting pre-trained large image-language model to video-language alignment is still the major challenge. Compared with prior work, our VLAP model demonstrates the capability of selecting key frames with critical contents, thus improving the video-language alignment accuracy while reducing the inference latency (+3.3% on NExT-QA Temporal with 3.0X speed up). Overall, our VLAP network outperforms (e.g. +4.6% on STAR Interaction and +2.2% on STAR average with 3.0X speed up, ours 2-frames out-perform SeViLA 4-frames on VLEP with 4.2X speed up) the state-of-the-art methods on the video question-answering benchmarks.
TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinement
We present a novel model for Tracking Any Point (TAP) that effectively tracks any queried point on any physical surface throughout a video sequence. Our approach employs two stages: (1) a matching stage, which independently locates a suitable candidate point match for the query point on every other frame, and (2) a refinement stage, which updates both the trajectory and query features based on local correlations. The resulting model surpasses all baseline methods by a significant margin on the TAP-Vid benchmark, as demonstrated by an approximate 20% absolute average Jaccard (AJ) improvement on DAVIS. Our model facilitates fast inference on long and high-resolution video sequences. On a modern GPU, our implementation has the capacity to track points faster than real-time, and can be flexibly extended to higher-resolution videos. Given the high-quality trajectories extracted from a large dataset, we demonstrate a proof-of-concept diffusion model which generates trajectories from static images, enabling plausible animations. Visualizations, source code, and pretrained models can be found on our project webpage.
Framer: Interactive Frame Interpolation
We propose Framer for interactive frame interpolation, which targets producing smoothly transitioning frames between two images as per user creativity. Concretely, besides taking the start and end frames as inputs, our approach supports customizing the transition process by tailoring the trajectory of some selected keypoints. Such a design enjoys two clear benefits. First, incorporating human interaction mitigates the issue arising from numerous possibilities of transforming one image to another, and in turn enables finer control of local motions. Second, as the most basic form of interaction, keypoints help establish the correspondence across frames, enhancing the model to handle challenging cases (e.g., objects on the start and end frames are of different shapes and styles). It is noteworthy that our system also offers an "autopilot" mode, where we introduce a module to estimate the keypoints and refine the trajectory automatically, to simplify the usage in practice. Extensive experimental results demonstrate the appealing performance of Framer on various applications, such as image morphing, time-lapse video generation, cartoon interpolation, etc. The code, the model, and the interface will be released to facilitate further research.
Frame In-N-Out: Unbounded Controllable Image-to-Video Generation
Controllability, temporal coherence, and detail synthesis remain the most critical challenges in video generation. In this paper, we focus on a commonly used yet underexplored cinematic technique known as Frame In and Frame Out. Specifically, starting from image-to-video generation, users can control the objects in the image to naturally leave the scene or provide breaking new identity references to enter the scene, guided by user-specified motion trajectory. To support this task, we introduce a new dataset curated semi-automatically, a comprehensive evaluation protocol targeting this setting, and an efficient identity-preserving motion-controllable video Diffusion Transformer architecture. Our evaluation shows that our proposed approach significantly outperforms existing baselines.
SVG: 3D Stereoscopic Video Generation via Denoising Frame Matrix
Video generation models have demonstrated great capabilities of producing impressive monocular videos, however, the generation of 3D stereoscopic video remains under-explored. We propose a pose-free and training-free approach for generating 3D stereoscopic videos using an off-the-shelf monocular video generation model. Our method warps a generated monocular video into camera views on stereoscopic baseline using estimated video depth, and employs a novel frame matrix video inpainting framework. The framework leverages the video generation model to inpaint frames observed from different timestamps and views. This effective approach generates consistent and semantically coherent stereoscopic videos without scene optimization or model fine-tuning. Moreover, we develop a disocclusion boundary re-injection scheme that further improves the quality of video inpainting by alleviating the negative effects propagated from disoccluded areas in the latent space. We validate the efficacy of our proposed method by conducting experiments on videos from various generative models, including Sora [4 ], Lumiere [2], WALT [8 ], and Zeroscope [ 42]. The experiments demonstrate that our method has a significant improvement over previous methods. The code will be released at https://daipengwa.github.io/SVG_ProjectPage.
Koala: Key frame-conditioned long video-LLM
Long video question answering is a challenging task that involves recognizing short-term activities and reasoning about their fine-grained relationships. State-of-the-art video Large Language Models (vLLMs) hold promise as a viable solution due to their demonstrated emergent capabilities on new tasks. However, despite being trained on millions of short seconds-long videos, vLLMs are unable to understand minutes-long videos and accurately answer questions about them. To address this limitation, we propose a lightweight and self-supervised approach, Key frame-conditioned long video-LLM (Koala), that introduces learnable spatiotemporal queries to adapt pretrained vLLMs for generalizing to longer videos. Our approach introduces two new tokenizers that condition on visual tokens computed from sparse video key frames for understanding short and long video moments. We train our proposed approach on HowTo100M and demonstrate its effectiveness on zero-shot long video understanding benchmarks, where it outperforms state-of-the-art large models by 3 - 6% in absolute accuracy across all tasks. Surprisingly, we also empirically show that our approach not only helps a pretrained vLLM to understand long videos but also improves its accuracy on short-term action recognition.
Performing Video Frame Prediction of Microbial Growth with a Recurrent Neural Network
A Recurrent Neural Network (RNN) was used to perform video frame prediction of microbial growth for a population of two mutants of Pseudomonas aeruginosa. The RNN was trained on videos of 20 frames that were acquired using fluorescence microscopy and microfluidics. The network predicted the last 10 frames of each video, and the accuracy's of the predictions was assessed by comparing raw images, population curves, and the number and size of individual colonies. Overall, we found the predictions to be accurate using this approach. The implications this result has on designing autonomous experiments in microbiology, and the steps that can be taken to make the predictions even more accurate, are discussed.
Multi-Cali Anything: Dense Feature Multi-Frame Structure-from-Motion for Large-Scale Camera Array Calibration
Calibrating large-scale camera arrays, such as those in dome-based setups, is time-intensive and typically requires dedicated captures of known patterns. While extrinsics in such arrays are fixed due to the physical setup, intrinsics often vary across sessions due to factors like lens adjustments or temperature changes. In this paper, we propose a dense-feature-driven multi-frame calibration method that refines intrinsics directly from scene data, eliminating the necessity for additional calibration captures. Our approach enhances traditional Structure-from-Motion (SfM) pipelines by introducing an extrinsics regularization term to progressively align estimated extrinsics with ground-truth values, a dense feature reprojection term to reduce keypoint errors by minimizing reprojection loss in the feature space, and an intrinsics variance term for joint optimization across multiple frames. Experiments on the Multiface dataset show that our method achieves nearly the same precision as dedicated calibration processes, and significantly enhances intrinsics and 3D reconstruction accuracy. Fully compatible with existing SfM pipelines, our method provides an efficient and practical plug-and-play solution for large-scale camera setups. Our code is publicly available at: https://github.com/YJJfish/Multi-Cali-Anything
MoSt-DSA: Modeling Motion and Structural Interactions for Direct Multi-Frame Interpolation in DSA Images
Artificial intelligence has become a crucial tool for medical image analysis. As an advanced cerebral angiography technique, Digital Subtraction Angiography (DSA) poses a challenge where the radiation dose to humans is proportional to the image count. By reducing images and using AI interpolation instead, the radiation can be cut significantly. However, DSA images present more complex motion and structural features than natural scenes, making interpolation more challenging. We propose MoSt-DSA, the first work that uses deep learning for DSA frame interpolation. Unlike natural scene Video Frame Interpolation (VFI) methods that extract unclear or coarse-grained features, we devise a general module that models motion and structural context interactions between frames in an efficient full convolution manner by adjusting optimal context range and transforming contexts into linear functions. Benefiting from this, MoSt-DSA is also the first method that directly achieves any number of interpolations at any time steps with just one forward pass during both training and testing. We conduct extensive comparisons with 7 representative VFI models for interpolating 1 to 3 frames, MoSt-DSA demonstrates robust results across 470 DSA image sequences (each typically 152 images), with average SSIM over 0.93, average PSNR over 38 (standard deviations of less than 0.030 and 3.6, respectively), comprehensively achieving state-of-the-art performance in accuracy, speed, visual effect, and memory usage. Our code is available at https://github.com/ZyoungXu/MoSt-DSA.
Highly Detailed and Temporal Consistent Video Stylization via Synchronized Multi-Frame Diffusion
Text-guided video-to-video stylization transforms the visual appearance of a source video to a different appearance guided on textual prompts. Existing text-guided image diffusion models can be extended for stylized video synthesis. However, they struggle to generate videos with both highly detailed appearance and temporal consistency. In this paper, we propose a synchronized multi-frame diffusion framework to maintain both the visual details and the temporal consistency. Frames are denoised in a synchronous fashion, and more importantly, information of different frames is shared since the beginning of the denoising process. Such information sharing ensures that a consensus, in terms of the overall structure and color distribution, among frames can be reached in the early stage of the denoising process before it is too late. The optical flow from the original video serves as the connection, and hence the venue for information sharing, among frames. We demonstrate the effectiveness of our method in generating high-quality and diverse results in extensive experiments. Our method shows superior qualitative and quantitative results compared to state-of-the-art video editing methods.
APNet: An All-Frame-Level Neural Vocoder Incorporating Direct Prediction of Amplitude and Phase Spectra
This paper presents a novel neural vocoder named APNet which reconstructs speech waveforms from acoustic features by predicting amplitude and phase spectra directly. The APNet vocoder is composed of an amplitude spectrum predictor (ASP) and a phase spectrum predictor (PSP). The ASP is a residual convolution network which predicts frame-level log amplitude spectra from acoustic features. The PSP also adopts a residual convolution network using acoustic features as input, then passes the output of this network through two parallel linear convolution layers respectively, and finally integrates into a phase calculation formula to estimate frame-level phase spectra. Finally, the outputs of ASP and PSP are combined to reconstruct speech waveforms by inverse short-time Fourier transform (ISTFT). All operations of the ASP and PSP are performed at the frame level. We train the ASP and PSP jointly and define multilevel loss functions based on amplitude mean square error, phase anti-wrapping error, short-time spectral inconsistency error and time domain reconstruction error. Experimental results show that our proposed APNet vocoder achieves an approximately 8x faster inference speed than HiFi-GAN v1 on a CPU due to the all-frame-level operations, while its synthesized speech quality is comparable to HiFi-GAN v1. The synthesized speech quality of the APNet vocoder is also better than that of several equally efficient models. Ablation experiments also confirm that the proposed parallel phase estimation architecture is essential to phase modeling and the proposed loss functions are helpful for improving the synthesized speech quality.
FILM: Frame Interpolation for Large Motion
We present a frame interpolation algorithm that synthesizes multiple intermediate frames from two input images with large in-between motion. Recent methods use multiple networks to estimate optical flow or depth and a separate network dedicated to frame synthesis. This is often complex and requires scarce optical flow or depth ground-truth. In this work, we present a single unified network, distinguished by a multi-scale feature extractor that shares weights at all scales, and is trainable from frames alone. To synthesize crisp and pleasing frames, we propose to optimize our network with the Gram matrix loss that measures the correlation difference between feature maps. Our approach outperforms state-of-the-art methods on the Xiph large motion benchmark. We also achieve higher scores on Vimeo-90K, Middlebury and UCF101, when comparing to methods that use perceptual losses. We study the effect of weight sharing and of training with datasets of increasing motion range. Finally, we demonstrate our model's effectiveness in synthesizing high quality and temporally coherent videos on a challenging near-duplicate photos dataset. Codes and pre-trained models are available at https://film-net.github.io.
S^2VG: 3D Stereoscopic and Spatial Video Generation via Denoising Frame Matrix
While video generation models excel at producing high-quality monocular videos, generating 3D stereoscopic and spatial videos for immersive applications remains an underexplored challenge. We present a pose-free and training-free method that leverages an off-the-shelf monocular video generation model to produce immersive 3D videos. Our approach first warps the generated monocular video into pre-defined camera viewpoints using estimated depth information, then applies a novel frame matrix inpainting framework. This framework utilizes the original video generation model to synthesize missing content across different viewpoints and timestamps, ensuring spatial and temporal consistency without requiring additional model fine-tuning. Moreover, we develop a \dualupdate~scheme that further improves the quality of video inpainting by alleviating the negative effects propagated from disoccluded areas in the latent space. The resulting multi-view videos are then adapted into stereoscopic pairs or optimized into 4D Gaussians for spatial video synthesis. We validate the efficacy of our proposed method by conducting experiments on videos from various generative models, such as Sora, Lumiere, WALT, and Zeroscope. The experiments demonstrate that our method has a significant improvement over previous methods. Project page at: https://daipengwa.github.io/S-2VG_ProjectPage/
The Stellar Populations and Rest-Frame Colors of Star-Forming Galaxies at $z \approx 8$: Exploring the Impact of Filter Choice and Star Formation History Assumption with JADES
Our understanding of the physical properties of star-forming galaxies during the Epoch of Reionization (EoR, at z > 6) suffers from degeneracies among the apparent properties of the stars, the nebular gas, and the dust. These degeneracies are most prominent with photometry, which has insufficient (1) spectral resolution and (2) rest-frame spectral coverage. We explore ways to break these degeneracies with a sample of N = 22 high-redshift star-forming galaxies at 7 < z_{phot} leq 9, using some of the deepest existing imaging from JWST/NIRCam and JWST/MIRI with JADES. Key to this study is the imaging from JWST/MIRI at 7.7 mum, which provides coverage of the rest-frame I-band at the observed redshifts. We infer stellar population properties and rest-frame colors using a variety of filter sets and star formation history assumptions to explore the impact of these choices. Evaluating these quantities both with and without the 7.7 mum data point shows that dense spectral coverage with JWST/NIRCam (eight or more filters, including at least one medium-band) can compensate for lacking the rest-frame I-band coverage for the vast majority (approx 80%) of our sample. Furthermore, these galaxy properties are most consistently determined by assuming the delayed-tau star formation history, which provides the smallest offsets and scatters around these offsets when including JWST/MIRI. Within extragalactic surveys like JADES and CEERS, our findings suggest that robust characterization of the stellar population properties and rest-frame colors for high-redshift star-forming galaxies is possible with JWST/NIRCam alone at z approx 8.
Efficient View Synthesis and 3D-based Multi-Frame Denoising with Multiplane Feature Representations
While current multi-frame restoration methods combine information from multiple input images using 2D alignment techniques, recent advances in novel view synthesis are paving the way for a new paradigm relying on volumetric scene representations. In this work, we introduce the first 3D-based multi-frame denoising method that significantly outperforms its 2D-based counterparts with lower computational requirements. Our method extends the multiplane image (MPI) framework for novel view synthesis by introducing a learnable encoder-renderer pair manipulating multiplane representations in feature space. The encoder fuses information across views and operates in a depth-wise manner while the renderer fuses information across depths and operates in a view-wise manner. The two modules are trained end-to-end and learn to separate depths in an unsupervised way, giving rise to Multiplane Feature (MPF) representations. Experiments on the Spaces and Real Forward-Facing datasets as well as on raw burst data validate our approach for view synthesis, multi-frame denoising, and view synthesis under noisy conditions.
Inducing Neural Collapse to a Fixed Hierarchy-Aware Frame for Reducing Mistake Severity
There is a recently discovered and intriguing phenomenon called Neural Collapse: at the terminal phase of training a deep neural network for classification, the within-class penultimate feature means and the associated classifier vectors of all flat classes collapse to the vertices of a simplex Equiangular Tight Frame (ETF). Recent work has tried to exploit this phenomenon by fixing the related classifier weights to a pre-computed ETF to induce neural collapse and maximize the separation of the learned features when training with imbalanced data. In this work, we propose to fix the linear classifier of a deep neural network to a Hierarchy-Aware Frame (HAFrame), instead of an ETF, and use a cosine similarity-based auxiliary loss to learn hierarchy-aware penultimate features that collapse to the HAFrame. We demonstrate that our approach reduces the mistake severity of the model's predictions while maintaining its top-1 accuracy on several datasets of varying scales with hierarchies of heights ranging from 3 to 12. Code: https://github.com/ltong1130ztr/HAFrame
Singing voice synthesis based on frame-level sequence-to-sequence models considering vocal timing deviation
This paper proposes singing voice synthesis (SVS) based on frame-level sequence-to-sequence models considering vocal timing deviation. In SVS, it is essential to synchronize the timing of singing with temporal structures represented by scores, taking into account that there are differences between actual vocal timing and note start timing. In many SVS systems including our previous work, phoneme-level score features are converted into frame-level ones on the basis of phoneme boundaries obtained by external aligners to take into account vocal timing deviations. Therefore, the sound quality is affected by the aligner accuracy in this system. To alleviate this problem, we introduce an attention mechanism with frame-level features. In the proposed system, the attention mechanism absorbs alignment errors in phoneme boundaries. Additionally, we evaluate the system with pseudo-phoneme-boundaries defined by heuristic rules based on musical scores when there is no aligner. The experimental results show the effectiveness of the proposed system.
EGVD: Event-Guided Video Diffusion Model for Physically Realistic Large-Motion Frame Interpolation
Video frame interpolation (VFI) in scenarios with large motion remains challenging due to motion ambiguity between frames. While event cameras can capture high temporal resolution motion information, existing event-based VFI methods struggle with limited training data and complex motion patterns. In this paper, we introduce Event-Guided Video Diffusion Model (EGVD), a novel framework that leverages the powerful priors of pre-trained stable video diffusion models alongside the precise temporal information from event cameras. Our approach features a Multi-modal Motion Condition Generator (MMCG) that effectively integrates RGB frames and event signals to guide the diffusion process, producing physically realistic intermediate frames. We employ a selective fine-tuning strategy that preserves spatial modeling capabilities while efficiently incorporating event-guided temporal information. We incorporate input-output normalization techniques inspired by recent advances in diffusion modeling to enhance training stability across varying noise levels. To improve generalization, we construct a comprehensive dataset combining both real and simulated event data across diverse scenarios. Extensive experiments on both real and simulated datasets demonstrate that EGVD significantly outperforms existing methods in handling large motion and challenging lighting conditions, achieving substantial improvements in perceptual quality metrics (27.4% better LPIPS on Prophesee and 24.1% on BSRGB) while maintaining competitive fidelity measures. Code and datasets available at: https://github.com/OpenImagingLab/EGVD.
Harnessing Meta-Learning for Controllable Full-Frame Video Stabilization
Video stabilization remains a fundamental problem in computer vision, particularly pixel-level synthesis solutions for video stabilization, which synthesize full-frame outputs, add to the complexity of this task. These methods aim to enhance stability while synthesizing full-frame videos, but the inherent diversity in motion profiles and visual content present in each video sequence makes robust generalization with fixed parameters difficult. To address this, we present a novel method that improves pixel-level synthesis video stabilization methods by rapidly adapting models to each input video at test time. The proposed approach takes advantage of low-level visual cues available during inference to improve both the stability and visual quality of the output. Notably, the proposed rapid adaptation achieves significant performance gains even with a single adaptation pass. We further propose a jerk localization module and a targeted adaptation strategy, which focuses the adaptation on high-jerk segments for maximizing stability with fewer adaptation steps. The proposed methodology enables modern stabilizers to overcome the longstanding SOTA approaches while maintaining the full frame nature of the modern methods, while offering users with control mechanisms akin to classical approaches. Extensive experiments on diverse real-world datasets demonstrate the versatility of the proposed method. Our approach consistently improves the performance of various full-frame synthesis models in both qualitative and quantitative terms, including results on downstream applications.
FancyVideo: Towards Dynamic and Consistent Video Generation via Cross-frame Textual Guidance
Synthesizing motion-rich and temporally consistent videos remains a challenge in artificial intelligence, especially when dealing with extended durations. Existing text-to-video (T2V) models commonly employ spatial cross-attention for text control, equivalently guiding different frame generations without frame-specific textual guidance. Thus, the model's capacity to comprehend the temporal logic conveyed in prompts and generate videos with coherent motion is restricted. To tackle this limitation, we introduce FancyVideo, an innovative video generator that improves the existing text-control mechanism with the well-designed Cross-frame Textual Guidance Module (CTGM). Specifically, CTGM incorporates the Temporal Information Injector (TII), Temporal Affinity Refiner (TAR), and Temporal Feature Booster (TFB) at the beginning, middle, and end of cross-attention, respectively, to achieve frame-specific textual guidance. Firstly, TII injects frame-specific information from latent features into text conditions, thereby obtaining cross-frame textual conditions. Then, TAR refines the correlation matrix between cross-frame textual conditions and latent features along the time dimension. Lastly, TFB boosts the temporal consistency of latent features. Extensive experiments comprising both quantitative and qualitative evaluations demonstrate the effectiveness of FancyVideo. Our approach achieves state-of-the-art T2V generation results on the EvalCrafter benchmark and facilitates the synthesis of dynamic and consistent videos. The video show results can be available at https://fancyvideo.github.io/, and we will make our code and model weights publicly available.
VideoScan: Enabling Efficient Streaming Video Understanding via Frame-level Semantic Carriers
This paper introduces VideoScan, an efficient vision-language model (VLM) inference framework designed for real-time video interaction that effectively comprehends and retains streamed video inputs while delivering rapid and accurate responses. A longstanding challenge in video understanding--particularly for long-term or real-time applications--stems from the substantial computational overhead caused by the extensive length of visual tokens. To address this, VideoScan employs a single semantic carrier token to represent each frame, progressively reducing computational and memory overhead during its two-phase inference process: prefilling and decoding. The embedding of the semantic carrier token is derived from an optimized aggregation of frame-level visual features, ensuring compact yet semantically rich representations. Critically, the corresponding key-value pairs are trained to retain contextual semantics from prior frames, enabling efficient memory management without sacrificing temporal coherence. During inference, the visual tokens of each frame are processed only once during the prefilling phase and subsequently discarded in the decoding stage, eliminating redundant computations. This design ensures efficient VLM inference even under stringent real-time constraints. Comprehensive experiments on diverse offline and online benchmarks demonstrate that LLaVA-Video, supported by our method, achieves up to sim 5times and 1.29times speedups compared to its original version and previous efficient streaming video understanding approaches, respectively. Crucially, these improvements are attained while maintaining competitive performance and ensuring stable GPU memory consumption (consistently sim 18GB, independent of video duration).
M${^2}$Depth: Self-supervised Two-Frame Multi-camera Metric Depth Estimation
This paper presents a novel self-supervised two-frame multi-camera metric depth estimation network, termed M{^2}Depth, which is designed to predict reliable scale-aware surrounding depth in autonomous driving. Unlike the previous works that use multi-view images from a single time-step or multiple time-step images from a single camera, M{^2}Depth takes temporally adjacent two-frame images from multiple cameras as inputs and produces high-quality surrounding depth. We first construct cost volumes in spatial and temporal domains individually and propose a spatial-temporal fusion module that integrates the spatial-temporal information to yield a strong volume presentation. We additionally combine the neural prior from SAM features with internal features to reduce the ambiguity between foreground and background and strengthen the depth edges. Extensive experimental results on nuScenes and DDAD benchmarks show M{^2}Depth achieves state-of-the-art performance. More results can be found in https://heiheishuang.xyz/M2Depth .
Self-supervised Audio Teacher-Student Transformer for Both Clip-level and Frame-level Tasks
Self-supervised learning (SSL) has emerged as a popular approach for learning audio representations. One goal of audio self-supervised pre-training is to transfer knowledge to downstream audio tasks, generally including clip-level and frame-level tasks. While frame-level tasks are important for fine-grained acoustic scene/event understanding, prior studies primarily evaluate on clip-level downstream tasks. In order to tackle both clip-level and frame-level tasks, this paper proposes Audio Teacher-Student Transformer (ATST), with a clip-level version (named ATST-Clip) and a frame-level version (named ATST-Frame), responsible for learning clip-level and frame-level representations, respectively. Both methods use a Transformer encoder and a teacher-student training scheme. We have carefully designed the view creation strategy for ATST-Clip and ATST-Frame. Specifically, ATST-Clip uses segment-wise data augmentations, and ATST-Frame integrates frame-wise data augmentations and masking. Experimental results show that our ATST-Frame model obtains state-of-the-art (SOTA) performances on most of the clip-level and frame-level downstream tasks. Especially, it outperforms other models by a large margin on the frame-level sound event detection task. In addition, the performance can be further improved by combining the two models through knowledge distillation. Our code is available online.
MFQE 2.0: A New Approach for Multi-frame Quality Enhancement on Compressed Video
The past few years have witnessed great success in applying deep learning to enhance the quality of compressed image/video. The existing approaches mainly focus on enhancing the quality of a single frame, not considering the similarity between consecutive frames. Since heavy fluctuation exists across compressed video frames as investigated in this paper, frame similarity can be utilized for quality enhancement of low-quality frames given their neighboring high-quality frames. This task is Multi-Frame Quality Enhancement (MFQE). Accordingly, this paper proposes an MFQE approach for compressed video, as the first attempt in this direction. In our approach, we firstly develop a Bidirectional Long Short-Term Memory (BiLSTM) based detector to locate Peak Quality Frames (PQFs) in compressed video. Then, a novel Multi-Frame Convolutional Neural Network (MF-CNN) is designed to enhance the quality of compressed video, in which the non-PQF and its nearest two PQFs are the input. In MF-CNN, motion between the non-PQF and PQFs is compensated by a motion compensation subnet. Subsequently, a quality enhancement subnet fuses the non-PQF and compensated PQFs, and then reduces the compression artifacts of the non-PQF. Also, PQF quality is enhanced in the same way. Finally, experiments validate the effectiveness and generalization ability of our MFQE approach in advancing the state-of-the-art quality enhancement of compressed video. The code is available at https://github.com/RyanXingQL/MFQEv2.0.git.
Long-Context Autoregressive Video Modeling with Next-Frame Prediction
Long-context autoregressive modeling has significantly advanced language generation, but video generation still struggles to fully utilize extended temporal contexts. To investigate long-context video modeling, we introduce Frame AutoRegressive (FAR), a strong baseline for video autoregressive modeling. Just as language models learn causal dependencies between tokens (i.e., Token AR), FAR models temporal causal dependencies between continuous frames, achieving better convergence than Token AR and video diffusion transformers. Building on FAR, we observe that long-context vision modeling faces challenges due to visual redundancy. Existing RoPE lacks effective temporal decay for remote context and fails to extrapolate well to long video sequences. Additionally, training on long videos is computationally expensive, as vision tokens grow much faster than language tokens. To tackle these issues, we propose balancing locality and long-range dependency. We introduce FlexRoPE, an test-time technique that adds flexible temporal decay to RoPE, enabling extrapolation to 16x longer vision contexts. Furthermore, we propose long short-term context modeling, where a high-resolution short-term context window ensures fine-grained temporal consistency, while an unlimited long-term context window encodes long-range information using fewer tokens. With this approach, we can train on long video sequences with a manageable token context length. We demonstrate that FAR achieves state-of-the-art performance in both short- and long-video generation, providing a simple yet effective baseline for video autoregressive modeling.
Mélange: Cost Efficient Large Language Model Serving by Exploiting GPU Heterogeneity
Large language models (LLMs) are increasingly integrated into many online services. However, a major challenge in deploying LLMs is their high cost, due primarily to the use of expensive GPU instances. To address this problem, we find that the significant heterogeneity of GPU types presents an opportunity to increase GPU cost efficiency and reduce deployment costs. The broad and growing market of GPUs creates a diverse option space with varying costs and hardware specifications. Within this space, we show that there is not a linear relationship between GPU cost and performance, and identify three key LLM service characteristics that significantly affect which GPU type is the most cost effective: model request size, request rate, and latency service-level objective (SLO). We then present M\'elange, a framework for navigating the diversity of GPUs and LLM service specifications to derive the most cost-efficient set of GPUs for a given LLM service. We frame the task of GPU selection as a cost-aware bin-packing problem, where GPUs are bins with a capacity and cost, and items are request slices defined by a request size and rate. Upon solution, M\'elange derives the minimal-cost GPU allocation that adheres to a configurable latency SLO. Our evaluations across both real-world and synthetic datasets demonstrate that M\'elange can reduce deployment costs by up to 77% as compared to utilizing only a single GPU type, highlighting the importance of making heterogeneity-aware GPU provisioning decisions for LLM serving. Our source code is publicly available at https://github.com/tyler-griggs/melange-release.
Magic Fixup: Streamlining Photo Editing by Watching Dynamic Videos
We propose a generative model that, given a coarsely edited image, synthesizes a photorealistic output that follows the prescribed layout. Our method transfers fine details from the original image and preserves the identity of its parts. Yet, it adapts it to the lighting and context defined by the new layout. Our key insight is that videos are a powerful source of supervision for this task: objects and camera motions provide many observations of how the world changes with viewpoint, lighting, and physical interactions. We construct an image dataset in which each sample is a pair of source and target frames extracted from the same video at randomly chosen time intervals. We warp the source frame toward the target using two motion models that mimic the expected test-time user edits. We supervise our model to translate the warped image into the ground truth, starting from a pretrained diffusion model. Our model design explicitly enables fine detail transfer from the source frame to the generated image, while closely following the user-specified layout. We show that by using simple segmentations and coarse 2D manipulations, we can synthesize a photorealistic edit faithful to the user's input while addressing second-order effects like harmonizing the lighting and physical interactions between edited objects.
The Stellar Morphology & Size of X-ray-selected Active Galactic Nuclei Host Galaxies Revealed by JWST
We investigate the stellar shape and size-mass relationship of X-ray selected Active Galactic Nuclei (AGN) host galaxies using the high-angular resolution and deep sensitivity in the near-infrared of the COSMOS-Web JWST survey field. We present the rest-frame 1-mu m size, stellar mass, Sersic index, axis-ratio, Gini-M_{20} parameters of 690 moderate luminosity AGNs between redshift 0-3 and with stellar mass log M_ssim 10.75. We find that AGN host galaxies have an effective radius of 1-5 kpc, which is between star-forming (SFG) and quiescent galaxies (QGs) of the same stellar mass. AGN hosts have similar size-mass trends as SFG and QGs, being smaller at higher redshift for the same stellar mass. The slope of the size-mass relationship of AGN host galaxies is steeper than that of star-forming galaxies. Their rest-frame 1mu m stellar morphology indicates a significant spheroidal component. We observed a low merger fraction (6%) in our sample as well as substructures similar to disks, bars, and spiral arms in the residual images, which are in tension with evolutionary pathways that require major mergers. However, it may also be due to the different timescales between mergers and AGN activity.
UniMLVG: Unified Framework for Multi-view Long Video Generation with Comprehensive Control Capabilities for Autonomous Driving
The creation of diverse and realistic driving scenarios has become essential to enhance perception and planning capabilities of the autonomous driving system. However, generating long-duration, surround-view consistent driving videos remains a significant challenge. To address this, we present UniMLVG, a unified framework designed to generate extended street multi-perspective videos under precise control. By integrating single- and multi-view driving videos into the training data, our approach updates cross-frame and cross-view modules across three stages with different training objectives, substantially boosting the diversity and quality of generated visual content. Additionally, we employ the explicit viewpoint modeling in multi-view video generation to effectively improve motion transition consistency. Capable of handling various input reference formats (e.g., text, images, or video), our UniMLVG generates high-quality multi-view videos according to the corresponding condition constraints such as 3D bounding boxes or frame-level text descriptions. Compared to the best models with similar capabilities, our framework achieves improvements of 21.4% in FID and 36.5% in FVD.
Discovering Sounding Objects by Audio Queries for Audio Visual Segmentation
Audio visual segmentation (AVS) aims to segment the sounding objects for each frame of a given video. To distinguish the sounding objects from silent ones, both audio-visual semantic correspondence and temporal interaction are required. The previous method applies multi-frame cross-modal attention to conduct pixel-level interactions between audio features and visual features of multiple frames simultaneously, which is both redundant and implicit. In this paper, we propose an Audio-Queried Transformer architecture, AQFormer, where we define a set of object queries conditioned on audio information and associate each of them to particular sounding objects. Explicit object-level semantic correspondence between audio and visual modalities is established by gathering object information from visual features with predefined audio queries. Besides, an Audio-Bridged Temporal Interaction module is proposed to exchange sounding object-relevant information among multiple frames with the bridge of audio features. Extensive experiments are conducted on two AVS benchmarks to show that our method achieves state-of-the-art performances, especially 7.1% M_J and 7.6% M_F gains on the MS3 setting.
EVEREST: Efficient Masked Video Autoencoder by Removing Redundant Spatiotemporal Tokens
Masked Video Autoencoder (MVA) approaches have demonstrated their potential by significantly outperforming previous video representation learning methods. However, they waste an excessive amount of computations and memory in predicting uninformative tokens/frames due to random masking strategies. (e.g., over 16 nodes with 128 NVIDIA A100 GPUs). To resolve this issue, we exploit the unequal information density among the patches in videos and propose EVEREST, a surprisingly efficient MVA approach for video representation learning that finds tokens containing rich motion features and discards uninformative ones during both pre-training and fine-tuning. We further present an information-intensive frame selection strategy that allows the model to focus on informative and causal frames with minimal redundancy. Our method significantly reduces the computation and memory requirements of MVA, enabling the pre-training and fine-tuning on a single machine with 8 GPUs while achieving comparable performance to computation- and memory-heavy baselines on multiple benchmarks and the uncurated Ego4D dataset. We hope that our work contributes to reducing the barrier to further research on video understanding.
Iterative pseudo-forced alignment by acoustic CTC loss for self-supervised ASR domain adaptation
High-quality data labeling from specific domains is costly and human time-consuming. In this work, we propose a self-supervised domain adaptation method, based upon an iterative pseudo-forced alignment algorithm. The produced alignments are employed to customize an end-to-end Automatic Speech Recognition (ASR) and iteratively refined. The algorithm is fed with frame-wise character posteriors produced by a seed ASR, trained with out-of-domain data, and optimized throughout a Connectionist Temporal Classification (CTC) loss. The alignments are computed iteratively upon a corpus of broadcast TV. The process is repeated by reducing the quantity of text to be aligned or expanding the alignment window until finding the best possible audio-text alignment. The starting timestamps, or temporal anchors, are produced uniquely based on the confidence score of the last aligned utterance. This score is computed with the paths of the CTC-alignment matrix. With this methodology, no human-revised text references are required. Alignments from long audio files with low-quality transcriptions, like TV captions, are filtered out by confidence score and ready for further ASR adaptation. The obtained results, on both the Spanish RTVE2022 and CommonVoice databases, underpin the feasibility of using CTC-based systems to perform: highly accurate audio-text alignments, domain adaptation and semi-supervised training of end-to-end ASR.
Internal Video Inpainting by Implicit Long-range Propagation
We propose a novel framework for video inpainting by adopting an internal learning strategy. Unlike previous methods that use optical flow for cross-frame context propagation to inpaint unknown regions, we show that this can be achieved implicitly by fitting a convolutional neural network to known regions. Moreover, to handle challenging sequences with ambiguous backgrounds or long-term occlusion, we design two regularization terms to preserve high-frequency details and long-term temporal consistency. Extensive experiments on the DAVIS dataset demonstrate that the proposed method achieves state-of-the-art inpainting quality quantitatively and qualitatively. We further extend the proposed method to another challenging task: learning to remove an object from a video giving a single object mask in only one frame in a 4K video.
FADI-AEC: Fast Score Based Diffusion Model Guided by Far-end Signal for Acoustic Echo Cancellation
Despite the potential of diffusion models in speech enhancement, their deployment in Acoustic Echo Cancellation (AEC) has been restricted. In this paper, we propose DI-AEC, pioneering a diffusion-based stochastic regeneration approach dedicated to AEC. Further, we propose FADI-AEC, fast score-based diffusion AEC framework to save computational demands, making it favorable for edge devices. It stands out by running the score model once per frame, achieving a significant surge in processing efficiency. Apart from that, we introduce a novel noise generation technique where far-end signals are utilized, incorporating both far-end and near-end signals to refine the score model's accuracy. We test our proposed method on the ICASSP2023 Microsoft deep echo cancellation challenge evaluation dataset, where our method outperforms some of the end-to-end methods and other diffusion based echo cancellation methods.
From Frames to Clips: Efficient Key Clip Selection for Long-Form Video Understanding
Video Large Language Models (VLMs) have achieved remarkable results on a variety of vision language tasks, yet their practical use is limited by the "needle in a haystack" problem: the massive number of visual tokens produced from raw video frames exhausts the model's context window. Existing solutions alleviate this issue by selecting a sparse set of frames, thereby reducing token count, but such frame-wise selection discards essential temporal dynamics, leading to suboptimal reasoning about motion and event continuity. In this work we systematically explore the impact of temporal information and demonstrate that extending selection from isolated key frames to key clips, which are short, temporally coherent segments, improves video understanding. To maintain a fixed computational budget while accommodating the larger token footprint of clips, we propose an adaptive resolution strategy that dynamically balances spatial resolution and clip length, ensuring a constant token count per video. Experiments on three long-form video benchmarks demonstrate that our training-free approach, F2C, outperforms uniform sampling up to 8.1%, 5.6%, and 10.3% on Video-MME, LongVideoBench and MLVU benchmarks, respectively. These results highlight the importance of preserving temporal coherence in frame selection and provide a practical pathway for scaling Video LLMs to real world video understanding applications. Project webpage is available at https://guangyusun.com/f2c .
TrackSSM: A General Motion Predictor by State-Space Model
Temporal motion modeling has always been a key component in multiple object tracking (MOT) which can ensure smooth trajectory movement and provide accurate positional information to enhance association precision. However, current motion models struggle to be both efficient and effective across different application scenarios. To this end, we propose TrackSSM inspired by the recently popular state space models (SSM), a unified encoder-decoder motion framework that uses data-dependent state space model to perform temporal motion of trajectories. Specifically, we propose Flow-SSM, a module that utilizes the position and motion information from historical trajectories to guide the temporal state transition of object bounding boxes. Based on Flow-SSM, we design a flow decoder. It is composed of a cascaded motion decoding module employing Flow-SSM, which can use the encoded flow information to complete the temporal position prediction of trajectories. Additionally, we propose a Step-by-Step Linear (S^2L) training strategy. By performing linear interpolation between the positions of the object in the previous frame and the current frame, we construct the pseudo labels of step-by-step linear training, ensuring that the trajectory flow information can better guide the object bounding box in completing temporal transitions. TrackSSM utilizes a simple Mamba-Block to build a motion encoder for historical trajectories, forming a temporal motion model with an encoder-decoder structure in conjunction with the flow decoder. TrackSSM is applicable to various tracking scenarios and achieves excellent tracking performance across multiple benchmarks, further extending the potential of SSM-like temporal motion models in multi-object tracking tasks. Code and models are publicly available at https://github.com/Xavier-Lin/TrackSSM.
Video Inpainting by Jointly Learning Temporal Structure and Spatial Details
We present a new data-driven video inpainting method for recovering missing regions of video frames. A novel deep learning architecture is proposed which contains two sub-networks: a temporal structure inference network and a spatial detail recovering network. The temporal structure inference network is built upon a 3D fully convolutional architecture: it only learns to complete a low-resolution video volume given the expensive computational cost of 3D convolution. The low resolution result provides temporal guidance to the spatial detail recovering network, which performs image-based inpainting with a 2D fully convolutional network to produce recovered video frames in their original resolution. Such two-step network design ensures both the spatial quality of each frame and the temporal coherence across frames. Our method jointly trains both sub-networks in an end-to-end manner. We provide qualitative and quantitative evaluation on three datasets, demonstrating that our method outperforms previous learning-based video inpainting methods.
LU-NeRF: Scene and Pose Estimation by Synchronizing Local Unposed NeRFs
A critical obstacle preventing NeRF models from being deployed broadly in the wild is their reliance on accurate camera poses. Consequently, there is growing interest in extending NeRF models to jointly optimize camera poses and scene representation, which offers an alternative to off-the-shelf SfM pipelines which have well-understood failure modes. Existing approaches for unposed NeRF operate under limited assumptions, such as a prior pose distribution or coarse pose initialization, making them less effective in a general setting. In this work, we propose a novel approach, LU-NeRF, that jointly estimates camera poses and neural radiance fields with relaxed assumptions on pose configuration. Our approach operates in a local-to-global manner, where we first optimize over local subsets of the data, dubbed mini-scenes. LU-NeRF estimates local pose and geometry for this challenging few-shot task. The mini-scene poses are brought into a global reference frame through a robust pose synchronization step, where a final global optimization of pose and scene can be performed. We show our LU-NeRF pipeline outperforms prior attempts at unposed NeRF without making restrictive assumptions on the pose prior. This allows us to operate in the general SE(3) pose setting, unlike the baselines. Our results also indicate our model can be complementary to feature-based SfM pipelines as it compares favorably to COLMAP on low-texture and low-resolution images.
Efficient Semantic Segmentation by Altering Resolutions for Compressed Videos
Video semantic segmentation (VSS) is a computationally expensive task due to the per-frame prediction for videos of high frame rates. In recent work, compact models or adaptive network strategies have been proposed for efficient VSS. However, they did not consider a crucial factor that affects the computational cost from the input side: the input resolution. In this paper, we propose an altering resolution framework called AR-Seg for compressed videos to achieve efficient VSS. AR-Seg aims to reduce the computational cost by using low resolution for non-keyframes. To prevent the performance degradation caused by downsampling, we design a Cross Resolution Feature Fusion (CReFF) module, and supervise it with a novel Feature Similarity Training (FST) strategy. Specifically, CReFF first makes use of motion vectors stored in a compressed video to warp features from high-resolution keyframes to low-resolution non-keyframes for better spatial alignment, and then selectively aggregates the warped features with local attention mechanism. Furthermore, the proposed FST supervises the aggregated features with high-resolution features through an explicit similarity loss and an implicit constraint from the shared decoding layer. Extensive experiments on CamVid and Cityscapes show that AR-Seg achieves state-of-the-art performance and is compatible with different segmentation backbones. On CamVid, AR-Seg saves 67% computational cost (measured in GFLOPs) with the PSPNet18 backbone while maintaining high segmentation accuracy. Code: https://github.com/THU-LYJ-Lab/AR-Seg.
Video-Text Retrieval by Supervised Sparse Multi-Grained Learning
While recent progress in video-text retrieval has been advanced by the exploration of better representation learning, in this paper, we present a novel multi-grained sparse learning framework, S3MA, to learn an aligned sparse space shared between the video and the text for video-text retrieval. The shared sparse space is initialized with a finite number of sparse concepts, each of which refers to a number of words. With the text data at hand, we learn and update the shared sparse space in a supervised manner using the proposed similarity and alignment losses. Moreover, to enable multi-grained alignment, we incorporate frame representations for better modeling the video modality and calculating fine-grained and coarse-grained similarities. Benefiting from the learned shared sparse space and multi-grained similarities, extensive experiments on several video-text retrieval benchmarks demonstrate the superiority of S3MA over existing methods. Our code is available at https://github.com/yimuwangcs/Better_Cross_Modal_Retrieval.
Betrayed by Attention: A Simple yet Effective Approach for Self-supervised Video Object Segmentation
In this paper, we propose a simple yet effective approach for self-supervised video object segmentation (VOS). Our key insight is that the inherent structural dependencies present in DINO-pretrained Transformers can be leveraged to establish robust spatio-temporal correspondences in videos. Furthermore, simple clustering on this correspondence cue is sufficient to yield competitive segmentation results. Previous self-supervised VOS techniques majorly resort to auxiliary modalities or utilize iterative slot attention to assist in object discovery, which restricts their general applicability and imposes higher computational requirements. To deal with these challenges, we develop a simplified architecture that capitalizes on the emerging objectness from DINO-pretrained Transformers, bypassing the need for additional modalities or slot attention. Specifically, we first introduce a single spatio-temporal Transformer block to process the frame-wise DINO features and establish spatio-temporal dependencies in the form of self-attention. Subsequently, utilizing these attention maps, we implement hierarchical clustering to generate object segmentation masks. To train the spatio-temporal block in a fully self-supervised manner, we employ semantic and dynamic motion consistency coupled with entropy normalization. Our method demonstrates state-of-the-art performance across multiple unsupervised VOS benchmarks and particularly excels in complex real-world multi-object video segmentation tasks such as DAVIS-17-Unsupervised and YouTube-VIS-19. The code and model checkpoints will be released at https://github.com/shvdiwnkozbw/SSL-UVOS.
DreamDance: Animating Human Images by Enriching 3D Geometry Cues from 2D Poses
In this work, we present DreamDance, a novel method for animating human images using only skeleton pose sequences as conditional inputs. Existing approaches struggle with generating coherent, high-quality content in an efficient and user-friendly manner. Concretely, baseline methods relying on only 2D pose guidance lack the cues of 3D information, leading to suboptimal results, while methods using 3D representation as guidance achieve higher quality but involve a cumbersome and time-intensive process. To address these limitations, DreamDance enriches 3D geometry cues from 2D poses by introducing an efficient diffusion model, enabling high-quality human image animation with various guidance. Our key insight is that human images naturally exhibit multiple levels of correlation, progressing from coarse skeleton poses to fine-grained geometry cues, and further from these geometry cues to explicit appearance details. Capturing such correlations could enrich the guidance signals, facilitating intra-frame coherency and inter-frame consistency. Specifically, we construct the TikTok-Dance5K dataset, comprising 5K high-quality dance videos with detailed frame annotations, including human pose, depth, and normal maps. Next, we introduce a Mutually Aligned Geometry Diffusion Model to generate fine-grained depth and normal maps for enriched guidance. Finally, a Cross-domain Controller incorporates multi-level guidance to animate human images effectively with a video diffusion model. Extensive experiments demonstrate that our method achieves state-of-the-art performance in animating human images.
FlashVideo: A Framework for Swift Inference in Text-to-Video Generation
In the evolving field of machine learning, video generation has witnessed significant advancements with autoregressive-based transformer models and diffusion models, known for synthesizing dynamic and realistic scenes. However, these models often face challenges with prolonged inference times, even for generating short video clips such as GIFs. This paper introduces FlashVideo, a novel framework tailored for swift Text-to-Video generation. FlashVideo represents the first successful adaptation of the RetNet architecture for video generation, bringing a unique approach to the field. Leveraging the RetNet-based architecture, FlashVideo reduces the time complexity of inference from O(L^2) to O(L) for a sequence of length L, significantly accelerating inference speed. Additionally, we adopt a redundant-free frame interpolation method, enhancing the efficiency of frame interpolation. Our comprehensive experiments demonstrate that FlashVideo achieves a times9.17 efficiency improvement over a traditional autoregressive-based transformer model, and its inference speed is of the same order of magnitude as that of BERT-based transformer models.
Unsupervised Representation Learning by Sorting Sequences
We present an unsupervised representation learning approach using videos without semantic labels. We leverage the temporal coherence as a supervisory signal by formulating representation learning as a sequence sorting task. We take temporally shuffled frames (i.e., in non-chronological order) as inputs and train a convolutional neural network to sort the shuffled sequences. Similar to comparison-based sorting algorithms, we propose to extract features from all frame pairs and aggregate them to predict the correct order. As sorting shuffled image sequence requires an understanding of the statistical temporal structure of images, training with such a proxy task allows us to learn rich and generalizable visual representation. We validate the effectiveness of the learned representation using our method as pre-training on high-level recognition problems. The experimental results show that our method compares favorably against state-of-the-art methods on action recognition, image classification and object detection tasks.
Baichuan-Audio: A Unified Framework for End-to-End Speech Interaction
We introduce Baichuan-Audio, an end-to-end audio large language model that seamlessly integrates audio understanding and generation. It features a text-guided aligned speech generation mechanism, enabling real-time speech interaction with both comprehension and generation capabilities. Baichuan-Audio leverages a pre-trained ASR model, followed by multi-codebook discretization of speech at a frame rate of 12.5 Hz. This multi-codebook setup ensures that speech tokens retain both semantic and acoustic information. To further enhance modeling, an independent audio head is employed to process audio tokens, effectively capturing their unique characteristics. To mitigate the loss of intelligence during pre-training and preserve the original capabilities of the LLM, we propose a two-stage pre-training strategy that maintains language understanding while enhancing audio modeling. Following alignment, the model excels in real-time speech-based conversation and exhibits outstanding question-answering capabilities, demonstrating its versatility and efficiency. The proposed model demonstrates superior performance in real-time spoken dialogue and exhibits strong question-answering abilities. Our code, model and training data are available at https://github.com/baichuan-inc/Baichuan-Audio
Learning Manipulation by Predicting Interaction
Representation learning approaches for robotic manipulation have boomed in recent years. Due to the scarcity of in-domain robot data, prevailing methodologies tend to leverage large-scale human video datasets to extract generalizable features for visuomotor policy learning. Despite the progress achieved, prior endeavors disregard the interactive dynamics that capture behavior patterns and physical interaction during the manipulation process, resulting in an inadequate understanding of the relationship between objects and the environment. To this end, we propose a general pre-training pipeline that learns Manipulation by Predicting the Interaction (MPI) and enhances the visual representation.Given a pair of keyframes representing the initial and final states, along with language instructions, our algorithm predicts the transition frame and detects the interaction object, respectively. These two learning objectives achieve superior comprehension towards "how-to-interact" and "where-to-interact". We conduct a comprehensive evaluation of several challenging robotic tasks.The experimental results demonstrate that MPI exhibits remarkable improvement by 10% to 64% compared with previous state-of-the-art in real-world robot platforms as well as simulation environments. Code and checkpoints are publicly shared at https://github.com/OpenDriveLab/MPI.
Story Visualization by Online Text Augmentation with Context Memory
Story visualization (SV) is a challenging text-to-image generation task for the difficulty of not only rendering visual details from the text descriptions but also encoding a long-term context across multiple sentences. While prior efforts mostly focus on generating a semantically relevant image for each sentence, encoding a context spread across the given paragraph to generate contextually convincing images (e.g., with a correct character or with a proper background of the scene) remains a challenge. To this end, we propose a novel memory architecture for the Bi-directional Transformer framework with an online text augmentation that generates multiple pseudo-descriptions as supplementary supervision during training for better generalization to the language variation at inference. In extensive experiments on the two popular SV benchmarks, i.e., the Pororo-SV and Flintstones-SV, the proposed method significantly outperforms the state of the arts in various metrics including FID, character F1, frame accuracy, BLEU-2/3, and R-precision with similar or less computational complexity.
High-resolution Piano Transcription with Pedals by Regressing Onset and Offset Times
Automatic music transcription (AMT) is the task of transcribing audio recordings into symbolic representations. Recently, neural network-based methods have been applied to AMT, and have achieved state-of-the-art results. However, many previous systems only detect the onset and offset of notes frame-wise, so the transcription resolution is limited to the frame hop size. There is a lack of research on using different strategies to encode onset and offset targets for training. In addition, previous AMT systems are sensitive to the misaligned onset and offset labels of audio recordings. Furthermore, there are limited researches on sustain pedal transcription on large-scale datasets. In this article, we propose a high-resolution AMT system trained by regressing precise onset and offset times of piano notes. At inference, we propose an algorithm to analytically calculate the precise onset and offset times of piano notes and pedal events. We show that our AMT system is robust to the misaligned onset and offset labels compared to previous systems. Our proposed system achieves an onset F1 of 96.72% on the MAESTRO dataset, outperforming previous onsets and frames system of 94.80%. Our system achieves a pedal onset F1 score of 91.86\%, which is the first benchmark result on the MAESTRO dataset. We have released the source code and checkpoints of our work at https://github.com/bytedance/piano_transcription.
Mixture of Experts Guided by Gaussian Splatters Matters: A new Approach to Weakly-Supervised Video Anomaly Detection
Video Anomaly Detection (VAD) is a challenging task due to the variability of anomalous events and the limited availability of labeled data. Under the Weakly-Supervised VAD (WSVAD) paradigm, only video-level labels are provided during training, while predictions are made at the frame level. Although state-of-the-art models perform well on simple anomalies (e.g., explosions), they struggle with complex real-world events (e.g., shoplifting). This difficulty stems from two key issues: (1) the inability of current models to address the diversity of anomaly types, as they process all categories with a shared model, overlooking category-specific features; and (2) the weak supervision signal, which lacks precise temporal information, limiting the ability to capture nuanced anomalous patterns blended with normal events. To address these challenges, we propose Gaussian Splatting-guided Mixture of Experts (GS-MoE), a novel framework that employs a set of expert models, each specialized in capturing specific anomaly types. These experts are guided by a temporal Gaussian splatting loss, enabling the model to leverage temporal consistency and enhance weak supervision. The Gaussian splatting approach encourages a more precise and comprehensive representation of anomalies by focusing on temporal segments most likely to contain abnormal events. The predictions from these specialized experts are integrated through a mixture-of-experts mechanism to model complex relationships across diverse anomaly patterns. Our approach achieves state-of-the-art performance, with a 91.58% AUC on the UCF-Crime dataset, and demonstrates superior results on XD-Violence and MSAD datasets. By leveraging category-specific expertise and temporal guidance, GS-MoE sets a new benchmark for VAD under weak supervision.
LoopSplat: Loop Closure by Registering 3D Gaussian Splats
Simultaneous Localization and Mapping (SLAM) based on 3D Gaussian Splats (3DGS) has recently shown promise towards more accurate, dense 3D scene maps. However, existing 3DGS-based methods fail to address the global consistency of the scene via loop closure and/or global bundle adjustment. To this end, we propose LoopSplat, which takes RGB-D images as input and performs dense mapping with 3DGS submaps and frame-to-model tracking. LoopSplat triggers loop closure online and computes relative loop edge constraints between submaps directly via 3DGS registration, leading to improvements in efficiency and accuracy over traditional global-to-local point cloud registration. It uses a robust pose graph optimization formulation and rigidly aligns the submaps to achieve global consistency. Evaluation on the synthetic Replica and real-world TUM-RGBD, ScanNet, and ScanNet++ datasets demonstrates competitive or superior tracking, mapping, and rendering compared to existing methods for dense RGB-D SLAM. Code is available at loopsplat.github.io.
Video Representation Learning by Recognizing Temporal Transformations
We introduce a novel self-supervised learning approach to learn representations of videos that are responsive to changes in the motion dynamics. Our representations can be learned from data without human annotation and provide a substantial boost to the training of neural networks on small labeled data sets for tasks such as action recognition, which require to accurately distinguish the motion of objects. We promote an accurate learning of motion without human annotation by training a neural network to discriminate a video sequence from its temporally transformed versions. To learn to distinguish non-trivial motions, the design of the transformations is based on two principles: 1) To define clusters of motions based on time warps of different magnitude; 2) To ensure that the discrimination is feasible only by observing and analyzing as many image frames as possible. Thus, we introduce the following transformations: forward-backward playback, random frame skipping, and uniform frame skipping. Our experiments show that networks trained with the proposed method yield representations with improved transfer performance for action recognition on UCF101 and HMDB51.
Self-Supervised Learning of Motion Concepts by Optimizing Counterfactuals
Estimating motion in videos is an essential computer vision problem with many downstream applications, including controllable video generation and robotics. Current solutions are primarily trained using synthetic data or require tuning of situation-specific heuristics, which inherently limits these models' capabilities in real-world contexts. Despite recent developments in large-scale self-supervised learning from videos, leveraging such representations for motion estimation remains relatively underexplored. In this work, we develop Opt-CWM, a self-supervised technique for flow and occlusion estimation from a pre-trained next-frame prediction model. Opt-CWM works by learning to optimize counterfactual probes that extract motion information from a base video model, avoiding the need for fixed heuristics while training on unrestricted video inputs. We achieve state-of-the-art performance for motion estimation on real-world videos while requiring no labeled data.
RASA: Replace Anyone, Say Anything -- A Training-Free Framework for Audio-Driven and Universal Portrait Video Editing
Portrait video editing focuses on modifying specific attributes of portrait videos, guided by audio or video streams. Previous methods typically either concentrate on lip-region reenactment or require training specialized models to extract keypoints for motion transfer to a new identity. In this paper, we introduce a training-free universal portrait video editing framework that provides a versatile and adaptable editing strategy. This framework supports portrait appearance editing conditioned on the changed first reference frame, as well as lip editing conditioned on varied speech, or a combination of both. It is based on a Unified Animation Control (UAC) mechanism with source inversion latents to edit the entire portrait, including visual-driven shape control, audio-driven speaking control, and inter-frame temporal control. Furthermore, our method can be adapted to different scenarios by adjusting the initial reference frame, enabling detailed editing of portrait videos with specific head rotations and facial expressions. This comprehensive approach ensures a holistic and flexible solution for portrait video editing. The experimental results show that our model can achieve more accurate and synchronized lip movements for the lip editing task, as well as more flexible motion transfer for the appearance editing task. Demo is available at https://alice01010101.github.io/RASA/.
Kick Back & Relax: Learning to Reconstruct the World by Watching SlowTV
Self-supervised monocular depth estimation (SS-MDE) has the potential to scale to vast quantities of data. Unfortunately, existing approaches limit themselves to the automotive domain, resulting in models incapable of generalizing to complex environments such as natural or indoor settings. To address this, we propose a large-scale SlowTV dataset curated from YouTube, containing an order of magnitude more data than existing automotive datasets. SlowTV contains 1.7M images from a rich diversity of environments, such as worldwide seasonal hiking, scenic driving and scuba diving. Using this dataset, we train an SS-MDE model that provides zero-shot generalization to a large collection of indoor/outdoor datasets. The resulting model outperforms all existing SSL approaches and closes the gap on supervised SoTA, despite using a more efficient architecture. We additionally introduce a collection of best-practices to further maximize performance and zero-shot generalization. This includes 1) aspect ratio augmentation, 2) camera intrinsic estimation, 3) support frame randomization and 4) flexible motion estimation. Code is available at https://github.com/jspenmar/slowtv_monodepth.
A Hybrid CNN-LSTM model for Video Deepfake Detection by Leveraging Optical Flow Features
Deepfakes are the synthesized digital media in order to create ultra-realistic fake videos to trick the spectator. Deep generative algorithms, such as, Generative Adversarial Networks(GAN) are widely used to accomplish such tasks. This approach synthesizes pseudo-realistic contents that are very difficult to distinguish by traditional detection methods. In most cases, Convolutional Neural Network(CNN) based discriminators are being used for detecting such synthesized media. However, it emphasise primarily on the spatial attributes of individual video frames, thereby fail to learn the temporal information from their inter-frame relations. In this paper, we leveraged an optical flow based feature extraction approach to extract the temporal features, which are then fed to a hybrid model for classification. This hybrid model is based on the combination of CNN and recurrent neural network (RNN) architectures. The hybrid model provides effective performance on open source data-sets such as, DFDC, FF++ and Celeb-DF. This proposed method shows an accuracy of 66.26%, 91.21% and 79.49% in DFDC, FF++, and Celeb-DF respectively with a very reduced No of sample size of approx 100 samples(frames). This promises early detection of fake contents compared to existing modalities.
FPO++: Efficient Encoding and Rendering of Dynamic Neural Radiance Fields by Analyzing and Enhancing Fourier PlenOctrees
Fourier PlenOctrees have shown to be an efficient representation for real-time rendering of dynamic Neural Radiance Fields (NeRF). Despite its many advantages, this method suffers from artifacts introduced by the involved compression when combining it with recent state-of-the-art techniques for training the static per-frame NeRF models. In this paper, we perform an in-depth analysis of these artifacts and leverage the resulting insights to propose an improved representation. In particular, we present a novel density encoding that adapts the Fourier-based compression to the characteristics of the transfer function used by the underlying volume rendering procedure and leads to a substantial reduction of artifacts in the dynamic model. Furthermore, we show an augmentation of the training data that relaxes the periodicity assumption of the compression. We demonstrate the effectiveness of our enhanced Fourier PlenOctrees in the scope of quantitative and qualitative evaluations on synthetic and real-world scenes.
Chasing Day and Night: Towards Robust and Efficient All-Day Object Detection Guided by an Event Camera
The ability to detect objects in all lighting (i.e., normal-, over-, and under-exposed) conditions is crucial for real-world applications, such as self-driving.Traditional RGB-based detectors often fail under such varying lighting conditions.Therefore, recent works utilize novel event cameras to supplement or guide the RGB modality; however, these methods typically adopt asymmetric network structures that rely predominantly on the RGB modality, resulting in limited robustness for all-day detection. In this paper, we propose EOLO, a novel object detection framework that achieves robust and efficient all-day detection by fusing both RGB and event modalities. Our EOLO framework is built based on a lightweight spiking neural network (SNN) to efficiently leverage the asynchronous property of events. Buttressed by it, we first introduce an Event Temporal Attention (ETA) module to learn the high temporal information from events while preserving crucial edge information. Secondly, as different modalities exhibit varying levels of importance under diverse lighting conditions, we propose a novel Symmetric RGB-Event Fusion (SREF) module to effectively fuse RGB-Event features without relying on a specific modality, thus ensuring a balanced and adaptive fusion for all-day detection. In addition, to compensate for the lack of paired RGB-Event datasets for all-day training and evaluation, we propose an event synthesis approach based on the randomized optical flow that allows for directly generating the event frame from a single exposure image. We further build two new datasets, E-MSCOCO and E-VOC based on the popular benchmarks MSCOCO and PASCAL VOC. Extensive experiments demonstrate that our EOLO outperforms the state-of-the-art detectors,e.g.,RENet,by a substantial margin (+3.74% mAP50) in all lighting conditions.Our code and datasets will be available at https://vlislab22.github.io/EOLO/
Adaptive Sparse Allocation with Mutual Choice & Feature Choice Sparse Autoencoders
Sparse autoencoders (SAEs) are a promising approach to extracting features from neural networks, enabling model interpretability as well as causal interventions on model internals. SAEs generate sparse feature representations using a sparsifying activation function that implicitly defines a set of token-feature matches. We frame the token-feature matching as a resource allocation problem constrained by a total sparsity upper bound. For example, TopK SAEs solve this allocation problem with the additional constraint that each token matches with at most k features. In TopK SAEs, the k active features per token constraint is the same across tokens, despite some tokens being more difficult to reconstruct than others. To address this limitation, we propose two novel SAE variants, Feature Choice SAEs and Mutual Choice SAEs, which each allow for a variable number of active features per token. Feature Choice SAEs solve the sparsity allocation problem under the additional constraint that each feature matches with at most m tokens. Mutual Choice SAEs solve the unrestricted allocation problem where the total sparsity budget can be allocated freely between tokens and features. Additionally, we introduce a new auxiliary loss function, aux_zipf_loss, which generalises the aux_k_loss to mitigate dead and underutilised features. Our methods result in SAEs with fewer dead features and improved reconstruction loss at equivalent sparsity levels as a result of the inherent adaptive computation. More accurate and scalable feature extraction methods provide a path towards better understanding and more precise control of foundation models.
SOC: Semantic-Assisted Object Cluster for Referring Video Object Segmentation
This paper studies referring video object segmentation (RVOS) by boosting video-level visual-linguistic alignment. Recent approaches model the RVOS task as a sequence prediction problem and perform multi-modal interaction as well as segmentation for each frame separately. However, the lack of a global view of video content leads to difficulties in effectively utilizing inter-frame relationships and understanding textual descriptions of object temporal variations. To address this issue, we propose Semantic-assisted Object Cluster (SOC), which aggregates video content and textual guidance for unified temporal modeling and cross-modal alignment. By associating a group of frame-level object embeddings with language tokens, SOC facilitates joint space learning across modalities and time steps. Moreover, we present multi-modal contrastive supervision to help construct well-aligned joint space at the video level. We conduct extensive experiments on popular RVOS benchmarks, and our method outperforms state-of-the-art competitors on all benchmarks by a remarkable margin. Besides, the emphasis on temporal coherence enhances the segmentation stability and adaptability of our method in processing text expressions with temporal variations. Code will be available.
Consistent Direct Time-of-Flight Video Depth Super-Resolution
Direct time-of-flight (dToF) sensors are promising for next-generation on-device 3D sensing. However, limited by manufacturing capabilities in a compact module, the dToF data has a low spatial resolution (e.g., sim 20times30 for iPhone dToF), and it requires a super-resolution step before being passed to downstream tasks. In this paper, we solve this super-resolution problem by fusing the low-resolution dToF data with the corresponding high-resolution RGB guidance. Unlike the conventional RGB-guided depth enhancement approaches, which perform the fusion in a per-frame manner, we propose the first multi-frame fusion scheme to mitigate the spatial ambiguity resulting from the low-resolution dToF imaging. In addition, dToF sensors provide unique depth histogram information for each local patch, and we incorporate this dToF-specific feature in our network design to further alleviate spatial ambiguity. To evaluate our models on complex dynamic indoor environments and to provide a large-scale dToF sensor dataset, we introduce DyDToF, the first synthetic RGB-dToF video dataset that features dynamic objects and a realistic dToF simulator following the physical imaging process. We believe the methods and dataset are beneficial to a broad community as dToF depth sensing is becoming mainstream on mobile devices. Our code and data are publicly available: https://github.com/facebookresearch/DVSR/
Towards 3D Scene Reconstruction from Locally Scale-Aligned Monocular Video Depth
Existing monocular depth estimation methods have achieved excellent robustness in diverse scenes, but they can only retrieve affine-invariant depth, up to an unknown scale and shift. However, in some video-based scenarios such as video depth estimation and 3D scene reconstruction from a video, the unknown scale and shift residing in per-frame prediction may cause the depth inconsistency. To solve this problem, we propose a locally weighted linear regression method to recover the scale and shift with very sparse anchor points, which ensures the scale consistency along consecutive frames. Extensive experiments show that our method can boost the performance of existing state-of-the-art approaches by 50% at most over several zero-shot benchmarks. Besides, we merge over 6.3 million RGBD images to train strong and robust depth models. Our produced ResNet50-backbone model even outperforms the state-of-the-art DPT ViT-Large model. Combining with geometry-based reconstruction methods, we formulate a new dense 3D scene reconstruction pipeline, which benefits from both the scale consistency of sparse points and the robustness of monocular methods. By performing the simple per-frame prediction over a video, the accurate 3D scene shape can be recovered.
Redefining Temporal Modeling in Video Diffusion: The Vectorized Timestep Approach
Diffusion models have revolutionized image generation, and their extension to video generation has shown promise. However, current video diffusion models~(VDMs) rely on a scalar timestep variable applied at the clip level, which limits their ability to model complex temporal dependencies needed for various tasks like image-to-video generation. To address this limitation, we propose a frame-aware video diffusion model~(FVDM), which introduces a novel vectorized timestep variable~(VTV). Unlike conventional VDMs, our approach allows each frame to follow an independent noise schedule, enhancing the model's capacity to capture fine-grained temporal dependencies. FVDM's flexibility is demonstrated across multiple tasks, including standard video generation, image-to-video generation, video interpolation, and long video synthesis. Through a diverse set of VTV configurations, we achieve superior quality in generated videos, overcoming challenges such as catastrophic forgetting during fine-tuning and limited generalizability in zero-shot methods.Our empirical evaluations show that FVDM outperforms state-of-the-art methods in video generation quality, while also excelling in extended tasks. By addressing fundamental shortcomings in existing VDMs, FVDM sets a new paradigm in video synthesis, offering a robust framework with significant implications for generative modeling and multimedia applications.
VaQuitA: Enhancing Alignment in LLM-Assisted Video Understanding
Recent advancements in language-model-based video understanding have been progressing at a remarkable pace, spurred by the introduction of Large Language Models (LLMs). However, the focus of prior research has been predominantly on devising a projection layer that maps video features to tokens, an approach that is both rudimentary and inefficient. In our study, we introduce a cutting-edge framework, VaQuitA, designed to refine the synergy between video and textual information. At the data level, instead of sampling frames uniformly, we implement a sampling method guided by CLIP-score rankings, which enables a more aligned selection of frames with the given question. At the feature level, we integrate a trainable Video Perceiver alongside a Visual-Query Transformer (abbreviated as VQ-Former), which bolsters the interplay between the input question and the video features. We also discover that incorporating a simple prompt, "Please be critical", into the LLM input can substantially enhance its video comprehension capabilities. Our experimental results indicate that VaQuitA consistently sets a new benchmark for zero-shot video question-answering tasks and is adept at producing high-quality, multi-turn video dialogues with users.
DUAL-VAD: Dual Benchmarks and Anomaly-Focused Sampling for Video Anomaly Detection
Video Anomaly Detection (VAD) is critical for surveillance and public safety. However, existing benchmarks are limited to either frame-level or video-level tasks, restricting a holistic view of model generalization. This work first introduces a softmax-based frame allocation strategy that prioritizes anomaly-dense segments while maintaining full-video coverage, enabling balanced sampling across temporal scales. Building on this process, we construct two complementary benchmarks. The image-based benchmark evaluates frame-level reasoning with representative frames, while the video-based benchmark extends to temporally localized segments and incorporates an abnormality scoring task. Experiments on UCF-Crime demonstrate improvements at both the frame and video levels, and ablation studies confirm clear advantages of anomaly-focused sampling over uniform and random baselines.
Repurposing Pre-trained Video Diffusion Models for Event-based Video Interpolation
Video Frame Interpolation aims to recover realistic missing frames between observed frames, generating a high-frame-rate video from a low-frame-rate video. However, without additional guidance, the large motion between frames makes this problem ill-posed. Event-based Video Frame Interpolation (EVFI) addresses this challenge by using sparse, high-temporal-resolution event measurements as motion guidance. This guidance allows EVFI methods to significantly outperform frame-only methods. However, to date, EVFI methods have relied on a limited set of paired event-frame training data, severely limiting their performance and generalization capabilities. In this work, we overcome the limited data challenge by adapting pre-trained video diffusion models trained on internet-scale datasets to EVFI. We experimentally validate our approach on real-world EVFI datasets, including a new one that we introduce. Our method outperforms existing methods and generalizes across cameras far better than existing approaches.
Towards a Unified Multi-Dimensional Evaluator for Text Generation
Multi-dimensional evaluation is the dominant paradigm for human evaluation in Natural Language Generation (NLG), i.e., evaluating the generated text from multiple explainable dimensions, such as coherence and fluency. However, automatic evaluation in NLG is still dominated by similarity-based metrics, and we lack a reliable framework for a more comprehensive evaluation of advanced models. In this paper, we propose a unified multi-dimensional evaluator UniEval for NLG. We re-frame NLG evaluation as a Boolean Question Answering (QA) task, and by guiding the model with different questions, we can use one evaluator to evaluate from multiple dimensions. Furthermore, thanks to the unified Boolean QA format, we are able to introduce an intermediate learning phase that enables UniEval to incorporate external knowledge from multiple related tasks and gain further improvement. Experiments on three typical NLG tasks show that UniEval correlates substantially better with human judgments than existing metrics. Specifically, compared to the top-performing unified evaluators, UniEval achieves a 23% higher correlation on text summarization, and over 43% on dialogue response generation. Also, UniEval demonstrates a strong zero-shot learning ability for unseen evaluation dimensions and tasks. Source code, data and all pre-trained evaluators are available on our GitHub repository (https://github.com/maszhongming/UniEval).
Playing for 3D Human Recovery
Image- and video-based 3D human recovery (i.e., pose and shape estimation) have achieved substantial progress. However, due to the prohibitive cost of motion capture, existing datasets are often limited in scale and diversity. In this work, we obtain massive human sequences by playing the video game with automatically annotated 3D ground truths. Specifically, we contribute GTA-Human, a large-scale 3D human dataset generated with the GTA-V game engine, featuring a highly diverse set of subjects, actions, and scenarios. More importantly, we study the use of game-playing data and obtain five major insights. First, game-playing data is surprisingly effective. A simple frame-based baseline trained on GTA-Human outperforms more sophisticated methods by a large margin. For video-based methods, GTA-Human is even on par with the in-domain training set. Second, we discover that synthetic data provides critical complements to the real data that is typically collected indoor. Our investigation into domain gap provides explanations for our data mixture strategies that are simple yet useful. Third, the scale of the dataset matters. The performance boost is closely related to the additional data available. A systematic study reveals the model sensitivity to data density from multiple key aspects. Fourth, the effectiveness of GTA-Human is also attributed to the rich collection of strong supervision labels (SMPL parameters), which are otherwise expensive to acquire in real datasets. Fifth, the benefits of synthetic data extend to larger models such as deeper convolutional neural networks (CNNs) and Transformers, for which a significant impact is also observed. We hope our work could pave the way for scaling up 3D human recovery to the real world. Homepage: https://caizhongang.github.io/projects/GTA-Human/
MERLOT: Multimodal Neural Script Knowledge Models
As humans, we understand events in the visual world contextually, performing multimodal reasoning across time to make inferences about the past, present, and future. We introduce MERLOT, a model that learns multimodal script knowledge by watching millions of YouTube videos with transcribed speech -- in an entirely label-free, self-supervised manner. By pretraining with a mix of both frame-level (spatial) and video-level (temporal) objectives, our model not only learns to match images to temporally corresponding words, but also to contextualize what is happening globally over time. As a result, MERLOT exhibits strong out-of-the-box representations of temporal commonsense, and achieves state-of-the-art performance on 12 different video QA datasets when finetuned. It also transfers well to the world of static images, allowing models to reason about the dynamic context behind visual scenes. On Visual Commonsense Reasoning, MERLOT answers questions correctly with 80.6% accuracy, outperforming state-of-the-art models of similar size by over 3%, even those that make heavy use of auxiliary supervised data (like object bounding boxes). Ablation analyses demonstrate the complementary importance of: 1) training on videos versus static images; 2) scaling the magnitude and diversity of the pretraining video corpus; and 3) using diverse objectives that encourage full-stack multimodal reasoning, from the recognition to cognition level.
VoluMe -- Authentic 3D Video Calls from Live Gaussian Splat Prediction
Virtual 3D meetings offer the potential to enhance copresence, increase engagement and thus improve effectiveness of remote meetings compared to standard 2D video calls. However, representing people in 3D meetings remains a challenge; existing solutions achieve high quality by using complex hardware, making use of fixed appearance via enrolment, or by inverting a pre-trained generative model. These approaches lead to constraints that are unwelcome and ill-fitting for videoconferencing applications. We present the first method to predict 3D Gaussian reconstructions in real time from a single 2D webcam feed, where the 3D representation is not only live and realistic, but also authentic to the input video. By conditioning the 3D representation on each video frame independently, our reconstruction faithfully recreates the input video from the captured viewpoint (a property we call authenticity), while generalizing realistically to novel viewpoints. Additionally, we introduce a stability loss to obtain reconstructions that are temporally stable on video sequences. We show that our method delivers state-of-the-art accuracy in visual quality and stability metrics compared to existing methods, and demonstrate our approach in live one-to-one 3D meetings using only a standard 2D camera and display. This demonstrates that our approach can allow anyone to communicate volumetrically, via a method for 3D videoconferencing that is not only highly accessible, but also realistic and authentic.
CamI2V: Camera-Controlled Image-to-Video Diffusion Model
Recent advancements have integrated camera pose as a user-friendly and physics-informed condition in video diffusion models, enabling precise camera control. In this paper, we identify one of the key challenges as effectively modeling noisy cross-frame interactions to enhance geometry consistency and camera controllability. We innovatively associate the quality of a condition with its ability to reduce uncertainty and interpret noisy cross-frame features as a form of noisy condition. Recognizing that noisy conditions provide deterministic information while also introducing randomness and potential misguidance due to added noise, we propose applying epipolar attention to only aggregate features along corresponding epipolar lines, thereby accessing an optimal amount of noisy conditions. Additionally, we address scenarios where epipolar lines disappear, commonly caused by rapid camera movements, dynamic objects, or occlusions, ensuring robust performance in diverse environments. Furthermore, we develop a more robust and reproducible evaluation pipeline to address the inaccuracies and instabilities of existing camera control metrics. Our method achieves a 25.64% improvement in camera controllability on the RealEstate10K dataset without compromising dynamics or generation quality and demonstrates strong generalization to out-of-domain images. Training and inference require only 24GB and 12GB of memory, respectively, for 16-frame sequences at 256x256 resolution. We will release all checkpoints, along with training and evaluation code. Dynamic videos are best viewed at https://zgctroy.github.io/CamI2V.
SNAC: Multi-Scale Neural Audio Codec
Neural audio codecs have recently gained popularity because they can represent audio signals with high fidelity at very low bitrates, making it feasible to use language modeling approaches for audio generation and understanding. Residual Vector Quantization (RVQ) has become the standard technique for neural audio compression using a cascade of VQ codebooks. This paper proposes the Multi-Scale Neural Audio Codec, a simple extension of RVQ where the quantizers can operate at different temporal resolutions. By applying a hierarchy of quantizers at variable frame rates, the codec adapts to the audio structure across multiple timescales. This leads to more efficient compression, as demonstrated by extensive objective and subjective evaluations. The code and model weights are open-sourced at https://github.com/hubertsiuzdak/snac.
MBPTrack: Improving 3D Point Cloud Tracking with Memory Networks and Box Priors
3D single object tracking has been a crucial problem for decades with numerous applications such as autonomous driving. Despite its wide-ranging use, this task remains challenging due to the significant appearance variation caused by occlusion and size differences among tracked targets. To address these issues, we present MBPTrack, which adopts a Memory mechanism to utilize past information and formulates localization in a coarse-to-fine scheme using Box Priors given in the first frame. Specifically, past frames with targetness masks serve as an external memory, and a transformer-based module propagates tracked target cues from the memory to the current frame. To precisely localize objects of all sizes, MBPTrack first predicts the target center via Hough voting. By leveraging box priors given in the first frame, we adaptively sample reference points around the target center that roughly cover the target of different sizes. Then, we obtain dense feature maps by aggregating point features into the reference points, where localization can be performed more effectively. Extensive experiments demonstrate that MBPTrack achieves state-of-the-art performance on KITTI, nuScenes and Waymo Open Dataset, while running at 50 FPS on a single RTX3090 GPU.
ReVideo: Remake a Video with Motion and Content Control
Despite significant advancements in video generation and editing using diffusion models, achieving accurate and localized video editing remains a substantial challenge. Additionally, most existing video editing methods primarily focus on altering visual content, with limited research dedicated to motion editing. In this paper, we present a novel attempt to Remake a Video (ReVideo) which stands out from existing methods by allowing precise video editing in specific areas through the specification of both content and motion. Content editing is facilitated by modifying the first frame, while the trajectory-based motion control offers an intuitive user interaction experience. ReVideo addresses a new task involving the coupling and training imbalance between content and motion control. To tackle this, we develop a three-stage training strategy that progressively decouples these two aspects from coarse to fine. Furthermore, we propose a spatiotemporal adaptive fusion module to integrate content and motion control across various sampling steps and spatial locations. Extensive experiments demonstrate that our ReVideo has promising performance on several accurate video editing applications, i.e., (1) locally changing video content while keeping the motion constant, (2) keeping content unchanged and customizing new motion trajectories, (3) modifying both content and motion trajectories. Our method can also seamlessly extend these applications to multi-area editing without specific training, demonstrating its flexibility and robustness.
LTRR: Learning To Rank Retrievers for LLMs
Retrieval-Augmented Generation (RAG) systems typically rely on a single fixed retriever, despite growing evidence that no single retriever performs optimally across all query types. In this paper, we explore a query routing approach that dynamically selects from a pool of retrievers based on the query, using both train-free heuristics and learned routing models. We frame routing as a learning-to-rank (LTR) problem and introduce LTRR, a framework that learns to rank retrievers by their expected utility gain to downstream LLM performance. Our experiments, conducted on synthetic QA data with controlled query type variations, show that routing-based RAG systems can outperform the best single-retriever-based systems. Performance gains are especially pronounced in models trained with the Answer Correctness (AC) metric and with pairwise learning approaches, especially with XGBoost. We also observe improvements in generalization to out-of-distribution queries. As part of the SIGIR 2025 LiveRAG challenge, our submitted system demonstrated the practical viability of our approach, achieving competitive performance in both answer correctness and faithfulness. These findings highlight the importance of both training methodology and metric selection in query routing for RAG systems.
GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians
We introduce GaussianAvatars, a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint. The core idea is a dynamic 3D representation based on 3D Gaussian splats that are rigged to a parametric morphable face model. This combination facilitates photorealistic rendering while allowing for precise animation control via the underlying parametric model, e.g., through expression transfer from a driving sequence or by manually changing the morphable model parameters. We parameterize each splat by a local coordinate frame of a triangle and optimize for explicit displacement offset to obtain a more accurate geometric representation. During avatar reconstruction, we jointly optimize for the morphable model parameters and Gaussian splat parameters in an end-to-end fashion. We demonstrate the animation capabilities of our photorealistic avatar in several challenging scenarios. For instance, we show reenactments from a driving video, where our method outperforms existing works by a significant margin.
Large Language Models for History, Philosophy, and Sociology of Science: Interpretive Uses, Methodological Challenges, and Critical Perspectives
This paper explores the use of large language models (LLMs) as research tools in the history, philosophy, and sociology of science (HPSS). LLMs are remarkably effective at processing unstructured text and inferring meaning from context, offering new affordances that challenge long-standing divides between computational and interpretive methods. This raises both opportunities and challenges for HPSS, which emphasizes interpretive methodologies and understands meaning as context-dependent, ambiguous, and historically situated. We argue that HPSS is uniquely positioned not only to benefit from LLMs' capabilities but also to interrogate their epistemic assumptions and infrastructural implications. To this end, we first offer a concise primer on LLM architectures and training paradigms tailored to non-technical readers. We frame LLMs not as neutral tools but as epistemic infrastructures that encode assumptions about meaning, context, and similarity, conditioned by their training data, architecture, and patterns of use. We then examine how computational techniques enhanced by LLMs, such as structuring data, detecting patterns, and modeling dynamic processes, can be applied to support interpretive research in HPSS. Our analysis compares full-context and generative models, outlines strategies for domain and task adaptation (e.g., continued pretraining, fine-tuning, and retrieval-augmented generation), and evaluates their respective strengths and limitations for interpretive inquiry in HPSS. We conclude with four lessons for integrating LLMs into HPSS: (1) model selection involves interpretive trade-offs; (2) LLM literacy is foundational; (3) HPSS must define its own benchmarks and corpora; and (4) LLMs should enhance, not replace, interpretive methods.
A*-Decoding: Token-Efficient Inference Scaling
Inference-time scaling has emerged as a powerful alternative to parameter scaling for improving language model performance on complex reasoning tasks. While existing methods have shown strong performance gains under fixed compute budgets, there has been little focus on optimally utilizing that budget during inference. In this work, we introduce A*-decoding, a search-based inference-time strategy that builds on the A* search algorithm to optimally utilize a fixed compute budget by prioritizing high-quality reasoning paths during generation. We frame language model decoding as a structured search in a state space of partial solutions, applying the A* transition model to identify promising continuations guided by an external process supervision signal. In our experiments, A*-decoding reaches the performance levels of strong inference scaling baselines like best-of-N and particle filtering while using up to 3x fewer tokens and 30% fewer PRM passes under equivalent compute budgets. On the MATH500 and AIME 2024 benchmarks, A*-decoding enables Llama-3.2-1B-Instruct to match the performance of the 70x larger Llama-3.1-70B-Instruct, and allows Qwen3-1.7B to reach o1-like reasoning accuracy. These results highlight the power of structured search in decoding, offering an alternative to brute-force sampling or scale-driven gains. Our work demonstrates how thoughtful inference-time strategies can enhance reasoning in SLMs, pointing toward future advances in more efficient and scalable language model deployment.
InsViE-1M: Effective Instruction-based Video Editing with Elaborate Dataset Construction
Instruction-based video editing allows effective and interactive editing of videos using only instructions without extra inputs such as masks or attributes. However, collecting high-quality training triplets (source video, edited video, instruction) is a challenging task. Existing datasets mostly consist of low-resolution, short duration, and limited amount of source videos with unsatisfactory editing quality, limiting the performance of trained editing models. In this work, we present a high-quality Instruction-based Video Editing dataset with 1M triplets, namely InsViE-1M. We first curate high-resolution and high-quality source videos and images, then design an effective editing-filtering pipeline to construct high-quality editing triplets for model training. For a source video, we generate multiple edited samples of its first frame with different intensities of classifier-free guidance, which are automatically filtered by GPT-4o with carefully crafted guidelines. The edited first frame is propagated to subsequent frames to produce the edited video, followed by another round of filtering for frame quality and motion evaluation. We also generate and filter a variety of video editing triplets from high-quality images. With the InsViE-1M dataset, we propose a multi-stage learning strategy to train our InsViE model, progressively enhancing its instruction following and editing ability. Extensive experiments demonstrate the advantages of our InsViE-1M dataset and the trained model over state-of-the-art works. Codes are available at InsViE.
VideoDirector: Precise Video Editing via Text-to-Video Models
Despite the typical inversion-then-editing paradigm using text-to-image (T2I) models has demonstrated promising results, directly extending it to text-to-video (T2V) models still suffers severe artifacts such as color flickering and content distortion. Consequently, current video editing methods primarily rely on T2I models, which inherently lack temporal-coherence generative ability, often resulting in inferior editing results. In this paper, we attribute the failure of the typical editing paradigm to: 1) Tightly Spatial-temporal Coupling. The vanilla pivotal-based inversion strategy struggles to disentangle spatial-temporal information in the video diffusion model; 2) Complicated Spatial-temporal Layout. The vanilla cross-attention control is deficient in preserving the unedited content. To address these limitations, we propose a spatial-temporal decoupled guidance (STDG) and multi-frame null-text optimization strategy to provide pivotal temporal cues for more precise pivotal inversion. Furthermore, we introduce a self-attention control strategy to maintain higher fidelity for precise partial content editing. Experimental results demonstrate that our method (termed VideoDirector) effectively harnesses the powerful temporal generation capabilities of T2V models, producing edited videos with state-of-the-art performance in accuracy, motion smoothness, realism, and fidelity to unedited content.
LAN-HDR: Luminance-based Alignment Network for High Dynamic Range Video Reconstruction
As demands for high-quality videos continue to rise, high-resolution and high-dynamic range (HDR) imaging techniques are drawing attention. To generate an HDR video from low dynamic range (LDR) images, one of the critical steps is the motion compensation between LDR frames, for which most existing works employed the optical flow algorithm. However, these methods suffer from flow estimation errors when saturation or complicated motions exist. In this paper, we propose an end-to-end HDR video composition framework, which aligns LDR frames in the feature space and then merges aligned features into an HDR frame, without relying on pixel-domain optical flow. Specifically, we propose a luminance-based alignment network for HDR (LAN-HDR) consisting of an alignment module and a hallucination module. The alignment module aligns a frame to the adjacent reference by evaluating luminance-based attention, excluding color information. The hallucination module generates sharp details, especially for washed-out areas due to saturation. The aligned and hallucinated features are then blended adaptively to complement each other. Finally, we merge the features to generate a final HDR frame. In training, we adopt a temporal loss, in addition to frame reconstruction losses, to enhance temporal consistency and thus reduce flickering. Extensive experiments demonstrate that our method performs better or comparable to state-of-the-art methods on several benchmarks.
TokenFlow: Consistent Diffusion Features for Consistent Video Editing
The generative AI revolution has recently expanded to videos. Nevertheless, current state-of-the-art video models are still lagging behind image models in terms of visual quality and user control over the generated content. In this work, we present a framework that harnesses the power of a text-to-image diffusion model for the task of text-driven video editing. Specifically, given a source video and a target text-prompt, our method generates a high-quality video that adheres to the target text, while preserving the spatial layout and motion of the input video. Our method is based on a key observation that consistency in the edited video can be obtained by enforcing consistency in the diffusion feature space. We achieve this by explicitly propagating diffusion features based on inter-frame correspondences, readily available in the model. Thus, our framework does not require any training or fine-tuning, and can work in conjunction with any off-the-shelf text-to-image editing method. We demonstrate state-of-the-art editing results on a variety of real-world videos. Webpage: https://diffusion-tokenflow.github.io/
LongVILA: Scaling Long-Context Visual Language Models for Long Videos
Long-context capability is critical for multi-modal foundation models. We introduce LongVILA, a full-stack solution for long-context vision-language models, including system, model training, and dataset development. On the system side, we introduce the first Multi-Modal Sequence Parallelism (MM-SP) system that enables long-context training and inference, enabling 2M context length training on 256 GPUs. MM-SP is also efficient, being 2.1x - 5.7x faster than Ring-Style Sequence Parallelism and 1.1x - 1.4x faster than Megatron-LM in text-only settings. Moreover, it seamlessly integrates with Hugging Face Transformers. For model training, we propose a five-stage pipeline comprising alignment, pre-training, context extension, and long-short joint supervised fine-tuning. Regarding datasets, we meticulously construct large-scale visual language pre-training datasets and long video instruction-following datasets to support our multi-stage training process. The full-stack solution extends the feasible frame number of VILA by a factor of 128 (from 8 to 1024 frames) and improves long video captioning score from 2.00 to 3.26 (1.6x), achieving 99.5% accuracy in 1400-frames video (274k context length) needle in a haystack. LongVILA-8B also demonstrates a consistent improvement in performance on long videos within the VideoMME benchmark as the video frames increase.
DiTraj: training-free trajectory control for video diffusion transformer
Diffusion Transformers (DiT)-based video generation models with 3D full attention exhibit strong generative capabilities. Trajectory control represents a user-friendly task in the field of controllable video generation. However, existing methods either require substantial training resources or are specifically designed for U-Net, do not take advantage of the superior performance of DiT. To address these issues, we propose DiTraj, a simple but effective training-free framework for trajectory control in text-to-video generation, tailored for DiT. Specifically, first, to inject the object's trajectory, we propose foreground-background separation guidance: we use the Large Language Model (LLM) to convert user-provided prompts into foreground and background prompts, which respectively guide the generation of foreground and background regions in the video. Then, we analyze 3D full attention and explore the tight correlation between inter-token attention scores and position embedding. Based on this, we propose inter-frame Spatial-Temporal Decoupled 3D-RoPE (STD-RoPE). By modifying only foreground tokens' position embedding, STD-RoPE eliminates their cross-frame spatial discrepancies, strengthening cross-frame attention among them and thus enhancing trajectory control. Additionally, we achieve 3D-aware trajectory control by regulating the density of position embedding. Extensive experiments demonstrate that our method outperforms previous methods in both video quality and trajectory controllability.
Aggregating Intrinsic Information to Enhance BCI Performance through Federated Learning
Insufficient data is a long-standing challenge for Brain-Computer Interface (BCI) to build a high-performance deep learning model. Though numerous research groups and institutes collect a multitude of EEG datasets for the same BCI task, sharing EEG data from multiple sites is still challenging due to the heterogeneity of devices. The significance of this challenge cannot be overstated, given the critical role of data diversity in fostering model robustness. However, existing works rarely discuss this issue, predominantly centering their attention on model training within a single dataset, often in the context of inter-subject or inter-session settings. In this work, we propose a hierarchical personalized Federated Learning EEG decoding (FLEEG) framework to surmount this challenge. This innovative framework heralds a new learning paradigm for BCI, enabling datasets with disparate data formats to collaborate in the model training process. Each client is assigned a specific dataset and trains a hierarchical personalized model to manage diverse data formats and facilitate information exchange. Meanwhile, the server coordinates the training procedure to harness knowledge gleaned from all datasets, thus elevating overall performance. The framework has been evaluated in Motor Imagery (MI) classification with nine EEG datasets collected by different devices but implementing the same MI task. Results demonstrate that the proposed frame can boost classification performance up to 16.7% by enabling knowledge sharing between multiple datasets, especially for smaller datasets. Visualization results also indicate that the proposed framework can empower the local models to put a stable focus on task-related areas, yielding better performance. To the best of our knowledge, this is the first end-to-end solution to address this important challenge.
Fine-tuned CLIP Models are Efficient Video Learners
Large-scale multi-modal training with image-text pairs imparts strong generalization to CLIP model. Since training on a similar scale for videos is infeasible, recent approaches focus on the effective transfer of image-based CLIP to the video domain. In this pursuit, new parametric modules are added to learn temporal information and inter-frame relationships which require meticulous design efforts. Furthermore, when the resulting models are learned on videos, they tend to overfit on the given task distribution and lack in generalization aspect. This begs the following question: How to effectively transfer image-level CLIP representations to videos? In this work, we show that a simple Video Fine-tuned CLIP (ViFi-CLIP) baseline is generally sufficient to bridge the domain gap from images to videos. Our qualitative analysis illustrates that the frame-level processing from CLIP image-encoder followed by feature pooling and similarity matching with corresponding text embeddings helps in implicitly modeling the temporal cues within ViFi-CLIP. Such fine-tuning helps the model to focus on scene dynamics, moving objects and inter-object relationships. For low-data regimes where full fine-tuning is not viable, we propose a `bridge and prompt' approach that first uses fine-tuning to bridge the domain gap and then learns prompts on language and vision side to adapt CLIP representations. We extensively evaluate this simple yet strong baseline on zero-shot, base-to-novel generalization, few-shot and fully supervised settings across five video benchmarks. Our code is available at https://github.com/muzairkhattak/ViFi-CLIP.
DrivingDiffusion: Layout-Guided multi-view driving scene video generation with latent diffusion model
With the increasing popularity of autonomous driving based on the powerful and unified bird's-eye-view (BEV) representation, a demand for high-quality and large-scale multi-view video data with accurate annotation is urgently required. However, such large-scale multi-view data is hard to obtain due to expensive collection and annotation costs. To alleviate the problem, we propose a spatial-temporal consistent diffusion framework DrivingDiffusion, to generate realistic multi-view videos controlled by 3D layout. There are three challenges when synthesizing multi-view videos given a 3D layout: How to keep 1) cross-view consistency and 2) cross-frame consistency? 3) How to guarantee the quality of the generated instances? Our DrivingDiffusion solves the problem by cascading the multi-view single-frame image generation step, the single-view video generation step shared by multiple cameras, and post-processing that can handle long video generation. In the multi-view model, the consistency of multi-view images is ensured by information exchange between adjacent cameras. In the temporal model, we mainly query the information that needs attention in subsequent frame generation from the multi-view images of the first frame. We also introduce the local prompt to effectively improve the quality of generated instances. In post-processing, we further enhance the cross-view consistency of subsequent frames and extend the video length by employing temporal sliding window algorithm. Without any extra cost, our model can generate large-scale realistic multi-camera driving videos in complex urban scenes, fueling the downstream driving tasks. The code will be made publicly available.
FlowVid: Taming Imperfect Optical Flows for Consistent Video-to-Video Synthesis
Diffusion models have transformed the image-to-image (I2I) synthesis and are now permeating into videos. However, the advancement of video-to-video (V2V) synthesis has been hampered by the challenge of maintaining temporal consistency across video frames. This paper proposes a consistent V2V synthesis framework by jointly leveraging spatial conditions and temporal optical flow clues within the source video. Contrary to prior methods that strictly adhere to optical flow, our approach harnesses its benefits while handling the imperfection in flow estimation. We encode the optical flow via warping from the first frame and serve it as a supplementary reference in the diffusion model. This enables our model for video synthesis by editing the first frame with any prevalent I2I models and then propagating edits to successive frames. Our V2V model, FlowVid, demonstrates remarkable properties: (1) Flexibility: FlowVid works seamlessly with existing I2I models, facilitating various modifications, including stylization, object swaps, and local edits. (2) Efficiency: Generation of a 4-second video with 30 FPS and 512x512 resolution takes only 1.5 minutes, which is 3.1x, 7.2x, and 10.5x faster than CoDeF, Rerender, and TokenFlow, respectively. (3) High-quality: In user studies, our FlowVid is preferred 45.7% of the time, outperforming CoDeF (3.5%), Rerender (10.2%), and TokenFlow (40.4%).
Reenact Anything: Semantic Video Motion Transfer Using Motion-Textual Inversion
Recent years have seen a tremendous improvement in the quality of video generation and editing approaches. While several techniques focus on editing appearance, few address motion. Current approaches using text, trajectories, or bounding boxes are limited to simple motions, so we specify motions with a single motion reference video instead. We further propose to use a pre-trained image-to-video model rather than a text-to-video model. This approach allows us to preserve the exact appearance and position of a target object or scene and helps disentangle appearance from motion. Our method, called motion-textual inversion, leverages our observation that image-to-video models extract appearance mainly from the (latent) image input, while the text/image embedding injected via cross-attention predominantly controls motion. We thus represent motion using text/image embedding tokens. By operating on an inflated motion-text embedding containing multiple text/image embedding tokens per frame, we achieve a high temporal motion granularity. Once optimized on the motion reference video, this embedding can be applied to various target images to generate videos with semantically similar motions. Our approach does not require spatial alignment between the motion reference video and target image, generalizes across various domains, and can be applied to various tasks such as full-body and face reenactment, as well as controlling the motion of inanimate objects and the camera. We empirically demonstrate the effectiveness of our method in the semantic video motion transfer task, significantly outperforming existing methods in this context.
UAVScenes: A Multi-Modal Dataset for UAVs
Multi-modal perception is essential for unmanned aerial vehicle (UAV) operations, as it enables a comprehensive understanding of the UAVs' surrounding environment. However, most existing multi-modal UAV datasets are primarily biased toward localization and 3D reconstruction tasks, or only support map-level semantic segmentation due to the lack of frame-wise annotations for both camera images and LiDAR point clouds. This limitation prevents them from being used for high-level scene understanding tasks. To address this gap and advance multi-modal UAV perception, we introduce UAVScenes, a large-scale dataset designed to benchmark various tasks across both 2D and 3D modalities. Our benchmark dataset is built upon the well-calibrated multi-modal UAV dataset MARS-LVIG, originally developed only for simultaneous localization and mapping (SLAM). We enhance this dataset by providing manually labeled semantic annotations for both frame-wise images and LiDAR point clouds, along with accurate 6-degree-of-freedom (6-DoF) poses. These additions enable a wide range of UAV perception tasks, including segmentation, depth estimation, 6-DoF localization, place recognition, and novel view synthesis (NVS). Our dataset is available at https://github.com/sijieaaa/UAVScenes
Action Segmentation with Mixed Temporal Domain Adaptation
The main progress for action segmentation comes from densely-annotated data for fully-supervised learning. Since manual annotation for frame-level actions is time-consuming and challenging, we propose to exploit auxiliary unlabeled videos, which are much easier to obtain, by shaping this problem as a domain adaptation (DA) problem. Although various DA techniques have been proposed in recent years, most of them have been developed only for the spatial direction. Therefore, we propose Mixed Temporal Domain Adaptation (MTDA) to jointly align frame- and video-level embedded feature spaces across domains, and further integrate with the domain attention mechanism to focus on aligning the frame-level features with higher domain discrepancy, leading to more effective domain adaptation. Finally, we evaluate our proposed methods on three challenging datasets (GTEA, 50Salads, and Breakfast), and validate that MTDA outperforms the current state-of-the-art methods on all three datasets by large margins (e.g. 6.4% gain on F1@50 and 6.8% gain on the edit score for GTEA).
Enhancing Low-Cost Video Editing with Lightweight Adaptors and Temporal-Aware Inversion
Recent advancements in text-to-image (T2I) generation using diffusion models have enabled cost-effective video-editing applications by leveraging pre-trained models, eliminating the need for resource-intensive training. However, the frame-independence of T2I generation often results in poor temporal consistency. Existing methods address this issue through temporal layer fine-tuning or inference-based temporal propagation, but these approaches suffer from high training costs or limited temporal coherence. To address these challenges, we propose a General and Efficient Adapter (GE-Adapter) that integrates temporal-spatial and semantic consistency with Baliteral DDIM inversion. This framework introduces three key components: (1) Frame-based Temporal Consistency Blocks (FTC Blocks) to capture frame-specific features and enforce smooth inter-frame transitions via temporally-aware loss functions; (2) Channel-dependent Spatial Consistency Blocks (SCD Blocks) employing bilateral filters to enhance spatial coherence by reducing noise and artifacts; and (3) Token-based Semantic Consistency Module (TSC Module) to maintain semantic alignment using shared prompt tokens and frame-specific tokens. Our method significantly improves perceptual quality, text-image alignment, and temporal coherence, as demonstrated on the MSR-VTT dataset. Additionally, it achieves enhanced fidelity and frame-to-frame coherence, offering a practical solution for T2V editing.
Video-Based Human Pose Regression via Decoupled Space-Time Aggregation
By leveraging temporal dependency in video sequences, multi-frame human pose estimation algorithms have demonstrated remarkable results in complicated situations, such as occlusion, motion blur, and video defocus. These algorithms are predominantly based on heatmaps, resulting in high computation and storage requirements per frame, which limits their flexibility and real-time application in video scenarios, particularly on edge devices. In this paper, we develop an efficient and effective video-based human pose regression method, which bypasses intermediate representations such as heatmaps and instead directly maps the input to the output joint coordinates. Despite the inherent spatial correlation among adjacent joints of the human pose, the temporal trajectory of each individual joint exhibits relative independence. In light of this, we propose a novel Decoupled Space-Time Aggregation network (DSTA) to separately capture the spatial contexts between adjacent joints and the temporal cues of each individual joint, thereby avoiding the conflation of spatiotemporal dimensions. Concretely, DSTA learns a dedicated feature token for each joint to facilitate the modeling of their spatiotemporal dependencies. With the proposed joint-wise local-awareness attention mechanism, our method is capable of efficiently and flexibly utilizing the spatial dependency of adjacent joints and the temporal dependency of each joint itself. Extensive experiments demonstrate the superiority of our method. Compared to previous regression-based single-frame human pose estimation methods, DSTA significantly enhances performance, achieving an 8.9 mAP improvement on PoseTrack2017. Furthermore, our approach either surpasses or is on par with the state-of-the-art heatmap-based multi-frame human pose estimation methods. Project page: https://github.com/zgspose/DSTA.
Pix2Video: Video Editing using Image Diffusion
Image diffusion models, trained on massive image collections, have emerged as the most versatile image generator model in terms of quality and diversity. They support inverting real images and conditional (e.g., text) generation, making them attractive for high-quality image editing applications. We investigate how to use such pre-trained image models for text-guided video editing. The critical challenge is to achieve the target edits while still preserving the content of the source video. Our method works in two simple steps: first, we use a pre-trained structure-guided (e.g., depth) image diffusion model to perform text-guided edits on an anchor frame; then, in the key step, we progressively propagate the changes to the future frames via self-attention feature injection to adapt the core denoising step of the diffusion model. We then consolidate the changes by adjusting the latent code for the frame before continuing the process. Our approach is training-free and generalizes to a wide range of edits. We demonstrate the effectiveness of the approach by extensive experimentation and compare it against four different prior and parallel efforts (on ArXiv). We demonstrate that realistic text-guided video edits are possible, without any compute-intensive preprocessing or video-specific finetuning.
Dual-Space NeRF: Learning Animatable Avatars and Scene Lighting in Separate Spaces
Modeling the human body in a canonical space is a common practice for capturing and animation. But when involving the neural radiance field (NeRF), learning a static NeRF in the canonical space is not enough because the lighting of the body changes when the person moves even though the scene lighting is constant. Previous methods alleviate the inconsistency of lighting by learning a per-frame embedding, but this operation does not generalize to unseen poses. Given that the lighting condition is static in the world space while the human body is consistent in the canonical space, we propose a dual-space NeRF that models the scene lighting and the human body with two MLPs in two separate spaces. To bridge these two spaces, previous methods mostly rely on the linear blend skinning (LBS) algorithm. However, the blending weights for LBS of a dynamic neural field are intractable and thus are usually memorized with another MLP, which does not generalize to novel poses. Although it is possible to borrow the blending weights of a parametric mesh such as SMPL, the interpolation operation introduces more artifacts. In this paper, we propose to use the barycentric mapping, which can directly generalize to unseen poses and surprisingly achieves superior results than LBS with neural blending weights. Quantitative and qualitative results on the Human3.6M and the ZJU-MoCap datasets show the effectiveness of our method.
Singer Identification for Metaverse with Timbral and Middle-Level Perceptual Features
Metaverse is an interactive world that combines reality and virtuality, where participants can be virtual avatars. Anyone can hold a concert in a virtual concert hall, and users can quickly identify the real singer behind the virtual idol through the singer identification. Most singer identification methods are processed using the frame-level features. However, expect the singer's timbre, the music frame includes music information, such as melodiousness, rhythm, and tonal. It means the music information is noise for using frame-level features to identify the singers. In this paper, instead of only the frame-level features, we propose to use another two features that address this problem. Middle-level feature, which represents the music's melodiousness, rhythmic stability, and tonal stability, and is able to capture the perceptual features of music. The timbre feature, which is used in speaker identification, represents the singers' voice features. Furthermore, we propose a convolutional recurrent neural network (CRNN) to combine three features for singer identification. The model firstly fuses the frame-level feature and timbre feature and then combines middle-level features to the mix features. In experiments, the proposed method achieves comparable performance on an average F1 score of 0.81 on the benchmark dataset of Artist20, which significantly improves related works.
Chain of Thought Imitation with Procedure Cloning
Imitation learning aims to extract high-performance policies from logged demonstrations of expert behavior. It is common to frame imitation learning as a supervised learning problem in which one fits a function approximator to the input-output mapping exhibited by the logged demonstrations (input observations to output actions). While the framing of imitation learning as a supervised input-output learning problem allows for applicability in a wide variety of settings, it is also an overly simplistic view of the problem in situations where the expert demonstrations provide much richer insight into expert behavior. For example, applications such as path navigation, robot manipulation, and strategy games acquire expert demonstrations via planning, search, or some other multi-step algorithm, revealing not just the output action to be imitated but also the procedure for how to determine this action. While these intermediate computations may use tools not available to the agent during inference (e.g., environment simulators), they are nevertheless informative as a way to explain an expert's mapping of state to actions. To properly leverage expert procedure information without relying on the privileged tools the expert may have used to perform the procedure, we propose procedure cloning, which applies supervised sequence prediction to imitate the series of expert computations. This way, procedure cloning learns not only what to do (i.e., the output action), but how and why to do it (i.e., the procedure). Through empirical analysis on navigation, simulated robotic manipulation, and game-playing environments, we show that imitating the intermediate computations of an expert's behavior enables procedure cloning to learn policies exhibiting significant generalization to unseen environment configurations, including those configurations for which running the expert's procedure directly is infeasible.
A multi-centre polyp detection and segmentation dataset for generalisability assessment
Polyps in the colon are widely known cancer precursors identified by colonoscopy. Whilst most polyps are benign, the polyp's number, size and surface structure are linked to the risk of colon cancer. Several methods have been developed to automate polyp detection and segmentation. However, the main issue is that they are not tested rigorously on a large multicentre purpose-built dataset, one reason being the lack of a comprehensive public dataset. As a result, the developed methods may not generalise to different population datasets. To this extent, we have curated a dataset from six unique centres incorporating more than 300 patients. The dataset includes both single frame and sequence data with 3762 annotated polyp labels with precise delineation of polyp boundaries verified by six senior gastroenterologists. To our knowledge, this is the most comprehensive detection and pixel-level segmentation dataset (referred to as PolypGen) curated by a team of computational scientists and expert gastroenterologists. The paper provides insight into data construction and annotation strategies, quality assurance, and technical validation. Our dataset can be downloaded from https://doi.org/10.7303/syn26376615.
One Diffusion to Generate Them All
We introduce OneDiffusion, a versatile, large-scale diffusion model that seamlessly supports bidirectional image synthesis and understanding across diverse tasks. It enables conditional generation from inputs such as text, depth, pose, layout, and semantic maps, while also handling tasks like image deblurring, upscaling, and reverse processes such as depth estimation and segmentation. Additionally, OneDiffusion allows for multi-view generation, camera pose estimation, and instant personalization using sequential image inputs. Our model takes a straightforward yet effective approach by treating all tasks as frame sequences with varying noise scales during training, allowing any frame to act as a conditioning image at inference time. Our unified training framework removes the need for specialized architectures, supports scalable multi-task training, and adapts smoothly to any resolution, enhancing both generalization and scalability. Experimental results demonstrate competitive performance across tasks in both generation and prediction such as text-to-image, multiview generation, ID preservation, depth estimation and camera pose estimation despite relatively small training dataset. Our code and checkpoint are freely available at https://github.com/lehduong/OneDiffusion
3DV-TON: Textured 3D-Guided Consistent Video Try-on via Diffusion Models
Video try-on replaces clothing in videos with target garments. Existing methods struggle to generate high-quality and temporally consistent results when handling complex clothing patterns and diverse body poses. We present 3DV-TON, a novel diffusion-based framework for generating high-fidelity and temporally consistent video try-on results. Our approach employs generated animatable textured 3D meshes as explicit frame-level guidance, alleviating the issue of models over-focusing on appearance fidelity at the expanse of motion coherence. This is achieved by enabling direct reference to consistent garment texture movements throughout video sequences. The proposed method features an adaptive pipeline for generating dynamic 3D guidance: (1) selecting a keyframe for initial 2D image try-on, followed by (2) reconstructing and animating a textured 3D mesh synchronized with original video poses. We further introduce a robust rectangular masking strategy that successfully mitigates artifact propagation caused by leaking clothing information during dynamic human and garment movements. To advance video try-on research, we introduce HR-VVT, a high-resolution benchmark dataset containing 130 videos with diverse clothing types and scenarios. Quantitative and qualitative results demonstrate our superior performance over existing methods. The project page is at this link https://2y7c3.github.io/3DV-TON/
Taming generative video models for zero-shot optical flow extraction
Extracting optical flow from videos remains a core computer vision problem. Motivated by the success of large general-purpose models, we ask whether frozen self-supervised video models trained only for future frame prediction can be prompted, without fine-tuning, to output flow. Prior work reading out depth or illumination from video generators required fine-tuning, which is impractical for flow where labels are scarce and synthetic datasets suffer from a sim-to-real gap. Inspired by the Counterfactual World Model (CWM) paradigm, which can obtain point-wise correspondences by injecting a small tracer perturbation into a next-frame predictor and tracking its propagation, we extend this idea to generative video models. We explore several popular architectures and find that successful zero-shot flow extraction in this manner is aided by three model properties: (1) distributional prediction of future frames (avoiding blurry or noisy outputs); (2) factorized latents that treat each spatio-temporal patch independently; and (3) random-access decoding that can condition on any subset of future pixels. These properties are uniquely present in the recent Local Random Access Sequence (LRAS) architecture. Building on LRAS, we propose KL-tracing: a novel test-time procedure that injects a localized perturbation into the first frame, rolls out the model one step, and computes the Kullback-Leibler divergence between perturbed and unperturbed predictive distributions. Without any flow-specific fine-tuning, our method outperforms state-of-the-art models on real-world TAP-Vid DAVIS dataset (16.6% relative improvement for endpoint error) and synthetic TAP-Vid Kubric (4.7% relative improvement). Our results indicate that counterfactual prompting of controllable generative video models is a scalable and effective alternative to supervised or photometric-loss approaches for high-quality flow.
CoS: Chain-of-Shot Prompting for Long Video Understanding
Multi-modal Large Language Models (MLLMs) struggle with long videos due to the need for excessive visual tokens. These tokens exceed massively the context length of MLLMs, resulting in filled by redundant task-irrelevant shots. How to select shots is an unsolved critical problem: sparse sampling risks missing key details, while exhaustive sampling overwhelms the model with irrelevant content, leading to video misunderstanding. To solve this problem, we propose Chain-of-Shot prompting (CoS). The key idea is to frame shot selection as test-time visual prompt optimisation, choosing shots adaptive to video understanding semantic task by optimising shots-task alignment. CoS has two key parts: (1) a binary video summary mechanism that performs pseudo temporal grounding, discovering a binary coding to identify task-relevant shots, and (2) a video co-reasoning module that deploys the binary coding to pair (learning to align) task-relevant positive shots with irrelevant negative shots. It embeds the optimised shot selections into the original video, facilitating a focus on relevant context to optimize long video understanding. Experiments across three baselines and five datasets demonstrate the effectiveness and adaptability of CoS. Code given in https://lwpyh.github.io/CoS.
Zero-Shot Dense Retrieval with Embeddings from Relevance Feedback
Building effective dense retrieval systems remains difficult when relevance supervision is not available. Recent work has looked to overcome this challenge by using a Large Language Model (LLM) to generate hypothetical documents that can be used to find the closest real document. However, this approach relies solely on the LLM to have domain-specific knowledge relevant to the query, which may not be practical. Furthermore, generating hypothetical documents can be inefficient as it requires the LLM to generate a large number of tokens for each query. To address these challenges, we introduce Real Document Embeddings from Relevance Feedback (ReDE-RF). Inspired by relevance feedback, ReDE-RF proposes to re-frame hypothetical document generation as a relevance estimation task, using an LLM to select which documents should be used for nearest neighbor search. Through this re-framing, the LLM no longer needs domain-specific knowledge but only needs to judge what is relevant. Additionally, relevance estimation only requires the LLM to output a single token, thereby improving search latency. Our experiments show that ReDE-RF consistently surpasses state-of-the-art zero-shot dense retrieval methods across a wide range of low-resource retrieval datasets while also making significant improvements in latency per-query.
SparseCtrl: Adding Sparse Controls to Text-to-Video Diffusion Models
The development of text-to-video (T2V), i.e., generating videos with a given text prompt, has been significantly advanced in recent years. However, relying solely on text prompts often results in ambiguous frame composition due to spatial uncertainty. The research community thus leverages the dense structure signals, e.g., per-frame depth/edge sequences, to enhance controllability, whose collection accordingly increases the burden of inference. In this work, we present SparseCtrl to enable flexible structure control with temporally sparse signals, requiring only one or a few inputs, as shown in Figure 1. It incorporates an additional condition encoder to process these sparse signals while leaving the pre-trained T2V model untouched. The proposed approach is compatible with various modalities, including sketches, depth maps, and RGB images, providing more practical control for video generation and promoting applications such as storyboarding, depth rendering, keyframe animation, and interpolation. Extensive experiments demonstrate the generalization of SparseCtrl on both original and personalized T2V generators. Codes and models will be publicly available at https://guoyww.github.io/projects/SparseCtrl .
Enhancing Sa2VA for Referent Video Object Segmentation: 2nd Solution for 7th LSVOS RVOS Track
Referential Video Object Segmentation (RVOS) aims to segment all objects in a video that match a given natural language description, bridging the gap between vision and language understanding. Recent work, such as Sa2VA, combines Large Language Models (LLMs) with SAM~2, leveraging the strong video reasoning capability of LLMs to guide video segmentation. In this work, we present a training-free framework that substantially improves Sa2VA's performance on the RVOS task. Our method introduces two key components: (1) a Video-Language Checker that explicitly verifies whether the subject and action described in the query actually appear in the video, thereby reducing false positives; and (2) a Key-Frame Sampler that adaptively selects informative frames to better capture both early object appearances and long-range temporal context. Without any additional training, our approach achieves a J&F score of 64.14% on the MeViS test set, ranking 2nd place in the RVOS track of the 7th LSVOS Challenge at ICCV 2025.
Ev-3DOD: Pushing the Temporal Boundaries of 3D Object Detection with Event Cameras
Detecting 3D objects in point clouds plays a crucial role in autonomous driving systems. Recently, advanced multi-modal methods incorporating camera information have achieved notable performance. For a safe and effective autonomous driving system, algorithms that excel not only in accuracy but also in speed and low latency are essential. However, existing algorithms fail to meet these requirements due to the latency and bandwidth limitations of fixed frame rate sensors, e.g., LiDAR and camera. To address this limitation, we introduce asynchronous event cameras into 3D object detection for the first time. We leverage their high temporal resolution and low bandwidth to enable high-speed 3D object detection. Our method enables detection even during inter-frame intervals when synchronized data is unavailable, by retrieving previous 3D information through the event camera. Furthermore, we introduce the first event-based 3D object detection dataset, DSEC-3DOD, which includes ground-truth 3D bounding boxes at 100 FPS, establishing the first benchmark for event-based 3D detectors. The code and dataset are available at https://github.com/mickeykang16/Ev3DOD.
Elevating Flow-Guided Video Inpainting with Reference Generation
Video inpainting (VI) is a challenging task that requires effective propagation of observable content across frames while simultaneously generating new content not present in the original video. In this study, we propose a robust and practical VI framework that leverages a large generative model for reference generation in combination with an advanced pixel propagation algorithm. Powered by a strong generative model, our method not only significantly enhances frame-level quality for object removal but also synthesizes new content in the missing areas based on user-provided text prompts. For pixel propagation, we introduce a one-shot pixel pulling method that effectively avoids error accumulation from repeated sampling while maintaining sub-pixel precision. To evaluate various VI methods in realistic scenarios, we also propose a high-quality VI benchmark, HQVI, comprising carefully generated videos using alpha matte composition. On public benchmarks and the HQVI dataset, our method demonstrates significantly higher visual quality and metric scores compared to existing solutions. Furthermore, it can process high-resolution videos exceeding 2K resolution with ease, underscoring its superiority for real-world applications.
Towards Real-world Event-guided Low-light Video Enhancement and Deblurring
In low-light conditions, capturing videos with frame-based cameras often requires long exposure times, resulting in motion blur and reduced visibility. While frame-based motion deblurring and low-light enhancement have been studied, they still pose significant challenges. Event cameras have emerged as a promising solution for improving image quality in low-light environments and addressing motion blur. They provide two key advantages: capturing scene details well even in low light due to their high dynamic range, and effectively capturing motion information during long exposures due to their high temporal resolution. Despite efforts to tackle low-light enhancement and motion deblurring using event cameras separately, previous work has not addressed both simultaneously. To explore the joint task, we first establish real-world datasets for event-guided low-light enhancement and deblurring using a hybrid camera system based on beam splitters. Subsequently, we introduce an end-to-end framework to effectively handle these tasks. Our framework incorporates a module to efficiently leverage temporal information from events and frames. Furthermore, we propose a module to utilize cross-modal feature information to employ a low-pass filter for noise suppression while enhancing the main structural information. Our proposed method significantly outperforms existing approaches in addressing the joint task. Our project pages are available at https://github.com/intelpro/ELEDNet.
$R^2$-Tuning: Efficient Image-to-Video Transfer Learning for Video Temporal Grounding
Video temporal grounding (VTG) is a fine-grained video understanding problem that aims to ground relevant clips in untrimmed videos given natural language queries. Most existing VTG models are built upon frame-wise final-layer CLIP features, aided by additional temporal backbones (e.g., SlowFast) with sophisticated temporal reasoning mechanisms. In this work, we claim that CLIP itself already shows great potential for fine-grained spatial-temporal modeling, as each layer offers distinct yet useful information under different granularity levels. Motivated by this, we propose Reversed Recurrent Tuning (R^2-Tuning), a parameter- and memory-efficient transfer learning framework for video temporal grounding. Our method learns a lightweight R^2 Block containing only 1.5% of the total parameters to perform progressive spatial-temporal modeling. Starting from the last layer of CLIP, R^2 Block recurrently aggregates spatial features from earlier layers, then refines temporal correlation conditioning on the given query, resulting in a coarse-to-fine scheme. R^2-Tuning achieves state-of-the-art performance across three VTG tasks (i.e., moment retrieval, highlight detection, and video summarization) on six public benchmarks (i.e., QVHighlights, Charades-STA, Ego4D-NLQ, TACoS, YouTube Highlights, and TVSum) even without the additional backbone, demonstrating the significance and effectiveness of the proposed scheme. Our code is available at https://github.com/yeliudev/R2-Tuning.
Tracking without Label: Unsupervised Multiple Object Tracking via Contrastive Similarity Learning
Unsupervised learning is a challenging task due to the lack of labels. Multiple Object Tracking (MOT), which inevitably suffers from mutual object interference, occlusion, etc., is even more difficult without label supervision. In this paper, we explore the latent consistency of sample features across video frames and propose an Unsupervised Contrastive Similarity Learning method, named UCSL, including three contrast modules: self-contrast, cross-contrast, and ambiguity contrast. Specifically, i) self-contrast uses intra-frame direct and inter-frame indirect contrast to obtain discriminative representations by maximizing self-similarity. ii) Cross-contrast aligns cross- and continuous-frame matching results, mitigating the persistent negative effect caused by object occlusion. And iii) ambiguity contrast matches ambiguous objects with each other to further increase the certainty of subsequent object association through an implicit manner. On existing benchmarks, our method outperforms the existing unsupervised methods using only limited help from ReID head, and even provides higher accuracy than lots of fully supervised methods.
TeD-SPAD: Temporal Distinctiveness for Self-supervised Privacy-preservation for video Anomaly Detection
Video anomaly detection (VAD) without human monitoring is a complex computer vision task that can have a positive impact on society if implemented successfully. While recent advances have made significant progress in solving this task, most existing approaches overlook a critical real-world concern: privacy. With the increasing popularity of artificial intelligence technologies, it becomes crucial to implement proper AI ethics into their development. Privacy leakage in VAD allows models to pick up and amplify unnecessary biases related to people's personal information, which may lead to undesirable decision making. In this paper, we propose TeD-SPAD, a privacy-aware video anomaly detection framework that destroys visual private information in a self-supervised manner. In particular, we propose the use of a temporally-distinct triplet loss to promote temporally discriminative features, which complements current weakly-supervised VAD methods. Using TeD-SPAD, we achieve a positive trade-off between privacy protection and utility anomaly detection performance on three popular weakly supervised VAD datasets: UCF-Crime, XD-Violence, and ShanghaiTech. Our proposed anonymization model reduces private attribute prediction by 32.25% while only reducing frame-level ROC AUC on the UCF-Crime anomaly detection dataset by 3.69%. Project Page: https://joefioresi718.github.io/TeD-SPAD_webpage/
Jamp: Controlled Japanese Temporal Inference Dataset for Evaluating Generalization Capacity of Language Models
Natural Language Inference (NLI) tasks involving temporal inference remain challenging for pre-trained language models (LMs). Although various datasets have been created for this task, they primarily focus on English and do not address the need for resources in other languages. It is unclear whether current LMs realize the generalization capacity for temporal inference across languages. In this paper, we present Jamp, a Japanese NLI benchmark focused on temporal inference. Our dataset includes a range of temporal inference patterns, which enables us to conduct fine-grained analysis. To begin the data annotation process, we create diverse inference templates based on the formal semantics test suites. We then automatically generate diverse NLI examples by using the Japanese case frame dictionary and well-designed templates while controlling the distribution of inference patterns and gold labels. We evaluate the generalization capacities of monolingual/multilingual LMs by splitting our dataset based on tense fragments (i.e., temporal inference patterns). Our findings demonstrate that LMs struggle with specific linguistic phenomena, such as habituality, indicating that there is potential for the development of more effective NLI models across languages.
Merlin:Empowering Multimodal LLMs with Foresight Minds
Humans possess the remarkable ability to foresee the future to a certain extent based on present observations, a skill we term as foresight minds. However, this capability remains largely under explored within existing Multimodal Large Language Models (MLLMs), hindering their capacity to learn the fundamental principles of how things operate and the intentions behind the observed subjects. To address this issue, we introduce the integration of future modeling into the existing learning frameworks of MLLMs. By utilizing the subject trajectory, a highly structured representation of a consecutive frame sequence, as a learning objective, we aim to bridge the gap between the past and the future. We propose two innovative methods to empower MLLMs with foresight minds, Foresight Pre-Training (FPT) and Foresight Instruction-Tuning (FIT), which are inspired by the modern learning paradigm of LLMs. Specifically, FPT jointly training various tasks centered on trajectories, enabling MLLMs to learn how to attend and predict entire trajectories from a given initial observation. Then, FIT requires MLLMs to first predict trajectories of related objects and then reason about potential future events based on them. Aided by FPT and FIT, we build a novel and unified MLLM named Merlin that supports multi-images input and analysis about potential actions of multiple objects for the future reasoning. Experimental results show Merlin powerful foresight minds with impressive performance on both future reasoning and visual comprehension tasks.
Bayesian Prompt Learning for Image-Language Model Generalization
Foundational image-language models have generated considerable interest due to their efficient adaptation to downstream tasks by prompt learning. Prompt learning treats part of the language model input as trainable while freezing the rest, and optimizes an Empirical Risk Minimization objective. However, Empirical Risk Minimization is known to suffer from distributional shifts which hurt generalizability to prompts unseen during training. By leveraging the regularization ability of Bayesian methods, we frame prompt learning from the Bayesian perspective and formulate it as a variational inference problem. Our approach regularizes the prompt space, reduces overfitting to the seen prompts and improves the prompt generalization on unseen prompts. Our framework is implemented by modeling the input prompt space in a probabilistic manner, as an a priori distribution which makes our proposal compatible with prompt learning approaches that are unconditional or conditional on the image. We demonstrate empirically on 15 benchmarks that Bayesian prompt learning provides an appropriate coverage of the prompt space, prevents learning spurious features, and exploits transferable invariant features. This results in better generalization of unseen prompts, even across different datasets and domains. Code available at: https://github.com/saic-fi/Bayesian-Prompt-Learning
CAVIS: Context-Aware Video Instance Segmentation
In this paper, we introduce the Context-Aware Video Instance Segmentation (CAVIS), a novel framework designed to enhance instance association by integrating contextual information adjacent to each object. To efficiently extract and leverage this information, we propose the Context-Aware Instance Tracker (CAIT), which merges contextual data surrounding the instances with the core instance features to improve tracking accuracy. Additionally, we design the Prototypical Cross-frame Contrastive (PCC) loss, which ensures consistency in object-level features across frames, thereby significantly enhancing matching accuracy. CAVIS demonstrates superior performance over state-of-the-art methods on all benchmark datasets in video instance segmentation (VIS) and video panoptic segmentation (VPS). Notably, our method excels on the OVIS dataset, known for its particularly challenging videos. Project page: https://seung-hun-lee.github.io/projects/CAVIS/
Hierarchical Temporal Context Learning for Camera-based Semantic Scene Completion
Camera-based 3D semantic scene completion (SSC) is pivotal for predicting complicated 3D layouts with limited 2D image observations. The existing mainstream solutions generally leverage temporal information by roughly stacking history frames to supplement the current frame, such straightforward temporal modeling inevitably diminishes valid clues and increases learning difficulty. To address this problem, we present HTCL, a novel Hierarchical Temporal Context Learning paradigm for improving camera-based semantic scene completion. The primary innovation of this work involves decomposing temporal context learning into two hierarchical steps: (a) cross-frame affinity measurement and (b) affinity-based dynamic refinement. Firstly, to separate critical relevant context from redundant information, we introduce the pattern affinity with scale-aware isolation and multiple independent learners for fine-grained contextual correspondence modeling. Subsequently, to dynamically compensate for incomplete observations, we adaptively refine the feature sampling locations based on initially identified locations with high affinity and their neighboring relevant regions. Our method ranks 1^{st} on the SemanticKITTI benchmark and even surpasses LiDAR-based methods in terms of mIoU on the OpenOccupancy benchmark. Our code is available on https://github.com/Arlo0o/HTCL.
Unsupervised Video Summarization
This paper introduces a new, unsupervised method for automatic video summarization using ideas from generative adversarial networks but eliminating the discriminator, having a simple loss function, and separating training of different parts of the model. An iterative training strategy is also applied by alternately training the reconstructor and the frame selector for multiple iterations. Furthermore, a trainable mask vector is added to the model in summary generation during training and evaluation. The method also includes an unsupervised model selection algorithm. Results from experiments on two public datasets (SumMe and TVSum) and four datasets we created (Soccer, LoL, MLB, and ShortMLB) demonstrate the effectiveness of each component on the model performance, particularly the iterative training strategy. Evaluations and comparisons with the state-of-the-art methods highlight the advantages of the proposed method in performance, stability, and training efficiency.
Large Language Models Are Zero-Shot Time Series Forecasters
By encoding time series as a string of numerical digits, we can frame time series forecasting as next-token prediction in text. Developing this approach, we find that large language models (LLMs) such as GPT-3 and LLaMA-2 can surprisingly zero-shot extrapolate time series at a level comparable to or exceeding the performance of purpose-built time series models trained on the downstream tasks. To facilitate this performance, we propose procedures for effectively tokenizing time series data and converting discrete distributions over tokens into highly flexible densities over continuous values. We argue the success of LLMs for time series stems from their ability to naturally represent multimodal distributions, in conjunction with biases for simplicity, and repetition, which align with the salient features in many time series, such as repeated seasonal trends. We also show how LLMs can naturally handle missing data without imputation through non-numerical text, accommodate textual side information, and answer questions to help explain predictions. While we find that increasing model size generally improves performance on time series, we show GPT-4 can perform worse than GPT-3 because of how it tokenizes numbers, and poor uncertainty calibration, which is likely the result of alignment interventions such as RLHF.
YCB-Ev 1.1: Event-vision dataset for 6DoF object pose estimation
Our work introduces the YCB-Ev dataset, which contains synchronized RGB-D frames and event data that enables evaluating 6DoF object pose estimation algorithms using these modalities. This dataset provides ground truth 6DoF object poses for the same 21 YCB objects that were used in the YCB-Video (YCB-V) dataset, allowing for cross-dataset algorithm performance evaluation. The dataset consists of 21 synchronized event and RGB-D sequences, totalling 13,851 frames (7 minutes and 43 seconds of event data). Notably, 12 of these sequences feature the same object arrangement as the YCB-V subset used in the BOP challenge. Ground truth poses are generated by detecting objects in the RGB-D frames, interpolating the poses to align with the event timestamps, and then transferring them to the event coordinate frame using extrinsic calibration. Our dataset is the first to provide ground truth 6DoF pose data for event streams. Furthermore, we evaluate the generalization capabilities of two state-of-the-art algorithms, which were pre-trained for the BOP challenge, using our novel YCB-V sequences. The dataset is publicly available at https://github.com/paroj/ycbev.
Video OWL-ViT: Temporally-consistent open-world localization in video
We present an architecture and a training recipe that adapts pre-trained open-world image models to localization in videos. Understanding the open visual world (without being constrained by fixed label spaces) is crucial for many real-world vision tasks. Contrastive pre-training on large image-text datasets has recently led to significant improvements for image-level tasks. For more structured tasks involving object localization applying pre-trained models is more challenging. This is particularly true for video tasks, where task-specific data is limited. We show successful transfer of open-world models by building on the OWL-ViT open-vocabulary detection model and adapting it to video by adding a transformer decoder. The decoder propagates object representations recurrently through time by using the output tokens for one frame as the object queries for the next. Our model is end-to-end trainable on video data and enjoys improved temporal consistency compared to tracking-by-detection baselines, while retaining the open-world capabilities of the backbone detector. We evaluate our model on the challenging TAO-OW benchmark and demonstrate that open-world capabilities, learned from large-scale image-text pre-training, can be transferred successfully to open-world localization across diverse videos.
Rotation-Invariant Transformer for Point Cloud Matching
The intrinsic rotation invariance lies at the core of matching point clouds with handcrafted descriptors. However, it is widely despised by recent deep matchers that obtain the rotation invariance extrinsically via data augmentation. As the finite number of augmented rotations can never span the continuous SO(3) space, these methods usually show instability when facing rotations that are rarely seen. To this end, we introduce RoITr, a Rotation-Invariant Transformer to cope with the pose variations in the point cloud matching task. We contribute both on the local and global levels. Starting from the local level, we introduce an attention mechanism embedded with Point Pair Feature (PPF)-based coordinates to describe the pose-invariant geometry, upon which a novel attention-based encoder-decoder architecture is constructed. We further propose a global transformer with rotation-invariant cross-frame spatial awareness learned by the self-attention mechanism, which significantly improves the feature distinctiveness and makes the model robust with respect to the low overlap. Experiments are conducted on both the rigid and non-rigid public benchmarks, where RoITr outperforms all the state-of-the-art models by a considerable margin in the low-overlapping scenarios. Especially when the rotations are enlarged on the challenging 3DLoMatch benchmark, RoITr surpasses the existing methods by at least 13 and 5 percentage points in terms of Inlier Ratio and Registration Recall, respectively.
Mavors: Multi-granularity Video Representation for Multimodal Large Language Model
Long-context video understanding in multimodal large language models (MLLMs) faces a critical challenge: balancing computational efficiency with the retention of fine-grained spatio-temporal patterns. Existing approaches (e.g., sparse sampling, dense sampling with low resolution, and token compression) suffer from significant information loss in temporal dynamics, spatial details, or subtle interactions, particularly in videos with complex motion or varying resolutions. To address this, we propose Mavors, a novel framework that introduces Multi-granularity video representation for holistic long-video modeling. Specifically, Mavors directly encodes raw video content into latent representations through two core components: 1) an Intra-chunk Vision Encoder (IVE) that preserves high-resolution spatial features via 3D convolutions and Vision Transformers, and 2) an Inter-chunk Feature Aggregator (IFA) that establishes temporal coherence across chunks using transformer-based dependency modeling with chunk-level rotary position encodings. Moreover, the framework unifies image and video understanding by treating images as single-frame videos via sub-image decomposition. Experiments across diverse benchmarks demonstrate Mavors' superiority in maintaining both spatial fidelity and temporal continuity, significantly outperforming existing methods in tasks requiring fine-grained spatio-temporal reasoning.
Deep Geometrized Cartoon Line Inbetweening
We aim to address a significant but understudied problem in the anime industry, namely the inbetweening of cartoon line drawings. Inbetweening involves generating intermediate frames between two black-and-white line drawings and is a time-consuming and expensive process that can benefit from automation. However, existing frame interpolation methods that rely on matching and warping whole raster images are unsuitable for line inbetweening and often produce blurring artifacts that damage the intricate line structures. To preserve the precision and detail of the line drawings, we propose a new approach, AnimeInbet, which geometrizes raster line drawings into graphs of endpoints and reframes the inbetweening task as a graph fusion problem with vertex repositioning. Our method can effectively capture the sparsity and unique structure of line drawings while preserving the details during inbetweening. This is made possible via our novel modules, i.e., vertex geometric embedding, a vertex correspondence Transformer, an effective mechanism for vertex repositioning and a visibility predictor. To train our method, we introduce MixamoLine240, a new dataset of line drawings with ground truth vectorization and matching labels. Our experiments demonstrate that AnimeInbet synthesizes high-quality, clean, and complete intermediate line drawings, outperforming existing methods quantitatively and qualitatively, especially in cases with large motions. Data and code are available at https://github.com/lisiyao21/AnimeInbet.
COLMAP-Free 3D Gaussian Splatting
While neural rendering has led to impressive advances in scene reconstruction and novel view synthesis, it relies heavily on accurately pre-computed camera poses. To relax this constraint, multiple efforts have been made to train Neural Radiance Fields (NeRFs) without pre-processed camera poses. However, the implicit representations of NeRFs provide extra challenges to optimize the 3D structure and camera poses at the same time. On the other hand, the recently proposed 3D Gaussian Splatting provides new opportunities given its explicit point cloud representations. This paper leverages both the explicit geometric representation and the continuity of the input video stream to perform novel view synthesis without any SfM preprocessing. We process the input frames in a sequential manner and progressively grow the 3D Gaussians set by taking one input frame at a time, without the need to pre-compute the camera poses. Our method significantly improves over previous approaches in view synthesis and camera pose estimation under large motion changes. Our project page is https://oasisyang.github.io/colmap-free-3dgs
Map the Flow: Revealing Hidden Pathways of Information in VideoLLMs
Video Large Language Models (VideoLLMs) extend the capabilities of vision-language models to spatiotemporal inputs, enabling tasks such as video question answering (VideoQA). Despite recent advances in VideoLLMs, their internal mechanisms on where and how they extract and propagate video and textual information remain less explored. In this study, we investigate the internal information flow of VideoLLMs using mechanistic interpretability techniques. Our analysis reveals consistent patterns across diverse VideoQA tasks: (1) temporal reasoning in VideoLLMs initiates with active cross-frame interactions in early-to-middle layers, (2) followed by progressive video-language integration in middle layers. This is facilitated by alignment between video representations and linguistic embeddings containing temporal concepts. (3) Upon completion of this integration, the model is ready to generate correct answers in middle-to-late layers. (4) Based on our analysis, we show that VideoLLMs can retain their VideoQA performance by selecting these effective information pathways while suppressing a substantial amount of attention edges, e.g., 58% in LLaVA-NeXT-7B-Video-FT. These findings provide a blueprint on how VideoLLMs perform temporal reasoning and offer practical insights for improving model interpretability and downstream generalization. Our project page with the source code is available at https://map-the-flow.github.io
Sharingan: Extract User Action Sequence from Desktop Recordings
Video recordings of user activities, particularly desktop recordings, offer a rich source of data for understanding user behaviors and automating processes. However, despite advancements in Vision-Language Models (VLMs) and their increasing use in video analysis, extracting user actions from desktop recordings remains an underexplored area. This paper addresses this gap by proposing two novel VLM-based methods for user action extraction: the Direct Frame-Based Approach (DF), which inputs sampled frames directly into VLMs, and the Differential Frame-Based Approach (DiffF), which incorporates explicit frame differences detected via computer vision techniques. We evaluate these methods using a basic self-curated dataset and an advanced benchmark adapted from prior work. Our results show that the DF approach achieves an accuracy of 70% to 80% in identifying user actions, with the extracted action sequences being re-playable though Robotic Process Automation. We find that while VLMs show potential, incorporating explicit UI changes can degrade performance, making the DF approach more reliable. This work represents the first application of VLMs for extracting user action sequences from desktop recordings, contributing new methods, benchmarks, and insights for future research.
ControlVideo: Adding Conditional Control for One Shot Text-to-Video Editing
In this paper, we present ControlVideo, a novel method for text-driven video editing. Leveraging the capabilities of text-to-image diffusion models and ControlNet, ControlVideo aims to enhance the fidelity and temporal consistency of videos that align with a given text while preserving the structure of the source video. This is achieved by incorporating additional conditions such as edge maps, fine-tuning the key-frame and temporal attention on the source video-text pair with carefully designed strategies. An in-depth exploration of ControlVideo's design is conducted to inform future research on one-shot tuning video diffusion models. Quantitatively, ControlVideo outperforms a range of competitive baselines in terms of faithfulness and consistency while still aligning with the textual prompt. Additionally, it delivers videos with high visual realism and fidelity w.r.t. the source content, demonstrating flexibility in utilizing controls containing varying degrees of source video information, and the potential for multiple control combinations. The project page is available at https://ml.cs.tsinghua.edu.cn/controlvideo/{https://ml.cs.tsinghua.edu.cn/controlvideo/}.
Spectral Motion Alignment for Video Motion Transfer using Diffusion Models
The evolution of diffusion models has greatly impacted video generation and understanding. Particularly, text-to-video diffusion models (VDMs) have significantly facilitated the customization of input video with target appearance, motion, etc. Despite these advances, challenges persist in accurately distilling motion information from video frames. While existing works leverage the consecutive frame residual as the target motion vector, they inherently lack global motion context and are vulnerable to frame-wise distortions. To address this, we present Spectral Motion Alignment (SMA), a novel framework that refines and aligns motion vectors using Fourier and wavelet transforms. SMA learns motion patterns by incorporating frequency-domain regularization, facilitating the learning of whole-frame global motion dynamics, and mitigating spatial artifacts. Extensive experiments demonstrate SMA's efficacy in improving motion transfer while maintaining computational efficiency and compatibility across various video customization frameworks.
"Glitch in the Matrix!": A Large Scale Benchmark for Content Driven Audio-Visual Forgery Detection and Localization
Most deepfake detection methods focus on detecting spatial and/or spatio-temporal changes in facial attributes. This is because available benchmark datasets contain mostly visual-only modifications. However, a sophisticated deepfake may include small segments of audio or audio-visual manipulations that can completely change the meaning of the content. To addresses this gap, we propose and benchmark a new dataset, Localized Audio Visual DeepFake (LAV-DF), consisting of strategic content-driven audio, visual and audio-visual manipulations. The proposed baseline method, Boundary Aware Temporal Forgery Detection (BA-TFD), is a 3D Convolutional Neural Network-based architecture which efficiently captures multimodal manipulations. We further improve (i.e. BA-TFD+) the baseline method by replacing the backbone with a Multiscale Vision Transformer and guide the training process with contrastive, frame classification, boundary matching and multimodal boundary matching loss functions. The quantitative analysis demonstrates the superiority of BA- TFD+ on temporal forgery localization and deepfake detection tasks using several benchmark datasets including our newly proposed dataset. The dataset, models and code are available at https://github.com/ControlNet/LAV-DF.
AniSora: Exploring the Frontiers of Animation Video Generation in the Sora Era
Animation has gained significant interest in the recent film and TV industry. Despite the success of advanced video generation models like Sora, Kling, and CogVideoX in generating natural videos, they lack the same effectiveness in handling animation videos. Evaluating animation video generation is also a great challenge due to its unique artist styles, violating the laws of physics and exaggerated motions. In this paper, we present a comprehensive system, AniSora, designed for animation video generation, which includes a data processing pipeline, a controllable generation model, and an evaluation dataset. Supported by the data processing pipeline with over 10M high-quality data, the generation model incorporates a spatiotemporal mask module to facilitate key animation production functions such as image-to-video generation, frame interpolation, and localized image-guided animation. We also collect an evaluation benchmark of 948 various animation videos, the evaluation on VBench and human double-blind test demonstrates consistency in character and motion, achieving state-of-the-art results in animation video generation. Our evaluation benchmark will be publicly available at https://github.com/bilibili/Index-anisora.
HARIVO: Harnessing Text-to-Image Models for Video Generation
We present a method to create diffusion-based video models from pretrained Text-to-Image (T2I) models. Recently, AnimateDiff proposed freezing the T2I model while only training temporal layers. We advance this method by proposing a unique architecture, incorporating a mapping network and frame-wise tokens, tailored for video generation while maintaining the diversity and creativity of the original T2I model. Key innovations include novel loss functions for temporal smoothness and a mitigating gradient sampling technique, ensuring realistic and temporally consistent video generation despite limited public video data. We have successfully integrated video-specific inductive biases into the architecture and loss functions. Our method, built on the frozen StableDiffusion model, simplifies training processes and allows for seamless integration with off-the-shelf models like ControlNet and DreamBooth. project page: https://kwonminki.github.io/HARIVO
Video Diffusion Models are Strong Video Inpainter
Propagation-based video inpainting using optical flow at the pixel or feature level has recently garnered significant attention. However, it has limitations such as the inaccuracy of optical flow prediction and the propagation of noise over time. These issues result in non-uniform noise and time consistency problems throughout the video, which are particularly pronounced when the removed area is large and involves substantial movement. To address these issues, we propose a novel First Frame Filling Video Diffusion Inpainting model (FFF-VDI). We design FFF-VDI inspired by the capabilities of pre-trained image-to-video diffusion models that can transform the first frame image into a highly natural video. To apply this to the video inpainting task, we propagate the noise latent information of future frames to fill the masked areas of the first frame's noise latent code. Next, we fine-tune the pre-trained image-to-video diffusion model to generate the inpainted video. The proposed model addresses the limitations of existing methods that rely on optical flow quality, producing much more natural and temporally consistent videos. This proposed approach is the first to effectively integrate image-to-video diffusion models into video inpainting tasks. Through various comparative experiments, we demonstrate that the proposed model can robustly handle diverse inpainting types with high quality.
AllTheDocks road safety dataset: A cyclist's perspective and experience
Active travel is an essential component in intelligent transportation systems. Cycling, as a form of active travel, shares the road space with motorised traffic which often affects the cyclists' safety and comfort and therefore peoples' propensity to uptake cycling instead of driving. This paper presents a unique dataset, collected by cyclists across London, that includes video footage, accelerometer, GPS, and gyroscope data. The dataset is then labelled by an independent group of London cyclists to rank the safety level of each frame and to identify objects in the cyclist's field of vision that might affect their experience. Furthermore, in this dataset, the quality of the road is measured by the international roughness index of the surface, which indicates the comfort of cycling on the road. The dataset will be made available for open access in the hope of motivating more research in this area to underpin the requirements for cyclists' safety and comfort and encourage more people to replace vehicle travel with cycling.
OST: Refining Text Knowledge with Optimal Spatio-Temporal Descriptor for General Video Recognition
Due to the resource-intensive nature of training vision-language models on expansive video data, a majority of studies have centered on adapting pre-trained image-language models to the video domain. Dominant pipelines propose to tackle the visual discrepancies with additional temporal learners while overlooking the substantial discrepancy for web-scaled descriptive narratives and concise action category names, leading to less distinct semantic space and potential performance limitations. In this work, we prioritize the refinement of text knowledge to facilitate generalizable video recognition. To address the limitations of the less distinct semantic space of category names, we prompt a large language model (LLM) to augment action class names into Spatio-Temporal Descriptors thus bridging the textual discrepancy and serving as a knowledge base for general recognition. Moreover, to assign the best descriptors with different video instances, we propose Optimal Descriptor Solver, forming the video recognition problem as solving the optimal matching flow across frame-level representations and descriptors. Comprehensive evaluations in zero-shot, few-shot, and fully supervised video recognition highlight the effectiveness of our approach. Our best model achieves a state-of-the-art zero-shot accuracy of 75.1% on Kinetics-600.
MuLMS: A Multi-Layer Annotated Text Corpus for Information Extraction in the Materials Science Domain
Keeping track of all relevant recent publications and experimental results for a research area is a challenging task. Prior work has demonstrated the efficacy of information extraction models in various scientific areas. Recently, several datasets have been released for the yet understudied materials science domain. However, these datasets focus on sub-problems such as parsing synthesis procedures or on sub-domains, e.g., solid oxide fuel cells. In this resource paper, we present MuLMS, a new dataset of 50 open-access articles, spanning seven sub-domains of materials science. The corpus has been annotated by domain experts with several layers ranging from named entities over relations to frame structures. We present competitive neural models for all tasks and demonstrate that multi-task training with existing related resources leads to benefits.
Burstormer: Burst Image Restoration and Enhancement Transformer
On a shutter press, modern handheld cameras capture multiple images in rapid succession and merge them to generate a single image. However, individual frames in a burst are misaligned due to inevitable motions and contain multiple degradations. The challenge is to properly align the successive image shots and merge their complimentary information to achieve high-quality outputs. Towards this direction, we propose Burstormer: a novel transformer-based architecture for burst image restoration and enhancement. In comparison to existing works, our approach exploits multi-scale local and non-local features to achieve improved alignment and feature fusion. Our key idea is to enable inter-frame communication in the burst neighborhoods for information aggregation and progressive fusion while modeling the burst-wide context. However, the input burst frames need to be properly aligned before fusing their information. Therefore, we propose an enhanced deformable alignment module for aligning burst features with regards to the reference frame. Unlike existing methods, the proposed alignment module not only aligns burst features but also exchanges feature information and maintains focused communication with the reference frame through the proposed reference-based feature enrichment mechanism, which facilitates handling complex motions. After multi-level alignment and enrichment, we re-emphasize on inter-frame communication within burst using a cyclic burst sampling module. Finally, the inter-frame information is aggregated using the proposed burst feature fusion module followed by progressive upsampling. Our Burstormer outperforms state-of-the-art methods on burst super-resolution, burst denoising and burst low-light enhancement. Our codes and pretrained models are available at https:// github.com/akshaydudhane16/Burstormer
Discovery of kiloparsec-scale semi-relativistic Fe K$α$ complex emission in NGC 5728
We present Chandra ACIS-S imaging spectroscopy results of the extended (1.5''- 8'', 300 pc-1600 pc) hard X-ray emission of NGC 5728, the host galaxy of a Compton thick active galactic nucleus (CT AGN). We find spectrally and spatially-resolved features in the Fe Kalpha complex (5.0-7.5 keV), redward and blueward of the neutral Fe line at 6.4 keV in the extended narrow line region bicone. A simple phenomenological fit of a power law plus Gaussians gives a significance of 5.4sigma and 3.7sigma for the red and blue wings, respectively. Fits to a suite of physically consistent models confirm a significance geq3sigma for the red wing. The significance of the blue wing may be diminished by the presence of rest frame highly ionized Fe XXV and Fe XXVI lines (1.4sigma - 3.7sigma range). A detailed investigation of the Chandra ACIS-S point spread function (PSF) and comparison with the observed morphology demonstrates that these red and blue wings are radially extended (~5'', ~1 kpc) along the optical bicone axis. If the wings emission is due solely to redshifted and blueshifted high-velocity neutral Fe Kalpha then the implied line-of-sight velocities are +/- ~0.1c, and their fluxes are consistent with being equal. A symmetric high-velocity outflow is then a viable explanation. This outflow has deprojected velocities ~100 times larger than the outflows detected in optical spectroscopic studies, potentially dominating the kinetic feedback power.
Integrating Recurrence Dynamics for Speech Emotion Recognition
We investigate the performance of features that can capture nonlinear recurrence dynamics embedded in the speech signal for the task of Speech Emotion Recognition (SER). Reconstruction of the phase space of each speech frame and the computation of its respective Recurrence Plot (RP) reveals complex structures which can be measured by performing Recurrence Quantification Analysis (RQA). These measures are aggregated by using statistical functionals over segment and utterance periods. We report SER results for the proposed feature set on three databases using different classification methods. When fusing the proposed features with traditional feature sets, we show an improvement in unweighted accuracy of up to 5.7% and 10.7% on Speaker-Dependent (SD) and Speaker-Independent (SI) SER tasks, respectively, over the baseline. Following a segment-based approach we demonstrate state-of-the-art performance on IEMOCAP using a Bidirectional Recurrent Neural Network.
Lumiere: A Space-Time Diffusion Model for Video Generation
We introduce Lumiere -- a text-to-video diffusion model designed for synthesizing videos that portray realistic, diverse and coherent motion -- a pivotal challenge in video synthesis. To this end, we introduce a Space-Time U-Net architecture that generates the entire temporal duration of the video at once, through a single pass in the model. This is in contrast to existing video models which synthesize distant keyframes followed by temporal super-resolution -- an approach that inherently makes global temporal consistency difficult to achieve. By deploying both spatial and (importantly) temporal down- and up-sampling and leveraging a pre-trained text-to-image diffusion model, our model learns to directly generate a full-frame-rate, low-resolution video by processing it in multiple space-time scales. We demonstrate state-of-the-art text-to-video generation results, and show that our design easily facilitates a wide range of content creation tasks and video editing applications, including image-to-video, video inpainting, and stylized generation.
FIFO-Diffusion: Generating Infinite Videos from Text without Training
We propose a novel inference technique based on a pretrained diffusion model for text-conditional video generation. Our approach, called FIFO-Diffusion, is conceptually capable of generating infinitely long videos without training. This is achieved by iteratively performing diagonal denoising, which concurrently processes a series of consecutive frames with increasing noise levels in a queue; our method dequeues a fully denoised frame at the head while enqueuing a new random noise frame at the tail. However, diagonal denoising is a double-edged sword as the frames near the tail can take advantage of cleaner ones by forward reference but such a strategy induces the discrepancy between training and inference. Hence, we introduce latent partitioning to reduce the training-inference gap and lookahead denoising to leverage the benefit of forward referencing. We have demonstrated the promising results and effectiveness of the proposed methods on existing text-to-video generation baselines.
Video Action Differencing
How do two individuals differ when performing the same action? In this work, we introduce Video Action Differencing (VidDiff), the novel task of identifying subtle differences between videos of the same action, which has many applications, such as coaching and skill learning. To enable development on this new task, we first create VidDiffBench, a benchmark dataset containing 549 video pairs, with human annotations of 4,469 fine-grained action differences and 2,075 localization timestamps indicating where these differences occur. Our experiments demonstrate that VidDiffBench poses a significant challenge for state-of-the-art large multimodal models (LMMs), such as GPT-4o and Qwen2-VL. By analyzing failure cases of LMMs on VidDiffBench, we highlight two key challenges for this task: localizing relevant sub-actions over two videos and fine-grained frame comparison. To overcome these, we propose the VidDiff method, an agentic workflow that breaks the task into three stages: action difference proposal, keyframe localization, and frame differencing, each stage utilizing specialized foundation models. To encourage future research in this new task, we release the benchmark at https://huggingface.co/datasets/jmhb/VidDiffBench and code at http://jmhb0.github.io/viddiff.
SketchVideo: Sketch-based Video Generation and Editing
Video generation and editing conditioned on text prompts or images have undergone significant advancements. However, challenges remain in accurately controlling global layout and geometry details solely by texts, and supporting motion control and local modification through images. In this paper, we aim to achieve sketch-based spatial and motion control for video generation and support fine-grained editing of real or synthetic videos. Based on the DiT video generation model, we propose a memory-efficient control structure with sketch control blocks that predict residual features of skipped DiT blocks. Sketches are drawn on one or two keyframes (at arbitrary time points) for easy interaction. To propagate such temporally sparse sketch conditions across all frames, we propose an inter-frame attention mechanism to analyze the relationship between the keyframes and each video frame. For sketch-based video editing, we design an additional video insertion module that maintains consistency between the newly edited content and the original video's spatial feature and dynamic motion. During inference, we use latent fusion for the accurate preservation of unedited regions. Extensive experiments demonstrate that our SketchVideo achieves superior performance in controllable video generation and editing.
Ouroboros-Diffusion: Exploring Consistent Content Generation in Tuning-free Long Video Diffusion
The first-in-first-out (FIFO) video diffusion, built on a pre-trained text-to-video model, has recently emerged as an effective approach for tuning-free long video generation. This technique maintains a queue of video frames with progressively increasing noise, continuously producing clean frames at the queue's head while Gaussian noise is enqueued at the tail. However, FIFO-Diffusion often struggles to keep long-range temporal consistency in the generated videos due to the lack of correspondence modeling across frames. In this paper, we propose Ouroboros-Diffusion, a novel video denoising framework designed to enhance structural and content (subject) consistency, enabling the generation of consistent videos of arbitrary length. Specifically, we introduce a new latent sampling technique at the queue tail to improve structural consistency, ensuring perceptually smooth transitions among frames. To enhance subject consistency, we devise a Subject-Aware Cross-Frame Attention (SACFA) mechanism, which aligns subjects across frames within short segments to achieve better visual coherence. Furthermore, we introduce self-recurrent guidance. This technique leverages information from all previous cleaner frames at the front of the queue to guide the denoising of noisier frames at the end, fostering rich and contextual global information interaction. Extensive experiments of long video generation on the VBench benchmark demonstrate the superiority of our Ouroboros-Diffusion, particularly in terms of subject consistency, motion smoothness, and temporal consistency.
Visual Context Window Extension: A New Perspective for Long Video Understanding
Large Multimodal Models (LMMs) have demonstrated impressive performance in short video understanding tasks but face great challenges when applied to long video understanding. In contrast, Large Language Models (LLMs) exhibit outstanding capabilities in modeling long texts. Existing work attempts to address this issue by introducing long video-text pairs during training. However, these approaches require substantial computational and data resources. In this paper, we tackle the challenge of long video understanding from the perspective of context windows, aiming to apply LMMs to long video tasks without retraining on long video datasets. We first conduct an in-depth analysis of why pretrained LMMs struggle to understand lengthy video content, identifying that discrepancies between visual and language modalities lead to different context windows for visual and language tokens, making it difficult to directly extend the visual tokens to match the language context window. Based on this, we propose to adapt LMMs for long video understanding tasks by extending the visual context window, eliminating the need for retraining on large scalelong video datasets. To further mitigate the significant memory consumption caused by long sequences, we introduce a progressive pooling inference strategy that selectively adjusts the spatial resolution of frame embeddings, reducing the number of visual tokens while retaining important spatial information. Across multiple long video understanding benchmarks, our method consistently improves the performance as the number of video frames increases. On the MLVU benchmark, our method outperforms GPT-4o, even though our model size is only 7B. Additionally, in the 256-frame setting, our method reduces memory usage by approximately 45% compared to the baseline, without introducing any performance loss.
MiDaS v3.1 -- A Model Zoo for Robust Monocular Relative Depth Estimation
We release MiDaS v3.1 for monocular depth estimation, offering a variety of new models based on different encoder backbones. This release is motivated by the success of transformers in computer vision, with a large variety of pretrained vision transformers now available. We explore how using the most promising vision transformers as image encoders impacts depth estimation quality and runtime of the MiDaS architecture. Our investigation also includes recent convolutional approaches that achieve comparable quality to vision transformers in image classification tasks. While the previous release MiDaS v3.0 solely leverages the vanilla vision transformer ViT, MiDaS v3.1 offers additional models based on BEiT, Swin, SwinV2, Next-ViT and LeViT. These models offer different performance-runtime tradeoffs. The best model improves the depth estimation quality by 28% while efficient models enable downstream tasks requiring high frame rates. We also describe the general process for integrating new backbones. A video summarizing the work can be found at https://youtu.be/UjaeNNFf9sE and the code is available at https://github.com/isl-org/MiDaS.
SCas4D: Structural Cascaded Optimization for Boosting Persistent 4D Novel View Synthesis
Persistent dynamic scene modeling for tracking and novel-view synthesis remains challenging due to the difficulty of capturing accurate deformations while maintaining computational efficiency. We propose SCas4D, a cascaded optimization framework that leverages structural patterns in 3D Gaussian Splatting for dynamic scenes. The key idea is that real-world deformations often exhibit hierarchical patterns, where groups of Gaussians share similar transformations. By progressively refining deformations from coarse part-level to fine point-level, SCas4D achieves convergence within 100 iterations per time frame and produces results comparable to existing methods with only one-twentieth of the training iterations. The approach also demonstrates effectiveness in self-supervised articulated object segmentation, novel view synthesis, and dense point tracking tasks.
Fewer-token Neural Speech Codec with Time-invariant Codes
Language model based text-to-speech (TTS) models, like VALL-E, have gained attention for their outstanding in-context learning capability in zero-shot scenarios. Neural speech codec is a critical component of these models, which can convert speech into discrete token representations. However, excessive token sequences from the codec may negatively affect prediction accuracy and restrict the progression of Language model based TTS models. To address this issue, this paper proposes a novel neural speech codec with time-invariant codes named TiCodec. By encoding and quantizing time-invariant information into a separate code, TiCodec can reduce the amount of frame-level information that needs encoding, effectively decreasing the number of tokens as codes of speech. Furthermore, this paper introduces a time-invariant encoding consistency loss to enhance the consistency of time-invariant code within an utterance and force it to capture more global information, which can benefit the zero-shot TTS task. Experimental results demonstrate that TiCodec can not only enhance the quality of reconstruction speech with fewer tokens but also increase the similarity and naturalness, as well as reduce the word error rate of the synthesized speech by the TTS model.
DeepFilterNet: Perceptually Motivated Real-Time Speech Enhancement
Multi-frame algorithms for single-channel speech enhancement are able to take advantage from short-time correlations within the speech signal. Deep Filtering (DF) was proposed to directly estimate a complex filter in frequency domain to take advantage of these correlations. In this work, we present a real-time speech enhancement demo using DeepFilterNet. DeepFilterNet's efficiency is enabled by exploiting domain knowledge of speech production and psychoacoustic perception. Our model is able to match state-of-the-art speech enhancement benchmarks while achieving a real-time-factor of 0.19 on a single threaded notebook CPU. The framework as well as pretrained weights have been published under an open source license.
PACE: Data-Driven Virtual Agent Interaction in Dense and Cluttered Environments
We present PACE, a novel method for modifying motion-captured virtual agents to interact with and move throughout dense, cluttered 3D scenes. Our approach changes a given motion sequence of a virtual agent as needed to adjust to the obstacles and objects in the environment. We first take the individual frames of the motion sequence most important for modeling interactions with the scene and pair them with the relevant scene geometry, obstacles, and semantics such that interactions in the agents motion match the affordances of the scene (e.g., standing on a floor or sitting in a chair). We then optimize the motion of the human by directly altering the high-DOF pose at each frame in the motion to better account for the unique geometric constraints of the scene. Our formulation uses novel loss functions that maintain a realistic flow and natural-looking motion. We compare our method with prior motion generating techniques and highlight the benefits of our method with a perceptual study and physical plausibility metrics. Human raters preferred our method over the prior approaches. Specifically, they preferred our method 57.1% of the time versus the state-of-the-art method using existing motions, and 81.0% of the time versus a state-of-the-art motion synthesis method. Additionally, our method performs significantly higher on established physical plausibility and interaction metrics. Specifically, we outperform competing methods by over 1.2% in terms of the non-collision metric and by over 18% in terms of the contact metric. We have integrated our interactive system with Microsoft HoloLens and demonstrate its benefits in real-world indoor scenes. Our project website is available at https://gamma.umd.edu/pace/.
NanoCodec: Towards High-Quality Ultra Fast Speech LLM Inference
Large Language Models (LLMs) have significantly advanced audio processing by leveraging audio codecs to discretize audio into tokens, enabling the application of language modeling techniques to speech data. However, existing audio codecs often operate at high frame rates, leading to slow training and inference, particularly for autoregressive models. To address this, there is growing interest in low frame-rate audio codecs, which reduce the number of autoregressive steps required to generate one second of audio. In this paper, we conduct ablation studies to examine the impact of frame rate, bitrate, and causality on codec reconstruction quality. Based on our findings, we introduce NanoCodec, a state-of-the-art audio codec that achieves high-quality compression at just 12.5 frames per second (FPS). NanoCodec outperforms related works across various bitrate ranges, establishing a new benchmark for low-latency and efficient Speech LLM training and inference.
Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval
Recent advances in interactive video generation have shown promising results, yet existing approaches struggle with scene-consistent memory capabilities in long video generation due to limited use of historical context. In this work, we propose Context-as-Memory, which utilizes historical context as memory for video generation. It includes two simple yet effective designs: (1) storing context in frame format without additional post-processing; (2) conditioning by concatenating context and frames to be predicted along the frame dimension at the input, requiring no external control modules. Furthermore, considering the enormous computational overhead of incorporating all historical context, we propose the Memory Retrieval module to select truly relevant context frames by determining FOV (Field of View) overlap between camera poses, which significantly reduces the number of candidate frames without substantial information loss. Experiments demonstrate that Context-as-Memory achieves superior memory capabilities in interactive long video generation compared to SOTAs, even generalizing effectively to open-domain scenarios not seen during training. The link of our project page is https://context-as-memory.github.io/.
Memory-efficient Streaming VideoLLMs for Real-time Procedural Video Understanding
We introduce ProVideLLM, an end-to-end framework for real-time procedural video understanding. ProVideLLM integrates a multimodal cache configured to store two types of tokens - verbalized text tokens, which provide compressed textual summaries of long-term observations, and visual tokens, encoded with DETR-QFormer to capture fine-grained details from short-term observations. This design reduces token count by 22x over existing methods in representing one hour of long-term observations while effectively encoding fine-granularity of the present. By interleaving these tokens in our multimodal cache, ProVideLLM ensures sub-linear scaling of memory and compute with video length, enabling per-frame streaming inference at 10 FPS and streaming dialogue at 25 FPS, with a minimal 2GB GPU memory footprint. ProVideLLM also sets new state-of-the-art results on six procedural tasks across four datasets.
Paint Bucket Colorization Using Anime Character Color Design Sheets
Line art colorization plays a crucial role in hand-drawn animation production, where digital artists manually colorize segments using a paint bucket tool, guided by RGB values from character color design sheets. This process, often called paint bucket colorization, involves two main tasks: keyframe colorization, where colors are applied according to the character's color design sheet, and consecutive frame colorization, where these colors are replicated across adjacent frames. Current automated colorization methods primarily focus on reference-based and segment-matching approaches. However, reference-based methods often fail to accurately assign specific colors to each region, while matching-based methods are limited to consecutive frame colorization and struggle with issues like significant deformation and occlusion. In this work, we introduce inclusion matching, which allows the network to understand the inclusion relationships between segments, rather than relying solely on direct visual correspondences. By integrating this approach with segment parsing and color warping modules, our inclusion matching pipeline significantly improves performance in both keyframe colorization and consecutive frame colorization. To support our network's training, we have developed a unique dataset named PaintBucket-Character, which includes rendered line arts alongside their colorized versions and shading annotations for various 3D characters. To replicate industry animation data formats, we also created color design sheets for each character, with semantic information for each color and standard pose reference images. Experiments highlight the superiority of our method, demonstrating accurate and consistent colorization across both our proposed benchmarks and hand-drawn animations.
The Tale of Two Telescopes: How Hubble Uniquely Complements the James Webb Space Telescope: Galaxies
In this paper, we present a simple but compelling argument, focusing on galaxy science, for preserving the main imagers and operational modes of the Hubble Space Telescope (HST) for as long as is technically feasible. While star-formation started at redshifts zgtrsim10-13, when the universe was less than 300-500 Myr old, the CSFH did not peak until zsimeq1.9, and has steadily declined since that time. Hence, at least half of all stars in the universe formed in the era where HST provides its unique rest-frame UV view of unobscured young, massive stars tracing cosmic star-formation. By rendering a subset of the 556.3 hours of available HST images in 12 filters of the Hubble Ultra Deep Field (HUDF) in an appropriate mix of colors, we illustrate the unique capabilities of HST for galaxy science emphasizing that rest-frame UV-optical wavelength range. We then contrast this with the 52.7 publicly available hours of JWST/NIRCam images in 8 filters of the same HUDF area from the JADES project, rendering these at the redder near-IR wavelengths to illustrate the unique capabilities of JWST to detect older stellar populations at higher redshifts, as well as very dusty stellar populations and Active Galactic Nuclei (AGN). HST uniquely probes (unobscured) young, hot, massive stars in galaxies, while JWST reveals more advanced stages of older stellar populations, as well as relatively short-lived phases where galaxies produce and shed a lot of dust from intense star-formation, and the very high redshift universe (zgtrsim10-11) not accessible by HST. We conclude that HST and JWST are highly complementary facilities that took decades to build to ensure decades of operation. To maximize return on investment on both HST and JWST, ways will need to be found to operate HST imaging instruments in all relevant modes for as long as possible into the JWST mission.
KeyVideoLLM: Towards Large-scale Video Keyframe Selection
Recently, with the rise of web videos, managing and understanding large-scale video datasets has become increasingly important. Video Large Language Models (VideoLLMs) have emerged in recent years due to their strong video understanding capabilities. However, training and inference processes for VideoLLMs demand vast amounts of data, presenting significant challenges to data management, particularly regarding efficiency, robustness, and effectiveness. In this work, we present KeyVideoLLM, a text-video frame similarity-based keyframe selection method designed to manage VideoLLM data efficiently, robustly, and effectively. Specifically, KeyVideoLLM achieves a remarkable data compression rate of up to 60.9 times, substantially lowering disk space requirements, which proves its high efficiency. Additionally, it maintains a 100% selection success rate across all video formats and scales, enhances processing speed by up to 200 times compared to existing keyframe selection methods, and does not require hyperparameter tuning. Beyond its outstanding efficiency and robustness, KeyVideoLLM further improves model performance in video question-answering tasks during both training and inference stages. Notably, it consistently achieved the state-of-the-art (SoTA) experimental results on diverse datasets.
Language Model Decoding as Direct Metrics Optimization
Despite the remarkable advances in language modeling, current mainstream decoding methods still struggle to generate texts that align with human texts across different aspects. In particular, sampling-based methods produce less-repetitive texts which are often disjunctive in discourse, while search-based methods maintain topic coherence at the cost of increased repetition. Overall, these methods fall short in achieving holistic alignment across a broad range of aspects. In this work, we frame decoding from a language model as an optimization problem with the goal of strictly matching the expected performance with human texts measured by multiple metrics of desired aspects simultaneously. The resulting decoding distribution enjoys an analytical solution that scales the input language model distribution via a sequence-level energy function defined by these metrics. And most importantly, we prove that this induced distribution is guaranteed to improve the perplexity on human texts, which suggests a better approximation to the underlying distribution of human texts. To facilitate tractable sampling from this globally normalized distribution, we adopt the Sampling-Importance-Resampling technique. Experiments on various domains and model scales demonstrate the superiority of our method in metrics alignment with human texts and human evaluation over strong baselines.
Beyond Image Borders: Learning Feature Extrapolation for Unbounded Image Composition
For improving image composition and aesthetic quality, most existing methods modulate the captured images by striking out redundant content near the image borders. However, such image cropping methods are limited in the range of image views. Some methods have been suggested to extrapolate the images and predict cropping boxes from the extrapolated image. Nonetheless, the synthesized extrapolated regions may be included in the cropped image, making the image composition result not real and potentially with degraded image quality. In this paper, we circumvent this issue by presenting a joint framework for both unbounded recommendation of camera view and image composition (i.e., UNIC). In this way, the cropped image is a sub-image of the image acquired by the predicted camera view, and thus can be guaranteed to be real and consistent in image quality. Specifically, our framework takes the current camera preview frame as input and provides a recommendation for view adjustment, which contains operations unlimited by the image borders, such as zooming in or out and camera movement. To improve the prediction accuracy of view adjustment prediction, we further extend the field of view by feature extrapolation. After one or several times of view adjustments, our method converges and results in both a camera view and a bounding box showing the image composition recommendation. Extensive experiments are conducted on the datasets constructed upon existing image cropping datasets, showing the effectiveness of our UNIC in unbounded recommendation of camera view and image composition. The source code, dataset, and pretrained models is available at https://github.com/liuxiaoyu1104/UNIC.
Neural Volumetric Memory for Visual Locomotion Control
Legged robots have the potential to expand the reach of autonomy beyond paved roads. In this work, we consider the difficult problem of locomotion on challenging terrains using a single forward-facing depth camera. Due to the partial observability of the problem, the robot has to rely on past observations to infer the terrain currently beneath it. To solve this problem, we follow the paradigm in computer vision that explicitly models the 3D geometry of the scene and propose Neural Volumetric Memory (NVM), a geometric memory architecture that explicitly accounts for the SE(3) equivariance of the 3D world. NVM aggregates feature volumes from multiple camera views by first bringing them back to the ego-centric frame of the robot. We test the learned visual-locomotion policy on a physical robot and show that our approach, which explicitly introduces geometric priors during training, offers superior performance than more na\"ive methods. We also include ablation studies and show that the representations stored in the neural volumetric memory capture sufficient geometric information to reconstruct the scene. Our project page with videos is https://rchalyang.github.io/NVM .
RePAST: Relative Pose Attention Scene Representation Transformer
The Scene Representation Transformer (SRT) is a recent method to render novel views at interactive rates. Since SRT uses camera poses with respect to an arbitrarily chosen reference camera, it is not invariant to the order of the input views. As a result, SRT is not directly applicable to large-scale scenes where the reference frame would need to be changed regularly. In this work, we propose Relative Pose Attention SRT (RePAST): Instead of fixing a reference frame at the input, we inject pairwise relative camera pose information directly into the attention mechanism of the Transformers. This leads to a model that is by definition invariant to the choice of any global reference frame, while still retaining the full capabilities of the original method. Empirical results show that adding this invariance to the model does not lead to a loss in quality. We believe that this is a step towards applying fully latent transformer-based rendering methods to large-scale scenes.
Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognition
Skeleton-based action recognition has attracted considerable attention due to its compact representation of the human body's skeletal sructure. Many recent methods have achieved remarkable performance using graph convolutional networks (GCNs) and convolutional neural networks (CNNs), which extract spatial and temporal features, respectively. Although spatial and temporal dependencies in the human skeleton have been explored separately, spatio-temporal dependency is rarely considered. In this paper, we propose the Spatio-Temporal Curve Network (STC-Net) to effectively leverage the spatio-temporal dependency of the human skeleton. Our proposed network consists of two novel elements: 1) The Spatio-Temporal Curve (STC) module; and 2) Dilated Kernels for Graph Convolution (DK-GC). The STC module dynamically adjusts the receptive field by identifying meaningful node connections between every adjacent frame and generating spatio-temporal curves based on the identified node connections, providing an adaptive spatio-temporal coverage. In addition, we propose DK-GC to consider long-range dependencies, which results in a large receptive field without any additional parameters by applying an extended kernel to the given adjacency matrices of the graph. Our STC-Net combines these two modules and achieves state-of-the-art performance on four skeleton-based action recognition benchmarks.
Adaptive Rollout Length for Model-Based RL Using Model-Free Deep RL
Model-based reinforcement learning promises to learn an optimal policy from fewer interactions with the environment compared to model-free reinforcement learning by learning an intermediate model of the environment in order to predict future interactions. When predicting a sequence of interactions, the rollout length, which limits the prediction horizon, is a critical hyperparameter as accuracy of the predictions diminishes in the regions that are further away from real experience. As a result, with a longer rollout length, an overall worse policy is learned in the long run. Thus, the hyperparameter provides a trade-off between quality and efficiency. In this work, we frame the problem of tuning the rollout length as a meta-level sequential decision-making problem that optimizes the final policy learned by model-based reinforcement learning given a fixed budget of environment interactions by adapting the hyperparameter dynamically based on feedback from the learning process, such as accuracy of the model and the remaining budget of interactions. We use model-free deep reinforcement learning to solve the meta-level decision problem and demonstrate that our approach outperforms common heuristic baselines on two well-known reinforcement learning environments.
SHAS: Approaching optimal Segmentation for End-to-End Speech Translation
Speech translation models are unable to directly process long audios, like TED talks, which have to be split into shorter segments. Speech translation datasets provide manual segmentations of the audios, which are not available in real-world scenarios, and existing segmentation methods usually significantly reduce translation quality at inference time. To bridge the gap between the manual segmentation of training and the automatic one at inference, we propose Supervised Hybrid Audio Segmentation (SHAS), a method that can effectively learn the optimal segmentation from any manually segmented speech corpus. First, we train a classifier to identify the included frames in a segmentation, using speech representations from a pre-trained wav2vec 2.0. The optimal splitting points are then found by a probabilistic Divide-and-Conquer algorithm that progressively splits at the frame of lowest probability until all segments are below a pre-specified length. Experiments on MuST-C and mTEDx show that the translation of the segments produced by our method approaches the quality of the manual segmentation on 5 language pairs. Namely, SHAS retains 95-98% of the manual segmentation's BLEU score, compared to the 87-93% of the best existing methods. Our method is additionally generalizable to different domains and achieves high zero-shot performance in unseen languages.
Video Representation Learning with Visual Tempo Consistency
Visual tempo, which describes how fast an action goes, has shown its potential in supervised action recognition. In this work, we demonstrate that visual tempo can also serve as a self-supervision signal for video representation learning. We propose to maximize the mutual information between representations of slow and fast videos via hierarchical contrastive learning (VTHCL). Specifically, by sampling the same instance at slow and fast frame rates respectively, we can obtain slow and fast video frames which share the same semantics but contain different visual tempos. Video representations learned from VTHCL achieve the competitive performances under the self-supervision evaluation protocol for action recognition on UCF-101 (82.1\%) and HMDB-51 (49.2\%). Moreover, comprehensive experiments suggest that the learned representations are generalized well to other downstream tasks including action detection on AVA and action anticipation on Epic-Kitchen. Finally, we propose Instance Correspondence Map (ICM) to visualize the shared semantics captured by contrastive learning.
Actionable Recourse in Linear Classification
Machine learning models are increasingly used to automate decisions that affect humans - deciding who should receive a loan, a job interview, or a social service. In such applications, a person should have the ability to change the decision of a model. When a person is denied a loan by a credit score, for example, they should be able to alter its input variables in a way that guarantees approval. Otherwise, they will be denied the loan as long as the model is deployed. More importantly, they will lack the ability to influence a decision that affects their livelihood. In this paper, we frame these issues in terms of recourse, which we define as the ability of a person to change the decision of a model by altering actionable input variables (e.g., income vs. age or marital status). We present integer programming tools to ensure recourse in linear classification problems without interfering in model development. We demonstrate how our tools can inform stakeholders through experiments on credit scoring problems. Our results show that recourse can be significantly affected by standard practices in model development, and motivate the need to evaluate recourse in practice.
Fairy: Fast Parallelized Instruction-Guided Video-to-Video Synthesis
In this paper, we introduce Fairy, a minimalist yet robust adaptation of image-editing diffusion models, enhancing them for video editing applications. Our approach centers on the concept of anchor-based cross-frame attention, a mechanism that implicitly propagates diffusion features across frames, ensuring superior temporal coherence and high-fidelity synthesis. Fairy not only addresses limitations of previous models, including memory and processing speed. It also improves temporal consistency through a unique data augmentation strategy. This strategy renders the model equivariant to affine transformations in both source and target images. Remarkably efficient, Fairy generates 120-frame 512x384 videos (4-second duration at 30 FPS) in just 14 seconds, outpacing prior works by at least 44x. A comprehensive user study, involving 1000 generated samples, confirms that our approach delivers superior quality, decisively outperforming established methods.
Video Editing via Factorized Diffusion Distillation
We introduce Emu Video Edit (EVE), a model that establishes a new state-of-the art in video editing without relying on any supervised video editing data. To develop EVE we separately train an image editing adapter and a video generation adapter, and attach both to the same text-to-image model. Then, to align the adapters towards video editing we introduce a new unsupervised distillation procedure, Factorized Diffusion Distillation. This procedure distills knowledge from one or more teachers simultaneously, without any supervised data. We utilize this procedure to teach EVE to edit videos by jointly distilling knowledge to (i) precisely edit each individual frame from the image editing adapter, and (ii) ensure temporal consistency among the edited frames using the video generation adapter. Finally, to demonstrate the potential of our approach in unlocking other capabilities, we align additional combinations of adapters
TrailBlazer: Trajectory Control for Diffusion-Based Video Generation
Within recent approaches to text-to-video (T2V) generation, achieving controllability in the synthesized video is often a challenge. Typically, this issue is addressed by providing low-level per-frame guidance in the form of edge maps, depth maps, or an existing video to be altered. However, the process of obtaining such guidance can be labor-intensive. This paper focuses on enhancing controllability in video synthesis by employing straightforward bounding boxes to guide the subject in various ways, all without the need for neural network training, finetuning, optimization at inference time, or the use of pre-existing videos. Our algorithm, TrailBlazer, is constructed upon a pre-trained (T2V) model, and easy to implement. The subject is directed by a bounding box through the proposed spatial and temporal attention map editing. Moreover, we introduce the concept of keyframing, allowing the subject trajectory and overall appearance to be guided by both a moving bounding box and corresponding prompts, without the need to provide a detailed mask. The method is efficient, with negligible additional computation relative to the underlying pre-trained model. Despite the simplicity of the bounding box guidance, the resulting motion is surprisingly natural, with emergent effects including perspective and movement toward the virtual camera as the box size increases.
Openstory++: A Large-scale Dataset and Benchmark for Instance-aware Open-domain Visual Storytelling
Recent image generation models excel at creating high-quality images from brief captions. However, they fail to maintain consistency of multiple instances across images when encountering lengthy contexts. This inconsistency is largely due to in existing training datasets the absence of granular instance feature labeling in existing training datasets. To tackle these issues, we introduce Openstory++, a large-scale dataset combining additional instance-level annotations with both images and text. Furthermore, we develop a training methodology that emphasizes entity-centric image-text generation, ensuring that the models learn to effectively interweave visual and textual information. Specifically, Openstory++ streamlines the process of keyframe extraction from open-domain videos, employing vision-language models to generate captions that are then polished by a large language model for narrative continuity. It surpasses previous datasets by offering a more expansive open-domain resource, which incorporates automated captioning, high-resolution imagery tailored for instance count, and extensive frame sequences for temporal consistency. Additionally, we present Cohere-Bench, a pioneering benchmark framework for evaluating the image generation tasks when long multimodal context is provided, including the ability to keep the background, style, instances in the given context coherent. Compared to existing benchmarks, our work fills critical gaps in multi-modal generation, propelling the development of models that can adeptly generate and interpret complex narratives in open-domain environments. Experiments conducted within Cohere-Bench confirm the superiority of Openstory++ in nurturing high-quality visual storytelling models, enhancing their ability to address open-domain generation tasks. More details can be found at https://openstorypp.github.io/
Sketch3DVE: Sketch-based 3D-Aware Scene Video Editing
Recent video editing methods achieve attractive results in style transfer or appearance modification. However, editing the structural content of 3D scenes in videos remains challenging, particularly when dealing with significant viewpoint changes, such as large camera rotations or zooms. Key challenges include generating novel view content that remains consistent with the original video, preserving unedited regions, and translating sparse 2D inputs into realistic 3D video outputs. To address these issues, we propose Sketch3DVE, a sketch-based 3D-aware video editing method to enable detailed local manipulation of videos with significant viewpoint changes. To solve the challenge posed by sparse inputs, we employ image editing methods to generate edited results for the first frame, which are then propagated to the remaining frames of the video. We utilize sketching as an interaction tool for precise geometry control, while other mask-based image editing methods are also supported. To handle viewpoint changes, we perform a detailed analysis and manipulation of the 3D information in the video. Specifically, we utilize a dense stereo method to estimate a point cloud and the camera parameters of the input video. We then propose a point cloud editing approach that uses depth maps to represent the 3D geometry of newly edited components, aligning them effectively with the original 3D scene. To seamlessly merge the newly edited content with the original video while preserving the features of unedited regions, we introduce a 3D-aware mask propagation strategy and employ a video diffusion model to produce realistic edited videos. Extensive experiments demonstrate the superiority of Sketch3DVE in video editing. Homepage and code: http://http://geometrylearning.com/Sketch3DVE/
LOVE-R1: Advancing Long Video Understanding with an Adaptive Zoom-in Mechanism via Multi-Step Reasoning
Long video understanding is still challenging for recent Large Video-Language Models (LVLMs) due to the conflict between long-form temporal understanding and detailed spatial perception. LVLMs with a uniform frame sampling mechanism, which samples frames with an equal frame size and fixed sampling rate, inevitably sacrifice either temporal clues or spatial details, resulting in suboptimal solutions. To mitigate this dilemma, we propose LOVE-R1, a model that can adaptively zoom in on a video clip. The model is first provided with densely sampled frames but in a small resolution. If some spatial details are needed, the model can zoom in on a clip of interest with a large frame resolution based on its reasoning until key visual information is obtained. The whole process is implemented as a multi-step reasoning process. To train the reasoning ability, we first finetune the model on our collected 38k high-quality CoT data and enhance it with decoupled reinforcement finetuning. As outcome rewards can not provide fine-grained process supervision, we decouple multi-step reasoning into multiple single-step reasoning and optimize the internal zoom-in ability explicitly. Experiments on long video understanding benchmarks show that our model with the slow-fast adaptive frame sampling mechanism achieves a great trade-off between sampling density and frame resolutions, and LOVE-R1 outperforms our baseline Qwen2.5-VL by an average of 3.1% points across 4 common long video understanding benchmarks.
LLMs Meet Long Video: Advancing Long Video Comprehension with An Interactive Visual Adapter in LLMs
Long video understanding is a significant and ongoing challenge in the intersection of multimedia and artificial intelligence. Employing large language models (LLMs) for comprehending video becomes an emerging and promising method. However, this approach incurs high computational costs due to the extensive array of video tokens, experiences reduced visual clarity as a consequence of token aggregation, and confronts challenges arising from irrelevant visual tokens while answering video-related questions. To alleviate these issues, we present an Interactive Visual Adapter (IVA) within LLMs, designed to enhance interaction with fine-grained visual elements. Specifically, we first transform long videos into temporal video tokens via leveraging a visual encoder alongside a pretrained causal transformer, then feed them into LLMs with the video instructions. Subsequently, we integrated IVA, which contains a lightweight temporal frame selector and a spatial feature interactor, within the internal blocks of LLMs to capture instruction-aware and fine-grained visual signals. Consequently, the proposed video-LLM facilitates a comprehensive understanding of long video content through appropriate long video modeling and precise visual interactions. We conducted extensive experiments on nine video understanding benchmarks and experimental results show that our interactive visual adapter significantly improves the performance of video LLMs on long video QA tasks. Ablation studies further verify the effectiveness of IVA in long and short video understandings.
AllTracker: Efficient Dense Point Tracking at High Resolution
We introduce AllTracker: a model that estimates long-range point tracks by way of estimating the flow field between a query frame and every other frame of a video. Unlike existing point tracking methods, our approach delivers high-resolution and dense (all-pixel) correspondence fields, which can be visualized as flow maps. Unlike existing optical flow methods, our approach corresponds one frame to hundreds of subsequent frames, rather than just the next frame. We develop a new architecture for this task, blending techniques from existing work in optical flow and point tracking: the model performs iterative inference on low-resolution grids of correspondence estimates, propagating information spatially via 2D convolution layers, and propagating information temporally via pixel-aligned attention layers. The model is fast and parameter-efficient (16 million parameters), and delivers state-of-the-art point tracking accuracy at high resolution (i.e., tracking 768x1024 pixels, on a 40G GPU). A benefit of our design is that we can train on a wider set of datasets, and we find that doing so is crucial for top performance. We provide an extensive ablation study on our architecture details and training recipe, making it clear which details matter most. Our code and model weights are available at https://alltracker.github.io .
Benchmarking World-Model Learning
Model-learning agents should gather information to learn world models that support many downstream tasks and inferences, such as predicting unobserved states, estimating near- and far-term consequences of actions, planning action sequences, and detecting changes in dynamics. Current methods for learning and evaluating world models diverge from this goal: training and evaluation are anchored to next-frame prediction, and success is scored by reward maximization in the same environment. We propose WorldTest, a protocol to evaluate model-learning agents that separates reward-free interaction from a scored test phase in a different but related environment. WorldTest is open-endedx2014models should support many different tasks unknown ahead of timex2014and agnostic to model representation, allowing comparison across approaches. We instantiated WorldTest with AutumnBench, a suite of 43 interactive grid-world environments and 129 tasks across three families: masked-frame prediction, planning, and predicting changes to the causal dynamics. We compared 517 human participants and three frontier models on AutumnBench. We found that humans outperform the models, and scaling compute improves performance only in some environments but not others. WorldTest provides a novel templatex2014reward-free exploration, derived tests, and behavior-based scoringx2014to evaluate what agents learn about environment dynamics, and AutumnBench exposes significant headroom in world-model learning.
MARC: Memory-Augmented RL Token Compression for Efficient Video Understanding
The rapid progress of large language models (LLMs) has laid the foundation for multimodal models. However, visual language models (VLMs) still face heavy computational costs when extended from images to videos due to high frame rates and long durations. Token compression is a promising solution, yet most existing training-free methods cause information loss and performance degradation. To overcome this, we propose Memory-Augmented Reinforcement Learning-based Token Compression (MARC), which integrates structured retrieval and RL-based distillation. MARC adopts a retrieve-then-compress strategy using a Visual Memory Retriever (VMR) to select key clips and a Compression Group Relative Policy Optimization (C-GRPO) framework to distil reasoning ability from a teacher to a student model. Experiments on six video benchmarks show that MARC achieves near-baseline accuracy using only one frame's tokens -- reducing visual tokens by 95\%, GPU memory by 72\%, and latency by 23.9\%. This demonstrates its potential for efficient, real-time video understanding in resource-constrained settings such as video QA, surveillance, and autonomous driving.
VCISR: Blind Single Image Super-Resolution with Video Compression Synthetic Data
In the blind single image super-resolution (SISR) task, existing works have been successful in restoring image-level unknown degradations. However, when a single video frame becomes the input, these works usually fail to address degradations caused by video compression, such as mosquito noise, ringing, blockiness, and staircase noise. In this work, we for the first time, present a video compression-based degradation model to synthesize low-resolution image data in the blind SISR task. Our proposed image synthesizing method is widely applicable to existing image datasets, so that a single degraded image can contain distortions caused by the lossy video compression algorithms. This overcomes the leak of feature diversity in video data and thus retains the training efficiency. By introducing video coding artifacts to SISR degradation models, neural networks can super-resolve images with the ability to restore video compression degradations, and achieve better results on restoring generic distortions caused by image compression as well. Our proposed approach achieves superior performance in SOTA no-reference Image Quality Assessment, and shows better visual quality on various datasets. In addition, we evaluate the SISR neural network trained with our degradation model on video super-resolution (VSR) datasets. Compared to architectures specifically designed for the VSR purpose, our method exhibits similar or better performance, evidencing that the presented strategy on infusing video-based degradation is generalizable to address more complicated compression artifacts even without temporal cues.
Motion Matters: Motion-guided Modulation Network for Skeleton-based Micro-Action Recognition
Micro-Actions (MAs) are an important form of non-verbal communication in social interactions, with potential applications in human emotional analysis. However, existing methods in Micro-Action Recognition often overlook the inherent subtle changes in MAs, which limits the accuracy of distinguishing MAs with subtle changes. To address this issue, we present a novel Motion-guided Modulation Network (MMN) that implicitly captures and modulates subtle motion cues to enhance spatial-temporal representation learning. Specifically, we introduce a Motion-guided Skeletal Modulation module (MSM) to inject motion cues at the skeletal level, acting as a control signal to guide spatial representation modeling. In parallel, we design a Motion-guided Temporal Modulation module (MTM) to incorporate motion information at the frame level, facilitating the modeling of holistic motion patterns in micro-actions. Finally, we propose a motion consistency learning strategy to aggregate the motion cues from multi-scale features for micro-action classification. Experimental results on the Micro-Action 52 and iMiGUE datasets demonstrate that MMN achieves state-of-the-art performance in skeleton-based micro-action recognition, underscoring the importance of explicitly modeling subtle motion cues. The code will be available at https://github.com/momiji-bit/MMN.
GoTrack: Generic 6DoF Object Pose Refinement and Tracking
We introduce GoTrack, an efficient and accurate CAD-based method for 6DoF object pose refinement and tracking, which can handle diverse objects without any object-specific training. Unlike existing tracking methods that rely solely on an analysis-by-synthesis approach for model-to-frame registration, GoTrack additionally integrates frame-to-frame registration, which saves compute and stabilizes tracking. Both types of registration are realized by optical flow estimation. The model-to-frame registration is noticeably simpler than in existing methods, relying only on standard neural network blocks (a transformer is trained on top of DINOv2) and producing reliable pose confidence scores without a scoring network. For the frame-to-frame registration, which is an easier problem as consecutive video frames are typically nearly identical, we employ a light off-the-shelf optical flow model. We demonstrate that GoTrack can be seamlessly combined with existing coarse pose estimation methods to create a minimal pipeline that reaches state-of-the-art RGB-only results on standard benchmarks for 6DoF object pose estimation and tracking. Our source code and trained models are publicly available at https://github.com/facebookresearch/gotrack
Fine-Tuning Video Transformers for Word-Level Bangla Sign Language: A Comparative Analysis for Classification Tasks
Sign Language Recognition (SLR) involves the automatic identification and classification of sign gestures from images or video, converting them into text or speech to improve accessibility for the hearing-impaired community. In Bangladesh, Bangla Sign Language (BdSL) serves as the primary mode of communication for many individuals with hearing impairments. This study fine-tunes state-of-the-art video transformer architectures -- VideoMAE, ViViT, and TimeSformer -- on BdSLW60 (arXiv:2402.08635), a small-scale BdSL dataset with 60 frequent signs. We standardized the videos to 30 FPS, resulting in 9,307 user trial clips. To evaluate scalability and robustness, the models were also fine-tuned on BdSLW401 (arXiv:2503.02360), a large-scale dataset with 401 sign classes. Additionally, we benchmark performance against public datasets, including LSA64 and WLASL. Data augmentation techniques such as random cropping, horizontal flipping, and short-side scaling were applied to improve model robustness. To ensure balanced evaluation across folds during model selection, we employed 10-fold stratified cross-validation on the training set, while signer-independent evaluation was carried out using held-out test data from unseen users U4 and U8. Results show that video transformer models significantly outperform traditional machine learning and deep learning approaches. Performance is influenced by factors such as dataset size, video quality, frame distribution, frame rate, and model architecture. Among the models, the VideoMAE variant (MCG-NJU/videomae-base-finetuned-kinetics) achieved the highest accuracies of 95.5% on the frame rate corrected BdSLW60 dataset and 81.04% on the front-facing signs of BdSLW401 -- demonstrating strong potential for scalable and accurate BdSL recognition.
SV4D 2.0: Enhancing Spatio-Temporal Consistency in Multi-View Video Diffusion for High-Quality 4D Generation
We present Stable Video 4D 2.0 (SV4D 2.0), a multi-view video diffusion model for dynamic 3D asset generation. Compared to its predecessor SV4D, SV4D 2.0 is more robust to occlusions and large motion, generalizes better to real-world videos, and produces higher-quality outputs in terms of detail sharpness and spatio-temporal consistency. We achieve this by introducing key improvements in multiple aspects: 1) network architecture: eliminating the dependency of reference multi-views and designing blending mechanism for 3D and frame attention, 2) data: enhancing quality and quantity of training data, 3) training strategy: adopting progressive 3D-4D training for better generalization, and 4) 4D optimization: handling 3D inconsistency and large motion via 2-stage refinement and progressive frame sampling. Extensive experiments demonstrate significant performance gain by SV4D 2.0 both visually and quantitatively, achieving better detail (-14\% LPIPS) and 4D consistency (-44\% FV4D) in novel-view video synthesis and 4D optimization (-12\% LPIPS and -24\% FV4D) compared to SV4D.
Learning Truncated Causal History Model for Video Restoration
One key challenge to video restoration is to model the transition dynamics of video frames governed by motion. In this work, we propose TURTLE to learn the truncated causal history model for efficient and high-performing video restoration. Unlike traditional methods that process a range of contextual frames in parallel, TURTLE enhances efficiency by storing and summarizing a truncated history of the input frame latent representation into an evolving historical state. This is achieved through a sophisticated similarity-based retrieval mechanism that implicitly accounts for inter-frame motion and alignment. The causal design in TURTLE enables recurrence in inference through state-memorized historical features while allowing parallel training by sampling truncated video clips. We report new state-of-the-art results on a multitude of video restoration benchmark tasks, including video desnowing, nighttime video deraining, video raindrops and rain streak removal, video super-resolution, real-world and synthetic video deblurring, and blind video denoising while reducing the computational cost compared to existing best contextual methods on all these tasks.
Neural Assets: 3D-Aware Multi-Object Scene Synthesis with Image Diffusion Models
We address the problem of multi-object 3D pose control in image diffusion models. Instead of conditioning on a sequence of text tokens, we propose to use a set of per-object representations, Neural Assets, to control the 3D pose of individual objects in a scene. Neural Assets are obtained by pooling visual representations of objects from a reference image, such as a frame in a video, and are trained to reconstruct the respective objects in a different image, e.g., a later frame in the video. Importantly, we encode object visuals from the reference image while conditioning on object poses from the target frame. This enables learning disentangled appearance and pose features. Combining visual and 3D pose representations in a sequence-of-tokens format allows us to keep the text-to-image architecture of existing models, with Neural Assets in place of text tokens. By fine-tuning a pre-trained text-to-image diffusion model with this information, our approach enables fine-grained 3D pose and placement control of individual objects in a scene. We further demonstrate that Neural Assets can be transferred and recomposed across different scenes. Our model achieves state-of-the-art multi-object editing results on both synthetic 3D scene datasets, as well as two real-world video datasets (Objectron, Waymo Open).
HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting
3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fields. Real-time rendering is a highly desirable goal for real-world applications. We propose HeadGaS, a model that uses 3D Gaussian Splats (3DGS) for 3D head reconstruction and animation. In this paper we introduce a hybrid model that extends the explicit 3DGS representation with a base of learnable latent features, which can be linearly blended with low-dimensional parameters from parametric head models to obtain expression-dependent color and opacity values. We demonstrate that HeadGaS delivers state-of-the-art results in real-time inference frame rates, surpassing baselines by up to 2dB, while accelerating rendering speed by over x10.
LAC: Latent Action Composition for Skeleton-based Action Segmentation
Skeleton-based action segmentation requires recognizing composable actions in untrimmed videos. Current approaches decouple this problem by first extracting local visual features from skeleton sequences and then processing them by a temporal model to classify frame-wise actions. However, their performances remain limited as the visual features cannot sufficiently express composable actions. In this context, we propose Latent Action Composition (LAC), a novel self-supervised framework aiming at learning from synthesized composable motions for skeleton-based action segmentation. LAC is composed of a novel generation module towards synthesizing new sequences. Specifically, we design a linear latent space in the generator to represent primitive motion. New composed motions can be synthesized by simply performing arithmetic operations on latent representations of multiple input skeleton sequences. LAC leverages such synthesized sequences, which have large diversity and complexity, for learning visual representations of skeletons in both sequence and frame spaces via contrastive learning. The resulting visual encoder has a high expressive power and can be effectively transferred onto action segmentation tasks by end-to-end fine-tuning without the need for additional temporal models. We conduct a study focusing on transfer-learning and we show that representations learned from pre-trained LAC outperform the state-of-the-art by a large margin on TSU, Charades, PKU-MMD datasets.
Antagonising explanation and revealing bias directly through sequencing and multimodal inference
Deep generative models produce data according to a learned representation, e.g. diffusion models, through a process of approximation computing possible samples. Approximation can be understood as reconstruction and the large datasets used to train models as sets of records in which we represent the physical world with some data structure (photographs, audio recordings, manuscripts). During the process of reconstruction, e.g., image frames develop each timestep towards a textual input description. While moving forward in time, frame sets are shaped according to learned bias and their production, we argue here, can be considered as going back in time; not by inspiration on the backward diffusion process but acknowledging culture is specifically marked in the records. Futures of generative modelling, namely in film and audiovisual arts, can benefit by dealing with diffusion systems as a process to compute the future by inevitably being tied to the past, if acknowledging the records as to capture fields of view at a specific time, and to correlate with our own finite memory ideals. Models generating new data distributions can target video production as signal processors and by developing sequences through timelines we ourselves also go back to decade-old algorithmic and multi-track methodologies revealing the actual predictive failure of contemporary approaches to synthesis in moving image, both as relevant to composition and not explanatory.
Prompt Switch: Efficient CLIP Adaptation for Text-Video Retrieval
In text-video retrieval, recent works have benefited from the powerful learning capabilities of pre-trained text-image foundation models (e.g., CLIP) by adapting them to the video domain. A critical problem for them is how to effectively capture the rich semantics inside the video using the image encoder of CLIP. To tackle this, state-of-the-art methods adopt complex cross-modal modeling techniques to fuse the text information into video frame representations, which, however, incurs severe efficiency issues in large-scale retrieval systems as the video representations must be recomputed online for every text query. In this paper, we discard this problematic cross-modal fusion process and aim to learn semantically-enhanced representations purely from the video, so that the video representations can be computed offline and reused for different texts. Concretely, we first introduce a spatial-temporal "Prompt Cube" into the CLIP image encoder and iteratively switch it within the encoder layers to efficiently incorporate the global video semantics into frame representations. We then propose to apply an auxiliary video captioning objective to train the frame representations, which facilitates the learning of detailed video semantics by providing fine-grained guidance in the semantic space. With a naive temporal fusion strategy (i.e., mean-pooling) on the enhanced frame representations, we obtain state-of-the-art performances on three benchmark datasets, i.e., MSR-VTT, MSVD, and LSMDC.
Towards Zero-Shot Scale-Aware Monocular Depth Estimation
Monocular depth estimation is scale-ambiguous, and thus requires scale supervision to produce metric predictions. Even so, the resulting models will be geometry-specific, with learned scales that cannot be directly transferred across domains. Because of that, recent works focus instead on relative depth, eschewing scale in favor of improved up-to-scale zero-shot transfer. In this work we introduce ZeroDepth, a novel monocular depth estimation framework capable of predicting metric scale for arbitrary test images from different domains and camera parameters. This is achieved by (i) the use of input-level geometric embeddings that enable the network to learn a scale prior over objects; and (ii) decoupling the encoder and decoder stages, via a variational latent representation that is conditioned on single frame information. We evaluated ZeroDepth targeting both outdoor (KITTI, DDAD, nuScenes) and indoor (NYUv2) benchmarks, and achieved a new state-of-the-art in both settings using the same pre-trained model, outperforming methods that train on in-domain data and require test-time scaling to produce metric estimates.
PanoOcc: Unified Occupancy Representation for Camera-based 3D Panoptic Segmentation
Comprehensive modeling of the surrounding 3D world is key to the success of autonomous driving. However, existing perception tasks like object detection, road structure segmentation, depth & elevation estimation, and open-set object localization each only focus on a small facet of the holistic 3D scene understanding task. This divide-and-conquer strategy simplifies the algorithm development procedure at the cost of losing an end-to-end unified solution to the problem. In this work, we address this limitation by studying camera-based 3D panoptic segmentation, aiming to achieve a unified occupancy representation for camera-only 3D scene understanding. To achieve this, we introduce a novel method called PanoOcc, which utilizes voxel queries to aggregate spatiotemporal information from multi-frame and multi-view images in a coarse-to-fine scheme, integrating feature learning and scene representation into a unified occupancy representation. We have conducted extensive ablation studies to verify the effectiveness and efficiency of the proposed method. Our approach achieves new state-of-the-art results for camera-based semantic segmentation and panoptic segmentation on the nuScenes dataset. Furthermore, our method can be easily extended to dense occupancy prediction and has shown promising performance on the Occ3D benchmark. The code will be released at https://github.com/Robertwyq/PanoOcc.
TrajectoryFormer: 3D Object Tracking Transformer with Predictive Trajectory Hypotheses
3D multi-object tracking (MOT) is vital for many applications including autonomous driving vehicles and service robots. With the commonly used tracking-by-detection paradigm, 3D MOT has made important progress in recent years. However, these methods only use the detection boxes of the current frame to obtain trajectory-box association results, which makes it impossible for the tracker to recover objects missed by the detector. In this paper, we present TrajectoryFormer, a novel point-cloud-based 3D MOT framework. To recover the missed object by detector, we generates multiple trajectory hypotheses with hybrid candidate boxes, including temporally predicted boxes and current-frame detection boxes, for trajectory-box association. The predicted boxes can propagate object's history trajectory information to the current frame and thus the network can tolerate short-term miss detection of the tracked objects. We combine long-term object motion feature and short-term object appearance feature to create per-hypothesis feature embedding, which reduces the computational overhead for spatial-temporal encoding. Additionally, we introduce a Global-Local Interaction Module to conduct information interaction among all hypotheses and models their spatial relations, leading to accurate estimation of hypotheses. Our TrajectoryFormer achieves state-of-the-art performance on the Waymo 3D MOT benchmarks. Code is available at https://github.com/poodarchu/EFG .
Implicit Temporal Modeling with Learnable Alignment for Video Recognition
Contrastive language-image pretraining (CLIP) has demonstrated remarkable success in various image tasks. However, how to extend CLIP with effective temporal modeling is still an open and crucial problem. Existing factorized or joint spatial-temporal modeling trades off between the efficiency and performance. While modeling temporal information within straight through tube is widely adopted in literature, we find that simple frame alignment already provides enough essence without temporal attention. To this end, in this paper, we proposed a novel Implicit Learnable Alignment (ILA) method, which minimizes the temporal modeling effort while achieving incredibly high performance. Specifically, for a frame pair, an interactive point is predicted in each frame, serving as a mutual information rich region. By enhancing the features around the interactive point, two frames are implicitly aligned. The aligned features are then pooled into a single token, which is leveraged in the subsequent spatial self-attention. Our method allows eliminating the costly or insufficient temporal self-attention in video. Extensive experiments on benchmarks demonstrate the superiority and generality of our module. Particularly, the proposed ILA achieves a top-1 accuracy of 88.7% on Kinetics-400 with much fewer FLOPs compared with Swin-L and ViViT-H. Code is released at https://github.com/Francis-Rings/ILA .
4DNeX: Feed-Forward 4D Generative Modeling Made Easy
We present 4DNeX, the first feed-forward framework for generating 4D (i.e., dynamic 3D) scene representations from a single image. In contrast to existing methods that rely on computationally intensive optimization or require multi-frame video inputs, 4DNeX enables efficient, end-to-end image-to-4D generation by fine-tuning a pretrained video diffusion model. Specifically, 1) to alleviate the scarcity of 4D data, we construct 4DNeX-10M, a large-scale dataset with high-quality 4D annotations generated using advanced reconstruction approaches. 2) we introduce a unified 6D video representation that jointly models RGB and XYZ sequences, facilitating structured learning of both appearance and geometry. 3) we propose a set of simple yet effective adaptation strategies to repurpose pretrained video diffusion models for 4D modeling. 4DNeX produces high-quality dynamic point clouds that enable novel-view video synthesis. Extensive experiments demonstrate that 4DNeX outperforms existing 4D generation methods in efficiency and generalizability, offering a scalable solution for image-to-4D modeling and laying the foundation for generative 4D world models that simulate dynamic scene evolution.
Magic-Me: Identity-Specific Video Customized Diffusion
Creating content for a specific identity (ID) has shown significant interest in the field of generative models. In the field of text-to-image generation (T2I), subject-driven content generation has achieved great progress with the ID in the images controllable. However, extending it to video generation is not well explored. In this work, we propose a simple yet effective subject identity controllable video generation framework, termed Video Custom Diffusion (VCD). With a specified subject ID defined by a few images, VCD reinforces the identity information extraction and injects frame-wise correlation at the initialization stage for stable video outputs with identity preserved to a large extent. To achieve this, we propose three novel components that are essential for high-quality ID preservation: 1) an ID module trained with the cropped identity by prompt-to-segmentation to disentangle the ID information and the background noise for more accurate ID token learning; 2) a text-to-video (T2V) VCD module with 3D Gaussian Noise Prior for better inter-frame consistency and 3) video-to-video (V2V) Face VCD and Tiled VCD modules to deblur the face and upscale the video for higher resolution. Despite its simplicity, we conducted extensive experiments to verify that VCD is able to generate stable and high-quality videos with better ID over the selected strong baselines. Besides, due to the transferability of the ID module, VCD is also working well with finetuned text-to-image models available publically, further improving its usability. The codes are available at https://github.com/Zhen-Dong/Magic-Me.
From Noisy Traces to Stable Gradients: Bias-Variance Optimized Preference Optimization for Aligning Large Reasoning Models
Large reasoning models (LRMs) generate intermediate reasoning traces before producing final answers, yielding strong gains on multi-step and mathematical tasks. Yet aligning LRMs with human preferences, a crucial prerequisite for model deployment, remains underexplored. The statistically correct objective for preference alignment requires marginalizing over reasoning traces, but this computation is intractable in practice. A common workaround optimizes a single sampled trajectory, which introduces substantial gradient variance from stochastic trace sampling. To address this challenge, we frame preference optimization for LRMs through the lens of the bias--variance trade-off and propose Bias--Variance Optimized Preference Optimization (BVPO), a simple, drop-in method that mixes two gradient estimators: a high-variance trace-based estimator and a low-variance empty-trace estimator obtained by disabling reasoning trace generation. Our theory shows that BVPO strictly reduces trace-induced variance for any nontrivial mixture, provides a closed-form choice of the mixing weight that minimizes mean-squared error relative to the true marginal gradient, and under standard smoothness and step-size conditions, tightens classical convergence bounds for stochastic gradient descent. Empirically, BVPO improves alignment over the best baseline by up to 7.8 points on AlpacaEval~2 and 6.8 points on Arena-Hard. Despite being trained only on general conversational data, BVPO also boosts reasoning performance for base models by up to 4.0 points on the average of six math reasoning benchmarks. These results identify variance from trace sampling as a key bottleneck and demonstrate that directly optimizing the bias--variance trade-off yields more stable training and stronger overall performance.
EdgeTAM: On-Device Track Anything Model
On top of Segment Anything Model (SAM), SAM 2 further extends its capability from image to video inputs through a memory bank mechanism and obtains a remarkable performance compared with previous methods, making it a foundation model for video segmentation task. In this paper, we aim at making SAM 2 much more efficient so that it even runs on mobile devices while maintaining a comparable performance. Despite several works optimizing SAM for better efficiency, we find they are not sufficient for SAM 2 because they all focus on compressing the image encoder, while our benchmark shows that the newly introduced memory attention blocks are also the latency bottleneck. Given this observation, we propose EdgeTAM, which leverages a novel 2D Spatial Perceiver to reduce the computational cost. In particular, the proposed 2D Spatial Perceiver encodes the densely stored frame-level memories with a lightweight Transformer that contains a fixed set of learnable queries. Given that video segmentation is a dense prediction task, we find preserving the spatial structure of the memories is essential so that the queries are split into global-level and patch-level groups. We also propose a distillation pipeline that further improves the performance without inference overhead. As a result, EdgeTAM achieves 87.7, 70.0, 72.3, and 71.7 J&F on DAVIS 2017, MOSE, SA-V val, and SA-V test, while running at 16 FPS on iPhone 15 Pro Max.
Interactive Rendering of Relightable and Animatable Gaussian Avatars
Creating relightable and animatable avatars from multi-view or monocular videos is a challenging task for digital human creation and virtual reality applications. Previous methods rely on neural radiance fields or ray tracing, resulting in slow training and rendering processes. By utilizing Gaussian Splatting, we propose a simple and efficient method to decouple body materials and lighting from sparse-view or monocular avatar videos, so that the avatar can be rendered simultaneously under novel viewpoints, poses, and lightings at interactive frame rates (6.9 fps). Specifically, we first obtain the canonical body mesh using a signed distance function and assign attributes to each mesh vertex. The Gaussians in the canonical space then interpolate from nearby body mesh vertices to obtain the attributes. We subsequently deform the Gaussians to the posed space using forward skinning, and combine the learnable environment light with the Gaussian attributes for shading computation. To achieve fast shadow modeling, we rasterize the posed body mesh from dense viewpoints to obtain the visibility. Our approach is not only simple but also fast enough to allow interactive rendering of avatar animation under environmental light changes. Experiments demonstrate that, compared to previous works, our method can render higher quality results at a faster speed on both synthetic and real datasets.
VASE: Object-Centric Appearance and Shape Manipulation of Real Videos
Recently, several works tackled the video editing task fostered by the success of large-scale text-to-image generative models. However, most of these methods holistically edit the frame using the text, exploiting the prior given by foundation diffusion models and focusing on improving the temporal consistency across frames. In this work, we introduce a framework that is object-centric and is designed to control both the object's appearance and, notably, to execute precise and explicit structural modifications on the object. We build our framework on a pre-trained image-conditioned diffusion model, integrate layers to handle the temporal dimension, and propose training strategies and architectural modifications to enable shape control. We evaluate our method on the image-driven video editing task showing similar performance to the state-of-the-art, and showcasing novel shape-editing capabilities. Further details, code and examples are available on our project page: https://helia95.github.io/vase-website/
MarS3D: A Plug-and-Play Motion-Aware Model for Semantic Segmentation on Multi-Scan 3D Point Clouds
3D semantic segmentation on multi-scan large-scale point clouds plays an important role in autonomous systems. Unlike the single-scan-based semantic segmentation task, this task requires distinguishing the motion states of points in addition to their semantic categories. However, methods designed for single-scan-based segmentation tasks perform poorly on the multi-scan task due to the lacking of an effective way to integrate temporal information. We propose MarS3D, a plug-and-play motion-aware module for semantic segmentation on multi-scan 3D point clouds. This module can be flexibly combined with single-scan models to allow them to have multi-scan perception abilities. The model encompasses two key designs: the Cross-Frame Feature Embedding module for enriching representation learning and the Motion-Aware Feature Learning module for enhancing motion awareness. Extensive experiments show that MarS3D can improve the performance of the baseline model by a large margin. The code is available at https://github.com/CVMI-Lab/MarS3D.
Analysis of Two Models for the Angular Structure of the Outflows Producing the Swift/XRT "Larger-Angle Emission" of Gamma-Ray Bursts
The instantaneous emission from a relativistic surface endowed with a Lorentz factor Gamma that decreases away from the outflow symmetry axis can naturally explain the three phases observed by Swift/XRT in GRBs and their afterglows (GRB tail, afterglow plateau and post-plateau). We expand the analytical formalism of the "Larger-Angle Emission" model previously developed for "Power-Law" outflows to "n-Exponential" outflows (e.g. exponential with n=1 and Gaussian with n=2) and compare their abilities to account for the X-ray emission of XRT afterglows. We assume power-law Gamma-dependences of two spectral characteristics (peak-energy and peak intensity) and find that, unlike Power-Law outflows, n-Exponential outflows cannot account for plateaus with a temporal dynamical range larger than 100. To include all information existing in the Swift/XRT measurements of X-ray aferglows (0.3-10 keV unabsorbed flux and effective spectral slope), we calculate 0.3 keV and 10 keV light-curves using a broken power-law emission spectrum of peak-energy and low-and high-energy slopes that are derived from the effective slope measured by XRT. This economical peak-energy determination is found to be consistent with more expensive spectral fits. The angular distributions of the Lorentz factor, comoving frame peak-energy, and peak-intensity (Gamma (theta), E'_p (theta), i'_p(theta)) constrain the (yet-to-be determined) convolution of various features of the production of relativistic jets by solar-mass black-holes and of their propagation through the progenitor/circumburst medium, while the E'_p (Gamma) and i'_p (Gamma) dependences may constrain the GRB dissipation mechanism and the GRB emission process.
MotionAura: Generating High-Quality and Motion Consistent Videos using Discrete Diffusion
The spatio-temporal complexity of video data presents significant challenges in tasks such as compression, generation, and inpainting. We present four key contributions to address the challenges of spatiotemporal video processing. First, we introduce the 3D Mobile Inverted Vector-Quantization Variational Autoencoder (3D-MBQ-VAE), which combines Variational Autoencoders (VAEs) with masked token modeling to enhance spatiotemporal video compression. The model achieves superior temporal consistency and state-of-the-art (SOTA) reconstruction quality by employing a novel training strategy with full frame masking. Second, we present MotionAura, a text-to-video generation framework that utilizes vector-quantized diffusion models to discretize the latent space and capture complex motion dynamics, producing temporally coherent videos aligned with text prompts. Third, we propose a spectral transformer-based denoising network that processes video data in the frequency domain using the Fourier Transform. This method effectively captures global context and long-range dependencies for high-quality video generation and denoising. Lastly, we introduce a downstream task of Sketch Guided Video Inpainting. This task leverages Low-Rank Adaptation (LoRA) for parameter-efficient fine-tuning. Our models achieve SOTA performance on a range of benchmarks. Our work offers robust frameworks for spatiotemporal modeling and user-driven video content manipulation. We will release the code, datasets, and models in open-source.
TC-LLaVA: Rethinking the Transfer from Image to Video Understanding with Temporal Considerations
Multimodal Large Language Models (MLLMs) have significantly improved performance across various image-language applications. Recently, there has been a growing interest in adapting image pre-trained MLLMs for video-related tasks. However, most efforts concentrate on enhancing the vision encoder and projector components, while the core part, Large Language Models (LLMs), remains comparatively under-explored. In this paper, we propose two strategies to enhance the model's capability in video understanding tasks by improving inter-layer attention computation in LLMs. Specifically, the first approach focuses on the enhancement of Rotary Position Embedding (RoPE) with Temporal-Aware Dual RoPE, which introduces temporal position information to strengthen the MLLM's temporal modeling capabilities while preserving the relative position relationships of both visual and text tokens. The second approach involves enhancing the Attention Mask with the Frame-wise Block Causal Attention Mask, a simple yet effective method that broadens visual token interactions within and across video frames while maintaining the causal inference mechanism. Based on these proposed methods, we adapt LLaVA for video understanding tasks, naming it Temporal-Considered LLaVA (TC-LLaVA). Our TC-LLaVA achieves new state-of-the-art performance across various video understanding benchmarks with only supervised fine-tuning (SFT) on video-related datasets.
Compositional 4D Dynamic Scenes Understanding with Physics Priors for Video Question Answering
For vision-language models (VLMs), understanding the dynamic properties of objects and their interactions in 3D scenes from videos is crucial for effective reasoning about high-level temporal and action semantics. Although humans are adept at understanding these properties by constructing 3D and temporal (4D) representations of the world, current video understanding models struggle to extract these dynamic semantics, arguably because these models use cross-frame reasoning without underlying knowledge of the 3D/4D scenes. In this work, we introduce DynSuperCLEVR, the first video question answering dataset that focuses on language understanding of the dynamic properties of 3D objects. We concentrate on three physical concepts -- velocity, acceleration, and collisions within 4D scenes. We further generate three types of questions, including factual queries, future predictions, and counterfactual reasoning that involve different aspects of reasoning about these 4D dynamic properties. To further demonstrate the importance of explicit scene representations in answering these 4D dynamics questions, we propose NS-4DPhysics, a Neural-Symbolic VideoQA model integrating Physics prior for 4D dynamic properties with explicit scene representation of videos. Instead of answering the questions directly from the video text input, our method first estimates the 4D world states with a 3D generative model powered by physical priors, and then uses neural symbolic reasoning to answer the questions based on the 4D world states. Our evaluation on all three types of questions in DynSuperCLEVR shows that previous video question answering models and large multimodal models struggle with questions about 4D dynamics, while our NS-4DPhysics significantly outperforms previous state-of-the-art models. Our code and data are released in https://xingruiwang.github.io/projects/DynSuperCLEVR/.
SOAP: Cross-sensor Domain Adaptation for 3D Object Detection Using Stationary Object Aggregation Pseudo-labelling
We consider the problem of cross-sensor domain adaptation in the context of LiDAR-based 3D object detection and propose Stationary Object Aggregation Pseudo-labelling (SOAP) to generate high quality pseudo-labels for stationary objects. In contrast to the current state-of-the-art in-domain practice of aggregating just a few input scans, SOAP aggregates entire sequences of point clouds at the input level to reduce the sensor domain gap. Then, by means of what we call quasi-stationary training and spatial consistency post-processing, the SOAP model generates accurate pseudo-labels for stationary objects, closing a minimum of 30.3% domain gap compared to few-frame detectors. Our results also show that state-of-the-art domain adaptation approaches can achieve even greater performance in combination with SOAP, in both the unsupervised and semi-supervised settings.
ART$\boldsymbol{\cdot}$V: Auto-Regressive Text-to-Video Generation with Diffusion Models
We present ARTcdotV, an efficient framework for auto-regressive video generation with diffusion models. Unlike existing methods that generate entire videos in one-shot, ARTcdotV generates a single frame at a time, conditioned on the previous ones. The framework offers three distinct advantages. First, it only learns simple continual motions between adjacent frames, therefore avoiding modeling complex long-range motions that require huge training data. Second, it preserves the high-fidelity generation ability of the pre-trained image diffusion models by making only minimal network modifications. Third, it can generate arbitrarily long videos conditioned on a variety of prompts such as text, image or their combinations, making it highly versatile and flexible. To combat the common drifting issue in AR models, we propose masked diffusion model which implicitly learns which information can be drawn from reference images rather than network predictions, in order to reduce the risk of generating inconsistent appearances that cause drifting. Moreover, we further enhance generation coherence by conditioning it on the initial frame, which typically contains minimal noise. This is particularly useful for long video generation. When trained for only two weeks on four GPUs, ARTcdotV already can generate videos with natural motions, rich details and a high level of aesthetic quality. Besides, it enables various appealing applications, e.g., composing a long video from multiple text prompts.
First Light And Reionisation Epoch Simulations (FLARES) XIV: The Balmer/4000~Å Breaks of Distant Galaxies
With the successful launch and commissioning of JWST we are now able to routinely spectroscopically probe the rest-frame optical emission of galaxies at z>6 for the first time. Amongst the most useful spectral diagnostics used in the optical is the Balmer/4000~\AA\ break; this is, in principle, a diagnostic of the mean ages of composite stellar populations. However, the Balmer break is also sensitive to the shape of the star formation history, the stellar (and gas) metallicity, the presence of nebular continuum emission, and dust attenuation. In this work we explore the origin of the Balmer/4000~\AA\ break using the SYNTHESIZER synthetic observations package. We then make predictions of the Balmer/4000~\AA\ break using the First Light and Reionisation Epoch Simulations (FLARES) at 5<z<10. We find that the average break strength weakly correlates with stellar mass and rest-frame far-UV luminosity, but that this is predominantly driven by dust attenuation. We also find that break strength provides a weak diagnostic of the age but performs better as a means to constrain star formation and stellar mass, alongside the UV and optical luminosity, respectively.
Delay-penalized CTC implemented based on Finite State Transducer
Connectionist Temporal Classification (CTC) suffers from the latency problem when applied to streaming models. We argue that in CTC lattice, the alignments that can access more future context are preferred during training, thereby leading to higher symbol delay. In this work we propose the delay-penalized CTC which is augmented with latency penalty regularization. We devise a flexible and efficient implementation based on the differentiable Finite State Transducer (FST). Specifically, by attaching a binary attribute to CTC topology, we can locate the frames that firstly emit non-blank tokens on the resulting CTC lattice, and add the frame offsets to the log-probabilities. Experimental results demonstrate the effectiveness of our proposed delay-penalized CTC, which is able to balance the delay-accuracy trade-off. Furthermore, combining the delay-penalized transducer enables the CTC model to achieve better performance and lower latency. Our work is open-sourced and publicly available https://github.com/k2-fsa/k2.
Latent-Shift: Latent Diffusion with Temporal Shift for Efficient Text-to-Video Generation
We propose Latent-Shift -- an efficient text-to-video generation method based on a pretrained text-to-image generation model that consists of an autoencoder and a U-Net diffusion model. Learning a video diffusion model in the latent space is much more efficient than in the pixel space. The latter is often limited to first generating a low-resolution video followed by a sequence of frame interpolation and super-resolution models, which makes the entire pipeline very complex and computationally expensive. To extend a U-Net from image generation to video generation, prior work proposes to add additional modules like 1D temporal convolution and/or temporal attention layers. In contrast, we propose a parameter-free temporal shift module that can leverage the spatial U-Net as is for video generation. We achieve this by shifting two portions of the feature map channels forward and backward along the temporal dimension. The shifted features of the current frame thus receive the features from the previous and the subsequent frames, enabling motion learning without additional parameters. We show that Latent-Shift achieves comparable or better results while being significantly more efficient. Moreover, Latent-Shift can generate images despite being finetuned for T2V generation.
NIRVANA: Neural Implicit Representations of Videos with Adaptive Networks and Autoregressive Patch-wise Modeling
Implicit Neural Representations (INR) have recently shown to be powerful tool for high-quality video compression. However, existing works are limiting as they do not explicitly exploit the temporal redundancy in videos, leading to a long encoding time. Additionally, these methods have fixed architectures which do not scale to longer videos or higher resolutions. To address these issues, we propose NIRVANA, which treats videos as groups of frames and fits separate networks to each group performing patch-wise prediction. This design shares computation within each group, in the spatial and temporal dimensions, resulting in reduced encoding time of the video. The video representation is modeled autoregressively, with networks fit on a current group initialized using weights from the previous group's model. To further enhance efficiency, we perform quantization of the network parameters during training, requiring no post-hoc pruning or quantization. When compared with previous works on the benchmark UVG dataset, NIRVANA improves encoding quality from 37.36 to 37.70 (in terms of PSNR) and the encoding speed by 12X, while maintaining the same compression rate. In contrast to prior video INR works which struggle with larger resolution and longer videos, we show that our algorithm is highly flexible and scales naturally due to its patch-wise and autoregressive designs. Moreover, our method achieves variable bitrate compression by adapting to videos with varying inter-frame motion. NIRVANA achieves 6X decoding speed and scales well with more GPUs, making it practical for various deployment scenarios.
You Only Hypothesize Once: Point Cloud Registration with Rotation-equivariant Descriptors
In this paper, we propose a novel local descriptor-based framework, called You Only Hypothesize Once (YOHO), for the registration of two unaligned point clouds. In contrast to most existing local descriptors which rely on a fragile local reference frame to gain rotation invariance, the proposed descriptor achieves the rotation invariance by recent technologies of group equivariant feature learning, which brings more robustness to point density and noise. Meanwhile, the descriptor in YOHO also has a rotation equivariant part, which enables us to estimate the registration from just one correspondence hypothesis. Such property reduces the searching space for feasible transformations, thus greatly improves both the accuracy and the efficiency of YOHO. Extensive experiments show that YOHO achieves superior performances with much fewer needed RANSAC iterations on four widely-used datasets, the 3DMatch/3DLoMatch datasets, the ETH dataset and the WHU-TLS dataset. More details are shown in our project page: https://hpwang-whu.github.io/YOHO/.
Virtual-to-real Deep Reinforcement Learning: Continuous Control of Mobile Robots for Mapless Navigation
We present a learning-based mapless motion planner by taking the sparse 10-dimensional range findings and the target position with respect to the mobile robot coordinate frame as input and the continuous steering commands as output. Traditional motion planners for mobile ground robots with a laser range sensor mostly depend on the obstacle map of the navigation environment where both the highly precise laser sensor and the obstacle map building work of the environment are indispensable. We show that, through an asynchronous deep reinforcement learning method, a mapless motion planner can be trained end-to-end without any manually designed features and prior demonstrations. The trained planner can be directly applied in unseen virtual and real environments. The experiments show that the proposed mapless motion planner can navigate the nonholonomic mobile robot to the desired targets without colliding with any obstacles.
Kling-Avatar: Grounding Multimodal Instructions for Cascaded Long-Duration Avatar Animation Synthesis
Recent advances in audio-driven avatar video generation have significantly enhanced audio-visual realism. However, existing methods treat instruction conditioning merely as low-level tracking driven by acoustic or visual cues, without modeling the communicative purpose conveyed by the instructions. This limitation compromises their narrative coherence and character expressiveness. To bridge this gap, we introduce Kling-Avatar, a novel cascaded framework that unifies multimodal instruction understanding with photorealistic portrait generation. Our approach adopts a two-stage pipeline. In the first stage, we design a multimodal large language model (MLLM) director that produces a blueprint video conditioned on diverse instruction signals, thereby governing high-level semantics such as character motion and emotions. In the second stage, guided by blueprint keyframes, we generate multiple sub-clips in parallel using a first-last frame strategy. This global-to-local framework preserves fine-grained details while faithfully encoding the high-level intent behind multimodal instructions. Our parallel architecture also enables fast and stable generation of long-duration videos, making it suitable for real-world applications such as digital human livestreaming and vlogging. To comprehensively evaluate our method, we construct a benchmark of 375 curated samples covering diverse instructions and challenging scenarios. Extensive experiments demonstrate that Kling-Avatar is capable of generating vivid, fluent, long-duration videos at up to 1080p and 48 fps, achieving superior performance in lip synchronization accuracy, emotion and dynamic expressiveness, instruction controllability, identity preservation, and cross-domain generalization. These results establish Kling-Avatar as a new benchmark for semantically grounded, high-fidelity audio-driven avatar synthesis.
Lumos-1: On Autoregressive Video Generation from a Unified Model Perspective
Autoregressive large language models (LLMs) have unified a vast range of language tasks, inspiring preliminary efforts in autoregressive video generation. Existing autoregressive video generators either diverge from standard LLM architectures, depend on bulky external text encoders, or incur prohibitive latency due to next-token decoding. In this paper, we introduce Lumos-1, an autoregressive video generator that retains the LLM architecture with minimal architectural modifications. To inject spatiotemporal correlations in LLMs, we identify the efficacy of incorporating 3D RoPE and diagnose its imbalanced frequency spectrum ranges. Therefore, we propose MM-RoPE, a RoPE scheme that preserves the original textual RoPE while providing comprehensive frequency spectra and scaled 3D positions for modeling multimodal spatiotemporal data. Moreover, Lumos-1 resorts to a token dependency strategy that obeys intra-frame bidirectionality and inter-frame temporal causality. Based on this dependency strategy, we identify the issue of frame-wise loss imbalance caused by spatial information redundancy and solve it by proposing Autoregressive Discrete Diffusion Forcing (AR-DF). AR-DF introduces temporal tube masking during training with a compatible inference-time masking policy to avoid quality degradation. By using memory-efficient training techniques, we pre-train Lumos-1 on only 48 GPUs, achieving performance comparable to EMU3 on GenEval, COSMOS-Video2World on VBench-I2V, and OpenSoraPlan on VBench-T2V. Code and models are available at https://github.com/alibaba-damo-academy/Lumos.
Live2Diff: Live Stream Translation via Uni-directional Attention in Video Diffusion Models
Large Language Models have shown remarkable efficacy in generating streaming data such as text and audio, thanks to their temporally uni-directional attention mechanism, which models correlations between the current token and previous tokens. However, video streaming remains much less explored, despite a growing need for live video processing. State-of-the-art video diffusion models leverage bi-directional temporal attention to model the correlations between the current frame and all the surrounding (i.e. including future) frames, which hinders them from processing streaming videos. To address this problem, we present Live2Diff, the first attempt at designing a video diffusion model with uni-directional temporal attention, specifically targeting live streaming video translation. Compared to previous works, our approach ensures temporal consistency and smoothness by correlating the current frame with its predecessors and a few initial warmup frames, without any future frames. Additionally, we use a highly efficient denoising scheme featuring a KV-cache mechanism and pipelining, to facilitate streaming video translation at interactive framerates. Extensive experiments demonstrate the effectiveness of the proposed attention mechanism and pipeline, outperforming previous methods in terms of temporal smoothness and/or efficiency.
EPiC: Efficient Video Camera Control Learning with Precise Anchor-Video Guidance
Recent approaches on 3D camera control in video diffusion models (VDMs) often create anchor videos to guide diffusion models as a structured prior by rendering from estimated point clouds following annotated camera trajectories. However, errors inherent in point cloud estimation often lead to inaccurate anchor videos. Moreover, the requirement for extensive camera trajectory annotations further increases resource demands. To address these limitations, we introduce EPiC, an efficient and precise camera control learning framework that automatically constructs high-quality anchor videos without expensive camera trajectory annotations. Concretely, we create highly precise anchor videos for training by masking source videos based on first-frame visibility. This approach ensures high alignment, eliminates the need for camera trajectory annotations, and thus can be readily applied to any in-the-wild video to generate image-to-video (I2V) training pairs. Furthermore, we introduce Anchor-ControlNet, a lightweight conditioning module that integrates anchor video guidance in visible regions to pretrained VDMs, with less than 1% of backbone model parameters. By combining the proposed anchor video data and ControlNet module, EPiC achieves efficient training with substantially fewer parameters, training steps, and less data, without requiring modifications to the diffusion model backbone typically needed to mitigate rendering misalignments. Although being trained on masking-based anchor videos, our method generalizes robustly to anchor videos made with point clouds during inference, enabling precise 3D-informed camera control. EPiC achieves SOTA performance on RealEstate10K and MiraData for I2V camera control task, demonstrating precise and robust camera control ability both quantitatively and qualitatively. Notably, EPiC also exhibits strong zero-shot generalization to video-to-video scenarios.
TC-Bench: Benchmarking Temporal Compositionality in Text-to-Video and Image-to-Video Generation
Video generation has many unique challenges beyond those of image generation. The temporal dimension introduces extensive possible variations across frames, over which consistency and continuity may be violated. In this study, we move beyond evaluating simple actions and argue that generated videos should incorporate the emergence of new concepts and their relation transitions like in real-world videos as time progresses. To assess the Temporal Compositionality of video generation models, we propose TC-Bench, a benchmark of meticulously crafted text prompts, corresponding ground truth videos, and robust evaluation metrics. The prompts articulate the initial and final states of scenes, effectively reducing ambiguities for frame development and simplifying the assessment of transition completion. In addition, by collecting aligned real-world videos corresponding to the prompts, we expand TC-Bench's applicability from text-conditional models to image-conditional ones that can perform generative frame interpolation. We also develop new metrics to measure the completeness of component transitions in generated videos, which demonstrate significantly higher correlations with human judgments than existing metrics. Our comprehensive experimental results reveal that most video generators achieve less than 20% of the compositional changes, highlighting enormous space for future improvement. Our analysis indicates that current video generation models struggle to interpret descriptions of compositional changes and synthesize various components across different time steps.
DanceTogether! Identity-Preserving Multi-Person Interactive Video Generation
Controllable video generation (CVG) has advanced rapidly, yet current systems falter when more than one actor must move, interact, and exchange positions under noisy control signals. We address this gap with DanceTogether, the first end-to-end diffusion framework that turns a single reference image plus independent pose-mask streams into long, photorealistic videos while strictly preserving every identity. A novel MaskPoseAdapter binds "who" and "how" at every denoising step by fusing robust tracking masks with semantically rich-but noisy-pose heat-maps, eliminating the identity drift and appearance bleeding that plague frame-wise pipelines. To train and evaluate at scale, we introduce (i) PairFS-4K, 26 hours of dual-skater footage with 7,000+ distinct IDs, (ii) HumanRob-300, a one-hour humanoid-robot interaction set for rapid cross-domain transfer, and (iii) TogetherVideoBench, a three-track benchmark centered on the DanceTogEval-100 test suite covering dance, boxing, wrestling, yoga, and figure skating. On TogetherVideoBench, DanceTogether outperforms the prior arts by a significant margin. Moreover, we show that a one-hour fine-tune yields convincing human-robot videos, underscoring broad generalization to embodied-AI and HRI tasks. Extensive ablations confirm that persistent identity-action binding is critical to these gains. Together, our model, datasets, and benchmark lift CVG from single-subject choreography to compositionally controllable, multi-actor interaction, opening new avenues for digital production, simulation, and embodied intelligence. Our video demos and code are available at https://DanceTog.github.io/.
ED-TTS: Multi-Scale Emotion Modeling using Cross-Domain Emotion Diarization for Emotional Speech Synthesis
Existing emotional speech synthesis methods often utilize an utterance-level style embedding extracted from reference audio, neglecting the inherent multi-scale property of speech prosody. We introduce ED-TTS, a multi-scale emotional speech synthesis model that leverages Speech Emotion Diarization (SED) and Speech Emotion Recognition (SER) to model emotions at different levels. Specifically, our proposed approach integrates the utterance-level emotion embedding extracted by SER with fine-grained frame-level emotion embedding obtained from SED. These embeddings are used to condition the reverse process of the denoising diffusion probabilistic model (DDPM). Additionally, we employ cross-domain SED to accurately predict soft labels, addressing the challenge of a scarcity of fine-grained emotion-annotated datasets for supervising emotional TTS training.
Learning Spatio-Temporal Representation with Pseudo-3D Residual Networks
Convolutional Neural Networks (CNN) have been regarded as a powerful class of models for image recognition problems. Nevertheless, it is not trivial when utilizing a CNN for learning spatio-temporal video representation. A few studies have shown that performing 3D convolutions is a rewarding approach to capture both spatial and temporal dimensions in videos. However, the development of a very deep 3D CNN from scratch results in expensive computational cost and memory demand. A valid question is why not recycle off-the-shelf 2D networks for a 3D CNN. In this paper, we devise multiple variants of bottleneck building blocks in a residual learning framework by simulating 3times3times3 convolutions with 1times3times3 convolutional filters on spatial domain (equivalent to 2D CNN) plus 3times1times1 convolutions to construct temporal connections on adjacent feature maps in time. Furthermore, we propose a new architecture, named Pseudo-3D Residual Net (P3D ResNet), that exploits all the variants of blocks but composes each in different placement of ResNet, following the philosophy that enhancing structural diversity with going deep could improve the power of neural networks. Our P3D ResNet achieves clear improvements on Sports-1M video classification dataset against 3D CNN and frame-based 2D CNN by 5.3% and 1.8%, respectively. We further examine the generalization performance of video representation produced by our pre-trained P3D ResNet on five different benchmarks and three different tasks, demonstrating superior performances over several state-of-the-art techniques.
MultiSensor-Home: A Wide-area Multi-modal Multi-view Dataset for Action Recognition and Transformer-based Sensor Fusion
Multi-modal multi-view action recognition is a rapidly growing field in computer vision, offering significant potential for applications in surveillance. However, current datasets often fail to address real-world challenges such as wide-area distributed settings, asynchronous data streams, and the lack of frame-level annotations. Furthermore, existing methods face difficulties in effectively modeling inter-view relationships and enhancing spatial feature learning. In this paper, we introduce the MultiSensor-Home dataset, a novel benchmark designed for comprehensive action recognition in home environments, and also propose the Multi-modal Multi-view Transformer-based Sensor Fusion (MultiTSF) method. The proposed MultiSensor-Home dataset features untrimmed videos captured by distributed sensors, providing high-resolution RGB and audio data along with detailed multi-view frame-level action labels. The proposed MultiTSF method leverages a Transformer-based fusion mechanism to dynamically model inter-view relationships. Furthermore, the proposed method integrates a human detection module to enhance spatial feature learning, guiding the model to prioritize frames with human activity to enhance action the recognition accuracy. Experiments on the proposed MultiSensor-Home and the existing MM-Office datasets demonstrate the superiority of MultiTSF over the state-of-the-art methods. Quantitative and qualitative results highlight the effectiveness of the proposed method in advancing real-world multi-modal multi-view action recognition. The source code is available at https://github.com/thanhhff/MultiTSF.
Breaking the Encoder Barrier for Seamless Video-Language Understanding
Most Video-Large Language Models (Video-LLMs) adopt an encoder-decoder framework, where a vision encoder extracts frame-wise features for processing by a language model. However, this approach incurs high computational costs, introduces resolution biases, and struggles to capture fine-grained multimodal interactions. To overcome these limitations, we propose ELVA, an encoder-free Video-LLM that directly models nuanced video-language interactions without relying on a vision encoder. ELVA employs token merging to construct a bottom-up hierarchical representation and incorporates a video guidance supervisor for direct spatiotemporal representation learning. Additionally, a hybrid-resolution mechanism strategically integrates high- and low-resolution frames as inputs to achieve an optimal balance between performance and efficiency. With only 7M publicly available video-text pairs, ELVA achieves performance on par with encoder-based Video-LLMs while reducing FLOPs by up to 95\% and inference latency by 92\%, offering a scalable and efficient solution for real-time video understanding.
UniAnimate: Taming Unified Video Diffusion Models for Consistent Human Image Animation
Recent diffusion-based human image animation techniques have demonstrated impressive success in synthesizing videos that faithfully follow a given reference identity and a sequence of desired movement poses. Despite this, there are still two limitations: i) an extra reference model is required to align the identity image with the main video branch, which significantly increases the optimization burden and model parameters; ii) the generated video is usually short in time (e.g., 24 frames), hampering practical applications. To address these shortcomings, we present a UniAnimate framework to enable efficient and long-term human video generation. First, to reduce the optimization difficulty and ensure temporal coherence, we map the reference image along with the posture guidance and noise video into a common feature space by incorporating a unified video diffusion model. Second, we propose a unified noise input that supports random noised input as well as first frame conditioned input, which enhances the ability to generate long-term video. Finally, to further efficiently handle long sequences, we explore an alternative temporal modeling architecture based on state space model to replace the original computation-consuming temporal Transformer. Extensive experimental results indicate that UniAnimate achieves superior synthesis results over existing state-of-the-art counterparts in both quantitative and qualitative evaluations. Notably, UniAnimate can even generate highly consistent one-minute videos by iteratively employing the first frame conditioning strategy. Code and models will be publicly available. Project page: https://unianimate.github.io/.
Unified Recurrence Modeling for Video Action Anticipation
Forecasting future events based on evidence of current conditions is an innate skill of human beings, and key for predicting the outcome of any decision making. In artificial vision for example, we would like to predict the next human action before it happens, without observing the future video frames associated to it. Computer vision models for action anticipation are expected to collect the subtle evidence in the preamble of the target actions. In prior studies recurrence modeling often leads to better performance, the strong temporal inference is assumed to be a key element for reasonable prediction. To this end, we propose a unified recurrence modeling for video action anticipation via message passing framework. The information flow in space-time can be described by the interaction between vertices and edges, and the changes of vertices for each incoming frame reflects the underlying dynamics. Our model leverages self-attention as the building blocks for each of the message passing functions. In addition, we introduce different edge learning strategies that can be end-to-end optimized to gain better flexibility for the connectivity between vertices. Our experimental results demonstrate that our proposed method outperforms previous works on the large-scale EPIC-Kitchen dataset.
Simple Online and Realtime Tracking with a Deep Association Metric
Simple Online and Realtime Tracking (SORT) is a pragmatic approach to multiple object tracking with a focus on simple, effective algorithms. In this paper, we integrate appearance information to improve the performance of SORT. Due to this extension we are able to track objects through longer periods of occlusions, effectively reducing the number of identity switches. In spirit of the original framework we place much of the computational complexity into an offline pre-training stage where we learn a deep association metric on a large-scale person re-identification dataset. During online application, we establish measurement-to-track associations using nearest neighbor queries in visual appearance space. Experimental evaluation shows that our extensions reduce the number of identity switches by 45%, achieving overall competitive performance at high frame rates.
PIA: Your Personalized Image Animator via Plug-and-Play Modules in Text-to-Image Models
Recent advancements in personalized text-to-image (T2I) models have revolutionized content creation, empowering non-experts to generate stunning images with unique styles. While promising, adding realistic motions into these personalized images by text poses significant challenges in preserving distinct styles, high-fidelity details, and achieving motion controllability by text. In this paper, we present PIA, a Personalized Image Animator that excels in aligning with condition images, achieving motion controllability by text, and the compatibility with various personalized T2I models without specific tuning. To achieve these goals, PIA builds upon a base T2I model with well-trained temporal alignment layers, allowing for the seamless transformation of any personalized T2I model into an image animation model. A key component of PIA is the introduction of the condition module, which utilizes the condition frame and inter-frame affinity as input to transfer appearance information guided by the affinity hint for individual frame synthesis in the latent space. This design mitigates the challenges of appearance-related image alignment within and allows for a stronger focus on aligning with motion-related guidance.
VADER: Towards Causal Video Anomaly Understanding with Relation-Aware Large Language Models
Video anomaly understanding (VAU) aims to provide detailed interpretation and semantic comprehension of anomalous events within videos, addressing limitations of traditional methods that focus solely on detecting and localizing anomalies. However, existing approaches often neglect the deeper causal relationships and interactions between objects, which are critical for understanding anomalous behaviors. In this paper, we propose VADER, an LLM-driven framework for Video Anomaly unDErstanding, which integrates keyframe object Relation features with visual cues to enhance anomaly comprehension from video. Specifically, VADER first applies an Anomaly Scorer to assign per-frame anomaly scores, followed by a Context-AwarE Sampling (CAES) strategy to capture the causal context of each anomalous event. A Relation Feature Extractor and a COntrastive Relation Encoder (CORE) jointly model dynamic object interactions, producing compact relational representations for downstream reasoning. These visual and relational cues are integrated with LLMs to generate detailed, causally grounded descriptions and support robust anomaly-related question answering. Experiments on multiple real-world VAU benchmarks demonstrate that VADER achieves strong results across anomaly description, explanation, and causal reasoning tasks, advancing the frontier of explainable video anomaly analysis.
Control-A-Video: Controllable Text-to-Video Generation with Diffusion Models
This paper presents a controllable text-to-video (T2V) diffusion model, named Video-ControlNet, that generates videos conditioned on a sequence of control signals, such as edge or depth maps. Video-ControlNet is built on a pre-trained conditional text-to-image (T2I) diffusion model by incorporating a spatial-temporal self-attention mechanism and trainable temporal layers for efficient cross-frame modeling. A first-frame conditioning strategy is proposed to facilitate the model to generate videos transferred from the image domain as well as arbitrary-length videos in an auto-regressive manner. Moreover, Video-ControlNet employs a novel residual-based noise initialization strategy to introduce motion prior from an input video, producing more coherent videos. With the proposed architecture and strategies, Video-ControlNet can achieve resource-efficient convergence and generate superior quality and consistent videos with fine-grained control. Extensive experiments demonstrate its success in various video generative tasks such as video editing and video style transfer, outperforming previous methods in terms of consistency and quality. Project Page: https://controlavideo.github.io/
FutureSightDrive: Thinking Visually with Spatio-Temporal CoT for Autonomous Driving
Visual language models (VLMs) have attracted increasing interest in autonomous driving due to their powerful reasoning capabilities. However, existing VLMs typically utilize discrete text Chain-of-Thought (CoT) tailored to the current scenario, which essentially represents highly abstract and symbolic compression of visual information, potentially leading to spatio-temporal relationship ambiguity and fine-grained information loss. Is autonomous driving better modeled on real-world simulation and imagination than on pure symbolic logic? In this paper, we propose a spatio-temporal CoT reasoning method that enables models to think visually. First, VLM serves as a world model to generate unified image frame for predicting future world states: where perception results (e.g., lane divider and 3D detection) represent the future spatial relationships, and ordinary future frame represent the temporal evolution relationships. This spatio-temporal CoT then serves as intermediate reasoning steps, enabling the VLM to function as an inverse dynamics model for trajectory planning based on current observations and future predictions. To implement visual generation in VLMs, we propose a unified pretraining paradigm integrating visual generation and understanding, along with a progressive visual CoT enhancing autoregressive image generation. Extensive experimental results demonstrate the effectiveness of the proposed method, advancing autonomous driving towards visual reasoning.
Lagrangian PINNs: A causality-conforming solution to failure modes of physics-informed neural networks
Physics-informed neural networks (PINNs) leverage neural-networks to find the solutions of partial differential equation (PDE)-constrained optimization problems with initial conditions and boundary conditions as soft constraints. These soft constraints are often considered to be the sources of the complexity in the training phase of PINNs. Here, we demonstrate that the challenge of training (i) persists even when the boundary conditions are strictly enforced, and (ii) is closely related to the Kolmogorov n-width associated with problems demonstrating transport, convection, traveling waves, or moving fronts. Given this realization, we describe the mechanism underlying the training schemes such as those used in eXtended PINNs (XPINN), curriculum regularization, and sequence-to-sequence learning. For an important category of PDEs, i.e., governed by non-linear convection-diffusion equation, we propose reformulating PINNs on a Lagrangian frame of reference, i.e., LPINNs, as a PDE-informed solution. A parallel architecture with two branches is proposed. One branch solves for the state variables on the characteristics, and the second branch solves for the low-dimensional characteristics curves. The proposed architecture conforms to the causality innate to the convection, and leverages the direction of travel of the information in the domain. Finally, we demonstrate that the loss landscapes of LPINNs are less sensitive to the so-called "complexity" of the problems, compared to those in the traditional PINNs in the Eulerian framework.
AnchorSync: Global Consistency Optimization for Long Video Editing
Editing long videos remains a challenging task due to the need for maintaining both global consistency and temporal coherence across thousands of frames. Existing methods often suffer from structural drift or temporal artifacts, particularly in minute-long sequences. We introduce AnchorSync, a novel diffusion-based framework that enables high-quality, long-term video editing by decoupling the task into sparse anchor frame editing and smooth intermediate frame interpolation. Our approach enforces structural consistency through a progressive denoising process and preserves temporal dynamics via multimodal guidance. Extensive experiments show that AnchorSync produces coherent, high-fidelity edits, surpassing prior methods in visual quality and temporal stability.
Video Signature: In-generation Watermarking for Latent Video Diffusion Models
The rapid development of Artificial Intelligence Generated Content (AIGC) has led to significant progress in video generation but also raises serious concerns about intellectual property protection and reliable content tracing. Watermarking is a widely adopted solution to this issue, but existing methods for video generation mainly follow a post-generation paradigm, which introduces additional computational overhead and often fails to effectively balance the trade-off between video quality and watermark extraction. To address these issues, we propose Video Signature (VIDSIG), an in-generation watermarking method for latent video diffusion models, which enables implicit and adaptive watermark integration during generation. Specifically, we achieve this by partially fine-tuning the latent decoder, where Perturbation-Aware Suppression (PAS) pre-identifies and freezes perceptually sensitive layers to preserve visual quality. Beyond spatial fidelity, we further enhance temporal consistency by introducing a lightweight Temporal Alignment module that guides the decoder to generate coherent frame sequences during fine-tuning. Experimental results show that VIDSIG achieves the best overall performance in watermark extraction, visual quality, and generation efficiency. It also demonstrates strong robustness against both spatial and temporal tampering, highlighting its practicality in real-world scenarios. Our code is available at https://github.com/hardenyu21/Video-Signature{here}
GLM-4-Voice: Towards Intelligent and Human-Like End-to-End Spoken Chatbot
We introduce GLM-4-Voice, an intelligent and human-like end-to-end spoken chatbot. It supports both Chinese and English, engages in real-time voice conversations, and varies vocal nuances such as emotion, intonation, speech rate, and dialect according to user instructions. GLM-4-Voice uses an ultra-low bitrate (175bps), single-codebook speech tokenizer with 12.5Hz frame rate derived from an automatic speech recognition (ASR) model by incorporating a vector-quantized bottleneck into the encoder. To efficiently transfer knowledge from text to speech modalities, we synthesize speech-text interleaved data from existing text pre-training corpora using a text-to-token model. We continue pre-training from the pre-trained text language model GLM-4-9B with a combination of unsupervised speech data, interleaved speech-text data, and supervised speech-text data, scaling up to 1 trillion tokens, achieving state-of-the-art performance in both speech language modeling and spoken question answering. We then fine-tune the pre-trained model with high-quality conversational speech data, achieving superior performance compared to existing baselines in both conversational ability and speech quality. The open models can be accessed through https://github.com/THUDM/GLM-4-Voice and https://huggingface.co/THUDM/glm-4-voice-9b.
Hallo3: Highly Dynamic and Realistic Portrait Image Animation with Diffusion Transformer Networks
Existing methodologies for animating portrait images face significant challenges, particularly in handling non-frontal perspectives, rendering dynamic objects around the portrait, and generating immersive, realistic backgrounds. In this paper, we introduce the first application of a pretrained transformer-based video generative model that demonstrates strong generalization capabilities and generates highly dynamic, realistic videos for portrait animation, effectively addressing these challenges. The adoption of a new video backbone model makes previous U-Net-based methods for identity maintenance, audio conditioning, and video extrapolation inapplicable. To address this limitation, we design an identity reference network consisting of a causal 3D VAE combined with a stacked series of transformer layers, ensuring consistent facial identity across video sequences. Additionally, we investigate various speech audio conditioning and motion frame mechanisms to enable the generation of continuous video driven by speech audio. Our method is validated through experiments on benchmark and newly proposed wild datasets, demonstrating substantial improvements over prior methods in generating realistic portraits characterized by diverse orientations within dynamic and immersive scenes. Further visualizations and the source code are available at: https://fudan-generative-vision.github.io/hallo3/.
Multi-modal Crowd Counting via a Broker Modality
Multi-modal crowd counting involves estimating crowd density from both visual and thermal/depth images. This task is challenging due to the significant gap between these distinct modalities. In this paper, we propose a novel approach by introducing an auxiliary broker modality and on this basis frame the task as a triple-modal learning problem. We devise a fusion-based method to generate this broker modality, leveraging a non-diffusion, lightweight counterpart of modern denoising diffusion-based fusion models. Additionally, we identify and address the ghosting effect caused by direct cross-modal image fusion in multi-modal crowd counting. Through extensive experimental evaluations on popular multi-modal crowd-counting datasets, we demonstrate the effectiveness of our method, which introduces only 4 million additional parameters, yet achieves promising results. The code is available at https://github.com/HenryCilence/Broker-Modality-Crowd-Counting.
FedLoGe: Joint Local and Generic Federated Learning under Long-tailed Data
Federated Long-Tailed Learning (Fed-LT), a paradigm wherein data collected from decentralized local clients manifests a globally prevalent long-tailed distribution, has garnered considerable attention in recent times. In the context of Fed-LT, existing works have predominantly centered on addressing the data imbalance issue to enhance the efficacy of the generic global model while neglecting the performance at the local level. In contrast, conventional Personalized Federated Learning (pFL) techniques are primarily devised to optimize personalized local models under the presumption of a balanced global data distribution. This paper introduces an approach termed Federated Local and Generic Model Training in Fed-LT (FedLoGe), which enhances both local and generic model performance through the integration of representation learning and classifier alignment within a neural collapse framework. Our investigation reveals the feasibility of employing a shared backbone as a foundational framework for capturing overarching global trends, while concurrently employing individualized classifiers to encapsulate distinct refinements stemming from each client's local features. Building upon this discovery, we establish the Static Sparse Equiangular Tight Frame Classifier (SSE-C), inspired by neural collapse principles that naturally prune extraneous noisy features and foster the acquisition of potent data representations. Furthermore, leveraging insights from imbalance neural collapse's classifier norm patterns, we develop Global and Local Adaptive Feature Realignment (GLA-FR) via an auxiliary global classifier and personalized Euclidean norm transfer to align global features with client preferences. Extensive experimental results on CIFAR-10/100-LT, ImageNet, and iNaturalist demonstrate the advantage of our method over state-of-the-art pFL and Fed-LT approaches.
RPEFlow: Multimodal Fusion of RGB-PointCloud-Event for Joint Optical Flow and Scene Flow Estimation
Recently, the RGB images and point clouds fusion methods have been proposed to jointly estimate 2D optical flow and 3D scene flow. However, as both conventional RGB cameras and LiDAR sensors adopt a frame-based data acquisition mechanism, their performance is limited by the fixed low sampling rates, especially in highly-dynamic scenes. By contrast, the event camera can asynchronously capture the intensity changes with a very high temporal resolution, providing complementary dynamic information of the observed scenes. In this paper, we incorporate RGB images, Point clouds and Events for joint optical flow and scene flow estimation with our proposed multi-stage multimodal fusion model, RPEFlow. First, we present an attention fusion module with a cross-attention mechanism to implicitly explore the internal cross-modal correlation for 2D and 3D branches, respectively. Second, we introduce a mutual information regularization term to explicitly model the complementary information of three modalities for effective multimodal feature learning. We also contribute a new synthetic dataset to advocate further research. Experiments on both synthetic and real datasets show that our model outperforms the existing state-of-the-art by a wide margin. Code and dataset is available at https://npucvr.github.io/RPEFlow.
Fine-tune the pretrained ATST model for sound event detection
Sound event detection (SED) often suffers from the data deficiency problem. The recent baseline system in the DCASE2023 challenge task 4 leverages the large pretrained self-supervised learning (SelfSL) models to mitigate such restriction, where the pretrained models help to produce more discriminative features for SED. However, the pretrained models are regarded as a frozen feature extractor in the challenge baseline system and most of the challenge submissions, and fine-tuning of the pretrained models has been rarely studied. In this work, we study the fine-tuning method of the pretrained models for SED. We first introduce ATST-Frame, our newly proposed SelfSL model, to the SED system. ATST-Frame was especially designed for learning frame-level representations of audio signals and obtained state-of-the-art (SOTA) performances on a series of downstream tasks. We then propose a fine-tuning method for ATST-Frame using both (in-domain) unlabelled and labelled SED data. Our experiments show that, the proposed method overcomes the overfitting problem when fine-tuning the large pretrained network, and our SED system obtains new SOTA results of 0.587/0.812 PSDS1/PSDS2 scores on the DCASE challenge task 4 dataset.
What Can Simple Arithmetic Operations Do for Temporal Modeling?
Temporal modeling plays a crucial role in understanding video content. To tackle this problem, previous studies built complicated temporal relations through time sequence thanks to the development of computationally powerful devices. In this work, we explore the potential of four simple arithmetic operations for temporal modeling. Specifically, we first capture auxiliary temporal cues by computing addition, subtraction, multiplication, and division between pairs of extracted frame features. Then, we extract corresponding features from these cues to benefit the original temporal-irrespective domain. We term such a simple pipeline as an Arithmetic Temporal Module (ATM), which operates on the stem of a visual backbone with a plug-and-play style. We conduct comprehensive ablation studies on the instantiation of ATMs and demonstrate that this module provides powerful temporal modeling capability at a low computational cost. Moreover, the ATM is compatible with both CNNs- and ViTs-based architectures. Our results show that ATM achieves superior performance over several popular video benchmarks. Specifically, on Something-Something V1, V2 and Kinetics-400, we reach top-1 accuracy of 65.6%, 74.6%, and 89.4% respectively. The code is available at https://github.com/whwu95/ATM.
Video Colorization with Pre-trained Text-to-Image Diffusion Models
Video colorization is a challenging task that involves inferring plausible and temporally consistent colors for grayscale frames. In this paper, we present ColorDiffuser, an adaptation of a pre-trained text-to-image latent diffusion model for video colorization. With the proposed adapter-based approach, we repropose the pre-trained text-to-image model to accept input grayscale video frames, with the optional text description, for video colorization. To enhance the temporal coherence and maintain the vividness of colorization across frames, we propose two novel techniques: the Color Propagation Attention and Alternated Sampling Strategy. Color Propagation Attention enables the model to refine its colorization decision based on a reference latent frame, while Alternated Sampling Strategy captures spatiotemporal dependencies by using the next and previous adjacent latent frames alternatively as reference during the generative diffusion sampling steps. This encourages bidirectional color information propagation between adjacent video frames, leading to improved color consistency across frames. We conduct extensive experiments on benchmark datasets, and the results demonstrate the effectiveness of our proposed framework. The evaluations show that ColorDiffuser achieves state-of-the-art performance in video colorization, surpassing existing methods in terms of color fidelity, temporal consistency, and visual quality.
HyperCUT: Video Sequence from a Single Blurry Image using Unsupervised Ordering
We consider the challenging task of training models for image-to-video deblurring, which aims to recover a sequence of sharp images corresponding to a given blurry image input. A critical issue disturbing the training of an image-to-video model is the ambiguity of the frame ordering since both the forward and backward sequences are plausible solutions. This paper proposes an effective self-supervised ordering scheme that allows training high-quality image-to-video deblurring models. Unlike previous methods that rely on order-invariant losses, we assign an explicit order for each video sequence, thus avoiding the order-ambiguity issue. Specifically, we map each video sequence to a vector in a latent high-dimensional space so that there exists a hyperplane such that for every video sequence, the vectors extracted from it and its reversed sequence are on different sides of the hyperplane. The side of the vectors will be used to define the order of the corresponding sequence. Last but not least, we propose a real-image dataset for the image-to-video deblurring problem that covers a variety of popular domains, including face, hand, and street. Extensive experimental results confirm the effectiveness of our method. Code and data are available at https://github.com/VinAIResearch/HyperCUT.git
SHINE: Deep Learning-Based Accessible Parking Management System
The ongoing expansion of urban areas facilitated by advancements in science and technology has resulted in a considerable increase in the number of privately owned vehicles worldwide, including in South Korea. However, this gradual increment in the number of vehicles has inevitably led to parking-related issues, including the abuse of disabled parking spaces (hereafter referred to as accessible parking spaces) designated for individuals with disabilities. Traditional license plate recognition (LPR) systems have proven inefficient in addressing such a problem in real-time due to the high frame rate of surveillance cameras, the presence of natural and artificial noise, and variations in lighting and weather conditions that impede detection and recognition by these systems. With the growing concept of parking 4.0, many sensors, IoT and deep learning-based approaches have been applied to automatic LPR and parking management systems. Nonetheless, the studies show a need for a robust and efficient model for managing accessible parking spaces in South Korea. To address this, we have proposed a novel system called, Shine, which uses the deep learning-based object detection algorithm for detecting the vehicle, license plate, and disability badges (referred to as cards, badges, or access badges hereafter) and verifies the rights of the driver to use accessible parking spaces by coordinating with the central server. Our model, which achieves a mean average precision of 92.16%, is expected to address the issue of accessible parking space abuse and contributes significantly towards efficient and effective parking management in urban environments.
xTrimoABFold: De novo Antibody Structure Prediction without MSA
In the field of antibody engineering, an essential task is to design a novel antibody whose paratopes bind to a specific antigen with correct epitopes. Understanding antibody structure and its paratope can facilitate a mechanistic understanding of its function. Therefore, antibody structure prediction from its sequence alone has always been a highly valuable problem for de novo antibody design. AlphaFold2, a breakthrough in the field of structural biology, provides a solution to predict protein structure based on protein sequences and computationally expensive coevolutionary multiple sequence alignments (MSAs). However, the computational efficiency and undesirable prediction accuracy of antibodies, especially on the complementarity-determining regions (CDRs) of antibodies limit their applications in the industrially high-throughput drug design. To learn an informative representation of antibodies, we employed a deep antibody language model (ALM) on curated sequences from the observed antibody space database via a transformer model. We also developed a novel model named xTrimoABFold to predict antibody structure from antibody sequence based on the pretrained ALM as well as efficient evoformers and structural modules. The model was trained end-to-end on the antibody structures in PDB by minimizing the ensemble loss of domain-specific focal loss on CDR and the frame-aligned point loss. xTrimoABFold outperforms AlphaFold2 and other protein language model based SOTAs, e.g., OmegaFold, HelixFold-Single, and IgFold with a large significant margin (30+\% improvement on RMSD) while performing 151 times faster than AlphaFold2. To the best of our knowledge, xTrimoABFold achieved state-of-the-art antibody structure prediction. Its improvement in both accuracy and efficiency makes it a valuable tool for de novo antibody design and could make further improvements in immuno-theory.
Towards Micro-video Thumbnail Selection via a Multi-label Visual-semantic Embedding Model
The thumbnail, as the first sight of a micro-video, plays a pivotal role in attracting users to click and watch. While in the real scenario, the more the thumbnails satisfy the users, the more likely the micro-videos will be clicked. In this paper, we aim to select the thumbnail of a given micro-video that meets most users` interests. Towards this end, we present a multi-label visual-semantic embedding model to estimate the similarity between the pair of each frame and the popular topics that users are interested in. In this model, the visual and textual information is embedded into a shared semantic space, whereby the similarity can be measured directly, even the unseen words. Moreover, to compare the frame to all words from the popular topics, we devise an attention embedding space associated with the semantic-attention projection. With the help of these two embedding spaces, the popularity score of a frame, which is defined by the sum of similarity scores over the corresponding visual information and popular topic pairs, is achieved. Ultimately, we fuse the visual representation score and the popularity score of each frame to select the attractive thumbnail for the given micro-video. Extensive experiments conducted on a real-world dataset have well-verified that our model significantly outperforms several state-of-the-art baselines.
Is Space-Time Attention All You Need for Video Understanding?
We present a convolution-free approach to video classification built exclusively on self-attention over space and time. Our method, named "TimeSformer," adapts the standard Transformer architecture to video by enabling spatiotemporal feature learning directly from a sequence of frame-level patches. Our experimental study compares different self-attention schemes and suggests that "divided attention," where temporal attention and spatial attention are separately applied within each block, leads to the best video classification accuracy among the design choices considered. Despite the radically new design, TimeSformer achieves state-of-the-art results on several action recognition benchmarks, including the best reported accuracy on Kinetics-400 and Kinetics-600. Finally, compared to 3D convolutional networks, our model is faster to train, it can achieve dramatically higher test efficiency (at a small drop in accuracy), and it can also be applied to much longer video clips (over one minute long). Code and models are available at: https://github.com/facebookresearch/TimeSformer.
SVQNet: Sparse Voxel-Adjacent Query Network for 4D Spatio-Temporal LiDAR Semantic Segmentation
LiDAR-based semantic perception tasks are critical yet challenging for autonomous driving. Due to the motion of objects and static/dynamic occlusion, temporal information plays an essential role in reinforcing perception by enhancing and completing single-frame knowledge. Previous approaches either directly stack historical frames to the current frame or build a 4D spatio-temporal neighborhood using KNN, which duplicates computation and hinders realtime performance. Based on our observation that stacking all the historical points would damage performance due to a large amount of redundant and misleading information, we propose the Sparse Voxel-Adjacent Query Network (SVQNet) for 4D LiDAR semantic segmentation. To take full advantage of the historical frames high-efficiently, we shunt the historical points into two groups with reference to the current points. One is the Voxel-Adjacent Neighborhood carrying local enhancing knowledge. The other is the Historical Context completing the global knowledge. Then we propose new modules to select and extract the instructive features from the two groups. Our SVQNet achieves state-of-the-art performance in LiDAR semantic segmentation of the SemanticKITTI benchmark and the nuScenes dataset.
FateZero: Fusing Attentions for Zero-shot Text-based Video Editing
The diffusion-based generative models have achieved remarkable success in text-based image generation. However, since it contains enormous randomness in generation progress, it is still challenging to apply such models for real-world visual content editing, especially in videos. In this paper, we propose FateZero, a zero-shot text-based editing method on real-world videos without per-prompt training or use-specific mask. To edit videos consistently, we propose several techniques based on the pre-trained models. Firstly, in contrast to the straightforward DDIM inversion technique, our approach captures intermediate attention maps during inversion, which effectively retain both structural and motion information. These maps are directly fused in the editing process rather than generated during denoising. To further minimize semantic leakage of the source video, we then fuse self-attentions with a blending mask obtained by cross-attention features from the source prompt. Furthermore, we have implemented a reform of the self-attention mechanism in denoising UNet by introducing spatial-temporal attention to ensure frame consistency. Yet succinct, our method is the first one to show the ability of zero-shot text-driven video style and local attribute editing from the trained text-to-image model. We also have a better zero-shot shape-aware editing ability based on the text-to-video model. Extensive experiments demonstrate our superior temporal consistency and editing capability than previous works.
Unsupervised Video Domain Adaptation for Action Recognition: A Disentanglement Perspective
Unsupervised video domain adaptation is a practical yet challenging task. In this work, for the first time, we tackle it from a disentanglement view. Our key idea is to handle the spatial and temporal domain divergence separately through disentanglement. Specifically, we consider the generation of cross-domain videos from two sets of latent factors, one encoding the static information and another encoding the dynamic information. A Transfer Sequential VAE (TranSVAE) framework is then developed to model such generation. To better serve for adaptation, we propose several objectives to constrain the latent factors. With these constraints, the spatial divergence can be readily removed by disentangling the static domain-specific information out, and the temporal divergence is further reduced from both frame- and video-levels through adversarial learning. Extensive experiments on the UCF-HMDB, Jester, and Epic-Kitchens datasets verify the effectiveness and superiority of TranSVAE compared with several state-of-the-art approaches. Code is publicly available.
PVO: Panoptic Visual Odometry
We present PVO, a novel panoptic visual odometry framework to achieve more comprehensive modeling of the scene motion, geometry, and panoptic segmentation information. Our PVO models visual odometry (VO) and video panoptic segmentation (VPS) in a unified view, which makes the two tasks mutually beneficial. Specifically, we introduce a panoptic update module into the VO Module with the guidance of image panoptic segmentation. This Panoptic-Enhanced VO Module can alleviate the impact of dynamic objects in the camera pose estimation with a panoptic-aware dynamic mask. On the other hand, the VO-Enhanced VPS Module also improves the segmentation accuracy by fusing the panoptic segmentation result of the current frame on the fly to the adjacent frames, using geometric information such as camera pose, depth, and optical flow obtained from the VO Module. These two modules contribute to each other through recurrent iterative optimization. Extensive experiments demonstrate that PVO outperforms state-of-the-art methods in both visual odometry and video panoptic segmentation tasks.
ID-Consistent, Precise Expression Generation with Blendshape-Guided Diffusion
Human-centric generative models designed for AI-driven storytelling must bring together two core capabilities: identity consistency and precise control over human performance. While recent diffusion-based approaches have made significant progress in maintaining facial identity, achieving fine-grained expression control without compromising identity remains challenging. In this work, we present a diffusion-based framework that faithfully reimagines any subject under any particular facial expression. Building on an ID-consistent face foundation model, we adopt a compositional design featuring an expression cross-attention module guided by FLAME blendshape parameters for explicit control. Trained on a diverse mixture of image and video data rich in expressive variation, our adapter generalizes beyond basic emotions to subtle micro-expressions and expressive transitions, overlooked by prior works. In addition, a pluggable Reference Adapter enables expression editing in real images by transferring the appearance from a reference frame during synthesis. Extensive quantitative and qualitative evaluations show that our model outperforms existing methods in tailored and identity-consistent expression generation. Code and models can be found at https://github.com/foivospar/Arc2Face.
Learning to Animate Images from A Few Videos to Portray Delicate Human Actions
Despite recent progress, video generative models still struggle to animate static images into videos that portray delicate human actions, particularly when handling uncommon or novel actions whose training data are limited. In this paper, we explore the task of learning to animate images to portray delicate human actions using a small number of videos -- 16 or fewer -- which is highly valuable for real-world applications like video and movie production. Learning generalizable motion patterns that smoothly transition from user-provided reference images in a few-shot setting is highly challenging. We propose FLASH (Few-shot Learning to Animate and Steer Humans), which learns generalizable motion patterns by forcing the model to reconstruct a video using the motion features and cross-frame correspondences of another video with the same motion but different appearance. This encourages transferable motion learning and mitigates overfitting to limited training data. Additionally, FLASH extends the decoder with additional layers to propagate details from the reference image to generated frames, improving transition smoothness. Human judges overwhelmingly favor FLASH, with 65.78\% of 488 responses prefer FLASH over baselines. We strongly recommend watching the videos in the website: https://lihaoxin05.github.io/human_action_animation/, as motion artifacts are hard to notice from images.
DailyDVS-200: A Comprehensive Benchmark Dataset for Event-Based Action Recognition
Neuromorphic sensors, specifically event cameras, revolutionize visual data acquisition by capturing pixel intensity changes with exceptional dynamic range, minimal latency, and energy efficiency, setting them apart from conventional frame-based cameras. The distinctive capabilities of event cameras have ignited significant interest in the domain of event-based action recognition, recognizing their vast potential for advancement. However, the development in this field is currently slowed by the lack of comprehensive, large-scale datasets, which are critical for developing robust recognition frameworks. To bridge this gap, we introduces DailyDVS-200, a meticulously curated benchmark dataset tailored for the event-based action recognition community. DailyDVS-200 is extensive, covering 200 action categories across real-world scenarios, recorded by 47 participants, and comprises more than 22,000 event sequences. This dataset is designed to reflect a broad spectrum of action types, scene complexities, and data acquisition diversity. Each sequence in the dataset is annotated with 14 attributes, ensuring a detailed characterization of the recorded actions. Moreover, DailyDVS-200 is structured to facilitate a wide range of research paths, offering a solid foundation for both validating existing approaches and inspiring novel methodologies. By setting a new benchmark in the field, we challenge the current limitations of neuromorphic data processing and invite a surge of new approaches in event-based action recognition techniques, which paves the way for future explorations in neuromorphic computing and beyond. The dataset and source code are available at https://github.com/QiWang233/DailyDVS-200.
EG4D: Explicit Generation of 4D Object without Score Distillation
In recent years, the increasing demand for dynamic 3D assets in design and gaming applications has given rise to powerful generative pipelines capable of synthesizing high-quality 4D objects. Previous methods generally rely on score distillation sampling (SDS) algorithm to infer the unseen views and motion of 4D objects, thus leading to unsatisfactory results with defects like over-saturation and Janus problem. Therefore, inspired by recent progress of video diffusion models, we propose to optimize a 4D representation by explicitly generating multi-view videos from one input image. However, it is far from trivial to handle practical challenges faced by such a pipeline, including dramatic temporal inconsistency, inter-frame geometry and texture diversity, and semantic defects brought by video generation results. To address these issues, we propose DG4D, a novel multi-stage framework that generates high-quality and consistent 4D assets without score distillation. Specifically, collaborative techniques and solutions are developed, including an attention injection strategy to synthesize temporal-consistent multi-view videos, a robust and efficient dynamic reconstruction method based on Gaussian Splatting, and a refinement stage with diffusion prior for semantic restoration. The qualitative results and user preference study demonstrate that our framework outperforms the baselines in generation quality by a considerable margin. Code will be released at https://github.com/jasongzy/EG4D.
FrozenRecon: Pose-free 3D Scene Reconstruction with Frozen Depth Models
3D scene reconstruction is a long-standing vision task. Existing approaches can be categorized into geometry-based and learning-based methods. The former leverages multi-view geometry but can face catastrophic failures due to the reliance on accurate pixel correspondence across views. The latter was proffered to mitigate these issues by learning 2D or 3D representation directly. However, without a large-scale video or 3D training data, it can hardly generalize to diverse real-world scenarios due to the presence of tens of millions or even billions of optimization parameters in the deep network. Recently, robust monocular depth estimation models trained with large-scale datasets have been proven to possess weak 3D geometry prior, but they are insufficient for reconstruction due to the unknown camera parameters, the affine-invariant property, and inter-frame inconsistency. Here, we propose a novel test-time optimization approach that can transfer the robustness of affine-invariant depth models such as LeReS to challenging diverse scenes while ensuring inter-frame consistency, with only dozens of parameters to optimize per video frame. Specifically, our approach involves freezing the pre-trained affine-invariant depth model's depth predictions, rectifying them by optimizing the unknown scale-shift values with a geometric consistency alignment module, and employing the resulting scale-consistent depth maps to robustly obtain camera poses and achieve dense scene reconstruction, even in low-texture regions. Experiments show that our method achieves state-of-the-art cross-dataset reconstruction on five zero-shot testing datasets.
E^2TAD: An Energy-Efficient Tracking-based Action Detector
Video action detection (spatio-temporal action localization) is usually the starting point for human-centric intelligent analysis of videos nowadays. It has high practical impacts for many applications across robotics, security, healthcare, etc. The two-stage paradigm of Faster R-CNN inspires a standard paradigm of video action detection in object detection, i.e., firstly generating person proposals and then classifying their actions. However, none of the existing solutions could provide fine-grained action detection to the "who-when-where-what" level. This paper presents a tracking-based solution to accurately and efficiently localize predefined key actions spatially (by predicting the associated target IDs and locations) and temporally (by predicting the time in exact frame indices). This solution won first place in the UAV-Video Track of 2021 Low-Power Computer Vision Challenge (LPCVC).
Robust Online Video Instance Segmentation with Track Queries
Recently, transformer-based methods have achieved impressive results on Video Instance Segmentation (VIS). However, most of these top-performing methods run in an offline manner by processing the entire video clip at once to predict instance mask volumes. This makes them incapable of handling the long videos that appear in challenging new video instance segmentation datasets like UVO and OVIS. We propose a fully online transformer-based video instance segmentation model that performs comparably to top offline methods on the YouTube-VIS 2019 benchmark and considerably outperforms them on UVO and OVIS. This method, called Robust Online Video Segmentation (ROVIS), augments the Mask2Former image instance segmentation model with track queries, a lightweight mechanism for carrying track information from frame to frame, originally introduced by the TrackFormer method for multi-object tracking. We show that, when combined with a strong enough image segmentation architecture, track queries can exhibit impressive accuracy while not being constrained to short videos.
VToonify: Controllable High-Resolution Portrait Video Style Transfer
Generating high-quality artistic portrait videos is an important and desirable task in computer graphics and vision. Although a series of successful portrait image toonification models built upon the powerful StyleGAN have been proposed, these image-oriented methods have obvious limitations when applied to videos, such as the fixed frame size, the requirement of face alignment, missing non-facial details and temporal inconsistency. In this work, we investigate the challenging controllable high-resolution portrait video style transfer by introducing a novel VToonify framework. Specifically, VToonify leverages the mid- and high-resolution layers of StyleGAN to render high-quality artistic portraits based on the multi-scale content features extracted by an encoder to better preserve the frame details. The resulting fully convolutional architecture accepts non-aligned faces in videos of variable size as input, contributing to complete face regions with natural motions in the output. Our framework is compatible with existing StyleGAN-based image toonification models to extend them to video toonification, and inherits appealing features of these models for flexible style control on color and intensity. This work presents two instantiations of VToonify built upon Toonify and DualStyleGAN for collection-based and exemplar-based portrait video style transfer, respectively. Extensive experimental results demonstrate the effectiveness of our proposed VToonify framework over existing methods in generating high-quality and temporally-coherent artistic portrait videos with flexible style controls.
