DCE
πΉοΈ Dungeon-Crawler-Engine
Modular dungeon crawler simulation for AI-driven gameplay, pathfinding experiments, and cryptographic save testing.
Under development by YSNRFD
π§ DCE_ysnrfd β Procedural Dungeon Crawler Engine with AI & Secure Save System
π Overview
DCE_ysnrfd is an extensible, modular dungeon crawler simulation built in pure Python.
It includes a secure save/load system using cryptographic HMACs, procedurally generated dungeons, an intelligent A* enemy AI, and a structured turn-based system.
Perfect for prototyping game mechanics, AI behavior, and simulation loops.
This project is for educational purposes, AI/ML pathfinding demos, and ethical development only.
β¨ Features
π§± Procedural Dungeon Generation
Uses recursive division with controlled randomness to generate interconnected dungeon layouts.π§ A* Pathfinding
Enemies use a priority queue with Manhattan heuristics for navigation and targeting.βοΈ Component-Based Entity System
Players, enemies, and items are all modeled with clean, modular class structures.π Cryptographic Save/Load
Uses HMAC-SHA256 to verify save integrity. Saves are rejected if tampered.β±οΈ Turn-Based State Machine
Robust finite state system for clean transitions (menu β gameplay β endgame).π§ Inventory & Items System
Supports armor, weapons, potions, and quest items with metadata and effects.π Type-Hinted & Extensible
Fully annotated for IDE support and future expansion.π Verbose Logging System
Game states and events are logged todungeon_crawler.log
.
π¦ Installation
1. Clone the repository
git clone https://github.com/ysnrfd/DCE.git
cd DCE-main
2. Run the program
Linux:
python3 dungeon_crawler.py
Windows:
python dungeon_crawler.py
π§ Usage Examples
Run the main game loop
python dungeon_crawler.py
Use the map generation module alone
from dungeon_crawler import DungeonGenerator
map_data = DungeonGenerator(width=40, height=20).generate()
print(map_data)
Save and verify game state
from dungeon_crawler import SaveSystem, GameState
state = GameState(...)
SaveSystem.save(state, "game_state.encrypted")
verified = SaveSystem.load("game_state.encrypted")
π Project Structure
dungeon-crawler-engine/
βββ dungeon_crawler.py # Main game engine
βββ #dungeon_crawler.log # Log output
βββ #game_state.encrypted # Cryptographically signed game save
βββ README.md
βββ LICENSE
π Save System Details
Based on HMAC-SHA256 with secret key
Includes timestamp and anti-replay protection
Invalid or tampered saves are automatically discarded
π§ Algorithms & Internals
Pathfinding: A with open/closed sets, priority queues (heapq)
Dungeon Generation: Recursive division + random room linking
State Machine: Enum-based game states and transitions
Secure Save: JSON serialization + hmac + secrets
π£οΈ Roadmap
β Cryptographic save/load system
β Procedural generation engine
β A pathfinding and enemy AI
π² GUI version with Pygame or Pyxel
π² Quest/dialogue system
π² Plugin API for modding
π² Fog of war and minimap
β οΈ Ethical Usage Notice
This engine is intended for learning, game prototyping, and academic experiments only.
You are not permitted to use this code in unethical simulations or closed-source game repackaging without preserving attribution.
π License
This project is licensed under the YSNRFD License.
You are free to fork and build upon it with proper credit and within ethical guidelines.
Redistribution without credit is strictly forbidden.
π¨βπ» Author
Developer: YSNRFD
Telegram: @ysnrfd
β Support This Project
If you enjoyed this project or learned something useful, please star it on GitHub and share it with others!