|
# DCE |
|
|
|
# πΉοΈ Dungeon-Crawler-Engine |
|
|
|
Modular dungeon crawler simulation for **AI-driven gameplay**, **pathfinding experiments**, and **cryptographic save testing**. |
|
**Under development** by **YSNRFD** |
|
|
|
--- |
|
|
|
## π§ DCE_ysnrfd β Procedural Dungeon Crawler Engine with AI & Secure Save System |
|
|
|
[](https://www.python.org/) |
|
[]() |
|
[]() |
|
|
|
--- |
|
|
|
## π Overview |
|
|
|
**DCE_ysnrfd** is an extensible, modular dungeon crawler simulation built in pure Python. |
|
It includes a secure save/load system using cryptographic HMACs, procedurally generated dungeons, an intelligent A\* enemy AI, and a structured turn-based system. |
|
Perfect for prototyping **game mechanics**, **AI behavior**, and **simulation loops**. |
|
|
|
This project is for **educational purposes**, AI/ML pathfinding demos, and ethical development only. |
|
|
|
--- |
|
|
|
## β¨ Features |
|
|
|
- π§± **Procedural Dungeon Generation** |
|
Uses recursive division with controlled randomness to generate interconnected dungeon layouts. |
|
|
|
- π§ **A\* Pathfinding** |
|
Enemies use a priority queue with Manhattan heuristics for navigation and targeting. |
|
|
|
- βοΈ **Component-Based Entity System** |
|
Players, enemies, and items are all modeled with clean, modular class structures. |
|
|
|
- π **Cryptographic Save/Load** |
|
Uses HMAC-SHA256 to verify save integrity. Saves are rejected if tampered. |
|
|
|
- β±οΈ **Turn-Based State Machine** |
|
Robust finite state system for clean transitions (menu β gameplay β endgame). |
|
|
|
- π§ **Inventory & Items System** |
|
Supports armor, weapons, potions, and quest items with metadata and effects. |
|
|
|
- π **Type-Hinted & Extensible** |
|
Fully annotated for IDE support and future expansion. |
|
|
|
- π **Verbose Logging System** |
|
Game states and events are logged to `dungeon_crawler.log`. |
|
|
|
--- |
|
|
|
## π¦ Installation |
|
|
|
**1. Clone the repository** |
|
|
|
```bash |
|
git clone https://github.com/ysnrfd/DCE.git |
|
cd DCE-main |
|
``` |
|
|
|
**2. Run the program** |
|
|
|
Linux: |
|
```python |
|
python3 dungeon_crawler.py |
|
``` |
|
Windows: |
|
```python |
|
python dungeon_crawler.py |
|
``` |
|
|
|
|
|
|
|
|
|
## π§ Usage Examples |
|
|
|
**Run the main game loop** |
|
```python |
|
python dungeon_crawler.py |
|
``` |
|
|
|
**Use the map generation module alone** |
|
|
|
```python |
|
from dungeon_crawler import DungeonGenerator |
|
map_data = DungeonGenerator(width=40, height=20).generate() |
|
print(map_data) |
|
``` |
|
|
|
**Save and verify game state** |
|
|
|
```python |
|
from dungeon_crawler import SaveSystem, GameState |
|
|
|
state = GameState(...) |
|
SaveSystem.save(state, "game_state.encrypted") |
|
verified = SaveSystem.load("game_state.encrypted") |
|
``` |
|
|
|
|
|
## π Project Structure |
|
```structure |
|
dungeon-crawler-engine/ |
|
βββ dungeon_crawler.py # Main game engine |
|
βββ #dungeon_crawler.log # Log output |
|
βββ #game_state.encrypted # Cryptographically signed game save |
|
βββ README.md |
|
βββ LICENSE |
|
``` |
|
|
|
|
|
## π Save System Details |
|
- **Based on HMAC-SHA256 with secret key** |
|
|
|
- **Includes timestamp and anti-replay protection** |
|
|
|
- **Invalid or tampered saves are automatically discarded** |
|
|
|
|
|
## π§ Algorithms & Internals |
|
- **Pathfinding: A with open/closed sets, priority queues (heapq)** |
|
|
|
- **Dungeon Generation: Recursive division + random room linking** |
|
|
|
- **State Machine: Enum-based game states and transitions** |
|
|
|
- **Secure Save: JSON serialization + hmac + secrets** |
|
|
|
|
|
## π£οΈ Roadmap |
|
**β
Cryptographic save/load system** |
|
|
|
**β
Procedural generation engine** |
|
|
|
**β
A pathfinding and enemy AI** |
|
|
|
**π² GUI version with Pygame or Pyxel** |
|
|
|
**π² Quest/dialogue system** |
|
|
|
**π² Plugin API for modding** |
|
|
|
**π² Fog of war and minimap** |
|
|
|
|
|
|
|
## β οΈ Ethical Usage Notice |
|
This engine is intended for learning, game prototyping, and academic experiments only. |
|
You are not permitted to use this code in unethical simulations or closed-source game repackaging without preserving attribution. |
|
|
|
## π License |
|
This project is licensed under the **YSNRFD License.** |
|
You are free to fork and build upon it with proper credit and within ethical guidelines. |
|
Redistribution without credit is strictly forbidden. |
|
|
|
## π¨βπ» Author |
|
**Developer: YSNRFD** |
|
**Telegram: @ysnrfd** |
|
|
|
## β Support This Project |
|
**If you enjoyed this project or learned something useful, please star it on GitHub and share it with others!** |
|
|